mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-10 06:41:41 +00:00
- Fixed: Item tossing did not work anymore.
SVN r1502 (trunk)
This commit is contained in:
parent
e4da63e9f3
commit
218fc5018e
3 changed files with 21 additions and 14 deletions
|
@ -1,4 +1,7 @@
|
|||
March 23, 2009 (Changes by Graf Zahl)
|
||||
March 24, 2009 (Changes by Graf Zahl)
|
||||
- Fixed: Item tossing did not work anymore.
|
||||
|
||||
March 23, 2009 (Changes by Graf Zahl)
|
||||
- Changed: Making the gameinfo customizable by MAPINFO requires different
|
||||
checks for map specific border flats.
|
||||
|
||||
|
|
|
@ -507,6 +507,7 @@ add_executable( zdoom WIN32
|
|||
nodebuild_extract.cpp
|
||||
nodebuild_gl.cpp
|
||||
nodebuild_utility.cpp
|
||||
p_3dfloors.cpp
|
||||
p_3dmidtex.cpp
|
||||
p_acs.cpp
|
||||
p_buildmap.cpp
|
||||
|
|
|
@ -2507,23 +2507,26 @@ AInventory *P_DropItem (AActor *source, const PClass *type, int dropamount, int
|
|||
}
|
||||
}
|
||||
mo = Spawn (type, source->x, source->y, spawnz, ALLOW_REPLACE);
|
||||
mo->flags |= MF_DROPPED;
|
||||
mo->flags &= ~MF_NOGRAVITY; // [RH] Make sure it is affected by gravity
|
||||
if (mo->IsKindOf (RUNTIME_CLASS(AInventory)))
|
||||
if (mo != NULL)
|
||||
{
|
||||
AInventory * inv = static_cast<AInventory *>(mo);
|
||||
ModifyDropAmount(inv, dropamount);
|
||||
if (inv->SpecialDropAction (source))
|
||||
mo->flags |= MF_DROPPED;
|
||||
mo->flags &= ~MF_NOGRAVITY; // [RH] Make sure it is affected by gravity
|
||||
if (!(i_compatflags & COMPATF_NOTOSSDROPS))
|
||||
{
|
||||
return NULL;
|
||||
P_TossItem (mo);
|
||||
}
|
||||
return inv;
|
||||
if (mo->IsKindOf (RUNTIME_CLASS(AInventory)))
|
||||
{
|
||||
AInventory * inv = static_cast<AInventory *>(mo);
|
||||
ModifyDropAmount(inv, dropamount);
|
||||
if (inv->SpecialDropAction (source))
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
return inv;
|
||||
}
|
||||
// we can't really return an AInventory pointer to a non-inventory item here, can we?
|
||||
}
|
||||
if (!(i_compatflags & COMPATF_NOTOSSDROPS))
|
||||
{
|
||||
P_TossItem (mo);
|
||||
}
|
||||
// we can't really return an AInventory pointer to a non-inventory item here, can we?
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue