Fix soldiers never showing their pain skins as long as they're alive.

Since `self->helth` is set after calling `master_start()`
`self->max_health is always 0. Found by @drakonorodny and
analyzed by @BjossiAlfreds.
This commit is contained in:
Yamagi 2021-11-05 07:15:10 +01:00
parent 8cba5293a0
commit d272c24706

View file

@ -1809,6 +1809,9 @@ SP_monster_soldier_light(edict_t *self)
return;
}
self->health = 20;
self->gib_health = -30;
SP_monster_soldier_x(self);
sound_pain_light = gi.soundindex("soldier/solpain2.wav");
@ -1818,9 +1821,6 @@ SP_monster_soldier_light(edict_t *self)
gi.soundindex("soldier/solatck2.wav");
self->s.skinnum = 0;
self->health = 20;
self->gib_health = -30;
self->monsterinfo.blindfire = true;
}
@ -1843,6 +1843,9 @@ SP_monster_soldier(edict_t *self)
return;
}
self->health = 30;
self->gib_health = -30;
SP_monster_soldier_x(self);
sound_pain = gi.soundindex("soldier/solpain1.wav");
@ -1850,8 +1853,6 @@ SP_monster_soldier(edict_t *self)
gi.soundindex("soldier/solatck1.wav");
self->s.skinnum = 2;
self->health = 30;
self->gib_health = -30;
}
/*
@ -1873,6 +1874,9 @@ SP_monster_soldier_ss(edict_t *self)
return;
}
self->health = 40;
self->gib_health = -30;
SP_monster_soldier_x(self);
sound_pain_ss = gi.soundindex("soldier/solpain3.wav");
@ -1880,6 +1884,4 @@ SP_monster_soldier_ss(edict_t *self)
gi.soundindex("soldier/solatck3.wav");
self->s.skinnum = 4;
self->health = 40;
self->gib_health = -30;
}