Implemented M3, P228
This commit is contained in:
parent
7dcb352e9a
commit
88091a51a1
6 changed files with 826 additions and 4518 deletions
380
Source/Client/fteqcc.log
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380
Source/Client/fteqcc.log
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@ -0,0 +1,380 @@
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Args: fteqcc
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FTEQCC: Nov 11 2016
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Source file: progs.src
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Outputfile: ../../Main/csprogs.dat
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including ../Builtins.h
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including ../Globals.h
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including Defs.h
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including ../Shared/WeaponAK47.c
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including ../Shared/WeaponAUG.c
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including ../Shared/WeaponAWP.c
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including ../Shared/WeaponDeagle.c
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including ../Shared/WeaponElites.c
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including ../Shared/WeaponFiveSeven.c
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including ../Shared/WeaponG3SG1.c
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including ../Shared/WeaponGlock18.c
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including ../Shared/WeaponM3.c
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including ../Shared/WeaponM4A1.c
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including ../Shared/WeaponMac10.c
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including ../Shared/WeaponMP5.c
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including ../Shared/WeaponP228.c
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including ../Shared/WeaponP90.c
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including ../Shared/WeaponPara.c
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including ../Shared/WeaponScout.c
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including ../Shared/WeaponSG550.c
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including ../Shared/WeaponSG552.c
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including ../Shared/WeaponTMP.c
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including ../Shared/WeaponUMP45.c
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including ../Shared/WeaponUSP45.c
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including ../Shared/WeaponXM1014.c
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including ../Shared/WeaponBase.c
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including ../Shared/Weapons.c
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including View.c
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including VGUI_Objects.c
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including VGUI_MOTD.c
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including VGUI_BuyMenu.c
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including VGUI_TeamSelect.c
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including VGUI.c
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including HUD.c
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including Draw.c
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including Sound.c
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in function CSQC_Event_Sound (line 21),
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Sound.c:23: warning Q206: CSQC_Event_Sound: not all control paths return a value
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including Entities.c
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including Event.c
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including Init.c
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Compile finished: ../../Main/csprogs.dat (fte format)
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Done. 1 warnings
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Args: fteqcc
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FTEQCC: Nov 11 2016
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Source file: progs.src
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Outputfile: ../../Main/csprogs.dat
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including ../Builtins.h
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including ../Globals.h
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including Defs.h
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including ../Shared/WeaponAK47.c
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including ../Shared/WeaponAUG.c
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including ../Shared/WeaponAWP.c
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including ../Shared/WeaponDeagle.c
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including ../Shared/WeaponElites.c
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including ../Shared/WeaponFiveSeven.c
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including ../Shared/WeaponG3SG1.c
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including ../Shared/WeaponGlock18.c
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including ../Shared/WeaponM3.c
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including ../Shared/WeaponM4A1.c
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including ../Shared/WeaponMac10.c
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including ../Shared/WeaponMP5.c
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including ../Shared/WeaponP228.c
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including ../Shared/WeaponP90.c
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including ../Shared/WeaponPara.c
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including ../Shared/WeaponScout.c
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including ../Shared/WeaponSG550.c
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including ../Shared/WeaponSG552.c
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including ../Shared/WeaponTMP.c
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including ../Shared/WeaponUMP45.c
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including ../Shared/WeaponUSP45.c
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including ../Shared/WeaponXM1014.c
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including ../Shared/WeaponBase.c
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including ../Shared/Weapons.c
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including View.c
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including VGUI_Objects.c
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including VGUI_MOTD.c
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including VGUI_BuyMenu.c
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including VGUI_TeamSelect.c
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including VGUI.c
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including HUD.c
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including Draw.c
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including Sound.c
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in function CSQC_Event_Sound (line 21),
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Sound.c:23: warning Q206: CSQC_Event_Sound: not all control paths return a value
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including Entities.c
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including Event.c
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including Init.c
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Compile finished: ../../Main/csprogs.dat (fte format)
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Done. 1 warnings
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Args: fteqcc
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FTEQCC: Nov 11 2016
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Source file: progs.src
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Outputfile: ../../Main/csprogs.dat
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including ../Builtins.h
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including ../Globals.h
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including Defs.h
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including ../Shared/WeaponAK47.c
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including ../Shared/WeaponAUG.c
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including ../Shared/WeaponAWP.c
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including ../Shared/WeaponDeagle.c
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including ../Shared/WeaponElites.c
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including ../Shared/WeaponFiveSeven.c
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including ../Shared/WeaponG3SG1.c
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including ../Shared/WeaponGlock18.c
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including ../Shared/WeaponM3.c
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including ../Shared/WeaponM4A1.c
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including ../Shared/WeaponMac10.c
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including ../Shared/WeaponMP5.c
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including ../Shared/WeaponP228.c
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../Shared/WeaponP228.c:53: error: redeclaration of function body
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../Shared/WeaponM3.c:55: const void() WeaponP228_Draw is defined here
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including ../Shared/WeaponP90.c
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including ../Shared/WeaponPara.c
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including ../Shared/WeaponScout.c
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including ../Shared/WeaponSG550.c
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including ../Shared/WeaponSG552.c
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including ../Shared/WeaponTMP.c
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including ../Shared/WeaponUMP45.c
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including ../Shared/WeaponUSP45.c
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including ../Shared/WeaponXM1014.c
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including ../Shared/WeaponBase.c
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including ../Shared/Weapons.c
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including View.c
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including VGUI_Objects.c
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including VGUI_MOTD.c
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including VGUI_BuyMenu.c
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including VGUI_TeamSelect.c
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including VGUI.c
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including HUD.c
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including Draw.c
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including Sound.c
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in function CSQC_Event_Sound (line 21),
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Sound.c:23: warning Q206: CSQC_Event_Sound: not all control paths return a value
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including Entities.c
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including Event.c
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including Init.c
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************ ERROR ************
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Errors have occured
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Error in ../Shared/WeaponP228.c on line 53
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Args: fteqcc
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FTEQCC: Nov 11 2016
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Source file: progs.src
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Outputfile: ../../Main/csprogs.dat
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including ../Builtins.h
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including ../Globals.h
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including Defs.h
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including ../Shared/WeaponAK47.c
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including ../Shared/WeaponAUG.c
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including ../Shared/WeaponAWP.c
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including ../Shared/WeaponDeagle.c
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including ../Shared/WeaponElites.c
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including ../Shared/WeaponFiveSeven.c
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including ../Shared/WeaponG3SG1.c
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including ../Shared/WeaponGlock18.c
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including ../Shared/WeaponM3.c
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including ../Shared/WeaponM4A1.c
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including ../Shared/WeaponMac10.c
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including ../Shared/WeaponMP5.c
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including ../Shared/WeaponP228.c
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including ../Shared/WeaponP90.c
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including ../Shared/WeaponPara.c
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including ../Shared/WeaponScout.c
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including ../Shared/WeaponSG550.c
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including ../Shared/WeaponSG552.c
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including ../Shared/WeaponTMP.c
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including ../Shared/WeaponUMP45.c
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including ../Shared/WeaponUSP45.c
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including ../Shared/WeaponXM1014.c
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including ../Shared/WeaponBase.c
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including ../Shared/Weapons.c
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including View.c
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including VGUI_Objects.c
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including VGUI_MOTD.c
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including VGUI_BuyMenu.c
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including VGUI_TeamSelect.c
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including VGUI.c
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including HUD.c
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including Draw.c
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including Sound.c
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in function CSQC_Event_Sound (line 21),
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Sound.c:23: warning Q206: CSQC_Event_Sound: not all control paths return a value
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including Entities.c
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including Event.c
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including Init.c
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Compile finished: ../../Main/csprogs.dat (fte format)
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Done. 1 warnings
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Args: fteqcc
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FTEQCC: Nov 11 2016
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Source file: progs.src
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Outputfile: ../../Main/csprogs.dat
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including ../Builtins.h
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including ../Globals.h
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including Defs.h
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including ../Shared/WeaponAK47.c
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including ../Shared/WeaponAUG.c
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including ../Shared/WeaponAWP.c
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including ../Shared/WeaponDeagle.c
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including ../Shared/WeaponElites.c
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including ../Shared/WeaponFiveSeven.c
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including ../Shared/WeaponG3SG1.c
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including ../Shared/WeaponGlock18.c
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including ../Shared/WeaponM3.c
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including ../Shared/WeaponM4A1.c
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including ../Shared/WeaponMac10.c
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including ../Shared/WeaponMP5.c
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including ../Shared/WeaponP228.c
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including ../Shared/WeaponP90.c
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including ../Shared/WeaponPara.c
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including ../Shared/WeaponScout.c
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including ../Shared/WeaponSG550.c
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including ../Shared/WeaponSG552.c
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including ../Shared/WeaponTMP.c
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including ../Shared/WeaponUMP45.c
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including ../Shared/WeaponUSP45.c
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including ../Shared/WeaponXM1014.c
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including ../Shared/WeaponBase.c
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including ../Shared/Weapons.c
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including View.c
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including VGUI_Objects.c
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including VGUI_MOTD.c
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including VGUI_BuyMenu.c
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including VGUI_TeamSelect.c
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including VGUI.c
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including HUD.c
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including Draw.c
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including Sound.c
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in function CSQC_Event_Sound (line 21),
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Sound.c:23: warning Q206: CSQC_Event_Sound: not all control paths return a value
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including Entities.c
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including Event.c
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including Init.c
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Compile finished: ../../Main/csprogs.dat (fte format)
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Done. 1 warnings
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Args: fteqcc
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FTEQCC: Nov 11 2016
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Source file: progs.src
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Outputfile: ../../Main/csprogs.dat
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including ../Builtins.h
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including ../Globals.h
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including Defs.h
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including ../Shared/WeaponAK47.c
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including ../Shared/WeaponAUG.c
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including ../Shared/WeaponAWP.c
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including ../Shared/WeaponDeagle.c
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including ../Shared/WeaponElites.c
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including ../Shared/WeaponFiveSeven.c
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including ../Shared/WeaponG3SG1.c
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including ../Shared/WeaponGlock18.c
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including ../Shared/WeaponM3.c
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including ../Shared/WeaponM4A1.c
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including ../Shared/WeaponMac10.c
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including ../Shared/WeaponMP5.c
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including ../Shared/WeaponP228.c
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including ../Shared/WeaponP90.c
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including ../Shared/WeaponPara.c
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including ../Shared/WeaponScout.c
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including ../Shared/WeaponSG550.c
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including ../Shared/WeaponSG552.c
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including ../Shared/WeaponTMP.c
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including ../Shared/WeaponUMP45.c
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including ../Shared/WeaponUSP45.c
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including ../Shared/WeaponXM1014.c
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including ../Shared/WeaponBase.c
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including ../Shared/Weapons.c
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including View.c
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including VGUI_Objects.c
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including VGUI_MOTD.c
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including VGUI_BuyMenu.c
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including VGUI_TeamSelect.c
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including VGUI.c
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including HUD.c
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including Draw.c
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including Sound.c
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in function CSQC_Event_Sound (line 21),
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Sound.c:23: warning Q206: CSQC_Event_Sound: not all control paths return a value
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including Entities.c
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including Event.c
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including Init.c
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Compile finished: ../../Main/csprogs.dat (fte format)
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Done. 1 warnings
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Args: fteqcc
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FTEQCC: Nov 11 2016
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Source file: progs.src
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Outputfile: ../../Main/csprogs.dat
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including ../Builtins.h
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including ../Globals.h
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including Defs.h
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including ../Shared/WeaponAK47.c
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including ../Shared/WeaponAUG.c
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including ../Shared/WeaponAWP.c
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including ../Shared/WeaponDeagle.c
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including ../Shared/WeaponElites.c
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including ../Shared/WeaponFiveSeven.c
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including ../Shared/WeaponG3SG1.c
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including ../Shared/WeaponGlock18.c
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including ../Shared/WeaponM3.c
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including ../Shared/WeaponM4A1.c
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including ../Shared/WeaponMac10.c
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including ../Shared/WeaponMP5.c
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including ../Shared/WeaponP228.c
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including ../Shared/WeaponP90.c
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including ../Shared/WeaponPara.c
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including ../Shared/WeaponScout.c
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including ../Shared/WeaponSG550.c
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including ../Shared/WeaponSG552.c
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including ../Shared/WeaponTMP.c
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including ../Shared/WeaponUMP45.c
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including ../Shared/WeaponUSP45.c
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including ../Shared/WeaponXM1014.c
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including ../Shared/WeaponBase.c
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including ../Shared/Weapons.c
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including View.c
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including VGUI_Objects.c
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including VGUI_MOTD.c
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including VGUI_BuyMenu.c
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including VGUI_TeamSelect.c
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including VGUI.c
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including HUD.c
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including Draw.c
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including Sound.c
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in function CSQC_Event_Sound (line 21),
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Sound.c:23: warning Q206: CSQC_Event_Sound: not all control paths return a value
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including Entities.c
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including Event.c
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including Init.c
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Compile finished: ../../Main/csprogs.dat (fte format)
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Done. 1 warnings
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Args: fteqcc
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FTEQCC: Nov 11 2016
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Source file: progs.src
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Outputfile: ../../Main/csprogs.dat
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including ../Builtins.h
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including ../Globals.h
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including Defs.h
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including ../Shared/WeaponAK47.c
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including ../Shared/WeaponAUG.c
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including ../Shared/WeaponAWP.c
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including ../Shared/WeaponDeagle.c
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including ../Shared/WeaponElites.c
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including ../Shared/WeaponFiveSeven.c
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including ../Shared/WeaponG3SG1.c
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including ../Shared/WeaponGlock18.c
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including ../Shared/WeaponM3.c
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including ../Shared/WeaponM4A1.c
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including ../Shared/WeaponMac10.c
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including ../Shared/WeaponMP5.c
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including ../Shared/WeaponP228.c
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including ../Shared/WeaponP90.c
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including ../Shared/WeaponPara.c
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including ../Shared/WeaponScout.c
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including ../Shared/WeaponSG550.c
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including ../Shared/WeaponSG552.c
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including ../Shared/WeaponTMP.c
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including ../Shared/WeaponUMP45.c
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including ../Shared/WeaponUSP45.c
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including ../Shared/WeaponXM1014.c
|
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including ../Shared/WeaponBase.c
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including ../Shared/Weapons.c
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including View.c
|
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including VGUI_Objects.c
|
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including VGUI_MOTD.c
|
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including VGUI_BuyMenu.c
|
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including VGUI_TeamSelect.c
|
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including VGUI.c
|
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including HUD.c
|
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including Draw.c
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including Sound.c
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in function CSQC_Event_Sound (line 21),
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Sound.c:23: warning Q206: CSQC_Event_Sound: not all control paths return a value
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including Entities.c
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including Event.c
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including Init.c
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Compile finished: ../../Main/csprogs.dat (fte format)
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Done. 1 warnings
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File diff suppressed because it is too large
Load diff
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@ -20,6 +20,12 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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.int iClip_M3;
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#ifdef QWSSQC
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.int iMode_M3;
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#else
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int iWeaponMode_M3;
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#endif
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// Weapon Info
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weaponinfo_t wptM3 = {
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WEAPON_M3, // Identifier
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@ -39,3 +45,84 @@ weaponinfo_t wptM3 = {
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iAmmo_BUCKSHOT, // Caliber Pointer
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iClip_M3 // Clip Pointer
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};
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// Anim Table
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enum {
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ANIM_M3_IDLE,
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ANIM_M3_SHOOT1,
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ANIM_M3_SHOOT2,
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ANIM_M3_INSERT,
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ANIM_M3_RELOAD,
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ANIM_M3_RELOAD_END,
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ANIM_M3_RELOAD_START,
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ANIM_M3_DRAW
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};
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void WeaponM3_Draw( void ) {
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#ifdef QWSSQC
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OpenCSGunBase_Draw();
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sound( self, CHAN_WEAPON, "weapons/m3_pump.wav", 1, ATTN_IDLE ); // TODO: Move to the client...?
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#else
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View_PlayAnimation( ANIM_M3_DRAW );
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#endif
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}
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void WeaponM3_PrimaryFire( void ) {
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#ifdef QWSSQC
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if ( OpenCSGunBase_PrimaryFire() == TRUE ) {
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sound( self, CHAN_WEAPON, "weapons/m3-1.wav", 1, ATTN_NORM );
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}
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#else
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if ( random() <= 0.5 ) {
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View_PlayAnimation( ANIM_M3_SHOOT1 );
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} else {
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View_PlayAnimation( ANIM_M3_SHOOT2 );
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}
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#endif
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}
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void WeaponM3_Reload( void);
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void WeaponM3_Secondary( void ) {
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#ifdef QWSSQC
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// If it's full or no ammo is left...
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if ( (self.(wptM3.iClipfld) == wptM3.iClipSize) || ( self.(wptM3.iCaliberfld) <= 0 ) ) {
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WeaponM3_Reload();
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return;
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}
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self.(wptM3.iClipfld) += 1;
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self.(wptM3.iCaliberfld) -= 1;
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Client_SendEvent( self, EV_WEAPON_SECONDARYATTACK );
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#else
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View_PlayAnimation( ANIM_M3_RELOAD );
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#endif
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}
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void WeaponM3_Reload( void ) {
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#ifdef QWSSQC
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if ( OpenCSGunBase_Reload() == TRUE ) {
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// Can we reload the gun even if we wanted to?
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if ( !(self.(wptM3.iClipfld) == 0 && self.(wptM3.iCaliberfld) > 0) ) {
|
||||
return;
|
||||
}
|
||||
|
||||
self.iMode_M3 = 1 - self.iMode_M3;
|
||||
|
||||
if ( self.iMode_M3 == TRUE ) {
|
||||
self.think = WeaponM3_Secondary;
|
||||
self.nextthink = time + 0.8;
|
||||
}
|
||||
|
||||
Client_SendEvent( self, EV_WEAPON_RELOAD );
|
||||
}
|
||||
#else
|
||||
iWeaponMode_M3 = 1 - iWeaponMode_M3;
|
||||
|
||||
if ( iWeaponMode_M3 == 0 ) {
|
||||
View_PlayAnimation( ANIM_M3_RELOAD_START );
|
||||
} else {
|
||||
View_PlayAnimation( ANIM_M3_RELOAD_END );
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
|
|
@ -39,3 +39,57 @@ weaponinfo_t wptP228 = {
|
|||
iAmmo_357SIG, // Caliber Pointer
|
||||
iClip_P228 // Clip Pointer
|
||||
};
|
||||
|
||||
// Anim Table
|
||||
enum {
|
||||
ANIM_P228_IDLE,
|
||||
ANIM_P228_SHOOT1,
|
||||
ANIM_P228_SHOOT2,
|
||||
ANIM_P228_SHOOT3,
|
||||
ANIM_P228_SHOOT_EMPTY,
|
||||
ANIM_P228_RELOAD,
|
||||
ANIM_P228_DRAW
|
||||
};
|
||||
|
||||
void WeaponP228_Draw( void ) {
|
||||
#ifdef QWSSQC
|
||||
OpenCSGunBase_Draw();
|
||||
sound( self, CHAN_WEAPON, "weapons/p228_slidepull.wav", 1, ATTN_IDLE ); // TODO: Move to the client...?
|
||||
#else
|
||||
View_PlayAnimation( ANIM_P228_DRAW );
|
||||
#endif
|
||||
}
|
||||
|
||||
void WeaponP228_PrimaryFire( void ) {
|
||||
#ifdef QWSSQC
|
||||
if ( OpenCSGunBase_PrimaryFire() == TRUE ) {
|
||||
// Play Sound
|
||||
sound( self, CHAN_WEAPON, "weapons/p228-1.wav", 1, ATTN_NORM );
|
||||
}
|
||||
#else
|
||||
if ( getstatf( STAT_CURRENT_CLIP ) == 0 ) {
|
||||
View_PlayAnimation( ANIM_P228_SHOOT_EMPTY );
|
||||
} else {
|
||||
|
||||
int iRand = ceil( random() * 3 );
|
||||
|
||||
if ( iRand == 1 ) {
|
||||
View_PlayAnimation( ANIM_P228_SHOOT1 );
|
||||
} else if ( iRand == 2 ) {
|
||||
View_PlayAnimation( ANIM_P228_SHOOT2 );
|
||||
} else {
|
||||
View_PlayAnimation( ANIM_P228_SHOOT3 );
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void WeaponP228_Reload( void ) {
|
||||
#ifdef QWSSQC
|
||||
if ( OpenCSGunBase_Reload() == TRUE ) {
|
||||
// Play Sound
|
||||
}
|
||||
#else
|
||||
View_PlayAnimation( ANIM_P228_RELOAD );
|
||||
#endif
|
||||
}
|
||||
|
|
|
@ -25,11 +25,11 @@ weaponfunc_t wpnFuncTable[ CS_WEAPON_COUNT ] = {
|
|||
{ Temp_Nothing, Temp_Nothing, Temp_Nothing, Temp_Nothing },
|
||||
{ WeaponUSP45_Draw, WeaponUSP45_PrimaryFire, WeaponUSP45_Secondary, WeaponUSP45_Reload },
|
||||
{ WeaponGLOCK18_Draw, WeaponGLOCK18_PrimaryFire, WeaponGLOCK18_Secondary, WeaponGLOCK18_Reload },
|
||||
{ WeaponDEAGLE_Draw, WeaponDEAGLE_PrimaryFire, Temp_Nothing, WeaponDEAGLE_Reload },
|
||||
{ WeaponP228_Draw, WeaponP228_PrimaryFire, Temp_Nothing, WeaponP228_Reload },
|
||||
{ WeaponUSP45_Draw, WeaponUSP45_PrimaryFire, Temp_Nothing, WeaponUSP45_Reload },
|
||||
{ WeaponUSP45_Draw, WeaponUSP45_PrimaryFire, Temp_Nothing, WeaponUSP45_Reload },
|
||||
{ WeaponUSP45_Draw, WeaponUSP45_PrimaryFire, Temp_Nothing, WeaponUSP45_Reload },
|
||||
{ WeaponUSP45_Draw, WeaponUSP45_PrimaryFire, Temp_Nothing, WeaponUSP45_Reload },
|
||||
{ WeaponUSP45_Draw, WeaponUSP45_PrimaryFire, Temp_Nothing, WeaponUSP45_Reload },
|
||||
{ WeaponFIVESEVEN_Draw, WeaponFIVESEVEN_PrimaryFire, Temp_Nothing, WeaponFIVESEVEN_Reload },
|
||||
{ WeaponM3_Draw, WeaponM3_PrimaryFire, Temp_Nothing, WeaponM3_Reload },
|
||||
{ WeaponUSP45_Draw, WeaponUSP45_PrimaryFire, Temp_Nothing, WeaponUSP45_Reload },
|
||||
{ WeaponUSP45_Draw, WeaponUSP45_PrimaryFire, Temp_Nothing, WeaponUSP45_Reload },
|
||||
{ WeaponUSP45_Draw, WeaponUSP45_PrimaryFire, Temp_Nothing, WeaponUSP45_Reload },
|
||||
|
@ -121,6 +121,7 @@ void Weapon_GiveAmmo( float fWeapon, float fAmount ) {
|
|||
void CSEv_GamePlayerBuy_f( float fWeapon ) {
|
||||
Weapon_AddItem( fWeapon );
|
||||
self.fMoney -= wptTable[ fWeapon ].iPrice;
|
||||
self.fAttackFinished = time + 1.0;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
|
14
Source/Shared/fteqcc.log
Normal file
14
Source/Shared/fteqcc.log
Normal file
|
@ -0,0 +1,14 @@
|
|||
Args: fteqcc
|
||||
FTEQCC: Nov 11 2016
|
||||
Source file: progs.src
|
||||
|
||||
************ ERROR ************
|
||||
Couldn't open file progs.src
|
||||
Error in cmdline on line 0
|
||||
Args: fteqcc
|
||||
FTEQCC: Nov 11 2016
|
||||
Source file: progs.src
|
||||
|
||||
************ ERROR ************
|
||||
Couldn't open file progs.src
|
||||
Error in cmdline on line 0
|
Loading…
Reference in a new issue