Denis Pauk
|
af6d0b26bd
|
models: Add Anachronox format support
Based on https://github.com/hogsy/chronon code.
Does not support normals and could have issues with scale.
|
2024-02-08 00:54:01 +02:00 |
|
Denis Pauk
|
b3a84afcfa
|
models,renders: remove MAX_VERTS limit
|
2024-02-06 21:57:27 +02:00 |
|
Denis Pauk
|
3039fe723d
|
common code: clean up code by cppcheck recomendations
|
2024-02-05 23:22:47 +02:00 |
|
Denis Pauk
|
10cc304778
|
models: fix cppcheck warnings
|
2024-02-05 01:29:56 +02:00 |
|
Denis Pauk
|
5ea0a76f76
|
maps: improve texture coordinates
Discussed in https://github.com/yquake2/yquake2/issues/886
|
2024-02-05 00:24:33 +02:00 |
|
Denis Pauk
|
e095dc1672
|
models: add initial md3 model format support
|
2024-02-04 19:38:11 +02:00 |
|
Denis Pauk
|
f0dac24bac
|
players: ignore skins images with slash in name
It could happen when player directory is inside pak file and has model
overwrite.
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2024-02-04 01:03:35 +02:00 |
|
David Carlier
|
c6d57d836c
|
client menu minor changes/correctness proposal.
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2024-02-04 00:27:06 +02:00 |
|
Denis Pauk
|
ed5046bcf5
|
models: prepare PrepareFrameVertex
|
2024-02-03 23:35:51 +02:00 |
|
Denis Pauk
|
8cc3d90789
|
Merge remote-tracking branch 'yquake2/master'
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2024-02-03 23:25:46 +02:00 |
|
Yamagi
|
e72ef48ae7
|
Add gl4 to the video menu renderer list.
GL4 is community maintained variant of GL3 using somewhat more up to
date OpenGL APIs. Requsted in #1045.
|
2024-02-03 16:18:06 +01:00 |
|
Yamagi
|
cc176da74e
|
Merge pull request #1083 from apartfromtime/Case-insensitive-sort-on-player-skin-names
Case insensitive sort for player skins
|
2024-02-03 16:03:32 +01:00 |
|
Yamagi
|
5933b64f77
|
Sort the mod list case insensitive.
|
2024-02-03 16:00:30 +01:00 |
|
apartfromtime
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8beb3d8a2e
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Case insensitive sort for player skins
Case insensitive compare in quicksort compare function for player names.
Closes #1082
|
2024-02-02 21:33:14 +11:00 |
|
Denis Pauk
|
09b53be665
|
Version bump 8.31RR4.
* Added md5 model support,
* Fixes for other model formats,
* Extend compresed vertex to short,
* yquake2 fixes.
|
2024-02-02 01:19:04 +02:00 |
|
Denis Pauk
|
a324ef51c9
|
menu: fix players model menu
|
2024-02-02 00:54:40 +02:00 |
|
Denis Pauk
|
ded6b9c858
|
models: reuse md2 skins in md5 models
|
2024-01-30 01:16:49 +02:00 |
|
Denis Pauk
|
ca0e150232
|
models: move md5 merge code to separate function
|
2024-01-28 22:48:28 +02:00 |
|
Denis Pauk
|
f57ef011b5
|
models: merge md5 mesh and anim on load
Merge content with use zero as separator
of content sections.
Fixes: https://github.com/yquake2/yquake2remaster/issues/4
|
2024-01-28 13:59:57 +02:00 |
|
Denis Pauk
|
8d0261c6a0
|
models: add md5 support
Has:
* no hacks for replace md2 with md5 automatically(TODO),
* no logic for merge anim and mesh content as required by loader(TODO),
* automaticlly converted md5 to md2 like internal format.
Part of https://github.com/yquake2/yquake2remaster/issues/4
Based on:
* http://tfc.duke.free.fr/coding/md5-specs-en.html
* https://github.com/Shpoike/Quakespasm/blob/qsrebase/Quake/gl_model.c (Normals code)
Also looked to:
* https://github.com/Novum/vkQuake/blob/master/Quake/gl_model.c#L4181
* https://github.com/fte-team/fteqw/blob/master/engine/common/com_mesh.c
* 1b42134e11
|
2024-01-28 12:28:17 +02:00 |
|
Denis Pauk
|
ab198a962e
|
filesystem: remove unused Com_FilePath
|
2024-01-22 00:14:14 +02:00 |
|
Sajt
|
6479b41be7
|
models: Add normals convert code
Based on https://icculus.org/projects/qshed/
|
2024-01-22 00:13:17 +02:00 |
|
Denis Pauk
|
b375239b61
|
models: fix mdl texture coordinates
|
2024-01-21 00:21:54 +02:00 |
|
Denis Pauk
|
d5020ecd82
|
models: make MAX_LBM_HEIGHT check optional
|
2024-01-20 23:53:46 +02:00 |
|
atsb
|
744e33cdf2
|
Fixing an incorrect cvar
|
2024-01-20 14:13:55 +02:00 |
|
Denis Pauk
|
e2b2efaa59
|
models: in mesh could be more than 16k glcmds
|
2024-01-17 01:11:39 +02:00 |
|
Denis Pauk
|
014dd11b2e
|
clean up function definitions
|
2024-01-07 19:22:09 +02:00 |
|
Denis Pauk
|
9b3b4b44df
|
Merge remote-tracking branch 'yquake2/master'
|
2024-01-07 14:51:26 +02:00 |
|
Yamagi
|
ceee1c1d32
|
Merge pull request #1081 from protocultor/overbrightbits_revenge
Fixed gl1_overbrightbits limiter (for real now)
|
2024-01-07 11:39:11 +01:00 |
|
Jaime Moreira
|
adf638d1f4
|
Controller buttons read more succinctly
|
2024-01-06 13:35:48 -03:00 |
|
Jaime Moreira
|
fb46007bc3
|
Fixed gl1_overbrightbits limiter, for real now
Allowed values are 0, 1, 2 and 4 only.
Updated documentation, again.
|
2024-01-06 13:32:48 -03:00 |
|
Jaime Moreira
|
9f9c212648
|
OpenGL 1 errors are visible now
Needs DEBUG=1 to enable
|
2024-01-06 13:29:13 -03:00 |
|
Denis Pauk
|
7372623056
|
cleanup function definitions
|
2024-01-01 17:36:53 +02:00 |
|
Denis Pauk
|
13466185e6
|
models: update models min/max on load
|
2024-01-01 15:39:05 +02:00 |
|
Denis Pauk
|
6701ad8cc5
|
collision: add additional checks
|
2023-12-30 16:31:47 +02:00 |
|
Denis Pauk
|
59d6766e90
|
fix typo in 68e76c9c
|
2023-12-30 02:24:35 +02:00 |
|
Denis Pauk
|
68e76c9cfe
|
models: set alias min/max in single place
|
2023-12-30 02:07:35 +02:00 |
|
Denis Pauk
|
4a6632dac6
|
models: Show list of model images in developer mode
|
2023-12-29 19:48:17 +02:00 |
|
Denis Pauk
|
057087b7dc
|
renders: share R_CullAliasMeshModel
|
2023-12-29 17:23:47 +02:00 |
|
Denis Pauk
|
f9a2fee5b3
|
render: extend vertex to short
|
2023-12-28 19:59:47 +02:00 |
|
Denis Pauk
|
f89ea15d14
|
renders: Support embeded image use
|
2023-12-28 09:31:04 +02:00 |
|
Denis Pauk
|
abce26bdff
|
models: share image load on model read
|
2023-12-28 09:03:04 +02:00 |
|
Denis Pauk
|
b2d58ee171
|
models: save embeded image
|
2023-12-28 08:46:45 +02:00 |
|
Denis Pauk
|
4d56576871
|
gl3,gl4: check worldmodel before dlight push
Fix crash if open multiplayer before load map.
|
2023-12-28 08:20:07 +02:00 |
|
Denis Pauk
|
083ea68a80
|
refresh: split models file to maps.c
|
2023-12-27 23:15:35 +02:00 |
|
Denis Pauk
|
22d36d6bfe
|
Revert "client: Update stb_image_resize"
This reverts commit a08a8d35e1 .
Fix visual glitches on texture edges in soft render.
|
2023-12-27 18:21:36 +02:00 |
|
Denis Pauk
|
985fa68b97
|
cinema: smaker video support if fully covered by avcodec
|
2023-12-27 17:50:25 +02:00 |
|
Denis Pauk
|
3e7bd79c5b
|
models: model always has one mesh at least
|
2023-12-27 01:37:17 +02:00 |
|
Denis Pauk
|
531dc2f872
|
models: Use flex mesh type insteaad list of short
|
2023-12-27 00:54:30 +02:00 |
|
Denis Pauk
|
be95a149dc
|
models: Use internal dmdx_t format
|
2023-12-27 00:13:06 +02:00 |
|