Commit graph

14 commits

Author SHA1 Message Date
Yamagi Burmeister
042ec93bfe Rename r_lefthand to gl_lefthand to match the other renderer cvar. This
is a noop, since this is an internal cvar to exposed to the user.
2012-03-08 11:30:30 +00:00
Yamagi Burmeister
1f3ce73a75 Add gl_farsee (by Richard Allen) 2012-03-08 11:24:45 +00:00
Yamagi Burmeister
f8a9f6ead4 - Define the values for point parameters in qgl.h. They should be
set by the OpenGL implementation somewhere in gl.h but apperently
  the values are sometimes wrong...
- AND the particle color with 0xFF. This is a no-op with most
  OpenGL implementations but may help Mesa3D. Suggest by
  "hukaru" on IRC.
2012-02-09 16:30:17 +00:00
Yamagi Burmeister
0f7b422ded - Switch multitexturing by default to 1
- Switch paletted textures (8 bit textures) to 0
2012-02-09 15:13:51 +00:00
Yamagi Burmeister
2320693f6a Change the default mode 4 aka "640x480". This should be saver than 3 aka
"640x400"
2011-12-06 13:26:12 +00:00
Yamagi Burmeister
55f51eb680 Add support for anisotropic filtering 2011-10-17 10:43:48 +00:00
Yamagi Burmeister
6db456587c Schreibe das Hardwaregamma auf X11 um :) 2010-10-25 15:57:39 +00:00
Yamagi Burmeister
95d7d43695 Füge Overbrightbits ein 2010-10-25 13:21:52 +00:00
Yamagi Burmeister
40a91572e0 Baue Texturen auf Basis ner Palette wieder ein 2010-10-25 12:55:59 +00:00
Yamagi Burmeister
6847b33cb5 Füge Multitexturing ein. Dies funktioniert (natürlich) nicht mir Mesa3D 2010-10-25 12:33:55 +00:00
Yamagi Burmeister
8b3002b1dd Benenne alle r_ CVAR in gl_ um 2010-10-24 08:50:01 +00:00
Yamagi Burmeister
cbc6e22c6f gl_rmisc in Sachen Funktionsnamen aufgeräumt 2010-10-23 07:19:40 +00:00
Yamagi Burmeister
d1aaaf06b0 Lizenzheader 2010-10-23 06:58:56 +00:00
Yamagi Burmeister
de91dbe5b0 Benennen gl_rmain.c in r_main.c um 2010-10-23 06:56:02 +00:00
Renamed from src/refresh/gl_rmain.c (Browse further)