Denis Pauk
42465a6b03
Add Vulkan render
2023-09-17 14:17:14 +03:00
Denis Pauk
92a0bcf128
fix heretic2 like sprite path
2023-09-17 14:07:01 +03:00
David CARLIER
34830efda1
Mod_LoadFlexModel fix uninit var
2023-09-17 14:04:49 +03:00
Denis Pauk
412ea8406a
Add dkm models support (daikatana)
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Based on:
* [TrenchBroom](https://github.com/TrenchBroom/TrenchBroom/blob/master/common/src/IO/DkmParser.cpp )
* [dkm2md2](http://charles.hollemeersch.net/daikatana-tools/ )
2023-09-17 14:01:36 +03:00
Denis Pauk
cfac300e74
Add fm/heretic2 model support
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Save additional list of meshes between dmdl_t and list of skins.
https://sourceforge.net/p/quark/code/HEAD/tree/runtime/trunk/plugins/ie_fm_import.py
2023-09-17 13:54:51 +03:00
Denis Pauk
db436ee6e4
Add Quake mdl format support
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http://tfc.duke.free.fr/coding/mdl-specs-en.html
2023-09-17 13:48:09 +03:00
Denis Pauk
bd5685d201
Add Heretic 2 mpeg support
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2aa2b7aec8
2023-09-17 12:11:41 +03:00
Dominic Szablewski
88079c9c70
Add mpeg decoder
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https://github.com/phoboslab/pl_mpeg
License: MIT
2023-09-17 12:04:28 +03:00
Denis Pauk
c898573885
Add support of smacker files
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https://sourceforge.net/projects/libsmacker/files/libsmacker-1.2/
libsmacker is released under the Lesser GNU Public License, v2.1.
2023-09-17 11:54:57 +03:00
Denis Pauk
85ebca9979
ref_gl1: Load IBSQ map format
2023-09-16 19:42:40 +03:00
Frank Richter
10e791471e
Add 'skyautorotate' worldspawn property as found in rerelease game.
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This is necessary to stop the sky in some rerelease maps, eg base1,
from spinning: these maps set a 'skyrotate' value, but explicitly
disable it with the new 'skyautorotate'.
2023-09-16 19:42:40 +03:00
Daniel Svensson
9cb349e6e9
ref_gl1: LIGHTMAPS: Add support for DECOUPLEDLM.
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Decouples texture coordinates from lightmap coordinates to allow for
higher resolution lightmaps, and also avoids lightmap misalignment when
shadows span surfaces with differing texture scale.
2023-09-16 19:42:40 +03:00
Daniel Svensson
27331bcd1c
ref_gl1: LIGHTMAPS: Add support for LMSHIFT.
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Could be extended to support the LMSHIFT BSPX blob. Currently mostly a
cleanup to make DECOUPLEDLM changes more readable.
2023-09-16 19:42:40 +03:00
Denis Pauk
a11b298d5c
ref_gl1: Add BSPX load
2023-09-16 19:42:40 +03:00
David CARLIER
437c16c0d1
"constifying" where underlying C calls expect compile time constants.
2023-09-16 18:16:52 +02:00
Yamagi
203780b613
Merge remote-tracking branch '0lvin/rerelease'
2023-09-16 17:29:36 +02:00
Yamagi
677d89a594
Yamagi Quake II Remaster, an experimental fork with Q2R support.
2023-09-16 17:25:41 +02:00
Yamagi
fe715f3d76
Document vid_pauseonfocuslost.
2023-09-16 16:36:19 +02:00
Yamagi
43e2a67f12
Fix indention problems introduced in the last commits.
2023-09-16 16:33:13 +02:00
Yamagi
49d4f2ce1f
Merge remote-tracking branch 'menu/oss'
2023-09-16 16:30:04 +02:00
Denis Pauk
ae7d6c1800
r_retexturing: use rgb with pcx if image has builtin palette
2023-09-16 10:56:50 +03:00
Denis Pauk
3ffe9f522e
soft: use same full light as gl* version if none
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Use fullbright if not lights provided, same logic used by default
for gl renders and way to show something for ReRelease version
while real support is not implemented yet.
2023-09-16 10:56:50 +03:00
Denis Pauk
3b82261dec
Make sound samples const
2023-09-16 10:56:50 +03:00
Denis Pauk
2fc15692d3
Add support of Quake 2 N64 ReRelease
2023-09-16 10:56:50 +03:00
Denis Pauk
318cd69318
Add nolerp filtering by *
2023-09-16 10:56:50 +03:00
Denis Pauk
9f8af6ec54
Generate palette and color map
2023-09-16 10:56:50 +03:00
Denis Pauk
dfff401645
Share 24to8 convert logic
2023-09-16 10:56:50 +03:00
Denis Pauk
43e4951f43
Automatically generate 16to8 bit colors
2023-09-16 10:56:50 +03:00
Denis Pauk
903272ee09
Support Quake2 ReRelease textures
2023-09-16 10:56:50 +03:00
Yamagi
f714650841
Merge pull request #1059 from protocultor/limits
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Added missing include, fixing compilation in Linux and MacOS
2023-09-15 20:17:54 +02:00
Jaime Moreira
faee2203b8
Added missing include for USHRT_MAX
2023-09-15 11:42:50 -03:00
Yamagi
4afcd900cc
Merge pull request #1049 from protocultor/g_swap_speed_fix
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Fix for g_swap_speed behaviour with extreme values
2023-09-14 21:01:42 +02:00
Yamagi
d466b8cf51
Merge pull request #1043 from mjunix/master-1
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Fix potential index out of bounds
2023-09-14 20:58:52 +02:00
Jaime Moreira
9821c4b0a2
Show correct replacement for gl_lightmap cvar
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Typos corrected
2023-08-26 19:18:24 -04:00
Jaime Moreira
c2ab0f61d7
Fixed Zoid Kirsch's name in credits
2023-08-26 19:10:26 -04:00
Jaime Moreira
118b78256f
Fixed g_swap_speed behaviour with extreme values
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When its value was between 0 and 1, rounded down to 0.
Did the same when bigger than 65535.
Both cases locked up the entire weapon animation.
2023-08-26 19:08:26 -04:00
Johan Mattsson
9c929ab463
Fix potential index out of bounds
2023-08-13 18:04:04 +02:00
Yamagi
9316bd0ba2
Merge pull request #1037 from devnexen/cmake_arch_fix
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fix cmake assumption on x86 arch.
2023-08-13 09:52:32 +02:00
David CARLIER
d7a6535d01
fix cmake assumption on x86 arch.
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set wrongly on i386 even tough the cpu is x86`_64`.
2023-08-05 11:12:19 +01:00
Yamagi
ac6990c94e
Merge pull request #1036 from devnexen/netsock_fixleak
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unix NET_Socket fix socket leak at address assignment failure.
2023-07-30 17:23:57 +02:00
David Carlier
efc59a3e3d
unix NET_Socket fix socket leak at address assignment failure.
2023-07-29 06:55:22 +01:00
Yamagi
030af432f7
Merge pull request #1033 from BjossiAlfreds/vn2-fix
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Fixed VectorNormalize2 not writing 0-length vectors to out
2023-07-16 09:48:54 +02:00
Yamagi
146e5615af
Merge pull request #1025 from 0lvin/smallfixes
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Cinematic JPG/PNG image support
2023-07-16 09:38:56 +02:00
BjossiAlfreds
d3c9529df6
Fixed VectorNormalize2 not writing 0-length vectors to out
2023-07-07 23:59:20 +00:00
Denis Pauk
63d990487a
models: ignore sprites/skins bigger than MAX_MD2SKINS
2023-07-02 00:30:21 +03:00
Denis Pauk
5c0883594f
cl_cin: Support of RGBA png/jpg image with r_retexturing as cinematic
2023-07-02 00:03:18 +03:00
Denis Pauk
86dd7e6d2d
Remove redudant rserr_invalid_fullscreen check
2023-07-01 23:17:17 +03:00
Yamagi
f6361740f5
Fix another spurious warning.
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gcc 13.1 thinks that `newsocket` can be used uninitialized, because it
doesn't know that a call to `Com_Error()` is fatal.
2023-07-01 17:52:36 +02:00
Yamagi
cb317f2cd3
Merge pull request #1031 from protocultor/g_swap_speed
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Cheat to speed up "weapon change" animations
2023-07-01 16:21:42 +02:00
Yamagi
8855d650c6
Merge pull request #1030 from devnexen/compile_time_checks
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adding compile time assertion support whenever possible
2023-07-01 16:10:34 +02:00