Commit graph

83 commits

Author SHA1 Message Date
750b916448 Rip out any observer stuff for home directories 2021-06-05 16:38:35 +02:00
859744cd1f Merge branch 'master' of https://git.code.sf.net/p/worldspawn/code 2021-06-05 15:38:03 +02:00
5985704a2c Rip out the Pak folder feature. We organize using pk3dirs anyway 2021-06-05 15:37:51 +02:00
9d6c13a01c Rip out the Pak folder feature. We organize using pk3dirs anyway 2021-06-05 15:25:28 +02:00
13aa866ef3 Get rid of the prefix game definition and path nonsense 2021-06-05 14:30:03 +02:00
806a6fd08c Get rid of global.xlink 2021-06-05 13:57:40 +02:00
976821e604 Map_StartPosition: Don't just pick some random entity, just default to the
center since this happens in our games anyway.
Address the constant spam of unnecessary prints to console. We do not need
to know that a material we loaded succeeded - focus on the warnings and
errors.
2021-06-04 12:21:39 +02:00
9ba6ef4628 GoToZero will now affect all view cameras, because why not. 2021-06-04 12:03:24 +02:00
d05f867562 Added View > Camera > Go To [0,0,0] button 2021-06-04 11:39:39 +02:00
6c9bcf04af Process the C++ string before printf() it directly to console 2021-06-03 00:16:11 +02:00
d716ed379c Don't force maximize the mainframe. 2021-06-02 20:37:42 +02:00
1cfa5fc5cd Makefile: Move resources via resources/Makefile 2021-06-02 15:51:27 +02:00
88e7a872e4 README: address building instructions 2021-06-02 14:54:27 +02:00
cf3454caba Merge contrib with plugins. Add LICENSE for prtview. 2021-06-02 14:43:14 +02:00
af91433555 Destroy the cmake dependency. 2021-06-02 12:31:03 +02:00
e0537b7a68 Rip out the really terrible Gtk Console. 2021-06-01 19:02:51 +02:00
535ff18f71 Tweak the eclass loader, so mods can have proper custom entity definitions 2021-03-04 05:01:15 +01:00
1084517451 compile_debug: don't assume nproc exists either. 2021-01-16 22:47:31 +01:00
4c25b2ed76 compile_release: don't assume nproc exists. 2021-01-16 22:46:47 +01:00
2f8e66a240 Add check for cygwin in globaldefs.h 2021-01-16 22:05:50 +01:00
6e06c8c301 Add option to disable the building of vmap. 2021-01-16 19:30:10 +01:00
f55bf7f4bd Fix ambigous template arguments. 2021-01-16 16:46:35 +01:00
79b2c431b2 Work towards redoing some of the UX has begun, affecting our side-bar, the
way we spawn and manipulate objects... etc. Mail the feedback.
2020-12-19 21:17:19 +01:00
925920b270 WorldSpawn: Nudge copies/clones of selections when pasting. 2020-12-14 07:30:38 +01:00
c50162e8b7 vmap: Read .mat files directly instead of relying on shaderlist.txt files
and massive .shader dumps.
2020-12-12 18:59:40 +01:00
41278035f0 vmap: Change starting-id for switchable lights at 12. 2020-12-09 16:46:05 +01:00
f63e9baab4 vmap: We no longer have the minimap code, so strip the help output for it. 2020-12-08 13:14:47 +01:00
7f2d9153e2 Dropped support for the RtCW lighting model (linear only). You can still
mark select lights as linear if you please.
2020-12-07 18:58:58 +01:00
4891ea16f8 Delete -cpma light flag. As we cannot support it. -slow is now replacing
the -fast flag that should really be the default.
2020-12-07 17:02:57 +01:00
a29edbe997 Get rid of -flares and -noflares. As you should really use the game-logic
for client-side effects like this.
2020-12-07 16:20:32 +01:00
eukara
890ab6ebca
Create README.md 2020-12-05 12:23:45 +01:00
b171b07149 vmap: Tone down the radiosity bounce by this magic number someone at Radiant pulled out of their hat 2020-11-17 13:01:30 +01:00
600a90924e Initial commit 2020-11-17 12:16:16 +01:00