Commit graph

3618 commits

Author SHA1 Message Date
David Carlier
7775257121 cmake build fix adding missing compilation unit. 2023-02-16 19:35:27 +00:00
Yamagi
3fe9630ed7
Merge pull request #972 from 0lvin/reverb_fix
openal: Fix reverb slot configuration
2023-02-06 18:46:31 +01:00
Denis Pauk
6c9c81e2f7 openal: Fix reverb slot configuration 2023-02-05 16:19:38 +02:00
Yamagi
74bb325deb
Merge pull request #970 from devnexen/silent_analyzers
silencing static analysis warnings.
2023-02-04 17:42:37 +01:00
Yamagi
6c6aa62032
Merge pull request #968 from devnexen/riscv_build_fix
cpu pause instruction for RISV-64 compatible gcc/clang.
2023-02-04 17:41:09 +01:00
Daniel Gibson
d3f748c03a Fix special case in filesystem when game is reset to baseq2, #969
When running a mod/addon and then switching back to baseq2,
FS_BuildGameSpecificSearchPath() is called and sets fs_gamedir
(amongst other things). Unfortunately it used fs_baseSearchPaths->path
to set it, and in the -portable case, the top base search path is
pak2.pak, i.e. not a normal directory, so fs_baseSearchPaths->path is ""
and fs_gamedir is set to "" => later Sys_Mkdir(fs_gamedir) fails.

Now fs_gamedir is set to the correct directory, based on fs_rawPath
2023-02-04 17:38:35 +01:00
David Carlier
2e51a9f72f silencing static analysis warnings. 2023-01-31 06:47:04 +00:00
David Carlier
a5ee9c9d4f cpu pause instruction for RISV-64 compatible gcc/clang. 2023-01-22 21:00:04 +00:00
Yamagi
2e939b10e9
Merge pull request #932 from 0lvin/shared_models_logic
Shared models logic
2023-01-21 18:07:54 +01:00
Denis Pauk
16395a15d9 Fix m32 load code 2023-01-21 18:31:18 +02:00
Denis Pauk
0cd2eed28b Share R_CullBox and R_SetFrustum 2023-01-21 18:31:16 +02:00
Denis Pauk
32ab1e1815 Share R_MarkLights 2023-01-21 18:24:55 +02:00
Denis Pauk
d326b1be51 Share R_AreaVisible 2023-01-21 18:24:55 +02:00
Denis Pauk
c17210b34a Share R_TextureAnimation 2023-01-21 18:24:55 +02:00
Denis Pauk
42bfb2014c Share Mod_PointInLeaf 2023-01-21 18:24:55 +02:00
Denis Pauk
442fe10f27 Share Mod_Load* functions 2023-01-21 18:24:55 +02:00
Denis Pauk
4463e1fcd7 Share mnode_t and mleaf_t struct between renders. 2023-01-21 18:24:55 +02:00
Yamagi
54949d59ce
Merge pull request #960 from DanielGibson/cmake-msvc
Fix build with VisualC++'s internal CMake
2023-01-21 16:55:46 +01:00
Yamagi
6566a2ae7d Handle case that ResizeSTB() failed.
This unlikely, however the compiler printed a warning that `image` may
be used uninitialized.
2023-01-21 16:43:27 +01:00
Yamagi
e17d4f5dc0 Solve warning regarding deprecated curl macros.
These are deprecated since curl 7.31 and 7.50. Even Debian Stretch
(oldoldstable) ships with 7.52.
2023-01-21 16:31:02 +01:00
Yamagi
548b7ff37f Implement gl_polyblend for GL3.
Closes #965.
2023-01-21 16:24:02 +01:00
Yamagi
c5c2af0320 Rename gl1_polyblend to gl_polyblend.
An upcoming commit will implement it for GL3.
2023-01-21 16:19:18 +01:00
Yamagi
c48ff63b50
Merge pull request #957 from SirYodaJedi/master
Change icon color to teal
2023-01-21 15:24:59 +01:00
Yamagi
fac2313774
Merge pull request #955 from devnexen/fix_windows_hidden
introduces a new cl_unpaused_scvis cvar to unpause the cli.
2023-01-21 15:16:14 +01:00
Yamagi
a3d45fef19
Merge pull request #948 from HAMM3REXTREME/patch-1
Seperated mapfixes text from monster footstep text
2023-01-21 15:15:28 +01:00
Daniel Gibson
651503d48a Fix build with VisualC++'s internal CMake
.. which doesn't set CMAKE_GENERATOR_PLATFORM

so set YQ2ARCH in src/common/header/common.h when building with MSVC
2023-01-16 06:02:26 +01:00
HAMM3REXTREME
b6e5518049
Update 020_installation.md 2023-01-15 01:24:54 -05:00
SirYodaJedi
8163324b8f Quake2.ico - change to teal to improve visibility 2023-01-09 15:02:40 -05:00
SirYodaJedi
712600c931 Quake2.png - change to teal to improve visibility 2023-01-09 14:59:08 -05:00
Yui
21847b8d21
Quake2.svg - change to teal to improve visibility 2023-01-09 14:57:59 -05:00
David Carlier
f394209c75 introduces a new cl_unpaused_scvis cvar to unpause the cli. 2023-01-08 10:14:09 +00:00
Yamagi
6c18d819d3
Merge pull request #947 from devnexen/sound_pause_option
Introduces new cvar cl_audiopaused to control if the audio loop
2023-01-08 10:45:55 +01:00
Yamagi
502bd78c31
Merge pull request #944 from 0lvin/haptic_feedback
Restore haptic feedback functionality.
2023-01-08 10:43:47 +01:00
David Carlier
7616880b96 Introduces new cvar cl_audiopaused to control if the audio loop
ought to go on or not when the game pauses.
2023-01-07 20:16:24 +00:00
Denis Pauk
02358e2457 Add joy_haptic_filter description 2023-01-07 21:47:21 +02:00
Denis Pauk
633c50177a Haptic: Fix comments 2023-01-07 21:30:21 +02:00
Denis Pauk
4e36b66654 Add joy_haptic_distance cvar.
Haptic maximum effect distance value, By default this cvar is `100.0`.
Any positive value is valid. E.g. effect of shot near barrel to barrel
has 58 points.
2023-01-07 21:30:21 +02:00
Denis Pauk
e1aed62201 Haptic code cleanup 2023-01-07 21:30:21 +02:00
Denis Pauk
1c4dae7c87 Haptic: Add sound filtering by string
filters are separated by spaces with '*' support,
and '!' for apply opposite decision.
2023-01-07 21:30:21 +02:00
Denis Pauk
37344b5330 Haptic: skip clean of slots without configured haptic 2023-01-07 21:30:21 +02:00
Denis Pauk
db83143b47 haptic: reuse old slots and left some slots for rumble on error 2023-01-07 21:30:21 +02:00
Denis Pauk
da65a6df12 haptic: Fix typos 2023-01-07 21:30:21 +02:00
Denis Pauk
66523aa98e Restore haptic feedback functionality.
Rumble feedback will be default.
Checked in both modes with:
* LibSDL2: 2.24.2+dfsg-1 (debian testing)
* Microntek USB Joystick (DragonRise hid-dr.ko)
2023-01-07 21:30:21 +02:00
Yamagi
f9bf0e8861 Add some thoughts about security to the multiplayer guide. 2023-01-07 19:31:58 +01:00
Yamagi
81647f79ec Remove the unused msg cvar and server side infrastructure.
In Quake I this coould be used to filter messages by priority. id
Software never implemented it for Quake II, it's just a left-over.
Remove it.

The `msg` cvar was exploited in attacks against the client. A malicious
server send a `msg` cvar as stufftext -> it gets saved into the config
-> since it's retrivable over the network through the userinfo stuff
this can be used to track users, etc.
2023-01-07 19:15:01 +01:00
Yamagi
ce2410079e
Merge pull request #924 from 0lvin/shared_image_load
Shared image load
2023-01-01 14:51:22 +01:00
HAMM3REXTREME
8d6eec5d7b
Seperated mapfixes text from monster footstep text
Fixed typo too
2022-12-11 15:02:17 -05:00
Denis Pauk
9fb4480948 Share SURF_* values between renders
Reuse DRAWSKY value in soft render instead unused
DRAWSKYBOX and SURF_FLOW.

Move mipadjust calculation to usage place in soft render.
2022-12-11 12:11:47 +02:00
Denis Pauk
c2dc8debb6 Share models structs in ref_shared.h
Fix calculation in:
```
hunkSize += calcLumpHunkSize(&header->lumps[LUMP_MODELS], sizeof(dmodel_t), sizeof(model_t));
```
`Mod_LoadSubmodels` uses whole model_t as submodel type.
2022-12-11 12:11:47 +02:00
Denis Pauk
322424ef33 Image: show missed images with r_validation 2022-12-11 12:11:47 +02:00