models: Show list of model images in developer mode

This commit is contained in:
Denis Pauk 2023-12-29 19:48:17 +02:00
parent 057087b7dc
commit 4a6632dac6
4 changed files with 51 additions and 6 deletions

View File

@ -606,6 +606,17 @@ Mod_LoadModel_MDL(const char *mod_name, const void *buffer, int modfilelen,
}
}
{
int i;
for (i = 0; i < pheader->num_skins; i++)
{
R_Printf(PRINT_DEVELOPER, "%s: %s #%d: Should load internal '%s'\n",
__func__, mod_name, i,
(char *)pheader + pheader->ofs_skins + i*MAX_SKINNAME);
}
}
*type = mod_alias;
mins[0] = -32;
@ -789,9 +800,16 @@ Mod_LoadModel_MD2(const char *mod_name, const void *buffer, int modfilelen,
pincmd = (int *)((byte *)buffer + pinmodel.ofs_glcmds);
Mod_LoadCmdList(mod_name, pheader, pincmd);
// register all skins
/* register all skins */
memcpy((char *)pheader + pheader->ofs_skins, (char *)buffer + pinmodel.ofs_skins,
pheader->num_skins*MAX_SKINNAME);
pheader->num_skins * MAX_SKINNAME);
for (i = 0; i < pheader->num_skins; i++)
{
R_Printf(PRINT_DEVELOPER, "%s: %s #%d: Should load external '%s'\n",
__func__, mod_name, i,
(char *)pheader + pheader->ofs_skins + i*MAX_SKINNAME);
}
*type = mod_alias;
@ -1093,6 +1111,17 @@ Mod_LoadModel_Flex(const char *mod_name, const void *buffer, int modfilelen,
src += size;
}
{
int i;
for (i = 0; i < pheader->num_skins; i++)
{
R_Printf(PRINT_DEVELOPER, "%s: %s #%d: Should load external '%s'\n",
__func__, mod_name, i,
(char *)pheader + pheader->ofs_skins + i * MAX_SKINNAME);
}
}
*type = mod_alias;
mins[0] = -32;
@ -1225,6 +1254,13 @@ Mod_LoadModel_DKM(const char *mod_name, const void *buffer, int modfilelen,
Mod_LoadDkmTriangleList (pheader,
(dkmtriangle_t *)((byte *)buffer + header.ofs_tris));
for (i = 0; i < pheader->num_skins; i++)
{
R_Printf(PRINT_DEVELOPER, "%s: %s #%d: Should load external '%s'\n",
__func__, mod_name, i,
(char *)pheader + pheader->ofs_skins + i * MAX_SKINNAME);
}
*type = mod_alias;
mins[0] = -32;
@ -1282,6 +1318,13 @@ Mod_LoadSprite_SP2 (const char *mod_name, const void *buffer, int modfilelen,
memcpy(sprout->frames[i].name, sprin->frames[i].name, MAX_SKINNAME);
}
for (i = 0; i < sprout->numframes; i++)
{
R_Printf(PRINT_DEVELOPER, "%s: %s #%d: Should load external '%s'\n",
__func__, mod_name, i,
sprout->frames[i].name);
}
*type = mod_sprite;
return extradata;

View File

@ -698,7 +698,8 @@ R_FindPic(const char *name, findimage_t find_image)
if(!ext[0])
{
/* file has no extension */
strncpy(namewe, name, MAX_QPATH);
strncpy(namewe, name, sizeof(namewe) - 1);
namewe[sizeof(namewe) - 1] = 0;
}
else
{
@ -709,6 +710,7 @@ R_FindPic(const char *name, findimage_t find_image)
/* Remove the extension */
memset(namewe, 0, MAX_QPATH);
memcpy(namewe, name, len - (strlen(ext) + 1));
namewe[len - (strlen(ext))] = 0;
}
/* Quake 2 */

View File

@ -40,7 +40,7 @@ R_DrawSprite(entity_t *currententity, const model_t *currentmodel)
vec3_t left, up, right, down;
dsprite_t *s_psprite;
dsprframe_t *s_psprframe;
image_t *skin;
image_t *skin = NULL;
s_psprite = (dsprite_t *)currentmodel->extradata;
currententity->frame %= s_psprite->numframes;

View File

@ -308,8 +308,6 @@ Cmd_Chasecam_Toggle(edict_t *ent)
void
CheckChasecam_Viewent(edict_t *ent)
{
vec3_t angles;
/*
Oldplayer is the fake player that everyone else sees.
Assign the same client as the ent we're following so the game
@ -323,6 +321,8 @@ CheckChasecam_Viewent(edict_t *ent)
* Even though people can't see us we still have all this stuff */
if ((ent->client->chasetoggle == 1) && (ent->client->oldplayer))
{
vec3_t angles = {0};
if (ent->client->use)
{
VectorCopy(ent->client->oldplayer->s.angles, angles);