750b916448
Rip out any observer stuff for home directories
2021-06-05 16:38:35 +02:00
859744cd1f
Merge branch 'master' of https://git.code.sf.net/p/worldspawn/code
2021-06-05 15:38:03 +02:00
5985704a2c
Rip out the Pak folder feature. We organize using pk3dirs anyway
2021-06-05 15:37:51 +02:00
9d6c13a01c
Rip out the Pak folder feature. We organize using pk3dirs anyway
2021-06-05 15:25:28 +02:00
13aa866ef3
Get rid of the prefix game definition and path nonsense
2021-06-05 14:30:03 +02:00
806a6fd08c
Get rid of global.xlink
2021-06-05 13:57:40 +02:00
976821e604
Map_StartPosition: Don't just pick some random entity, just default to the
...
center since this happens in our games anyway.
Address the constant spam of unnecessary prints to console. We do not need
to know that a material we loaded succeeded - focus on the warnings and
errors.
2021-06-04 12:21:39 +02:00
9ba6ef4628
GoToZero will now affect all view cameras, because why not.
2021-06-04 12:03:24 +02:00
d05f867562
Added View > Camera > Go To [0,0,0] button
2021-06-04 11:39:39 +02:00
6c9bcf04af
Process the C++ string before printf() it directly to console
2021-06-03 00:16:11 +02:00
d716ed379c
Don't force maximize the mainframe.
2021-06-02 20:37:42 +02:00
1cfa5fc5cd
Makefile: Move resources via resources/Makefile
2021-06-02 15:51:27 +02:00
88e7a872e4
README: address building instructions
2021-06-02 14:54:27 +02:00
cf3454caba
Merge contrib with plugins. Add LICENSE for prtview.
2021-06-02 14:43:14 +02:00
af91433555
Destroy the cmake dependency.
2021-06-02 12:31:03 +02:00
e0537b7a68
Rip out the really terrible Gtk Console.
2021-06-01 19:02:51 +02:00
535ff18f71
Tweak the eclass loader, so mods can have proper custom entity definitions
2021-03-04 05:01:15 +01:00
1084517451
compile_debug: don't assume nproc exists either.
2021-01-16 22:47:31 +01:00
4c25b2ed76
compile_release: don't assume nproc exists.
2021-01-16 22:46:47 +01:00
2f8e66a240
Add check for cygwin in globaldefs.h
2021-01-16 22:05:50 +01:00
6e06c8c301
Add option to disable the building of vmap.
2021-01-16 19:30:10 +01:00
f55bf7f4bd
Fix ambigous template arguments.
2021-01-16 16:46:35 +01:00
79b2c431b2
Work towards redoing some of the UX has begun, affecting our side-bar, the
...
way we spawn and manipulate objects... etc. Mail the feedback.
2020-12-19 21:17:19 +01:00
925920b270
WorldSpawn: Nudge copies/clones of selections when pasting.
2020-12-14 07:30:38 +01:00
c50162e8b7
vmap: Read .mat files directly instead of relying on shaderlist.txt files
...
and massive .shader dumps.
2020-12-12 18:59:40 +01:00
41278035f0
vmap: Change starting-id for switchable lights at 12.
2020-12-09 16:46:05 +01:00
f63e9baab4
vmap: We no longer have the minimap code, so strip the help output for it.
2020-12-08 13:14:47 +01:00
7f2d9153e2
Dropped support for the RtCW lighting model (linear only). You can still
...
mark select lights as linear if you please.
2020-12-07 18:58:58 +01:00
4891ea16f8
Delete -cpma light flag. As we cannot support it. -slow is now replacing
...
the -fast flag that should really be the default.
2020-12-07 17:02:57 +01:00
a29edbe997
Get rid of -flares and -noflares. As you should really use the game-logic
...
for client-side effects like this.
2020-12-07 16:20:32 +01:00
eukara
890ab6ebca
Create README.md
2020-12-05 12:23:45 +01:00
b171b07149
vmap: Tone down the radiosity bounce by this magic number someone at Radiant pulled out of their hat
2020-11-17 13:01:30 +01:00
600a90924e
Initial commit
2020-11-17 12:16:16 +01:00