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Makefile refactoring
WITH_RETEXTURING for OSX and Win32 (should work)
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1 changed files with 25 additions and 51 deletions
76
Makefile
76
Makefile
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@ -229,14 +229,27 @@ endif
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# ----------
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# Phony targets
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.PHONY : all client game icon refresher server
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#.PHONY : all client game icon refresher server
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.PHONY : all client game icon server
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# ----------
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# Builds everything
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#all: client server refresher game
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all: client server game
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all: config client server game
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# Print config values
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config:
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@echo "Build configuration"
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@echo "============================"
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@echo "WITH_CDA = $(WITH_CDA)"
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@echo "WITH_OPENAL = $(WITH_OPENAL)"
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@echo "WITH_RETEXTURING = $(WITH_RETEXTURING)"
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@echo "WITH_X11GAMMA = $(WITH_X11GAMMA)"
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@echo "WITH_ZIP = $(WITH_ZIP)"
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@echo "WITH_SYSTEMWIDE = $(WITH_SYSTEMWIDE)"
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@echo "WITH_SYSTEMDIR = $(WITH_SYSTEMDIR)"
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@echo "============================"
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# ----------
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# Special target to compile
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@ -392,46 +405,31 @@ endif
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# The refresher
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ifeq ($(OSTYPE), Windows)
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refresher:
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@echo "===> Building ref_gl.dll"
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${Q}stuff/misc/mkdir.exe -p release
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$(MAKE) release/ref_gl.dll
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build/refresher/%.o: %.c
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@echo "===> CC $<"
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${Q}stuff/misc/mkdir.exe -p $(@D)
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${Q}$(CC) -c $(CFLAGS) $(SDLCFLAGS) $(X11CFLAGS) $(INCLUDE) -o $@ $<
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release/ref_gl.dll : LDFLAGS += -shared
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ifeq ($(WITH_RETEXTURING),yes)
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release/ref_gl.dll : CFLAGS += -DRETEXTURE
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release/ref_gl.dll : LDFLAGS += -ljpeg
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release/quake2.exe : CFLAGS += -DRETEXTURE
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release/quake2.exe : LDFLAGS += -ljpeg
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endif
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else
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refresher:
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@echo "===> Building ref_gl.so"
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${Q}mkdir -p release
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$(MAKE) release/ref_gl.so
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build/refresher/%.o: %.c
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@echo "===> CC $<"
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${Q}mkdir -p $(@D)
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${Q}$(CC) -c $(CFLAGS) $(SDLCFLAGS) $(X11CFLAGS) $(INCLUDE) -o $@ $<
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release/ref_gl.so : CFLAGS += -fPIC
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release/ref_gl.so : LDFLAGS += -shared
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ifeq ($(WITH_X11GAMMA),yes)
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release/ref_gl.so : CFLAGS += -DX11GAMMA
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release/quake2 : CFLAGS += -DX11GAMMA
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endif
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ifeq ($(WITH_RETEXTURING),yes)
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release/ref_gl.so : CFLAGS += -DRETEXTURE
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release/quake2 : CFLAGS += -DRETEXTURE
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ifeq ($(OSTYPE), Darwin)
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release/ref_gl.so : LDFLAGS += -framework libjpeg
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release/quake2 : LDFLAGS += -framework libjpeg
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else
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release/ref_gl.so : LDFLAGS += -ljpeg
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release/quake2 : LDFLAGS += -ljpeg
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endif
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endif
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@ -672,16 +670,7 @@ OPENGL_OBJS_ = \
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src/refresh/files/sp2.o \
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src/refresh/files/tga.o \
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src/refresh/files/jpeg.o \
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src/refresh/files/wal.o# \
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src/common/shared/shared.o
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ifeq ($(OSTYPE), Windows)
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OPENGL_OBJS_ += \
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src/backends/windows/shared/mem.o
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#else
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#OPENGL_OBJS_ += \
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src/backends/unix/shared/hunk.o
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endif
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src/refresh/files/wal.o
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# ----------
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@ -711,13 +700,13 @@ GAME_DEPS= $(GAME_OBJS:.o=.d)
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# release/quake2
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ifeq ($(OSTYPE), Windows)
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release/quake2.exe : $(CLIENT_OBJS) icon
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release/quake2.exe : $(CLIENT_OBJS) $(OPENGL_OBJS) icon
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@echo "===> LD $@"
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${Q}$(CC) build/icon/icon.res $(CLIENT_OBJS) $(LDFLAGS) $(SDLLDFLAGS) -o $@
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else
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release/quake2 : $(CLIENT_OBJS) $(OPENGL_OBJS)
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@echo "===> LD $@"
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${Q}$(CC) $(CLIENT_OBJS) $(OPENGL_OBJS) $(LDFLAGS) $(SDLLDFLAGS) -o $@
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${Q}$(CC) $(CLIENT_OBJS) $(OPENGL_OBJS) $(LDFLAGS) $(SDLLDFLAGS) $(X11LDFLAGS) -o $@
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endif
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# release/q2ded
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@ -731,21 +720,6 @@ release/q2ded : $(SERVER_OBJS)
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${Q}$(CC) $(SERVER_OBJS) $(LDFLAGS) -o $@
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endif
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# release/ref_gl.so
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#ifeq ($(OSTYPE), Windows)
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#release/ref_gl.dll : $(OPENGL_OBJS)
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# @echo "===> LD $@"
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# ${Q}$(CC) $(OPENGL_OBJS) $(LDFLAGS) $(SDLLDFLAGS) -o $@
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#else ifeq ($(OSTYPE), Darwin)
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#release/ref_gl.so : $(OPENGL_OBJS)
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# @echo "===> LD $@"
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# ${Q}$(CC) $(OPENGL_OBJS) $(LDFLAGS) $(SDLLDFLAGS) -o $@
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#else
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#release/ref_gl.so : $(OPENGL_OBJS)
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# @echo "===> LD $@"
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# ${Q}$(CC) $(OPENGL_OBJS) $(LDFLAGS) $(X11LDFLAGS) -o $@
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#endif
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# release/baseq2/game.so
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ifeq ($(OSTYPE), Windows)
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release/baseq2/game.dll : $(GAME_OBJS)
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