Commit graph

379 commits

Author SHA1 Message Date
Yamagi
5ed36196b7
Merge pull request #94 from skullernet/master
Remove broken pusher delta yaw manipulation
2022-10-08 15:38:53 +02:00
Yamagi
0dda457eb5
Merge pull request #98 from BjossiAlfreds/collision
Prevent dead bodies from obstructing elevators and falling through them
2022-10-08 15:37:59 +02:00
Yamagi
fb2f6bd3b5
Merge pull request #97 from BjossiAlfreds/powercubes
Fix coop power cube related bugs
2022-10-08 15:37:42 +02:00
Yamagi
f15c5c57a2
Merge pull request #96 from BjossiAlfreds/splashes
Fix items already in water at level start playing splash sound
2022-10-08 15:37:27 +02:00
Yamagi
d64a15f535
Merge pull request #95 from BjossiAlfreds/flood
Prevented crash or memory corruption when flood_msgs is too high or too low
2022-10-08 15:37:16 +02:00
BjossiAlfreds
3bb2602f5b Prevent dead bodies from obstructing elevators and falling through them 2022-09-30 15:25:18 +00:00
BjossiAlfreds
eff7705812 Fix coop power cube related bugs 2022-09-24 14:33:38 +00:00
BjossiAlfreds
678eee9bc7 Fix items already in water at level start playing splash sound 2022-09-24 12:23:49 +00:00
BjossiAlfreds
2f76831f1c Prevented crash or memory corruption when flood_msgs is too high or too low 2022-09-24 01:49:35 +00:00
Andrey Nazarov
213b14e16a Remove broken pusher delta yaw manipulation.
This didn't work correctly for multiple reasons:

1. `deltayaw` was wrongly initialized for the pusher itself, rather than
for pushed client.

2. `delta_angles[YAW]` is a short, adding plain `amove[YAW]` to it is
wrong.

To support yaw angle rotation properly, delta_angles must be
interpolated on the client. But this is hardly practical as it would
introduce other bugs. Thus, simply remove delta yaw manipulation code
altogether.

Fixes infamous Q2 bug when player standing on a blocked lift gets turned
to wrong direction.
2022-09-09 21:55:04 +03:00
Yamagi
2246a943bf
Merge pull request #93 from protocultor/cycleweap_quick
Faster weapon switching with 'cycleweap'
2022-08-07 18:22:14 +02:00
Jaime Moreira
6b9331ea5f Faster weapon switching with 'cycleweap'
Allows to skip elements on the weapon list by tapping the same bound key
2022-08-01 14:35:42 -04:00
Yamagi
7bf2454901
Merge pull request #92 from Dremor8484/Dremor8484-rogue-doublebarrelshotgun-aimfix
Update weapon.c
2022-06-11 17:04:04 +02:00
Dremor8484
6de4a9ce77
Update weapon.c
rogue-doublebarrelshotgun-aimfix
2022-06-10 19:19:18 +02:00
Yamagi
15ffab8518 Fix of by one in Info_SetValueForKey(). Found by ASAN. 2022-05-28 11:35:08 +02:00
Yamagi
1ca53f3118 Update CHANGELOG for 2.09. 2022-05-28 11:35:08 +02:00
Yamagi
43a5a3fc23 Normalize arm64 to aarch64.
This ensures that we call ARM64 `aarch64` on all platform, which aren't
MacOS or Windows. And it fixes the bug, that `arm64` was normalized to
`arm`, making incompatible savegames between 32 bit and 64 bit ARM
loadable. Leading to crashes.
2022-05-20 12:55:51 +02:00
Yamagi
ca5e278670
Merge pull request #91 from devnexen/build_macos_arm_fix
Forcing proper native arch build on darwin mainly due to arm64
2022-05-20 12:48:33 +02:00
David CARLIER
e7642db54d Forcing proper native arch build on darwin mainly due to arm64 2022-05-14 16:30:01 +01:00
Yamagi
c083b7c66c Add rmine1.ent, fixes a stuck monster.
Found and submitted by @Dremor8484, closes #90.
2022-05-10 18:50:56 +02:00
Yamagi
72a6f98730
Merge pull request #89 from protocultor/prefweap
Added prefweap command to select weapon by priority
2022-04-13 11:50:57 +02:00
Jaime Moreira
20da96d0ab Added prefweap command to select weapon by priority 2022-04-11 09:53:13 -04:00
Yamagi
f63c952103 Fix door_go_up(), G_UseTargets() exiting early if no activator is given.
The problem in door_go_up() may prevent doors from crushing something
blocking them. The problem in G_UseTargets() may prevent targets from
getting killed or fired.

Pointed out by @maraakate.
2022-02-05 17:26:19 +01:00
Yamagi
7d1007ea1e Force an MASK_SHOT clip mask for thrown heads.
The ThrowHead() and ThrowClientHead() functions are special. They
transform the entity given in `self` (mostly the caller itself) into a
ripped off head. They don't reset the entities clip mask, which may
cause problems in interactions with other entities. Fix that by reseting
the clip mask to `MASK_SHOT`.

Suggested by @BjossiAlfreds.
2022-02-05 17:25:42 +01:00
Yamagi
ee6164cbce
Merge pull request #88 from BjossiAlfreds/playernoise
Fixed player_noise entity leak and improved stability surrounding player noises
2021-11-06 08:48:21 +01:00
BjossiAlfreds
2dd8c74dfd Fixed player_noise entity leak and improved stability surrounding player noises 2021-11-06 02:23:45 +00:00
Yamagi
d272c24706 Fix soldiers never showing their pain skins as long as they're alive.
Since `self->helth` is set after calling `master_start()`
`self->max_health is always 0. Found by @drakonorodny and
analyzed by @BjossiAlfreds.
2021-11-05 07:15:10 +01:00
Yamagi
8cba5293a0 Made the game able to handle entity overload better.
This is a port of yquake2 commit c3b57bc8.
2021-11-04 17:11:41 +01:00
Yamagi
fb1ebf960e
Merge pull request #87 from BjossiAlfreds/rsewer2-rware2
Updated mapfixes for rsewer2 and rware2
2021-10-26 08:43:34 +02:00
BjossiAlfreds
222438d738 Updated mapfixes for rsewer2 and rware2 2021-10-25 11:21:07 +00:00
Yamagi
f90991db4d
Merge pull request #84 from De-Seppe/master
Feature request : add cvar to disable machine gun recoil in single player #741 (rogue)
2021-09-28 18:33:06 +02:00
De-Seppe
ea57b889b6 Rename variable to conform to naming guidelines
Change the name of the cvar machinegun_norecoil to g_machinegun_norecoil to conform to the naming guidelines
2021-09-27 18:30:18 +02:00
De-Seppe
73beecec44 Add cvar machinegun_norecoil
Add cvar machinegun_norecoil
This cvar allows to disable machinegun recoil in single player.
The default value is the original Quake 2 behaviour.
2021-09-27 13:14:38 +02:00
Yamagi
19a6d805a9 Refine the g_footstep cvar.
There were complains that always generating footsteps is annoying,
because there will be footsteps while swimming or jumping. Refine
the cvar a little bit:

* `0`: No footsteps at all.
* `1`: Vanilla Quake II behavior.
* `2`: Always footsteps as long as the player has a ground entity.
* `3`: Always footsteps.

The changes the meaning of the values, `2` has become `3`.

Closes yquake2/yquake2#738.
2021-08-25 18:39:09 +02:00
Yamagi
6cc225d670 Add a warning that the CMakeLists.txt is unmaintained. 2021-07-23 08:33:31 +02:00
Yamagi
6b6e536f79 Revert "Retire unmaintained CMakeLists.txt."
It turned out that there're some special cases not (yet) covered by the
Makefile. Crossbuilding in specialized chroot environments are one
example.
2021-07-23 08:30:59 +02:00
Yamagi
ab882a163f Retire unmaintained CMakeLists.txt.
I added the CMakeLists.txt 6 or 7 years ago so I could load the code
into Jetbrains Clion. I have moved to another editor years ago and the
cmake stuff is effectively unmaintained since then. We kept it around
in case that we'll do a MSVC port, but that's unlikely at this point.
Since bugreport and problems with the CMakeLists.txt keep coming up,
finally retire them. They can be resurrected from the git history if
we'll ever need them again.

Part of yquake2/yquake2#725.
2021-06-29 11:03:02 +02:00
Yamagi
397fdd77d5 Update the CHANGELOG for 2.08. 2021-06-14 16:29:07 +02:00
Yamagi
25b453f1b8
Merge pull request #83 from BjossiAlfreds/player-sounds
Fix for some player sound bugs
2021-04-30 11:51:40 +02:00
BjossiAlfreds
3bccc4bd79 Fix for some player sound bugs 2021-04-30 01:07:40 +00:00
Yamagi
98afa3a90d
Merge pull request #82 from BjossiAlfreds/shark-bbox
Shark bbox fix and added inuse check after entity thinking
2021-04-27 08:58:13 +02:00
BjossiAlfreds
d1ddda04ea Shark bbox fix and added inuse check after entity thinking 2021-04-18 01:27:18 +00:00
Yamagi
46362a3bb4
Merge pull request #81 from BjossiAlfreds/map-fixes
Map fixes for some rogue maps
2021-04-16 08:27:41 +02:00
BjossiAlfreds
cc6bf7dd5f killtarget monsters update killcounter correctly 2021-04-16 00:04:13 +00:00
BjossiAlfreds
e4a467e9c9 Added mapfixes for rammo1 2021-04-15 01:39:54 +00:00
BjossiAlfreds
503a8af5b2 Added mapfixes for rhangar2 and rware2 2021-04-15 01:02:21 +00:00
Yamagi
f0ebf1addc
Merge pull request #80 from devnexen/savegame_upd_to_match_yquake2
savegame to match more main repo
2021-04-13 12:58:31 +02:00
David CARLIER
a395fadf07 savegame to match more main repo 2021-04-12 21:35:20 +01:00
Yamagi
ce21ad2c16
Merge pull request #79 from devnexen/savegame_data_packing
game data packing representation of the headers
2021-04-08 11:00:03 +02:00
David Carlier
a000d06300 game data packing representation of the headers 2021-04-07 18:12:53 +01:00