Rachael Alexanderson
33fdfcc46d
- add .gitattributes
...
- add BT_RUN
2021-02-23 12:41:44 -05:00
Kevin Caccamo
6f358d2837
Use proper bit values for AMLF constants
2020-07-04 16:16:02 +02:00
Kevin Caccamo
720318cddc
Add constants for Line_SetAutomap{Flags,Style}
2020-07-04 16:16:02 +02:00
ZZYZX
a1a2daf2ac
Added SECPART_3D definition
2018-11-05 07:55:54 +02:00
ZZYZX
3a7e44960c
Updated specials and definitions for destructiblegeometry branch
2018-10-31 15:06:50 -04:00
Blue Shadow
72f38d64e6
Added new text color constants
2017-10-01 07:36:04 +02:00
Christoph Oelckers
fc93b9b59b
- Door_AnimatedClose and DAME_NO_ARMOR.
2017-02-25 19:07:27 +01:00
Christoph Oelckers
917583e108
- new PRINTNAME constants.
2017-01-12 01:09:28 +01:00
Ioan Chera
77b5a1193e
Added APROP constants for Eternity's eight thing counters
...
Small used to support accessing thing counters (user defined states) from scripts, so I'm adding this feature back to ACS for Eternity.
There are eight int counters per Mobj and no more will be added, so I suppose it's alright to use eight APROP enums for them instead of, say, new ACS functions. Small's functions to access variables were very similar to SetActorProperty/CheckActorProperty.
2017-01-08 21:10:58 +02:00
Blue-Shadow
45dea212fd
The MRF_UNDOALWAYS morph flag's constant was missing from zdefs.acs
2016-07-25 05:43:06 +03:00
Blue-Shadow
002b8b3972
Added TRANSFERTRANSLATION morph flag
2016-07-22 16:21:49 +03:00
Blue-Shadow
c94968d6be
Added DamageType ACS actor property
2016-07-19 03:19:49 +03:00
Benjamin Moir
bef4622839
CheckProximity ACC changes
2016-05-10 15:16:00 +10:00
Christoph Oelckers
0335556321
- added APROP_MaxStepHeight + APROP_MaxDropOffHeight.
2016-04-07 13:39:25 +02:00
Blue-Shadow
874475ad77
Added a constant for SECF_HAZARD sector flag
2016-01-23 01:50:33 +03:00
Christoph Oelckers
7b90d74bc5
- ACC update for Sector_Changeflags's damage properties.
2016-01-09 12:11:45 +01:00
Christoph Oelckers
e1aba8d2b1
Merge branch 'master' of https://github.com/rheit/acc
2016-01-03 11:31:08 +01:00
Christoph Oelckers
32ba4036d2
- added BLOCKF_SOUND definition.
2016-01-03 11:30:49 +01:00
Braden Obrzut
8cfdf80cf9
- Removed GetAspectRatio.
2015-12-07 01:46:19 -05:00
Christoph Oelckers
7fb1901ef3
- added GetAspectRatio and 6th parameter for SetHUDClipRect.
2015-12-06 09:57:57 +01:00
Christoph Oelckers
4138c32df0
Merge branch 'master' of https://github.com/rheit/acc
...
Conflicts:
zdefs.acs
2015-11-30 09:23:34 +01:00
Christoph Oelckers
56e60bf55b
- added a magic value to set the ice translation through Thing_SetTranslation
2015-11-29 12:29:32 +01:00
John Palomo Jr
b90863890f
Added PICKAF_FORCETID and PICKAF_RETURNTID flags to PickActor.
2015-11-21 05:59:17 -05:00
MajorCooke
f7bf293ce5
...
2015-10-26 19:17:52 -05:00
MajorCooke
bdfdf2c811
Part 2. And done.
2015-10-26 12:20:47 -05:00
Benjamin Moir
63fa201967
Added Warp and its flags
2015-07-30 16:56:21 +09:30
Blue-Shadow
10e1e1c957
Added FHF_NOIMPACTDECAL flag to zdefs.acs
2015-05-02 08:48:36 +03:00
Christoph Oelckers
7a07de833a
Merge branch 'master' of https://github.com/Blue-Shadow/acc
2015-03-12 09:29:37 +01:00
Blue-Shadow
5441e38b91
Added constants for sound channels 5-7
2015-03-11 07:23:59 +03:00
MajorCooke
fa0f25d8af
Part 2 of QuakeEx.
2015-03-02 11:30:22 -06:00
Edward Richardson
65fd7d12e2
Added APROP_ definitions
2014-11-20 18:52:26 +13:00
Benjamin Berkels
e306dd8ca3
added definitions necessary for Zandronum 1.3
2014-10-11 16:34:24 -04:00
fdari
c9115a12ec
Get linetarget (aim target) from any actor (not just player): AAPTR_LINETARGET
2014-09-28 15:12:06 +02:00
GitExl
1653d6f3cb
Add linedef flags for PickActor.
2014-09-23 11:29:26 +02:00
GitExl
d269c1fcc8
Add actor flags for PickActor.
2014-09-21 16:44:32 +02:00
Christoph Oelckers
a7d7f2bdb6
- new armor info type.
2014-08-11 10:09:30 +02:00
Christoph Oelckers
4713d79e01
- BlueShadow's GetArmorInfo submission.
2014-08-08 09:26:08 +02:00
Christoph Oelckers
998c8b15b2
- new render styles.
2014-05-13 21:08:44 +02:00
Gaerzi
79d5cfd471
Update zdefs.acs with shadow and subtract styles.
...
I'm not sure why the values jump from 1, 2, 3, 4, 5 to 64, 65, 66, 67, but I continued from there. Adding shadow is necessary to add subtract.
2014-04-22 11:31:54 +02:00
Edward Richardson
6f4c8d8b8c
Added APROP_StencilColor for Set/GetActorProperty
2014-04-01 03:28:30 +13:00
Randy Heit
1722d11fe8
Add Get/SetLineActivation functions and definitions
2014-02-04 19:50:37 -06:00
Christoph Oelckers
373e48a9bc
- BLOCKF_HITSCAN flag.
2013-08-09 21:28:27 +02:00
Christoph Oelckers
b8e601dd98
- new APROPs.
2013-08-09 12:03:35 +02:00
Christoph Oelckers
ef8e51899c
- fixed parameter count of SpawnForced
...
- added stuff for LineAttack expansion.
2013-07-22 22:45:02 +02:00
Randy Heit
e58f13aabc
- Added SpawnDecal and its flags to ACS includes.
...
SVN r4331 (trunk)
2013-06-05 02:16:51 +00:00
Randy Heit
d1bf5cdfa7
- Added PlayActorSound identifiers to zdefs.acs.
...
SVN r4327 (trunk)
2013-06-04 02:19:04 +00:00
Randy Heit
c7c757234e
- Add more Skulltag/Zandronum stuff to zdefs.acs and zspecial.acs.
...
SVN r4320 (trunk)
2013-06-01 18:01:53 +00:00
Randy Heit
436e6e33a8
- Added channel flags for PlaySound to zdefs.acs.
...
SVN r4312 (trunk)
2013-06-01 16:39:23 +00:00
Randy Heit
f6d82abbdb
- Fixed typo.
...
SVN r4311 (trunk)
2013-06-01 16:36:18 +00:00
Randy Heit
643469d630
- Forgot to add APROP_MeleeRange to zdefs.acs.
...
SVN r4309 (trunk)
2013-06-01 02:57:36 +00:00