mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-29 07:22:07 +00:00
Part 1 of code merge
This commit is contained in:
parent
b17b7446cb
commit
004c7de89b
15 changed files with 34 additions and 34 deletions
|
@ -75,5 +75,4 @@ struct FColormap
|
|||
};
|
||||
|
||||
|
||||
|
||||
#endif
|
||||
|
|
|
@ -71,7 +71,7 @@ struct FakeCmap
|
|||
};
|
||||
|
||||
TArray<FakeCmap> fakecmaps;
|
||||
FColormap realcolormaps;
|
||||
FSWColormap realcolormaps;
|
||||
size_t numfakecmaps;
|
||||
|
||||
|
||||
|
|
|
@ -9,10 +9,10 @@ void R_DeinitColormaps ();
|
|||
DWORD R_ColormapNumForName(const char *name); // killough 4/4/98
|
||||
void R_SetDefaultColormap (const char *name); // [RH] change normal fadetable
|
||||
DWORD R_BlendForColormap (DWORD map); // [RH] return calculated blend for a colormap
|
||||
extern FColormap realcolormaps; // [RH] make the colormaps externally visible
|
||||
extern FSWColormap realcolormaps; // [RH] make the colormaps externally visible
|
||||
extern size_t numfakecmaps;
|
||||
|
||||
struct FColormap
|
||||
struct FSWColormap
|
||||
{
|
||||
BYTE *Maps = nullptr;
|
||||
PalEntry Color = 0xffffffff;
|
||||
|
@ -20,7 +20,7 @@ struct FColormap
|
|||
int Desaturate = 0;
|
||||
};
|
||||
|
||||
struct FDynamicColormap : FColormap
|
||||
struct FDynamicColormap : FSWColormap
|
||||
{
|
||||
void ChangeFade (PalEntry fadecolor);
|
||||
void ChangeColor (PalEntry lightcolor, int desaturate);
|
||||
|
@ -47,7 +47,7 @@ enum
|
|||
};
|
||||
|
||||
|
||||
struct FSpecialColormap : FColormap
|
||||
struct FSpecialColormap : FSWColormap
|
||||
{
|
||||
FSpecialColormap()
|
||||
{
|
||||
|
|
|
@ -1509,13 +1509,13 @@ struct FMiniBSP
|
|||
//
|
||||
|
||||
typedef BYTE lighttable_t; // This could be wider for >8 bit display.
|
||||
struct FColormap;
|
||||
struct FSWColormap;
|
||||
|
||||
// This encapsulates the fields of vissprite_t that can be altered by AlterWeaponSprite
|
||||
struct visstyle_t
|
||||
{
|
||||
int ColormapNum; // Which colormap is rendered
|
||||
FColormap *BaseColormap; // Base colormap used together with ColormapNum
|
||||
FSWColormap *BaseColormap; // Base colormap used together with ColormapNum
|
||||
float Alpha;
|
||||
FRenderStyle RenderStyle;
|
||||
};
|
||||
|
|
|
@ -100,7 +100,7 @@ void (*R_DrawFogBoundary)(int x1, int x2, short *uclip, short *dclip);
|
|||
void (*R_MapTiltedPlane)(int y, int x1);
|
||||
void (*R_MapColoredPlane)(int y, int x1);
|
||||
void (*R_DrawParticle)(vissprite_t *);
|
||||
void (*R_SetupDrawSlab)(FColormap *base_colormap, float light, int shade);
|
||||
void (*R_SetupDrawSlab)(FSWColormap *base_colormap, float light, int shade);
|
||||
void (*R_DrawSlab)(int dx, fixed_t v, int dy, fixed_t vi, const BYTE *vptr, BYTE *p);
|
||||
fixed_t (*tmvline1_add)();
|
||||
void (*tmvline4_add)();
|
||||
|
@ -146,7 +146,7 @@ extern "C" {
|
|||
int dc_pitch=0xABadCafe; // [RH] Distance between rows
|
||||
|
||||
lighttable_t* dc_colormap;
|
||||
FColormap *dc_fcolormap;
|
||||
FSWColormap *dc_fcolormap;
|
||||
ShadeConstants dc_shade_constants;
|
||||
fixed_t dc_light;
|
||||
int dc_x;
|
||||
|
@ -1032,7 +1032,7 @@ int ds_y;
|
|||
int ds_x1;
|
||||
int ds_x2;
|
||||
|
||||
FColormap* ds_fcolormap;
|
||||
FSWColormap* ds_fcolormap;
|
||||
lighttable_t* ds_colormap;
|
||||
ShadeConstants ds_shade_constants;
|
||||
dsfixed_t ds_light;
|
||||
|
@ -2413,10 +2413,10 @@ void R_InitColumnDrawers ()
|
|||
R_DrawParticle = R_DrawParticle_C;
|
||||
|
||||
#ifdef X86_ASM
|
||||
R_SetupDrawSlab = [](FColormap *colormap, float light, int shade) { R_SetupDrawSlabA(colormap->Maps + (GETPALOOKUP(light, shade) << COLORMAPSHIFT)); };
|
||||
R_SetupDrawSlab = [](FSWColormap *colormap, float light, int shade) { R_SetupDrawSlabA(colormap->Maps + (GETPALOOKUP(light, shade) << COLORMAPSHIFT)); };
|
||||
R_DrawSlab = R_DrawSlabA;
|
||||
#else
|
||||
R_SetupDrawSlab = [](FColormap *colormap, float light, int shade) { R_SetupDrawSlabC(colormap->Maps + (GETPALOOKUP(light, shade) << COLORMAPSHIFT)); };
|
||||
R_SetupDrawSlab = [](FSWColormap *colormap, float light, int shade) { R_SetupDrawSlabC(colormap->Maps + (GETPALOOKUP(light, shade) << COLORMAPSHIFT)); };
|
||||
R_DrawSlab = R_DrawSlabC;
|
||||
#endif
|
||||
|
||||
|
@ -2806,7 +2806,7 @@ void R_SetTranslationMap(lighttable_t *translation)
|
|||
}
|
||||
}
|
||||
|
||||
void R_SetColorMapLight(FColormap *base_colormap, float light, int shade)
|
||||
void R_SetColorMapLight(FSWColormap *base_colormap, float light, int shade)
|
||||
{
|
||||
dc_fcolormap = base_colormap;
|
||||
if (r_swtruecolor)
|
||||
|
@ -2830,7 +2830,7 @@ void R_SetColorMapLight(FColormap *base_colormap, float light, int shade)
|
|||
}
|
||||
}
|
||||
|
||||
void R_SetDSColorMapLight(FColormap *base_colormap, float light, int shade)
|
||||
void R_SetDSColorMapLight(FSWColormap *base_colormap, float light, int shade)
|
||||
{
|
||||
ds_fcolormap = base_colormap;
|
||||
if (r_swtruecolor)
|
||||
|
|
12
src/r_draw.h
12
src/r_draw.h
|
@ -31,7 +31,7 @@ extern "C" int fuzzoffset[FUZZTABLE + 1]; // [RH] +1 for the assembly routine
|
|||
extern "C" int fuzzpos;
|
||||
extern "C" int fuzzviewheight;
|
||||
|
||||
struct FColormap;
|
||||
struct FSWColormap;
|
||||
|
||||
struct ShadeConstants
|
||||
{
|
||||
|
@ -52,7 +52,7 @@ extern "C" int ylookup[MAXHEIGHT];
|
|||
extern "C" int dc_pitch; // [RH] Distance between rows
|
||||
|
||||
extern "C" lighttable_t*dc_colormap;
|
||||
extern "C" FColormap *dc_fcolormap;
|
||||
extern "C" FSWColormap *dc_fcolormap;
|
||||
extern "C" ShadeConstants dc_shade_constants;
|
||||
extern "C" fixed_t dc_light;
|
||||
extern "C" int dc_x;
|
||||
|
@ -288,7 +288,7 @@ void R_FillColumnP_C (void);
|
|||
void R_FillColumnHorizP_C (void);
|
||||
void R_FillSpan_C (void);
|
||||
|
||||
extern void(*R_SetupDrawSlab)(FColormap *base_colormap, float light, int shade);
|
||||
extern void(*R_SetupDrawSlab)(FSWColormap *base_colormap, float light, int shade);
|
||||
extern void(*R_DrawSlab)(int dx, fixed_t v, int dy, fixed_t vi, const BYTE *vptr, BYTE *p);
|
||||
|
||||
#ifdef X86_ASM
|
||||
|
@ -303,7 +303,7 @@ extern "C" int ds_y;
|
|||
extern "C" int ds_x1;
|
||||
extern "C" int ds_x2;
|
||||
|
||||
extern "C" FColormap* ds_fcolormap;
|
||||
extern "C" FSWColormap* ds_fcolormap;
|
||||
extern "C" lighttable_t* ds_colormap;
|
||||
extern "C" ShadeConstants ds_shade_constants;
|
||||
extern "C" dsfixed_t ds_light;
|
||||
|
@ -374,10 +374,10 @@ void maskwallscan (int x1, int x2, short *uwal, short *dwal, float *swal, fixed_
|
|||
void transmaskwallscan (int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal, double yrepeat, const BYTE *(*getcol)(FTexture *tex, int col)=R_GetColumn);
|
||||
|
||||
// Sets dc_colormap and dc_light to their appropriate values depending on the output format (pal vs true color)
|
||||
void R_SetColorMapLight(FColormap *base_colormap, float light, int shade);
|
||||
void R_SetColorMapLight(FSWColormap *base_colormap, float light, int shade);
|
||||
|
||||
// Same as R_SetColorMapLight, but for ds_colormap and ds_light
|
||||
void R_SetDSColorMapLight(FColormap *base_colormap, float light, int shade);
|
||||
void R_SetDSColorMapLight(FSWColormap *base_colormap, float light, int shade);
|
||||
|
||||
void R_SetTranslationMap(lighttable_t *translation);
|
||||
|
||||
|
|
|
@ -2751,7 +2751,7 @@ static ShadeConstants slab_rgba_shade_constants;
|
|||
static const BYTE *slab_rgba_colormap;
|
||||
static fixed_t slab_rgba_light;
|
||||
|
||||
void R_SetupDrawSlab_rgba(FColormap *base_colormap, float light, int shade)
|
||||
void R_SetupDrawSlab_rgba(FSWColormap *base_colormap, float light, int shade)
|
||||
{
|
||||
slab_rgba_shade_constants.light_red = base_colormap->Color.r * 256 / 255;
|
||||
slab_rgba_shade_constants.light_green = base_colormap->Color.g * 256 / 255;
|
||||
|
|
|
@ -97,7 +97,7 @@ void R_FillSpan_rgba();
|
|||
void R_DrawTiltedSpan_rgba(int y, int x1, int x2, const FVector3 &plane_sz, const FVector3 &plane_su, const FVector3 &plane_sv, bool plane_shade, int planeshade, float planelightfloat, fixed_t pviewx, fixed_t pviewy);
|
||||
void R_DrawColoredSpan_rgba(int y, int x1, int x2);
|
||||
|
||||
void R_SetupDrawSlab_rgba(FColormap *base_colormap, float light, int shade);
|
||||
void R_SetupDrawSlab_rgba(FSWColormap *base_colormap, float light, int shade);
|
||||
void R_DrawSlab_rgba(int dx, fixed_t v, int dy, fixed_t vi, const BYTE *vptr, BYTE *p);
|
||||
|
||||
void R_DrawFogBoundary_rgba(int x1, int x2, short *uclip, short *dclip);
|
||||
|
|
|
@ -120,7 +120,7 @@ double FocalLengthX;
|
|||
double FocalLengthY;
|
||||
FDynamicColormap*basecolormap; // [RH] colormap currently drawing with
|
||||
int fixedlightlev;
|
||||
FColormap *fixedcolormap;
|
||||
FSWColormap *fixedcolormap;
|
||||
FSpecialColormap *realfixedcolormap;
|
||||
double WallTMapScale2;
|
||||
|
||||
|
|
|
@ -106,7 +106,7 @@ extern double r_SpriteVisibility;
|
|||
extern int r_actualextralight;
|
||||
extern bool foggy;
|
||||
extern int fixedlightlev;
|
||||
extern FColormap* fixedcolormap;
|
||||
extern FSWColormap* fixedcolormap;
|
||||
extern FSpecialColormap*realfixedcolormap;
|
||||
|
||||
|
||||
|
|
|
@ -340,7 +340,7 @@ void FSoftwareRenderer::RenderTextureView (FCanvasTexture *tex, AActor *viewpoin
|
|||
|
||||
// curse Doom's overuse of global variables in the renderer.
|
||||
// These get clobbered by rendering to a camera texture but they need to be preserved so the final rendering can be done with the correct palette.
|
||||
FColormap *savecolormap = fixedcolormap;
|
||||
FSWColormap *savecolormap = fixedcolormap;
|
||||
FSpecialColormap *savecm = realfixedcolormap;
|
||||
|
||||
DAngle savedfov = FieldOfView;
|
||||
|
|
|
@ -1481,7 +1481,7 @@ void R_DrawPSprite(DPSprite *pspr, AActor *owner, float bobx, float boby, double
|
|||
if (camera->Inventory != nullptr)
|
||||
{
|
||||
BYTE oldcolormapnum = vis->Style.ColormapNum;
|
||||
FColormap *oldcolormap = vis->Style.BaseColormap;
|
||||
FSWColormap *oldcolormap = vis->Style.BaseColormap;
|
||||
camera->Inventory->AlterWeaponSprite (&vis->Style);
|
||||
if (vis->Style.BaseColormap != oldcolormap || vis->Style.ColormapNum != oldcolormapnum)
|
||||
{
|
||||
|
@ -1960,7 +1960,7 @@ void R_DrawSprite (vissprite_t *spr)
|
|||
int r1, r2;
|
||||
short topclip, botclip;
|
||||
short *clip1, *clip2;
|
||||
FColormap *colormap = spr->Style.BaseColormap;
|
||||
FSWColormap *colormap = spr->Style.BaseColormap;
|
||||
int colormapnum = spr->Style.ColormapNum;
|
||||
F3DFloor *rover;
|
||||
FDynamicColormap *mybasecolormap;
|
||||
|
@ -2486,7 +2486,7 @@ void R_ProjectParticle (particle_t *particle, const sector_t *sector, int shade,
|
|||
int x1, x2, y1, y2;
|
||||
vissprite_t* vis;
|
||||
sector_t* heightsec = NULL;
|
||||
FColormap* map;
|
||||
FSWColormap* map;
|
||||
|
||||
// [ZZ] Particle not visible through the portal plane
|
||||
if (CurrentPortal && !!P_PointOnLineSide(particle->Pos, CurrentPortal->dst))
|
||||
|
@ -2785,7 +2785,7 @@ extern double BaseYaspectMul;;
|
|||
void R_DrawVoxel(const FVector3 &globalpos, FAngle viewangle,
|
||||
const FVector3 &dasprpos, DAngle dasprang,
|
||||
fixed_t daxscale, fixed_t dayscale, FVoxel *voxobj,
|
||||
FColormap *colormap, int colormapnum, short *daumost, short *dadmost, int minslabz, int maxslabz, int flags)
|
||||
FSWColormap *colormap, int colormapnum, short *daumost, short *dadmost, int minslabz, int maxslabz, int flags)
|
||||
{
|
||||
int i, j, k, x, y, syoff, ggxstart, ggystart, nxoff;
|
||||
fixed_t cosang, sinang, sprcosang, sprsinang;
|
||||
|
|
|
@ -144,7 +144,7 @@ enum { DVF_OFFSCREEN = 1, DVF_SPANSONLY = 2, DVF_MIRRORED = 4 };
|
|||
void R_DrawVoxel(const FVector3 &viewpos, FAngle viewangle,
|
||||
const FVector3 &sprpos, DAngle dasprang,
|
||||
fixed_t daxscale, fixed_t dayscale, struct FVoxel *voxobj,
|
||||
FColormap *colormap, int colormapnum, short *daumost, short *dadmost, int minslabz, int maxslabz, int flags);
|
||||
FSWColormap *colormap, int colormapnum, short *daumost, short *dadmost, int minslabz, int maxslabz, int flags);
|
||||
|
||||
void R_ClipVisSprite (vissprite_t *vis, int xl, int xh);
|
||||
|
||||
|
|
|
@ -346,7 +346,8 @@ bool Win32GLVideo::GoFullscreen(bool yes)
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
DFrameBuffer *Win32GLVideo::CreateFrameBuffer(int width, int height, bool fs, DFrameBuffer *old)
|
||||
|
||||
DFrameBuffer *Win32GLVideo::CreateFrameBuffer(int width, int height, bool bgra, bool fs, DFrameBuffer *old)
|
||||
{
|
||||
Win32GLFrameBuffer *fb;
|
||||
|
||||
|
@ -860,7 +861,7 @@ IMPLEMENT_ABSTRACT_CLASS(Win32GLFrameBuffer)
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
Win32GLFrameBuffer::Win32GLFrameBuffer(void *hMonitor, int width, int height, int bits, int refreshHz, bool fullscreen) : BaseWinFB(width, height)
|
||||
Win32GLFrameBuffer::Win32GLFrameBuffer(void *hMonitor, int width, int height, int bits, int refreshHz, bool fullscreen) : BaseWinFB(width, height, false)
|
||||
{
|
||||
m_Width = width;
|
||||
m_Height = height;
|
||||
|
|
|
@ -38,7 +38,7 @@ public:
|
|||
void StartModeIterator (int bits, bool fs);
|
||||
bool NextMode (int *width, int *height, bool *letterbox);
|
||||
bool GoFullscreen(bool yes);
|
||||
DFrameBuffer *CreateFrameBuffer (int width, int height, bool fs, DFrameBuffer *old);
|
||||
DFrameBuffer *CreateFrameBuffer (int width, int height, bool bgra, bool fs, DFrameBuffer *old);
|
||||
virtual bool SetResolution (int width, int height, int bits);
|
||||
void DumpAdapters();
|
||||
bool InitHardware (HWND Window, int multisample);
|
||||
|
|
Loading…
Reference in a new issue