Classify func_detail and func_detail_illusionary as DETAILS for filters.
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1 changed files with 2 additions and 0 deletions
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@ -324,6 +324,7 @@ bool filter(const Entity &entity) const
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filter_entity_classtwo g_filter_entity_world("worldspawn", "func_group");
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filter_entity_classname g_filter_entity_func_group("func_group");
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filter_entity_classtwo g_filter_entity_details("func_detail", "func_detail_illusionary");
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filter_entity_classname g_filter_entity_light("light");
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filter_entity_classname g_filter_entity_prop_static("prop_static");
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filter_entity_classname g_filter_entity_prop_dynamic("prop_dynamic");
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@ -346,6 +347,7 @@ void Entity_InitFilters()
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{
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add_entity_filter(g_filter_entity_world, EXCLUDE_WORLD);
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add_entity_filter(g_filter_entity_func_group, EXCLUDE_GROUP);
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add_entity_filter(g_filter_entity_details, EXCLUDE_DETAILS);
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add_entity_filter(g_filter_entity_trigger, EXCLUDE_TRIGGERS);
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add_entity_filter(g_filter_entity_prop_static, EXCLUDE_MODELS);
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add_entity_filter(g_filter_entity_prop_dynamic, EXCLUDE_MODELS);
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