Ability to read an optional configuration file
which is read if exists, we can even decide
which configuration file (default is config.mk) to use at
the command line like this:
$ make # it will read config.mk if exists
$ make CONFIG_FILE=my-badass-conf.mk
$ make CONFIG_FILE=no-retexturing.mk
As always, build variables still can be set as well by command line.
$ make WITH_SYSTEMWIDE=/media/cdrom/quake2-data CONFIG_FILE=my-badass-conf.mk
The old Window build was tightly bound to Nuwens MinGW distro. Since
Nuwen decided to take the 64 bit way and dropped 32 bit support, we'll
change over to a more generic MinGW build. Use this chance to clean up
things.
PLEASE NOTE: There's no such thing as a "standard MinGW install".
Therefor our buildsystem cann not and will not be generic. It's still
desinged along the pathes of our build environment. We'll upload it
to the projects FTP server.
Things do consider:
- Dependencies (jpeg, libogg, libvorbis, OpenAL, SDL2, zlib) should be
installed under /custom/.
- We're now relying on sdl2-config, to be found at /custom/bin. It's
just a simple shell script, depending on your compiler unsupported
CFLAGS or LDFLAGS must be removed from it.
- Windows binaries are now stripped. There's no need to supply debug
symbols on Windows. This reduces quake.exe from ~8.3MB to ~1.6MB.
- The Binaries are still hard linked.
This automagically sets an rpath to WITH_SYSTEMDIR/lib, when
WITH_SYSTEMWIDE is specified. If no WITH_SYSTEMDIR is given,
the default path /usr/share/games/quake2/lib is used. As for
the normal rpath, for now only FreeBSD and Linux are supported.
This was requested by caedes.
This should ease the overwriting of systemwide installed libs with
specialized versions. Also distributors may use this facility to supply
libraries next to the binaries. Maybe the same should be added for the
other platforms, but I'm not sure if and how they support RPATHes.
SDL2 can and should be statically linked. This is much more easier than
linking it dynamically and more comfortable for the user. One libs less
to care about.
The quake2 binary now gets -DSDL2 in the CFLAGS, so Win32/OSX can
use different #include paths accordingly.
This is also (ab)used to print which SDL version is used on startup.
Don't use this for anything else, use
#if SDL_VERSION_ATLEAST(2, 0, 0)
instead.
I haven't tested building on/for Win32 or OSX, there may be more
work to do.
Furthermore I added Copyright-Info about CalculateGammaRamp()
in refresh.c (it's from SDL2)
* Fix input issues (mouse-wheel and mouse input)
* SDL2 is not default anymore in the Makefile (use WITH_SDL2=yes)
* If SDL2 is enabled, CD audio is disabled (SDL2 doesn't support
that - use OGG/Vorbis instead)
* Small fix to make it compile with SDL1.2 again
Makefile is adjusted, it compiles and works mostly, but
* For some reason (bug in SDL_GetRelativeMouseState() ?)
mouse input doesn't work properly.. it seems to be bound
to window borders, even if input is grabbed
* some keys can't be used anymore because there's no SDLK_*
for them anymore (gotta find out if this is important)
* Maybe some of the changes need cleanup
With this change the "refresh" make target doesn't any longer exists.
It was merged into the "client" target. One will need a "make clean"
before building yQ2 after this change.
This is a manual merge of Hecatomb Q2 ref b8952d5. Manual since git
couldn't do an automerge for some reasons... Notable changes are:
- QGL function pointers are removed, libGL is linked directly
- The OpenGL log framework is removed. It was disfunctional
- The gl_driver cvar is finaly gone
This change is currently untested on Windows and OS. There should
be no problems but a better Makefile integration of libGL is needed.
These are the code changes and Makefile changes necessary to build and
run Yamagi Quake II on Max OS X. OS X 10.6 or higher is required, older
version may work but we cannot guarantee it. The documentation will be
added in another commit. This patch was contributed by W. Beser, I made
only some small cosmetical changes.
To archive this, 3 new functions Sys_GetProcAddress(), Sys_LoadLibrary()
and Sys_FreeLibrary() were added to abstract the library loading code
into a platform independend API.
This update brings some minor bugfixes, especially for big endian
platforms and LLP64 systems like 64 bit Windows. The support for
encrypted ZIP archives was removed. This is a no-op change, since
there was no way to pass the password to uncrypt. Without the
uncrypt code Yamagi Quake II can be distributed in some countries
with special laws for cryptographic software. The LICENSE was
updated to the most recent version of the INFO-ZIP license.
qhost was a proprietery management application for Quake II dedicated
servers. Since we don't know if the code is still working and most
likely no one uses it anymore, remove it. This war requested by Daniel.