Joshua Ashton
f68d4836e1
Support for other formats of light_surface entities
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In the light_surfaces we want to use, the light brighness is stored in the alpha of _light and the color as color255 in _texcolor.
Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-08-22 15:43:11 +01:00
633197eb0a
Classify func_detail and func_detail_illusionary as DETAILS for filters.
2021-08-12 22:29:43 +02:00
22f3b9ee73
Basic shortcuts should still use the common GDK_CONTROL_MASK
2021-08-10 12:04:06 +02:00
6a6b6e3555
Tweak Makefile flag order slightly
2021-08-08 17:45:50 +02:00
112889020f
Add pkg-config cairo to libs/gtkutil/Makefile
2021-08-08 16:00:37 +02:00
bde6c649e3
Add pkg-config for cairo on src/Makefile
2021-08-08 15:53:19 +02:00
5c441dfb0a
Simplify the I/O system verification check for entity keys
2021-08-08 10:49:54 +02:00
95806e0885
Change CTRL to LOCK, to avoid further carpal tunnel pains.
2021-08-07 09:36:37 +02:00
d1bd3f2a0d
typo'd
2021-08-05 06:19:54 +02:00
8245692e20
Swap ClipSelected and SplitSelected default keybindings
2021-08-04 23:12:23 +02:00
cfdbf49807
Remove clippertool.cpp/h which were empty. Remove worldspawn.rc as it's
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MSVC specific. Add two missing toolbar constructors.
2021-08-04 23:09:59 +02:00
de441e71fa
Run uncrustify over the codebase.
2021-08-04 22:23:18 +02:00
478b0c7ba3
Change fieldOfView to 75 as we're using vertical fov measurements
2021-08-04 21:52:42 +02:00
19d9e67c25
Update readme
2021-08-04 16:55:07 +02:00
53992b8ed2
If LastFolder isn't set, pick enginePath, not userGamePath
2021-08-04 16:23:22 +02:00
b2af29f067
Search game-dirs for entities.def files.
2021-08-04 13:18:36 +02:00
4e16e2dd49
Change back some of the behaviour, because it'd break usability with
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specialized functions.
2021-08-04 12:09:49 +02:00
661d11c87a
vmap: implement style, bouncescale, backsplash_fraction and backsplash_distance keys into light_surface
2021-07-12 10:13:00 +02:00
b75af3b6c4
vmap: implement our own "light_surface" entity.
2021-07-12 09:26:05 +02:00
75565d2c0a
vmap: no longer assume any entity with a classname starting with light* is
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meant to be a static light.
2021-07-09 14:59:55 +02:00
90d3f523bb
vmap: patches will now be affected by func_detail_illusionary as well.
2021-07-09 08:04:30 +02:00
cea3bc68d9
vmap: Fix broken implementation of func_detail_illusionary
2021-07-08 23:43:59 +02:00
223182aac5
vmap: Allow non underscore versions of light key/value pairs
2021-06-29 21:11:40 +02:00
bcadd67229
add modelscale to the list of non-dupe fields
2021-06-27 01:51:42 +02:00
cf3b669731
vmap: Map -game to -fs_game
2021-06-26 11:20:58 +02:00
21d88fbec5
FOV is now calculate along the height, not the width (for proper ultrawide
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support)
2021-06-26 11:20:42 +02:00
6e0aea25aa
Updated screen.jpg
2021-06-10 09:42:41 +02:00
51379463d8
Add missing cast on hidden object output.
2021-06-07 14:20:30 +02:00
6a1ecee57b
Show hidden objects in the status bar
2021-06-07 11:30:54 +02:00
b972ae90af
Get rid of shortcuts in labels and descriptions when they're in-fact, variable
2021-06-07 09:53:24 +02:00
fc21d509a9
lib/GtkUtil: Set label on toolbar_append_button() calls.
2021-06-07 09:26:36 +02:00
1eea07dfd1
Clarify build output
2021-06-07 08:45:47 +02:00
5efca7848b
libs/xml: Pass XML_CFLAGS
2021-06-07 08:40:06 +02:00
cfd78e199f
Use pkg-config for gtkglext and some others
2021-06-07 08:20:34 +02:00
34d21fcc05
Prevent crash in the patch inspector when type changes happen but no valid
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patch is selected.
2021-06-06 23:21:14 +02:00
81774d40f0
Merge branch 'master' of github.com:VeraVisions/worldspawn
2021-06-06 19:56:11 +02:00
7416a87f05
libs/l_net: support both BSD and Win sockets
2021-06-06 19:55:18 +02:00
eukara
4f278865fd
Update README.md
2021-06-06 10:40:07 -07:00
16811dcf6c
Get rid of -DXWINDOWS in the Makefiles
2021-06-06 19:16:11 +02:00
3f71230030
Update globaldefs.h to fix the POSIX check and disable our Makefile hard-
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code of -DPOSIX
2021-06-06 19:08:06 +02:00
e61037291a
README.md: Updated feature list
2021-06-06 12:40:37 +02:00
826d115cb1
Gracefully deal with entity attributes of the same name. This is needed for
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the Input/Output system. We append numerations separated by a '#' character
and strip the when saving the map. The editor will intelligently pick a
name for us.
2021-06-06 12:27:36 +02:00
adc1c4ea15
README: Clarify and fix typo
2021-06-05 22:18:59 +02:00
6928f9bb59
README: mention dependencies as well as a screenie
2021-06-05 22:16:22 +02:00
a1fc2e3c43
Default caulking for clipping and new brushes to TRUE
2021-06-05 21:44:52 +02:00
18c047d29b
default_build_menu.xml: change wastes to platform
2021-06-05 21:28:27 +02:00
270b5c757b
default_build_menu.xml: remove vmap extension
2021-06-05 21:26:03 +02:00
ae23f6b468
Added defaultkeys.ini, which will allow us to sensible set default
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shortcuts without having to hardcode that stuff
2021-06-05 21:08:08 +02:00
a91931c4e8
rename radiant/ to src/, remove some redundant files, update paths, move
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regression tests into docs
2021-06-05 19:11:38 +02:00
b67ea9efd7
Minimize the compiler flags we have to pass by removing the VERSION stuff
2021-06-05 17:43:12 +02:00