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https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-29 23:41:56 +00:00
Move texture info to R_DrawMaskedColumn and add bounds checking
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parent
90c8b3370a
commit
12a1755edf
4 changed files with 37 additions and 75 deletions
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@ -197,13 +197,7 @@ static void BlastMaskedColumn (FTexture *tex, bool useRt)
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// when forming multipatched textures (see r_data.c).
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// draw the texture
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const FTexture::Span *spans;
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const BYTE *pixels;
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if (r_swtruecolor && !drawer_needs_pal_input)
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pixels = (const BYTE *)tex->GetColumnBgra(maskedtexturecol[dc_x] >> FRACBITS, &spans);
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else
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pixels = tex->GetColumn(maskedtexturecol[dc_x] >> FRACBITS, &spans);
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R_DrawMaskedColumn(pixels, spans, useRt);
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R_DrawMaskedColumn(tex, maskedtexturecol[dc_x], useRt);
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rw_light += rw_lightstep;
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spryscale += rw_scalestep;
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}
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@ -251,9 +251,27 @@ double sprtopscreen;
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bool sprflipvert;
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void R_DrawMaskedColumn (const BYTE *column, const FTexture::Span *span, bool useRt)
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void R_DrawMaskedColumn (FTexture *tex, fixed_t col, bool useRt, bool unmasked)
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{
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const FTexture::Span *span;
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const BYTE *column;
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if (r_swtruecolor && !drawer_needs_pal_input)
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column = (const BYTE *)tex->GetColumnBgra(col >> FRACBITS, &span);
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else
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column = tex->GetColumn(col >> FRACBITS, &span);
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FTexture::Span unmaskedSpan[2];
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if (unmasked)
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{
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span = unmaskedSpan;
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unmaskedSpan[0].TopOffset = 0;
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unmaskedSpan[0].Length = tex->GetHeight();
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unmaskedSpan[1].TopOffset = 0;
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unmaskedSpan[1].Length = 0;
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}
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int pixelsize = r_swtruecolor ? 4 : 1;
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while (span->Length != 0)
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{
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const int length = span->Length;
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@ -283,6 +301,15 @@ void R_DrawMaskedColumn (const BYTE *column, const FTexture::Span *span, bool us
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dc_source = column;
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dc_dest = (ylookup[dc_yl] + dc_x) * pixelsize + dc_destorg;
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dc_count = dc_yh - dc_yl + 1;
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fixed_t maxfrac = ((top + length) << FRACBITS) - 1;
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dc_texturefrac = MAX(dc_texturefrac, 0);
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dc_texturefrac = MIN(dc_texturefrac, maxfrac);
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if (dc_iscale > 0)
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dc_count = MIN(dc_count, (maxfrac - dc_texturefrac + dc_iscale - 1) / dc_iscale);
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else if (dc_iscale < 0)
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dc_count = MIN(dc_count, (dc_texturefrac - dc_iscale) / (-dc_iscale));
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if (useRt)
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hcolfunc_pre();
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else
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@ -364,8 +391,6 @@ static inline bool R_ClipSpriteColumnWithPortals(vissprite_t* spr)
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//
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void R_DrawVisSprite (vissprite_t *vis)
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{
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const BYTE *pixels;
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const FTexture::Span *spans;
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fixed_t frac;
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FTexture *tex;
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int x2, stop4;
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@ -432,13 +457,8 @@ void R_DrawVisSprite (vissprite_t *vis)
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{
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while ((dc_x < stop4) && (dc_x & 3))
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{
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if (r_swtruecolor && !drawer_needs_pal_input)
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pixels = (const BYTE *)tex->GetColumnBgra (frac >> FRACBITS, &spans);
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else
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pixels = tex->GetColumn (frac >> FRACBITS, &spans);
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if (ispsprite || !R_ClipSpriteColumnWithPortals(vis))
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R_DrawMaskedColumn (pixels, spans, false);
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R_DrawMaskedColumn (tex, frac, false);
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dc_x++;
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frac += xiscale;
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}
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@ -448,13 +468,8 @@ void R_DrawVisSprite (vissprite_t *vis)
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rt_initcols(nullptr);
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for (int zz = 4; zz; --zz)
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{
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if (r_swtruecolor && !drawer_needs_pal_input)
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pixels = (const BYTE *)tex->GetColumnBgra (frac >> FRACBITS, &spans);
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else
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pixels = tex->GetColumn (frac >> FRACBITS, &spans);
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if (ispsprite || !R_ClipSpriteColumnWithPortals(vis))
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R_DrawMaskedColumn (pixels, spans, true);
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R_DrawMaskedColumn (tex, frac, true);
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dc_x++;
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frac += xiscale;
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}
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@ -463,13 +478,8 @@ void R_DrawVisSprite (vissprite_t *vis)
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while (dc_x < x2)
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{
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if (r_swtruecolor && !drawer_needs_pal_input)
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pixels = (const BYTE *)tex->GetColumnBgra (frac >> FRACBITS, &spans);
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else
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pixels = tex->GetColumn (frac >> FRACBITS, &spans);
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if (ispsprite || !R_ClipSpriteColumnWithPortals(vis))
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R_DrawMaskedColumn (pixels, spans, false);
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R_DrawMaskedColumn (tex, frac, false);
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dc_x++;
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frac += xiscale;
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}
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@ -623,14 +633,8 @@ void R_WallSpriteColumn (bool useRt)
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else
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sprtopscreen = CenterY - dc_texturemid * spryscale;
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const BYTE *column;
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const FTexture::Span *spans;
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if (r_swtruecolor && !drawer_needs_pal_input)
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column = (const BYTE *)WallSpriteTile->GetColumnBgra (lwall[dc_x] >> FRACBITS, &spans);
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else
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column = WallSpriteTile->GetColumn (lwall[dc_x] >> FRACBITS, &spans);
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dc_texturefrac = 0;
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R_DrawMaskedColumn(column, spans, useRt);
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R_DrawMaskedColumn(WallSpriteTile, lwall[dc_x], useRt);
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rw_light += rw_lightstep;
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}
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@ -126,7 +126,7 @@ extern double pspriteyscale;
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extern FTexture *WallSpriteTile;
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void R_DrawMaskedColumn (const BYTE *column, const FTexture::Span *spans, bool useRt);
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void R_DrawMaskedColumn (FTexture *texture, fixed_t column, bool useRt, bool unmasked = false);
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void R_WallSpriteColumn (bool useRt);
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void R_CacheSprite (spritedef_t *sprite);
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@ -133,8 +133,6 @@ void DCanvas::DrawTexture (FTexture *img, double x, double y, int tags_first, ..
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void DCanvas::DrawTextureParms(FTexture *img, DrawParms &parms)
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{
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#ifndef NO_SWRENDER
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FTexture::Span unmaskedSpan[2];
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const FTexture::Span **spanptr, *spans;
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static short bottomclipper[MAXWIDTH], topclipper[MAXWIDTH];
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const BYTE *translation = NULL;
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@ -144,15 +142,6 @@ void DCanvas::DrawTextureParms(FTexture *img, DrawParms &parms)
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R_InitColumnDrawers();
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}
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if (parms.masked)
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{
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spanptr = &spans;
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}
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else
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{
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spanptr = NULL;
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}
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if (APART(parms.colorOverlay) != 0)
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{
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// The software renderer cannot invert the source without inverting the overlay
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@ -217,18 +206,8 @@ void DCanvas::DrawTextureParms(FTexture *img, DrawParms &parms)
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if (mode != DontDraw)
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{
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const BYTE *pixels;
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int stop4;
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if (spanptr == NULL)
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{ // Create a single span for forced unmasked images
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spans = unmaskedSpan;
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unmaskedSpan[0].TopOffset = 0;
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unmaskedSpan[0].Length = img->GetHeight();
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unmaskedSpan[1].TopOffset = 0;
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unmaskedSpan[1].Length = 0;
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}
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double centeryback = CenterY;
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CenterY = 0;
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@ -320,12 +299,7 @@ void DCanvas::DrawTextureParms(FTexture *img, DrawParms &parms)
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{
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while ((dc_x < stop4) && (dc_x & 3))
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{
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if (r_swtruecolor && !drawer_needs_pal_input)
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pixels = (const BYTE *)img->GetColumnBgra(frac >> FRACBITS, spanptr);
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else
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pixels = img->GetColumn(frac >> FRACBITS, spanptr);
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R_DrawMaskedColumn(pixels, spans, false);
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R_DrawMaskedColumn(img, frac, false, !parms.masked);
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dc_x++;
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frac += xiscale_i;
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}
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@ -335,12 +309,7 @@ void DCanvas::DrawTextureParms(FTexture *img, DrawParms &parms)
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rt_initcols(nullptr);
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for (int zz = 4; zz; --zz)
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{
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if (r_swtruecolor && !drawer_needs_pal_input)
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pixels = (const BYTE *)img->GetColumnBgra(frac >> FRACBITS, spanptr);
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else
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pixels = img->GetColumn(frac >> FRACBITS, spanptr);
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R_DrawMaskedColumn(pixels, spans, true);
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R_DrawMaskedColumn(img, frac, true, !parms.masked);
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dc_x++;
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frac += xiscale_i;
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}
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@ -349,12 +318,7 @@ void DCanvas::DrawTextureParms(FTexture *img, DrawParms &parms)
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while (dc_x < x2_i)
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{
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if (r_swtruecolor && !drawer_needs_pal_input)
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pixels = (const BYTE *)img->GetColumnBgra(frac >> FRACBITS, spanptr);
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else
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pixels = img->GetColumn(frac >> FRACBITS, spanptr);
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R_DrawMaskedColumn(pixels, spans, false);
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R_DrawMaskedColumn(img, frac, false, !parms.masked);
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dc_x++;
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frac += xiscale_i;
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}
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