Fix crash when EV_SHAKE is networked. EV_SHAKE is not yet implemented, however.
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3 changed files with 9 additions and 31 deletions
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@ -17,11 +17,13 @@ BASEGAME rewolf
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-set gameinfo_type "Both"
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-set gameinfo_nomodels 0
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-set gameinfo_gamedll "progs.dat"
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-set gameinfo_startmap "city1a"
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-set gameinfo_startmap "demo1"
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-set gameinfo_trainingmap "playvideo av:media/rewolf.bik"
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-set gameinfo_cldll 1
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-set gameinfo_hlversion "1110"
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-set gameinfo_svonly "0"
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-set gameinfo_pkgname "cg_rewolf"
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-set gameinfo_chatroom "gunman"
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// you don't really want to change these
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RTCBROKER master.frag-net.com:27950
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@ -1,30 +0,0 @@
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FTEMANIFEST 1
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GAME rewolf_demo
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NAME "Gunman Demo"
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BASEGAME platform
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BASEGAME logos
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BASEGAME rewolf_demo
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// custom game menu variables
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-set gameinfo_game "Gunman Demo"
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-set gameinfo_gamedir "rewolf_demo"
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-set gameinfo_fallback_dir ""
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-set gameinfo_mpentity "info_player_deathmatch"
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-set gameinfo_size "58303552"
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-set gameinfo_url_info "www.gunmanchronicles.com"
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-set gameinfo_version "1.0"
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-set gameinfo_url_dl ""
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-set gameinfo_type "Singleplayer"
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-set gameinfo_nomodels 0
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-set gameinfo_gamedll "progs.dat"
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-set gameinfo_startmap "demo1"
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-set gameinfo_trainingmap "demo1"
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-set gameinfo_cldll 1
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-set gameinfo_hlversion "1110"
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-set gameinfo_svonly "0"
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-set gameinfo_pkgname "cg_rewolf"
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// you don't really want to change these
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RTCBROKER master.frag-net.com:27950
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PROTOCOLNAME "Nuclide"
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MAINCONFIG nuclide.cfg
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@ -543,6 +543,12 @@ CSQC_Parse_Event(void)
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setproperty(VF_CL_VIEWANGLES, a);
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setproperty(VF_ANGLES, a);
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break;
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case EV_SHAKE:
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float rad, amp, dur, freq;
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rad = readfloat();
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amp = readfloat();
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dur = readfloat();
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freq = readfloat();
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default:
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Game_Parse_Event(fHeader);
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}
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