BjossiAlfreds
66100386e7
Fixed wrong/overlapping secret sound effect
2023-08-20 21:06:57 +00:00
BjossiAlfreds
84fdbe057b
Fixed nagging help message in rhangar2
2023-08-20 18:55:08 +00:00
Yamagi
16eee95bb8
Merge pull request #112 from BjossiAlfreds/gunnergren
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Fixed gunner grenade duck code running twice
2023-07-30 17:39:27 +02:00
BjossiAlfreds
452ad99821
Fixed gunner grenade duck code running twice
2023-07-24 21:42:18 +00:00
Yamagi
c78a7358d3
Merge pull request #109 from BjossiAlfreds/tdam-dir
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T_Damage no longer modifies dir parameter
2023-07-16 09:49:16 +02:00
BjossiAlfreds
dd0f1a8a61
T_Damage no longer modifies dir parameter
2023-07-07 23:51:47 +00:00
Yamagi
391128e0ac
Merge pull request #108 from protocultor/g_swap_speed
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Cheat to speed up "weapon change" animations
2023-07-01 16:21:50 +02:00
Jaime Moreira
8319109c9f
Snappier "g_swap_speed" behaviour
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Player is no longer forced to go through the last frame of activation
or deactivation of a weapon before changing its state.
2023-06-29 11:46:43 -04:00
Jaime Moreira
15c531c300
Cheat cvar "g_swap_speed" implemented
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Allows to skip frames of "putting down weapon" and
"raising weapon" animations, speeding them up.
2023-06-28 16:25:09 -04:00
Yamagi
0742bc24d7
Merge pull request #107 from BjossiAlfreds/makronjmp
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Fixes to makron jump sequence
2023-06-17 16:36:35 +02:00
BjossiAlfreds
46660b8902
Fixes to makron jump sequence
2023-06-07 13:40:50 +00:00
Yamagi
2ad53a679f
Merge pull request #106 from BjossiAlfreds/blind-rockets
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Fixed wrong Tank muzzle flash
2023-06-05 20:49:51 +02:00
BjossiAlfreds
71b5f5cf95
Fixed wrong Tank muzzle flash
2023-06-02 13:21:54 +00:00
Yamagi
c8914dd482
Merge pull request #103 from BjossiAlfreds/intersight
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Fixed monsters seeing players during intermissions
2023-05-13 15:30:54 +02:00
Yamagi
9d46ec85fd
Merge pull request #104 from BjossiAlfreds/makrondeath
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Fixed ungibbable makron parts
2023-05-13 15:22:20 +02:00
BjossiAlfreds
306beceb0c
Fixed ungibbable makron parts
2023-05-09 18:29:55 +00:00
Yamagi
352e81481a
Merge pull request #102 from BjossiAlfreds/gladrange
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Fixed stand-ground gladiators not attacking at certain range
2023-05-08 18:09:02 +02:00
BjossiAlfreds
004ff57649
Fixed monsters seeing players during intermissions
2023-04-26 01:35:00 +00:00
BjossiAlfreds
4a9c7f897e
Fixed stand-ground gladiators not attacking at certain range
2023-04-22 18:52:34 +00:00
Yamagi
f762ee6116
Merge pull request #101 from Dremor8484/patch-1
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Update g_items.c
2023-03-25 17:16:31 +01:00
Dremor8484
5d767c6b30
Update g_items.c
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ammopak usually increase the maximum ammo, even beyond the bandolier.
i suppose there is a bug with fletchette ammo.
fletchette starts with 200 max ammo, becomes 250 max ammo with bandolier and returns to 200 max ammo with ammopack.
on the contrary both cells and bullets start at 200, becomes 250 with bandolier and 300 with ammopack.
2023-03-20 15:47:12 +01:00
Yamagi
a9412c91b9
Fix copypasta, the Phalanx is exclusive to xatrix.
2022-12-08 14:41:18 +01:00
Yamagi
ff834f7a58
Update the CHANGELOG for 2.10.
2022-12-03 17:12:46 +01:00
Yamagi
fc0ffbcc91
Merge pull request #100 from Dremor8484/Dremor8484-rogue-doublebarrelshotgun-aimfix
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Update weapon.c
2022-12-03 17:06:55 +01:00
Dremor8484
e2ac13dae4
Update weapon.c
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the aimfix was working only on half of the attack, since the supershotgun shoots 2 times (half bullets left, half bullets right)
to carefully test it i tried to comment out 1 of the 2 shots while also keep yaw change to 0
in 1 case the bullets hit around the crossair, in the other case the bullets were not centered around the crossair.
i added the same fix to the shot that did not have it, and it worked.
i tested it out with yaw-5 and yaw+5 with both shots shooting at the same time and the bullets appeared to gather into 2 distinct clusters one left side of crossair, one right side of crossair like 2 eyes on the wall
2022-12-03 15:47:14 +01:00
Yamagi
9922dd88bb
Merge pull request #99 from devnexen/va_fmt_chg
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va little signature change
2022-11-06 17:21:11 +01:00
David CARLIER
a4747d3d8d
va little signature change
2022-11-05 10:27:06 +00:00
Yamagi
5ed36196b7
Merge pull request #94 from skullernet/master
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Remove broken pusher delta yaw manipulation
2022-10-08 15:38:53 +02:00
Yamagi
0dda457eb5
Merge pull request #98 from BjossiAlfreds/collision
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Prevent dead bodies from obstructing elevators and falling through them
2022-10-08 15:37:59 +02:00
Yamagi
fb2f6bd3b5
Merge pull request #97 from BjossiAlfreds/powercubes
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Fix coop power cube related bugs
2022-10-08 15:37:42 +02:00
Yamagi
f15c5c57a2
Merge pull request #96 from BjossiAlfreds/splashes
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Fix items already in water at level start playing splash sound
2022-10-08 15:37:27 +02:00
Yamagi
d64a15f535
Merge pull request #95 from BjossiAlfreds/flood
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Prevented crash or memory corruption when flood_msgs is too high or too low
2022-10-08 15:37:16 +02:00
BjossiAlfreds
3bb2602f5b
Prevent dead bodies from obstructing elevators and falling through them
2022-09-30 15:25:18 +00:00
BjossiAlfreds
eff7705812
Fix coop power cube related bugs
2022-09-24 14:33:38 +00:00
BjossiAlfreds
678eee9bc7
Fix items already in water at level start playing splash sound
2022-09-24 12:23:49 +00:00
BjossiAlfreds
2f76831f1c
Prevented crash or memory corruption when flood_msgs is too high or too low
2022-09-24 01:49:35 +00:00
Andrey Nazarov
213b14e16a
Remove broken pusher delta yaw manipulation.
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This didn't work correctly for multiple reasons:
1. `deltayaw` was wrongly initialized for the pusher itself, rather than
for pushed client.
2. `delta_angles[YAW]` is a short, adding plain `amove[YAW]` to it is
wrong.
To support yaw angle rotation properly, delta_angles must be
interpolated on the client. But this is hardly practical as it would
introduce other bugs. Thus, simply remove delta yaw manipulation code
altogether.
Fixes infamous Q2 bug when player standing on a blocked lift gets turned
to wrong direction.
2022-09-09 21:55:04 +03:00
Yamagi
2246a943bf
Merge pull request #93 from protocultor/cycleweap_quick
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Faster weapon switching with 'cycleweap'
2022-08-07 18:22:14 +02:00
Jaime Moreira
6b9331ea5f
Faster weapon switching with 'cycleweap'
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Allows to skip elements on the weapon list by tapping the same bound key
2022-08-01 14:35:42 -04:00
Yamagi
7bf2454901
Merge pull request #92 from Dremor8484/Dremor8484-rogue-doublebarrelshotgun-aimfix
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Update weapon.c
2022-06-11 17:04:04 +02:00
Dremor8484
6de4a9ce77
Update weapon.c
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rogue-doublebarrelshotgun-aimfix
2022-06-10 19:19:18 +02:00
Yamagi
15ffab8518
Fix of by one in Info_SetValueForKey(). Found by ASAN.
2022-05-28 11:35:08 +02:00
Yamagi
1ca53f3118
Update CHANGELOG for 2.09.
2022-05-28 11:35:08 +02:00
Yamagi
43a5a3fc23
Normalize arm64
to aarch64
.
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This ensures that we call ARM64 `aarch64` on all platform, which aren't
MacOS or Windows. And it fixes the bug, that `arm64` was normalized to
`arm`, making incompatible savegames between 32 bit and 64 bit ARM
loadable. Leading to crashes.
2022-05-20 12:55:51 +02:00
Yamagi
ca5e278670
Merge pull request #91 from devnexen/build_macos_arm_fix
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Forcing proper native arch build on darwin mainly due to arm64
2022-05-20 12:48:33 +02:00
David CARLIER
e7642db54d
Forcing proper native arch build on darwin mainly due to arm64
2022-05-14 16:30:01 +01:00
Yamagi
c083b7c66c
Add rmine1.ent, fixes a stuck monster.
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Found and submitted by @Dremor8484, closes #90 .
2022-05-10 18:50:56 +02:00
Yamagi
72a6f98730
Merge pull request #89 from protocultor/prefweap
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Added prefweap command to select weapon by priority
2022-04-13 11:50:57 +02:00
Jaime Moreira
20da96d0ab
Added prefweap command to select weapon by priority
2022-04-11 09:53:13 -04:00
Yamagi
f63c952103
Fix door_go_up(), G_UseTargets() exiting early if no activator is given.
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The problem in door_go_up() may prevent doors from crushing something
blocking them. The problem in G_UseTargets() may prevent targets from
getting killed or fired.
Pointed out by @maraakate.
2022-02-05 17:26:19 +01:00