Magnus Norddahl
70d4097b34
Fix clamping bug when r_mipmap is off
2016-11-06 07:33:17 +01:00
Magnus Norddahl
d084f77546
Fix mipmap generation bug
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Fix crash due to dc_source2 not always being set
Add r_lod_bias to control mipmap selection
Improve LOD calculations to take the U texture coordinate into account
2016-11-05 16:12:59 +01:00
Magnus Norddahl
4b18530047
Add linear filtering to column drawers and fix offsetting bug with wall/span linear filters
2016-11-05 11:29:50 +01:00
Magnus Norddahl
12a1755edf
Move texture info to R_DrawMaskedColumn and add bounds checking
2016-11-04 01:39:53 +01:00
Magnus Norddahl
1b7d21790d
Merge branch 'sprite_texcoord_fix' into qzdoom
2016-11-01 23:14:46 +01:00
Magnus Norddahl
5814270980
Fix wrapping and scaling issue for the U texture coordinate for sprites
2016-11-01 22:58:53 +01:00
Rachael Alexanderson
fb8c05bcb3
Merge branch 'master' of http://github.com/rheit/zdoom
2016-10-31 21:27:16 -04:00
Christoph Oelckers
6e6249f896
- reverted WEAPONTOP to its original value of 32 and made the added fudging bit part of the render side.
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This is needed so that 'offset(0,32)' does what it is supposed to do.
2016-10-31 18:53:28 +01:00
Magnus Norddahl
de8260ed8b
Merge remote-tracking branch 'origin/dancingsprites' into qzdoom
2016-10-29 08:13:20 +02:00
Magnus Norddahl
87ea75169e
Fix texturefrac out of bounds bug
2016-10-29 08:11:12 +02:00
Magnus Norddahl
deaced4bfa
Merge remote-tracking branch 'origin/dancingsprites' into qzdoom
2016-10-29 06:14:22 +02:00
Magnus Norddahl
837ed7bd80
Fix dancing sprites due to texture coordinate calculations not taking pixel centers into account
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Merge R_DrawMaskedColumn and R_DrawMaskedColumnHoriz into one function to remove code duplication
2016-10-29 05:35:41 +02:00
Magnus Norddahl
767c3a2edd
Fix dancing sprites due to texture coordinate calculations not taking pixel centers into account
2016-10-28 01:55:59 +02:00
raa-eruanna
df6214b142
- Fixes
2016-10-21 07:21:56 -04:00
raa-eruanna
c76431414a
- Implemented r_fullbrightignoresectorcolor from QZDoom
2016-10-21 07:06:24 -04:00
raa-eruanna
b327a3312e
- Fully Implemented GZDoom fullbright emulation
2016-10-21 06:08:25 -04:00
raa-eruanna
6608678ad8
- Fullbright sprites and decals now defy sector colormaps as they do in GZDoom. This is controlled by the setting "r_fullbrightignoresectorcolor".
2016-10-14 18:11:49 -04:00
Magnus Norddahl
36aff68501
Fix divide by zero if yscale is too small a number
2016-10-14 23:02:16 +02:00
raa-eruanna
00b9528e5f
Merge branch 'yscale_dividebyzero_fix' of http://github.com/dpjudas/dpdoom
2016-10-14 11:52:25 -04:00
Magnus Norddahl
2a4a61d4d0
Fix divide by zero if yscale is too small a number
2016-10-14 15:23:23 +02:00
Magnus Norddahl
366d494b18
Merged R_DrawMaskedColumnHoriz into R_DrawMaskedColumn
2016-10-14 08:33:59 +02:00
raa-eruanna
15c08f73d5
Merge http://github.com/coelckers/gzdoom
2016-10-12 03:15:03 -04:00
Major Cooke
3de83b8943
Added PSPF_FLIP.
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Flips the overlay on the X axis.
2016-10-11 17:20:58 -05:00
Magnus Norddahl
aae4571c95
Changed column drawers to use true color textures
2016-10-07 12:45:21 +02:00
raa-eruanna
cc5f3a0ec0
Merge http://github.com/rheit/zdoom
2016-10-03 23:49:31 -04:00
Marisa Heit
594b344be9
Don't use MIN<short> when clamping topclip.
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- This was fine with fixed point numbers, since they could never be
outside of short range when converted to regular ints. With floating
point numbers now, that condition no longer holds.
2016-10-03 22:05:02 -05:00
raa-eruanna
9ecb7d44f7
Merge http://github.com/coelckers/gzdoom
2016-09-24 23:36:47 -04:00
Major Cooke
dfa4f38c8f
Updated to new save game code.
2016-09-24 09:17:18 +02:00
raa-eruanna
004c7de89b
Part 1 of code merge
2016-09-14 04:03:39 -04:00
raa-eruanna
81545d9b4e
Merge http://github.com/rheit/zdoom
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# Conflicts:
# src/v_video.cpp
2016-09-14 02:24:59 -04:00
Magnus Norddahl
5b438d220f
Switch from ratio enum to float
2016-09-12 15:51:50 +02:00
raa-eruanna
32f758de41
Merge branch 'truecolor' of https://github.com/dpjudas/zdoom
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# Conflicts:
# src/v_video.cpp
2016-09-08 03:19:08 -04:00
Christoph Oelckers
e04055dbb2
- added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone.
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- made 'developer' CVAR persist across launches and added some menu entries for it.
- added checks for 'developer' to ACS's CheckInventory function.
2016-08-28 09:55:04 +02:00
Magnus Norddahl
9953d70eaa
Merge remote-tracking branch 'upstream/master' into truecolor
2016-08-06 20:45:35 +02:00
alexey.lysiuk
cbe0a34f0b
Fixed usages of abs() function with double arguments
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Clang no longer issues "warning: using integer absolute value function 'abs' when argument is of floating point type"
2016-07-30 14:03:57 +02:00
Christoph Oelckers
5ddee98e70
- fixed: Voxels with scaled to 0 caused a division by zero crash.
2016-07-30 13:19:02 +02:00
Major Cooke
dfed6ac1fb
Added SpriteAngle and SpriteRotation properties.
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- Includes four functions, A_SetSprite(Angle/Rotation) and GetSprite(Angle/Rotation).
- SpriteRotation offsets the angle of the sprite, allowing for actors to move backwards or sideways for example.
- SpriteAngle requires +SPRITEANGLE and sets the actor's sprite to the absolute rotation found at that angle. Overrides SpriteRotation once the flag is on.
2016-07-30 00:26:40 +02:00
Magnus Norddahl
50f59bd3c7
Merge remote-tracking branch 'upstream/master' into truecolor
2016-07-28 10:54:44 +02:00
alexey.lysiuk
4345623e28
Fixed incorrect scaling of particles
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http://forum.zdoom.org/viewtopic.php?t=52906
2016-07-24 14:25:31 +03:00
Magnus Norddahl
698b5f3db1
Simplify drawer code by creating loop iterators
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Fixed blending bug
2016-06-24 11:37:51 +02:00
Magnus Norddahl
e294906d69
Voxel support in true color mode
2016-06-22 00:22:06 +02:00
Magnus Norddahl
b322043724
Merge remote-tracking branch 'upstream/master' into truecolor
2016-06-19 23:13:16 +02:00
Christoph Oelckers
018615ca0d
- fixed weapon-based Psprite adjustment to always use the weapon this was called from and make non-weapon specific checks only exclude the targeter.
2016-06-17 14:14:35 +02:00
Magnus Norddahl
3369a2747c
Merge remote-tracking branch 'upstream/master' into truecolor
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# Conflicts:
# src/r_things.cpp
2016-06-17 08:23:42 +02:00
Christoph Oelckers
7ccdbf9b62
Merge branch 'PSprites'
2016-06-16 16:16:16 +02:00
Magnus Norddahl
77c4786b9d
Minor code cleanup
2016-06-14 23:05:20 +02:00
Magnus Norddahl
586d5cdf1e
Normalize naming convention a little
2016-06-13 23:33:52 +02:00
Magnus Norddahl
69b2fa72e8
Moved RGBA draw stuff to its own header file
2016-06-13 23:10:54 +02:00
Magnus Norddahl
0f0859b0b2
Special colormap support for when no hw accel is available
2016-06-12 22:54:23 +02:00
Magnus Norddahl
42efc7334e
Fix missing particles in true color mode
2016-06-12 00:50:43 +02:00