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- fixed: Voxels with scaled to 0 caused a division by zero crash.
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@ -2751,6 +2751,11 @@ void R_DrawVoxel(const FVector3 &globalpos, FAngle viewangle,
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// Also do some magic voodoo scaling to make them the right size.
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daxscale = daxscale / (0xC000 >> 6);
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dayscale = dayscale / (0xC000 >> 6);
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if (daxscale <= 0 || dayscale <= 0)
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{
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// won't be visible.
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return;
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}
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angle_t viewang = viewangle.BAMs();
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cosang = FLOAT2FIXED(viewangle.Cos()) >> 2;
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