README: mention dependencies as well as a screenie
This commit is contained in:
parent
a1fc2e3c43
commit
6928f9bb59
2 changed files with 17 additions and 5 deletions
22
README.md
22
README.md
|
@ -1,4 +1,4 @@
|
|||
# WorldSpawn
|
||||
# ![WorldSpawn Logo](icon.png) WorldSpawn
|
||||
The worlds most opinionated fork of QER.
|
||||
|
||||
The editor we use at Vera Visions to create BSP levels.
|
||||
|
@ -6,19 +6,23 @@ It was forked from NetRaidiant and was a result of necessity originally.
|
|||
|
||||
We wanted to move away from a proprietary toolchain that assumed a different texture coordinate system and had technical issues the developer would not ever get back to us about, so we had to take matters into our own hands.
|
||||
|
||||
Use it if you actually want to use the features listed below - note that they require a modified engine.
|
||||
Use it if you actually want to use the features listed below - note that they require a modified engine as our BSP format is different from standard idTech 3 BSP.
|
||||
You will not be able to make levels compatible with other games and engines.
|
||||
|
||||
There's plenty of other editors for the first-party id Tech games.
|
||||
|
||||
## Key changes
|
||||
![Screenshot](docs/screen.jpg)
|
||||
|
||||
## Editor Changes
|
||||
- All texture coordinates use the Valve 220 format for compatibility with WorldCraft exported .map files
|
||||
- Integration with our material system (goodbye .shader files)
|
||||
- Support for vertex-color/alpha editing of patches using our new fixed patch format, allowing technologies such as 4-way texture blending and whatever your designers can imagine.
|
||||
- Lots of bug fixes, like the 'ghost-ent' bug, which places dummy ents at the center of your map which somehow had flown other peoples radar for 20+ years
|
||||
- Simplified build system, so less dependencies!
|
||||
- Support for VVM/IQM model format in the BSP compiler
|
||||
- Support for High-Dynamic-Range lightmaps in the BSP compiler
|
||||
- Support for Cubemap aware surfaces in the BSP compiler
|
||||
- Lots of bug fixes, like the 'ghost-ent' bug, which places dummy ents at the center of your map which somehow had flown other peoples radar for 20+ years
|
||||
- Simplified build system, so less dependencies!
|
||||
- Support for our patchDef2WS and patchDef3WS curved surfaces in the compiler
|
||||
|
||||
## Compiling
|
||||
To compile on a standard GNU/Linux system:
|
||||
|
@ -31,6 +35,14 @@ Clang should also be supported, pass CC=clang and CXX=clang++ if you want to use
|
|||
|
||||
We don't work on NT. You're on your own with that one.
|
||||
|
||||
## Dependencies
|
||||
* gcc-c++
|
||||
* gtk2-devel
|
||||
* gtkglext-devel
|
||||
* libxml2-devel
|
||||
* libjpeg8-devel
|
||||
* minizip-devel
|
||||
|
||||
## Support
|
||||
If you need help with this, you're better off using an alternative editor.
|
||||
Compatibility is not a priority here.
|
||||
|
|
BIN
docs/screen.jpg
Normal file
BIN
docs/screen.jpg
Normal file
Binary file not shown.
After Width: | Height: | Size: 29 KiB |
Loading…
Reference in a new issue