Commit graph

  • 712b2cebbc Fixed some breakable sounds being played "wrongly" Cleaned up some of the codebase Commented some more stuff and brought in some structure Probably fixed a few things in the process Marco Hladik 2017-01-10 19:24:45 +0100
  • ce7a2243cc Revamped radio system Added keybinds for a ton of radio commands Revamped the start-message stuff Marco Hladik 2017-01-10 18:24:43 +0100
  • 3d219d7fdb Wiping all corpses after a round ends now Fixed the EscapeZone ent I never commited properly C4 Bombs now trigger the c4 target spots Some more messages for equipment/weapon buying Some more Rule tweaks that could cause issues with dead people buying guns via future binds Hit locational damage now applied properly, derp Marco Hladik 2017-01-10 16:45:41 +0100
  • 8d6a6477f9 Fixed a bug in which weapons weren't wiped when switching teams during a match Marco Hladik 2017-01-09 22:45:18 +0100
  • f8c0518292 Added multi_manager ( Fixes #6 ) Added multisource Marco Hladik 2017-01-09 22:07:23 +0100
  • e8edad9fc4 Fixes #5 by implementing func_pushable Marco Hladik 2017-01-09 18:28:23 +0100
  • be02bb696d BInary update Marco Hladik 2017-01-08 16:43:12 +0100
  • d63b9341c9 Updated some other silly thing I should have noticed. Marco Hladik 2017-01-08 16:42:26 +0100
  • 1530866829 Gave the knife some attention when it comes to sounds Marco Hladik 2017-01-08 16:12:02 +0100
  • 98792c9d95 Merge branch 'master' of https://github.com/eukos16/OpenCS Marco Hladik 2017-01-08 16:00:57 +0100
  • b7ac0e7a1d More accuracy fixes Marco Hladik 2017-01-08 16:00:35 +0100
  • efa263dae5 Update README.md Marco "eukara 2017-01-08 15:18:55 +0100
  • 427e2d300d Hit-location based death animations Fix related to shotguns having an insane accuracy Marco Hladik 2017-01-08 15:11:34 +0100
  • 9a46190fbd Added bunnyhop cap Fixed some collision issue with some surfaces caused by static breaking points Marco Hladik 2017-01-07 21:41:02 +0100
  • ac78b41f0d Fixed a bug in which shooting shotguns might cause problems... Marco Hladik 2017-01-07 21:18:15 +0100
  • ad6c70b365 Added more penetrate-able (?) materials like vents, dirt etc. Marco Hladik 2017-01-07 18:05:12 +0100
  • 735e6d5153 Bullet penetration for wood Marco Hladik 2017-01-07 18:01:44 +0100
  • 5347482d9c Implemented new impact effects based around materials Implemented round-draw Ricochet sounds and whatnot Marco Hladik 2017-01-07 17:29:27 +0100
  • 99b25733a3 Added material based footsteps Marco Hladik 2017-01-03 23:25:27 +0100
  • 69c032d56d Latest progs binary builds Marco Hladik 2017-01-03 19:47:13 +0100
  • 07b147331c Precaches and stuff Marco Hladik 2017-01-03 19:46:19 +0100
  • 3827446805 Pain sounds, death sounds, silly bug fixes... ugh! Marco Hladik 2017-01-03 19:31:24 +0100
  • 249eb2d94f Locational damage, fall-damage, some fixes here and there... kinda unstable ATM Marco Hladik 2017-01-03 02:02:00 +0100
  • 2b9aef8167 Added semi-automatic fire Marco Hladik 2016-12-24 16:30:44 +0100
  • 234b38bb44 Minor fixes to VGUI objects and Nightvision Marco Hladik 2016-12-24 01:23:33 +0100
  • cb9fa0b183 Added a basic spectator HUD Added nightvision Added zoom modes for weapons that are supposed to have them Fixed a bug in which spectators could interact with the game-world Overhauled the way the rule system works Switched to autocvars for most cvar-related variables Marco Hladik 2016-12-18 10:09:01 +0100
  • ab42b2c2a8 Added mp_fillweapons to allow similar weapon-buying to CS:S Marco Hladik 2016-12-17 20:02:24 +0100
  • 7afac5c6cf Fixed a bug in which switching the team wouldn't restart the match when the playercount was 0 Optimisations with cvars Added cross_color Added vgui_color Marco Hladik 2016-12-17 13:55:18 +0100
  • 2fa81cc594 Added a new weapon info table field for the upcoming damage system Added cvar con_color from the old CS days that changes the HUD color (takes RGB) Marco Hladik 2016-12-13 23:09:49 +0100
  • 122fbe10ef Basic Player Animations Added a dynamic crosshair Updated weapon selection system Updated the view to do our own bobbing Fixed a few logic issues with the round/timer loop Added some new sound events and some overall polish Marco Hladik 2016-12-13 20:15:09 +0100
  • 49ec1c6f34 Updated a few binds, prepared a few VGUI graphics and commited new .dat builds Marco Hladik 2016-12-11 14:33:01 +0100
  • d6479da6b0 Added weapon selection display on the HUD Changed the reloading behaviour (time needs to pass in order for the mag/caliber fields to update) Marco Hladik 2016-12-11 14:17:00 +0100
  • f8a1902187 Added bomb-defusing Added progressbar on bomb defusing Added seperators on the timer and the ammo display Fixed some USE bugs related to doors and other ents +use (+button6) is now something that can be toggled, whereas before it was a one-time thing Added various sounds when buying things Added various messages when trying to buy things you already have Added proper radio sounds to the bombing mission type More work done on the equipment Marco Hladik 2016-12-11 11:10:03 +0100
  • dc95dd3c12 Fixed the BreakModel PVS thing. Now also loading 'valve' whenever present. Marco Hladik 2016-12-10 15:39:54 +0100
  • b1b81e8728 Added env_sprite (non-looping) Added fixes to the VIP selection algorithm Particle fixes and tweaks Change how ModelGib calls are broadcast due to PVS issues on maps like cs_militia Fixed scoreboard coloring Fixed the random-number generation in some occasions Added gibmodels being able to have a random selection of submodels Added monetary rewards Added penalties for injuring/killing hostages Misc fixes to func_door and func_button in terms of triggering events Marco Hladik 2016-12-10 15:25:16 +0100
  • a36e2452e6 Delete default.cfg Marco "eukara 2016-12-10 00:10:22 +0100
  • 6808bf4646 Delete default.cfg Marco "eukara 2016-12-10 00:10:20 +0100
  • d56443dec9 Delete ftesrv.cfg Marco "eukara 2016-12-10 00:10:18 +0100
  • dfae8b5dae Added the scoreboard Added orbituaries Added monetary rewards for objectives Fixed weapons not switching/drawing after buying new ones Added $16.000 salary cap Fixed func_breakables always starting with 100HP Fixed something about the doors Fixed the Buymenu Exit button trying to buy ammunition Fixed spawning behaviour between switching teams and modes Fixed VIPs being able to switch teams midsession Changed gamedir loading behaviour (attempts to read cstrike, then opencs) Marco Hladik 2016-12-10 00:03:13 +0100
  • b976fc1d33 Added as_* gamemode support CVAR mp_c4timer now affects the bomb Fixed a bug in which the rounds weren't reset properly when players left Max playerspeed can now be controlled serverside with sv_maxspeed Marco Hladik 2016-12-08 21:24:09 +0100
  • f89fb231d3 Fixed camera angle when spawning as observer the first time Fixed behaviour of the camera being forced to the next trigger_camera upon death Marco Hladik 2016-12-08 00:50:47 +0100
  • a15b5f606f C4 icon is now flashing when in zone + bomb equipped Fixed bug in which switching entities in the game-logic caused pretty bad bugs Respawn fixes for hostage, ambient_generic and cylcer_sprite entities Fixed a bug in which func_door's would call the targets twice Added the missing spawnflag support for "Initially Dark" light entities Marco Hladik 2016-12-08 00:09:50 +0100
  • 1290fb0daf Radio messages are now being cast in a bandwidth friendly way Added ability for mapobjects to respawn (only useful on ones that move/die) Fixed bug that would "draw" the weapon twice, causing a double-soundcast on the SDL audio driver of FTEQW Marco Hladik 2016-12-07 20:38:26 +0100
  • db0a11de32 Fixes to func_button and a reworked CSQC version of ambient_generic Marco Hladik 2016-12-07 07:00:28 +0100
  • 59bdaba7ff Bomb will now actually damage people in its radius... Marco Hladik 2016-12-07 03:35:01 +0100
  • 1bb61a30ff Now C4/Knife won't try showing their "ammo/caliber" anymore C4 will only start animating when it should be possible... Marco Hladik 2016-12-07 02:07:04 +0100
  • 604bdff844 Fixed a T buying bug Added the ability of the C4 Bomb to "explode"... Added a random-bombguy selection thingie for the Ts. Marco Hladik 2016-12-07 01:57:17 +0100
  • 4f7defcb98 Added info_map_parameters (setting buyrestrictions) Added trigger_camera Added ammo-buying restrictions (money wasn't taken into account) Added spawning of buyzones when there aren't any Added sound when buying ammo Added Client_TriggerCamera as part of EV_CAMERATRIGGER Fixed the Knife not showing/animating Marco Hladik 2016-12-07 01:05:06 +0100
  • d8577accf0 Fixed a bug where the round wouldn't end if all CTs died Marco Hladik 2016-12-06 01:25:05 +0100
  • f986f42c76 Added func_button and a ton of compatibility fixes, as well as lightswitches Marco Hladik 2016-12-05 23:25:47 +0100
  • 1fd279abaa Added func_door, func_door_rotating, env_glow. Marco Hladik 2016-12-05 21:32:24 +0100
  • ba88b9e818 Improved crouching by a ton, changed speed handling (via multipliers) and fixed the timer so that we can do cool things which will come in later. Marco Hladik 2016-12-05 19:06:24 +0100
  • f3553f5938 Updated README.md Marco Hladik 2016-12-05 01:24:55 +0100
  • 786b51c2e6 Added loading for texternal MOTD/Mapinfo files Added ammo purchases and caliber infotypes Started working on the Escape gamemode Crouching is now implemented Marco Hladik 2016-12-05 01:22:52 +0100
  • 2acddc369d Implemented info_hostage_rescue and Game_CreateRescueZone Marco Hladik 2016-12-04 15:56:41 +0100
  • 3bd3b7c95f Progress on match logic, respawning, spectating, triggers... Marco Hladik 2016-12-04 15:04:30 +0100
  • dac1623b0d Implemented env_render, cycler_sprite, trigger_multiple and a few other bits Marco Hladik 2016-12-04 02:27:15 +0100
  • a75b6d1dda Improved pathfinding, early breakable model stuff Marco Hladik 2016-12-03 20:25:03 +0100
  • d144d3e998 Sound events for the weapons are DONE; Func_Breakables are in (basic) and some minor fixes Marco Hladik 2016-12-03 16:17:55 +0100
  • 2a69d07ee0 Last commit for tonight, slowly adding in clientside sounds for the viewmodels Marco Hladik 2016-12-03 01:35:50 +0100
  • 6378be9043 Additive rendermodes for brushents, basic damage system & hostage deaths Marco Hladik 2016-12-03 00:12:10 +0100
  • bb4a790f62 Footsteps (basic) and viewmodels now bob. Also flashing HUD elements!. Marco Hladik 2016-12-02 19:45:59 +0100
  • c366e8fc9a Hostages are now fully implemented, as well as the game timer display Marco Hladik 2016-12-02 17:54:40 +0100
  • c0ba8c50dd Merge branch 'master' of https://github.com/eukos16/OpenCS Marco Hladik 2016-12-02 01:02:40 +0100
  • 2a04b63a88 Fixed wrong price for the M3 etc. Marco Hladik 2016-12-02 01:02:24 +0100
  • edadee55b9 Fixed wrong price for the M3 etc. Marco Hladik 2016-12-02 00:59:05 +0100
  • 77e5325762 Merge branch 'master' of https://github.com/eukos16/OpenCS Marco Hladik 2016-12-02 00:34:29 +0100
  • 577a59afb8 Reload times are now the real ones Marco Hladik 2016-12-02 00:33:44 +0100
  • dd5b8eea7d Create README.md Marco "eukara 2016-12-01 23:14:02 +0100
  • b1896295c7 Delete .Client.c.un~ Marco "eukara 2016-12-01 22:58:11 +0100
  • fc23632f33 Delete .Defs.h.un~ Marco "eukara 2016-12-01 22:58:08 +0100
  • ceb2a10a8a Delete .Entities.c.un~ Marco "eukara 2016-12-01 22:58:05 +0100
  • 707758687d Delete .FuncBuyZone.c.un~ Marco "eukara 2016-12-01 22:58:02 +0100
  • b0a0d7ec5e Delete .Main.c.un~ Marco "eukara 2016-12-01 22:57:58 +0100
  • 526647e0be Delete .Timer.c.un~ Marco "eukara 2016-12-01 22:57:55 +0100
  • 9c8ad72bd9 Delete .client.qc.un~ Marco "eukara 2016-12-01 22:57:52 +0100
  • daf878d99b Delete .main.qc.un~ Marco "eukara 2016-12-01 22:57:46 +0100
  • b98f3eae70 Delete .progs.src.un~ Marco "eukara 2016-12-01 22:57:41 +0100
  • ae2297ed15 All weapons = DONE Marco Hladik 2016-12-01 22:55:31 +0100
  • 88091a51a1 Implemented M3, P228 Marco Hladik 2016-12-01 20:37:11 +0100
  • 7dcb352e9a Delete .Init.c.un~ Marco "eukara 2016-12-01 18:53:07 +0100
  • 00364ca98d Delete fteqcc.log Marco "eukara 2016-12-01 18:52:58 +0100
  • 06c0b3266b Delete fteqcc.log Marco "eukara 2016-12-01 18:52:49 +0100
  • 0a31d4d7ec Delete .Draw.c.un~ Marco "eukara 2016-12-01 18:52:26 +0100
  • 989d8f4015 Delete .Entities.c.un~ Marco "eukara 2016-12-01 18:52:23 +0100
  • 2c32eb1f72 Delete .Event.c.un~ Marco "eukara 2016-12-01 18:52:20 +0100
  • d38d0f51e1 Delete .Sound.c.un~ Marco "eukara 2016-12-01 18:52:17 +0100
  • 13e5221bf5 Delete .VGUI.c.un~ Marco "eukara 2016-12-01 18:52:14 +0100
  • 814e37a03b Delete .progs.src.un~ Marco "eukara 2016-12-01 18:52:10 +0100
  • 3ade2d5f33 Delete fteqcc.log Marco "eukara 2016-12-01 18:52:06 +0100
  • 79b59a41d3 Delete Globals.h.gch Marco "eukara 2016-12-01 18:51:21 +0100
  • 0d58529b79 Initial Commit Marco Hladik 2016-12-01 18:50:48 +0100
  • 2fd206d49d Initial commit Marco "eukara 2016-12-01 18:48:36 +0100