mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-29 15:32:57 +00:00
Merge remote-tracking branch 'upstream/master' into truecolor
This commit is contained in:
commit
50f59bd3c7
28 changed files with 186 additions and 45 deletions
|
@ -380,6 +380,8 @@ enum ActorFlag7
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|||
MF7_LAXTELEFRAGDMG = 0x00100000, // [MC] Telefrag damage can be reduced.
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MF7_ICESHATTER = 0x00200000, // [MC] Shatters ice corpses regardless of damagetype.
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MF7_ALLOWTHRUFLAGS = 0x00400000, // [MC] Allow THRUACTORS and the likes on puffs to prevent mod breakage.
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MF7_USEKILLSCRIPTS = 0x00800000, // [JM] Use "KILL" Script on death if not forced by GameInfo.
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MF7_NOKILLSCRIPTS = 0x01000000, // [JM] No "KILL" Script on death whatsoever, even if forced by GameInfo.
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};
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// --- mobj.renderflags ---
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|
|
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@ -921,7 +921,7 @@ static int PatchThing (int thingy)
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{
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if (stricmp (Line1, "Speed") == 0)
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{
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info->Speed = val; // handle fixed point later.
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info->Speed = (signed long)val; // handle fixed point later.
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}
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else if (stricmp (Line1, "Width") == 0)
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{
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@ -2507,7 +2507,7 @@ static bool DoDehPatch()
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cont = 0;
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if (0 == strncmp (PatchFile, "Patch File for DeHackEd v", 25))
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{
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if (PatchFile[25] < '3')
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if (PatchFile[25] < '3' && PatchFile[25] != '2' && PatchFile[27] != '3')
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{
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Printf (PRINT_BOLD, "\"%s\" is an old and unsupported DeHackEd patch\n", PatchName);
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delete[] PatchName;
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@ -2544,7 +2544,7 @@ static bool DoDehPatch()
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{}
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}
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if (pversion != 6)
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if (pversion != 5 && pversion != 6)
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{
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Printf ("DeHackEd patch version is %d.\nUnexpected results may occur.\n", pversion);
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}
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|
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@ -81,6 +81,10 @@ bool P_MorphPlayer (player_t *activator, player_t *p, PClassPlayerPawn *spawntyp
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morphed = static_cast<APlayerPawn *>(Spawn (spawntype, actor->Pos(), NO_REPLACE));
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EndAllPowerupEffects(actor->Inventory);
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DObject::StaticPointerSubstitution (actor, morphed);
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if ((style & MORPH_TRANSFERTRANSLATION) && !(morphed->flags2 & MF2_DONTTRANSLATE))
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{
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morphed->Translation = actor->Translation;
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}
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if ((actor->tid != 0) && (style & MORPH_NEWTIDBEHAVIOUR))
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{
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morphed->tid = actor->tid;
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@ -382,6 +386,10 @@ bool P_MorphMonster (AActor *actor, PClassActor *spawntype, int duration, int st
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morphed = static_cast<AMorphedMonster *>(Spawn (spawntype, actor->Pos(), NO_REPLACE));
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DObject::StaticPointerSubstitution (actor, morphed);
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if ((style & MORPH_TRANSFERTRANSLATION) && !(morphed->flags2 & MF2_DONTTRANSLATE))
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{
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morphed->Translation = actor->Translation;
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}
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morphed->tid = actor->tid;
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morphed->Angles.Yaw = actor->Angles.Yaw;
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morphed->UnmorphedMe = actor;
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@ -25,6 +25,7 @@ enum
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MORPH_UNDOBYDEATHSAVES = 0x00000800, // Actor (if unmorphed when killed) regains their health and doesn't die
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MORPH_UNDOBYTIMEOUT = 0x00001000, // Player unmorphs once countdown expires
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MORPH_UNDOALWAYS = 0x00002000, // Powerups must always unmorph, no matter what.
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MORPH_TRANSFERTRANSLATION = 0x00004000, // Transfer translation from the original actor to the morphed one
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MORPH_STANDARDUNDOING = MORPH_UNDOBYTOMEOFPOWER | MORPH_UNDOBYCHAOSDEVICE | MORPH_UNDOBYTIMEOUT,
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};
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|
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@ -378,6 +378,8 @@ enum
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WIF_MELEEWEAPON = 0x00008000, // melee weapon. Used by bots and monster AI.
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WIF_DEHAMMO = 0x00010000, // Uses Doom's original amount of ammo for the respective attack functions so that old DEHACKED patches work as intended.
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// AmmoUse1 will be set to the first attack's ammo use so that checking for empty weapons still works
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WIF_NODEATHDESELECT = 0x00020000, // Don't jump to the Deselect state when the player dies
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WIF_NODEATHINPUT = 0x00040000, // The weapon cannot be fired/reloaded/whatever when the player is dead
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WIF_CHEATNOTWEAPON = 0x08000000, // Give cheat considers this not a weapon (used by Sigil)
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// Flags used only by bot AI:
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|
|
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@ -539,6 +539,38 @@ static void AddAmmoToList(AWeapon * weapdef)
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}
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}
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static int GetDigitCount(int value)
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{
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int digits = 0;
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do
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{
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value /= 10;
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++digits;
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}
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while (0 != value);
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return digits;
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}
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static void GetAmmoTextLengths(player_t *CPlayer, int& ammocur, int& ammomax)
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{
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for (auto type : orderedammos)
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{
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AAmmo * ammoitem = static_cast<AAmmo*>(CPlayer->mo->FindInventory(type));
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AAmmo * inv = nullptr == ammoitem
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? static_cast<AAmmo*>(GetDefaultByType(type))
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: ammoitem;
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assert(nullptr != inv);
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ammocur = MAX(ammocur, nullptr == ammoitem ? 0 : ammoitem->Amount);
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ammomax = MAX(ammomax, inv->MaxAmount);
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}
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ammocur = GetDigitCount(ammocur);
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ammomax = GetDigitCount(ammomax);
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}
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static int DrawAmmo(player_t *CPlayer, int x, int y)
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{
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@ -586,7 +618,13 @@ static int DrawAmmo(player_t *CPlayer, int x, int y)
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// ok, we got all ammo types. Now draw the list back to front (bottom to top)
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int def_width = ConFont->StringWidth("000/000");
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int ammocurlen = 0;
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int ammomaxlen = 0;
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GetAmmoTextLengths(CPlayer, ammocurlen, ammomaxlen);
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mysnprintf(buf, countof(buf), "%0*d/%0*d", ammocurlen, 0, ammomaxlen, 0);
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int def_width = ConFont->StringWidth(buf);
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int yadd = ConFont->GetHeight();
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int xtext = x - def_width;
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@ -618,7 +656,7 @@ static int DrawAmmo(player_t *CPlayer, int x, int y)
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int maxammo = inv->MaxAmount;
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int ammo = ammoitem? ammoitem->Amount : 0;
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mysnprintf(buf, countof(buf), "%3d/%3d", ammo, maxammo);
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mysnprintf(buf, countof(buf), "%*d/%*d", ammocurlen, ammo, ammomaxlen, maxammo);
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int tex_width= clamp<int>(ConFont->StringWidth(buf)-def_width, 0, 1000);
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|
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@ -354,6 +354,7 @@ void FMapInfoParser::ParseGameInfo()
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GAMEINFOKEY_PATCH(mStatscreenFinishedFont, "statscreen_finishedpatch")
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GAMEINFOKEY_PATCH(mStatscreenEnteringFont, "statscreen_enteringpatch")
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GAMEINFOKEY_BOOL(norandomplayerclass, "norandomplayerclass")
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GAMEINFOKEY_BOOL(forcekillscripts, "forcekillscripts") // [JM] Force kill scripts on thing death. (MF7_NOKILLSCRIPTS overrides.)
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else
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{
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|
|
1
src/gi.h
1
src/gi.h
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@ -173,6 +173,7 @@ struct gameinfo_t
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FGIFont mStatscreenFinishedFont;
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FGIFont mStatscreenEnteringFont;
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bool norandomplayerclass;
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bool forcekillscripts;
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const char *GetFinalePage(unsigned int num) const;
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};
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|
|
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@ -348,7 +348,7 @@ void cht_DoCheat (player_t *player, int cheat)
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P_SetPsprite(player, PSP_WEAPON, player->ReadyWeapon->GetUpState());
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}
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|
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if (player->morphTics > 0)
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if (player->morphTics)
|
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{
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P_UndoPlayerMorph(player, player);
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}
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|
|
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@ -418,7 +418,7 @@ public:
|
|||
|
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class FPlayerNameBox : public FListMenuItemSelectable
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{
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const char *mText;
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FString mText;
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FFont *mFont;
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EColorRange mFontColor;
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int mFrameSize;
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@ -447,7 +447,7 @@ public:
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class FValueTextItem : public FListMenuItemSelectable
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{
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TArray<FString> mSelections;
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const char *mText;
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FString mText;
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int mSelection;
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FFont *mFont;
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EColorRange mFontColor;
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|
@ -472,7 +472,7 @@ public:
|
|||
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class FSliderItem : public FListMenuItemSelectable
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{
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const char *mText;
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FString mText;
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FFont *mFont;
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EColorRange mFontColor;
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int mMinrange, mMaxrange;
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|
@ -539,7 +539,7 @@ public:
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class FOptionMenuItem : public FListMenuItem
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{
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protected:
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char *mLabel;
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FString mLabel;
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bool mCentered;
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void drawLabel(int indent, int y, EColorRange color, bool grayed = false);
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|
@ -548,7 +548,7 @@ public:
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FOptionMenuItem(const char *text, FName action = NAME_None, bool center = false)
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: FListMenuItem(0, 0, action)
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{
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mLabel = copystring(text);
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mLabel = text;
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mCentered = center;
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}
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|
|
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@ -781,7 +781,15 @@ static void ParseOptionMenuBody(FScanner &sc, FOptionMenuDescriptor *desc)
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FString label = sc.String;
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sc.MustGetStringName(",");
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sc.MustGetString();
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FOptionMenuItem *it = new FOptionMenuItemSafeCommand(label, sc.String);
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FString command = sc.String;
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FString prompt;
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// Check for optional custom prompt
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if (sc.CheckString(","))
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{
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sc.MustGetString();
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prompt = sc.String;
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}
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FOptionMenuItem *it = new FOptionMenuItemSafeCommand(label, command, prompt);
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desc->mItems.Push(it);
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}
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else if (sc.Compare("Control") || sc.Compare("MapControl"))
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|
|
|
@ -479,7 +479,6 @@ void DOptionMenu::Drawer ()
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|
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FOptionMenuItem::~FOptionMenuItem()
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{
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if (mLabel != NULL) delete [] mLabel;
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}
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|
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int FOptionMenuItem::Draw(FOptionMenuDescriptor *desc, int y, int indent, bool selected)
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|
@ -507,14 +506,14 @@ int FOptionMenuItem::GetIndent()
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{
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return 0;
|
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}
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const char *label = mLabel;
|
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const char *label = mLabel.GetChars();
|
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if (*label == '$') label = GStrings(label+1);
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return SmallFont->StringWidth(label);
|
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}
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|
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void FOptionMenuItem::drawLabel(int indent, int y, EColorRange color, bool grayed)
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{
|
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const char *label = mLabel;
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const char *label = mLabel.GetChars();
|
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if (*label == '$') label = GStrings(label+1);
|
||||
|
||||
int overlay = grayed? MAKEARGB(96,48,0,0) : 0;
|
||||
|
|
|
@ -103,9 +103,13 @@ public:
|
|||
class FOptionMenuItemSafeCommand : public FOptionMenuItemCommand
|
||||
{
|
||||
// action is a CCMD
|
||||
protected:
|
||||
FString mPrompt;
|
||||
|
||||
public:
|
||||
FOptionMenuItemSafeCommand(const char *label, const char *menu)
|
||||
FOptionMenuItemSafeCommand(const char *label, const char *menu, const char *prompt)
|
||||
: FOptionMenuItemCommand(label, menu)
|
||||
, mPrompt(prompt)
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -121,9 +125,13 @@ public:
|
|||
|
||||
bool Activate()
|
||||
{
|
||||
const char *msg = GStrings("SAFEMESSAGE");
|
||||
const char *msg = mPrompt.IsNotEmpty() ? mPrompt.GetChars() : "$SAFEMESSAGE";
|
||||
if (*msg == '$')
|
||||
{
|
||||
msg = GStrings(msg + 1);
|
||||
}
|
||||
|
||||
const char *actionLabel = mLabel;
|
||||
const char *actionLabel = mLabel.GetChars();
|
||||
if (actionLabel != NULL)
|
||||
{
|
||||
if (*actionLabel == '$')
|
||||
|
@ -528,7 +536,7 @@ public:
|
|||
|
||||
int Draw(FOptionMenuDescriptor *desc, int y, int indent, bool selected)
|
||||
{
|
||||
const char *txt = mCurrent? mAltText.GetChars() : mLabel;
|
||||
const char *txt = mCurrent? mAltText.GetChars() : mLabel.GetChars();
|
||||
if (*txt == '$') txt = GStrings(txt + 1);
|
||||
int w = SmallFont->StringWidth(txt) * CleanXfac_1;
|
||||
int x = (screen->GetWidth() - w) / 2;
|
||||
|
|
|
@ -64,7 +64,7 @@ EXTERN_CVAR (Bool, cl_run)
|
|||
FPlayerNameBox::FPlayerNameBox(int x, int y, int height, int frameofs, const char *text, FFont *font, EColorRange color, FName action)
|
||||
: FListMenuItemSelectable(x, y, height, action)
|
||||
{
|
||||
mText = copystring(text);
|
||||
mText = text;
|
||||
mFont = font;
|
||||
mFontColor = color;
|
||||
mFrameSize = frameofs;
|
||||
|
@ -74,7 +74,6 @@ FPlayerNameBox::FPlayerNameBox(int x, int y, int height, int frameofs, const cha
|
|||
|
||||
FPlayerNameBox::~FPlayerNameBox()
|
||||
{
|
||||
if (mText != NULL) delete [] mText;
|
||||
}
|
||||
|
||||
//=============================================================================
|
||||
|
@ -220,7 +219,7 @@ bool FPlayerNameBox::MenuEvent(int mkey, bool fromcontroller)
|
|||
FValueTextItem::FValueTextItem(int x, int y, int height, const char *text, FFont *font, EColorRange color, EColorRange valuecolor, FName action, FName values)
|
||||
: FListMenuItemSelectable(x, y, height, action)
|
||||
{
|
||||
mText = copystring(text);
|
||||
mText = text;
|
||||
mFont = font;
|
||||
mFontColor = color;
|
||||
mFontColor2 = valuecolor;
|
||||
|
@ -240,7 +239,6 @@ FValueTextItem::FValueTextItem(int x, int y, int height, const char *text, FFont
|
|||
|
||||
FValueTextItem::~FValueTextItem()
|
||||
{
|
||||
if (mText != NULL) delete [] mText;
|
||||
}
|
||||
|
||||
//=============================================================================
|
||||
|
@ -341,7 +339,7 @@ void FValueTextItem::Drawer(bool selected)
|
|||
FSliderItem::FSliderItem(int x, int y, int height, const char *text, FFont *font, EColorRange color, FName action, int min, int max, int step)
|
||||
: FListMenuItemSelectable(x, y, height, action)
|
||||
{
|
||||
mText = copystring(text);
|
||||
mText = text;
|
||||
mFont = font;
|
||||
mFontColor = color;
|
||||
mSelection = 0;
|
||||
|
@ -352,7 +350,6 @@ FSliderItem::FSliderItem(int x, int y, int height, const char *text, FFont *font
|
|||
|
||||
FSliderItem::~FSliderItem()
|
||||
{
|
||||
if (mText != NULL) delete [] mText;
|
||||
}
|
||||
|
||||
//=============================================================================
|
||||
|
|
|
@ -3719,6 +3719,7 @@ enum
|
|||
APROP_DamageMultiplier=43,
|
||||
APROP_MaxStepHeight = 44,
|
||||
APROP_MaxDropOffHeight= 45,
|
||||
APROP_DamageType = 46,
|
||||
};
|
||||
|
||||
// These are needed for ACS's APROP_RenderStyle
|
||||
|
@ -3978,6 +3979,9 @@ void DLevelScript::DoSetActorProperty (AActor *actor, int property, int value)
|
|||
actor->MaxDropOffHeight = ACSToDouble(value);
|
||||
break;
|
||||
|
||||
case APROP_DamageType:
|
||||
actor->DamageType = FBehavior::StaticLookupString(value);
|
||||
break;
|
||||
|
||||
default:
|
||||
// do nothing.
|
||||
|
@ -4081,6 +4085,7 @@ int DLevelScript::GetActorProperty (int tid, int property)
|
|||
case APROP_Friction: return DoubleToACS(actor->Friction);
|
||||
case APROP_MaxStepHeight: return DoubleToACS(actor->MaxStepHeight);
|
||||
case APROP_MaxDropOffHeight: return DoubleToACS(actor->MaxDropOffHeight);
|
||||
case APROP_DamageType: return GlobalACSStrings.AddString(actor->DamageType);
|
||||
|
||||
default: return 0;
|
||||
}
|
||||
|
@ -4153,6 +4158,7 @@ int DLevelScript::CheckActorProperty (int tid, int property, int value)
|
|||
case APROP_ActiveSound: string = actor->ActiveSound; break;
|
||||
case APROP_Species: string = actor->GetSpecies(); break;
|
||||
case APROP_NameTag: string = actor->GetTag(); break;
|
||||
case APROP_DamageType: string = actor->DamageType; break;
|
||||
}
|
||||
if (string == NULL) string = "";
|
||||
return (!stricmp(string, FBehavior::StaticLookupString(value)));
|
||||
|
|
|
@ -270,6 +270,8 @@ enum
|
|||
SCRIPT_Unloading = 13,
|
||||
SCRIPT_Disconnect = 14,
|
||||
SCRIPT_Return = 15,
|
||||
SCRIPT_Event = 16, // [BB]
|
||||
SCRIPT_Kill = 17, // [JM]
|
||||
};
|
||||
|
||||
// Script flags
|
||||
|
|
|
@ -379,6 +379,12 @@ void AActor::Die (AActor *source, AActor *inflictor, int dmgflags)
|
|||
target = source;
|
||||
}
|
||||
|
||||
// [JM] Fire KILL type scripts for actor. Not needed for players, since they have the "DEATH" script type.
|
||||
if (!player && !(flags7 & MF7_NOKILLSCRIPTS) && ((flags7 & MF7_USEKILLSCRIPTS) || gameinfo.forcekillscripts))
|
||||
{
|
||||
FBehavior::StaticStartTypedScripts(SCRIPT_Kill, this, true, 0, true);
|
||||
}
|
||||
|
||||
flags &= ~(MF_SHOOTABLE|MF_FLOAT|MF_SKULLFLY);
|
||||
if (!(flags4 & MF4_DONTFALL)) flags&=~MF_NOGRAVITY;
|
||||
flags |= MF_DROPOFF;
|
||||
|
|
|
@ -2552,7 +2552,7 @@ FUNC(LS_Line_AlignFloor)
|
|||
FUNC(LS_Line_SetTextureOffset)
|
||||
// Line_SetTextureOffset (id, x, y, side, flags)
|
||||
{
|
||||
const double NO_CHANGE = FLT_MAX;
|
||||
const int NO_CHANGE = 32767 << 16;
|
||||
double farg1 = arg1 / 65536.;
|
||||
double farg2 = arg2 / 65536.;
|
||||
|
||||
|
@ -2607,7 +2607,7 @@ FUNC(LS_Line_SetTextureOffset)
|
|||
FUNC(LS_Line_SetTextureScale)
|
||||
// Line_SetTextureScale (id, x, y, side, flags)
|
||||
{
|
||||
const double NO_CHANGE = FLT_MAX;
|
||||
const int NO_CHANGE = 32767 << 16;
|
||||
double farg1 = arg1 / 65536.;
|
||||
double farg2 = arg2 / 65536.;
|
||||
|
||||
|
|
|
@ -372,6 +372,7 @@ enum // P_RailAttack / A_RailAttack / A_CustomRailgun / P_DrawRailTrail flags
|
|||
RAF_EXPLICITANGLE = 4,
|
||||
RAF_FULLBRIGHT = 8,
|
||||
RAF_CENTERZ = 16,
|
||||
RAF_NORANDOMPUFFZ = 32,
|
||||
};
|
||||
|
||||
|
||||
|
|
|
@ -4725,6 +4725,12 @@ void P_RailAttack(FRailParams *p)
|
|||
}
|
||||
}
|
||||
|
||||
int puffflags = 0;
|
||||
if (p->flags & RAF_NORANDOMPUFFZ)
|
||||
{
|
||||
puffflags |= PF_NORANDOMZ;
|
||||
}
|
||||
|
||||
DVector2 xy = source->Vec2Angle(p->offset_xy, angle - 90.);
|
||||
|
||||
RailData rail_data;
|
||||
|
@ -4777,7 +4783,7 @@ void P_RailAttack(FRailParams *p)
|
|||
bool spawnpuff;
|
||||
bool bleed = false;
|
||||
|
||||
int puffflags = PF_HITTHING;
|
||||
int actorpuffflags = puffflags | PF_HITTHING;
|
||||
AActor *hitactor = rail_data.RailHits[i].HitActor;
|
||||
DVector3 &hitpos = rail_data.RailHits[i].HitPos;
|
||||
DAngle hitangle = rail_data.RailHits[i].HitAngle;
|
||||
|
@ -4790,7 +4796,7 @@ void P_RailAttack(FRailParams *p)
|
|||
else
|
||||
{
|
||||
spawnpuff = (puffclass != NULL && puffDefaults->flags3 & MF3_ALWAYSPUFF);
|
||||
puffflags |= PF_HITTHINGBLEED; // [XA] Allow for puffs to jump to XDeath state.
|
||||
actorpuffflags |= PF_HITTHINGBLEED; // [XA] Allow for puffs to jump to XDeath state.
|
||||
if (!(puffDefaults->flags3 & MF3_BLOODLESSIMPACT))
|
||||
{
|
||||
bleed = true;
|
||||
|
@ -4798,7 +4804,7 @@ void P_RailAttack(FRailParams *p)
|
|||
}
|
||||
if (spawnpuff)
|
||||
{
|
||||
P_SpawnPuff(source, puffclass, hitpos, hitangle, hitangle - 90, 1, puffflags, hitactor);
|
||||
P_SpawnPuff(source, puffclass, hitpos, hitangle, hitangle - 90, 1, actorpuffflags, hitactor);
|
||||
}
|
||||
|
||||
int dmgFlagPass = DMG_INFLICTOR_IS_PUFF;
|
||||
|
@ -4827,7 +4833,7 @@ void P_RailAttack(FRailParams *p)
|
|||
|
||||
if (puffclass != NULL && puffDefaults->flags3 & MF3_ALWAYSPUFF)
|
||||
{
|
||||
puff = P_SpawnPuff(source, puffclass, trace.HitPos, trace.SrcAngleFromTarget, trace.SrcAngleFromTarget - 90, 1, 0);
|
||||
puff = P_SpawnPuff(source, puffclass, trace.HitPos, trace.SrcAngleFromTarget, trace.SrcAngleFromTarget - 90, 1, puffflags);
|
||||
if (puff && (trace.Line != NULL) && (trace.Line->special == Line_Horizon) && !(puff->flags3 & MF3_SKYEXPLODE))
|
||||
puff->Destroy();
|
||||
}
|
||||
|
@ -4842,7 +4848,7 @@ void P_RailAttack(FRailParams *p)
|
|||
AActor* puff = NULL;
|
||||
if (puffclass != NULL && puffDefaults->flags3 & MF3_ALWAYSPUFF)
|
||||
{
|
||||
puff = P_SpawnPuff(source, puffclass, trace.HitPos, trace.SrcAngleFromTarget, trace.SrcAngleFromTarget - 90, 1, 0);
|
||||
puff = P_SpawnPuff(source, puffclass, trace.HitPos, trace.SrcAngleFromTarget, trace.SrcAngleFromTarget - 90, 1, puffflags);
|
||||
if (puff && !(puff->flags3 & MF3_SKYEXPLODE) &&
|
||||
(((trace.HitType == TRACE_HitFloor) && (puff->floorpic == skyflatnum)) ||
|
||||
((trace.HitType == TRACE_HitCeiling) && (puff->ceilingpic == skyflatnum))))
|
||||
|
|
|
@ -510,7 +510,7 @@ void P_DropWeapon (player_t *player)
|
|||
}
|
||||
// Since the weapon is dropping, stop blocking switching.
|
||||
player->WeaponState &= ~WF_DISABLESWITCH;
|
||||
if (player->ReadyWeapon != nullptr)
|
||||
if ((player->ReadyWeapon != nullptr) && (player->health > 0 || !(player->ReadyWeapon->WeaponFlags & WIF_NODEATHDESELECT)))
|
||||
{
|
||||
P_SetPsprite(player, PSP_WEAPON, player->ReadyWeapon->GetDownState());
|
||||
}
|
||||
|
@ -1396,20 +1396,23 @@ void player_t::TickPSprites()
|
|||
pspr = pspr->Next;
|
||||
}
|
||||
|
||||
if (ReadyWeapon == nullptr && (health > 0 || mo->DamageType != NAME_Fire))
|
||||
if ((health > 0) || (ReadyWeapon != nullptr && !(ReadyWeapon->WeaponFlags & WIF_NODEATHINPUT)))
|
||||
{
|
||||
if (PendingWeapon != WP_NOCHANGE)
|
||||
P_BringUpWeapon(this);
|
||||
}
|
||||
else
|
||||
{
|
||||
P_CheckWeaponSwitch(this);
|
||||
if (WeaponState & (WF_WEAPONREADY | WF_WEAPONREADYALT))
|
||||
if (ReadyWeapon == nullptr)
|
||||
{
|
||||
P_CheckWeaponFire(this);
|
||||
if (PendingWeapon != WP_NOCHANGE)
|
||||
P_BringUpWeapon(this);
|
||||
}
|
||||
else
|
||||
{
|
||||
P_CheckWeaponSwitch(this);
|
||||
if (WeaponState & (WF_WEAPONREADY | WF_WEAPONREADYALT))
|
||||
{
|
||||
P_CheckWeaponFire(this);
|
||||
}
|
||||
// Check custom buttons
|
||||
P_CheckWeaponButtons(this);
|
||||
}
|
||||
// Check custom buttons
|
||||
P_CheckWeaponButtons(this);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -925,6 +925,7 @@ int P_Thing_Warp(AActor *caller, AActor *reference, double xofs, double yofs, do
|
|||
{
|
||||
caller->AddZ(reference->GetBobOffset());
|
||||
}
|
||||
P_TryMove(caller, caller->Pos(), false);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
|
|
@ -2516,7 +2516,7 @@ void R_ProjectParticle (particle_t *particle, const sector_t *sector, int shade,
|
|||
if (x1 >= x2)
|
||||
return;
|
||||
|
||||
yscale = xs_RoundToInt(YaspectMul * xscale);
|
||||
yscale = YaspectMul * xscale;
|
||||
ty = particle->Pos.Z - ViewPos.Z;
|
||||
y1 = xs_RoundToInt(CenterY - (ty + psize) * yscale);
|
||||
y2 = xs_RoundToInt(CenterY - (ty - psize) * yscale);
|
||||
|
|
|
@ -6129,6 +6129,7 @@ enum DMSS
|
|||
DMSS_EXFILTER = 64, //Changes filter into a blacklisted class instead of whitelisted.
|
||||
DMSS_EXSPECIES = 128, // ^ but with species instead.
|
||||
DMSS_EITHER = 256, //Allow either type or species to be affected.
|
||||
DMSS_INFLICTORDMGTYPE = 512, //Ignore the passed damagetype and use the inflictor's instead.
|
||||
};
|
||||
|
||||
static void DoDamage(AActor *dmgtarget, AActor *inflictor, AActor *source, int amount, FName DamageType, int flags, PClassActor *filter, FName species)
|
||||
|
@ -6153,6 +6154,9 @@ static void DoDamage(AActor *dmgtarget, AActor *inflictor, AActor *source, int a
|
|||
|
||||
if (amount > 0)
|
||||
{ //Should wind up passing them through just fine.
|
||||
if (flags & DMSS_INFLICTORDMGTYPE)
|
||||
DamageType = inflictor->DamageType;
|
||||
|
||||
P_DamageMobj(dmgtarget, inflictor, source, amount, DamageType, dmgFlags);
|
||||
}
|
||||
else if (amount < 0)
|
||||
|
@ -7184,3 +7188,34 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_FaceMovementDirection)
|
|||
ACTION_RETURN_BOOL(true);
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// A_CopySpriteFrame(from, to, flags)
|
||||
//
|
||||
// Copies the sprite and/or frame from one pointer to another.
|
||||
//==========================================================================
|
||||
enum CPSFFlags
|
||||
{
|
||||
CPSF_NOSPRITE = 1,
|
||||
CPSF_NOFRAME = 1 << 1,
|
||||
};
|
||||
|
||||
DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_CopySpriteFrame)
|
||||
{
|
||||
PARAM_SELF_PROLOGUE(AActor);
|
||||
PARAM_INT(from);
|
||||
PARAM_INT(to);
|
||||
PARAM_INT_OPT(flags) { flags = 0; }
|
||||
|
||||
AActor *copyfrom = COPY_AAPTR(self, from);
|
||||
AActor *copyto = COPY_AAPTR(self, to);
|
||||
|
||||
if (copyfrom == copyto || copyfrom == nullptr || copyto == nullptr || ((flags & CPSF_NOSPRITE) && (flags & CPSF_NOFRAME)))
|
||||
{
|
||||
ACTION_RETURN_BOOL(false);
|
||||
}
|
||||
|
||||
if (!(flags & CPSF_NOSPRITE)) copyto->sprite = copyfrom->sprite;
|
||||
if (!(flags & CPSF_NOFRAME)) copyto->frame = copyfrom->frame;
|
||||
ACTION_RETURN_BOOL(true);
|
||||
}
|
||||
|
|
|
@ -257,6 +257,8 @@ static FFlagDef ActorFlagDefs[]=
|
|||
DEFINE_FLAG(MF7, LAXTELEFRAGDMG, AActor, flags7),
|
||||
DEFINE_FLAG(MF7, ICESHATTER, AActor, flags7),
|
||||
DEFINE_FLAG(MF7, ALLOWTHRUFLAGS, AActor, flags7),
|
||||
DEFINE_FLAG(MF7, USEKILLSCRIPTS, AActor, flags7),
|
||||
DEFINE_FLAG(MF7, NOKILLSCRIPTS, AActor, flags7),
|
||||
|
||||
// Effect flags
|
||||
DEFINE_FLAG(FX, VISIBILITYPULSE, AActor, effects),
|
||||
|
@ -362,6 +364,8 @@ static FFlagDef WeaponFlagDefs[] =
|
|||
DEFINE_FLAG(WIF, NO_AUTO_SWITCH, AWeapon, WeaponFlags),
|
||||
DEFINE_FLAG(WIF, AMMO_CHECKBOTH, AWeapon, WeaponFlags),
|
||||
DEFINE_FLAG(WIF, NOAUTOAIM, AWeapon, WeaponFlags),
|
||||
DEFINE_FLAG(WIF, NODEATHDESELECT, AWeapon, WeaponFlags),
|
||||
DEFINE_FLAG(WIF, NODEATHINPUT, AWeapon, WeaponFlags),
|
||||
|
||||
DEFINE_DUMMY_FLAG(NOLMS),
|
||||
DEFINE_FLAG(WIF, ALT_USES_BOTH, AWeapon, WeaponFlags),
|
||||
|
|
|
@ -710,6 +710,7 @@ static int ParseMorphStyle (FScanner &sc)
|
|||
{ "MRF_UNDOBYDEATHFORCED", MORPH_UNDOBYDEATHFORCED},
|
||||
{ "MRF_UNDOBYDEATHSAVES", MORPH_UNDOBYDEATHSAVES},
|
||||
{ "MRF_UNDOALWAYS", MORPH_UNDOALWAYS },
|
||||
{ "MRF_TRANSFERTRANSLATION", MORPH_TRANSFERTRANSLATION },
|
||||
{ NULL, 0 }
|
||||
};
|
||||
|
||||
|
|
|
@ -330,6 +330,7 @@ ACTOR Actor native //: Thinker
|
|||
native state A_CheckRange(float distance, state label, bool two_dimension = false);
|
||||
action native bool A_FaceMovementDirection(float offset = 0, float anglelimit = 0, float pitchlimit = 0, int flags = 0, int ptr = AAPTR_DEFAULT);
|
||||
action native int A_ClearOverlays(int sstart = 0, int sstop = 0, bool safety = true);
|
||||
action native bool A_CopySpriteFrame(int from, int to, int flags = 0);
|
||||
|
||||
native void A_RearrangePointers(int newtarget, int newmaster = AAPTR_DEFAULT, int newtracer = AAPTR_DEFAULT, int flags=0);
|
||||
native void A_TransferPointer(int ptr_source, int ptr_recepient, int sourcefield, int recepientfield=AAPTR_DEFAULT, int flags=0);
|
||||
|
|
|
@ -164,6 +164,7 @@ const int MRF_UNDOBYDEATH = 512;
|
|||
const int MRF_UNDOBYDEATHFORCED = 1024;
|
||||
const int MRF_UNDOBYDEATHSAVES = 2048;
|
||||
const int MRF_UNDOALWAYS = 4096;
|
||||
const int MRF_TRANSFERTRANSLATION = 8192;
|
||||
|
||||
// Flags for A_RailAttack and A_CustomRailgun
|
||||
const int RGF_SILENT = 1;
|
||||
|
@ -171,6 +172,7 @@ const int RGF_NOPIERCING = 2;
|
|||
const int RGF_EXPLICITANGLE = 4;
|
||||
const int RGF_FULLBRIGHT = 8;
|
||||
const int RGF_CENTERZ = 16;
|
||||
const int RGF_NORANDOMPUFFZ = 32;
|
||||
|
||||
// Flags for A_Mushroom
|
||||
const int MSF_Standard = 0;
|
||||
|
@ -466,6 +468,7 @@ enum
|
|||
DMSS_EXFILTER = 0x00000040,
|
||||
DMSS_EXSPECIES = 0x00000080,
|
||||
DMSS_EITHER = 0x00000100,
|
||||
DMSS_INFLICTORDMGTYPE = 0x00000200,
|
||||
};
|
||||
|
||||
// Flags for A_AlertMonsters
|
||||
|
@ -663,4 +666,11 @@ enum
|
|||
{
|
||||
GAF_RELATIVE = 1,
|
||||
GAF_SWITCH = 1 << 1,
|
||||
};
|
||||
|
||||
//Flags for A_CopySpriteFrame
|
||||
enum
|
||||
{
|
||||
CPSF_NOSPRITE = 1,
|
||||
CPSF_NOFRAME = 1 << 1,
|
||||
};
|
Loading…
Reference in a new issue