Fixed wrong price for the M3 etc.
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parent
77e5325762
commit
2a04b63a88
3 changed files with 30 additions and 6 deletions
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@ -30,7 +30,7 @@ int iWeaponMode_M3;
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weaponinfo_t wptM3 = {
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WEAPON_M3, // Identifier
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SLOT_PRIMARY,
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500, // Price
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1700, // Price
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CALIBER_BUCKSHOT, // Caliber ID
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220, // Max Player Speed
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9, // Bullets Per Shot
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@ -40,7 +40,7 @@ weaponinfo_t wptM3 = {
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3000, // Bullet Range
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0.7, // Range Modifier
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TYPE_SEMI,
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1.0, // Attack-Delay
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1.0, // Attack-Delay
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3.0, // Reload-Delay
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iAmmo_BUCKSHOT, // Caliber Pointer
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iClip_M3 // Clip Pointer
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@ -66,8 +66,18 @@ void WeaponM3_Draw( void ) {
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#endif
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}
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void WeaponM3_ReloadNULL( void ) { }
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void WeaponM3_PrimaryFire( void ) {
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#ifdef QWSSQC
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if ( self.iMode_M3 == TRUE ) {
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self.iMode_M3 = 0;
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Client_SendEvent( self, EV_WEAPON_RELOAD );
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self.think = WeaponM3_ReloadNULL;
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self.fAttackFinished = time + 1.0;
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return;
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}
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if ( OpenCSGunBase_PrimaryFire() == TRUE ) {
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sound( self, CHAN_WEAPON, "weapons/m3-1.wav", 1, ATTN_NORM );
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}
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@ -87,6 +97,7 @@ void WeaponM3_Secondary( void ) {
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if ( (self.(wptM3.iClipfld) == wptM3.iClipSize) || ( self.(wptM3.iCaliberfld) <= 0 ) ) {
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self.iMode_M3 = 0;
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Client_SendEvent( self, EV_WEAPON_RELOAD );
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self.think = WeaponM3_ReloadNULL;
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self.fAttackFinished = time + 1.0;
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return;
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}
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@ -105,7 +116,6 @@ void WeaponM3_Secondary( void ) {
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void WeaponM3_Reload( void ) {
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#ifdef QWSSQC
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static void WeaponM3_ReloadNULL( void ) { }
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// Can we reload the gun even if we wanted to?
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if ( ( self.(wptM3.iClipfld) != wptM3.iClipSize ) && ( self.(wptM3.iCaliberfld) > 0 ) ) {
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self.iMode_M3 = 1 - self.iMode_M3;
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@ -66,8 +66,18 @@ void WeaponXM1014_Draw( void ) {
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#endif
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}
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void WeaponXM1014_ReloadNULL( void ) { }
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void WeaponXM1014_PrimaryFire( void ) {
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#ifdef QWSSQC
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if ( self.iMode_XM1014 == TRUE ) {
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self.iMode_XM1014 = 0;
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Client_SendEvent( self, EV_WEAPON_RELOAD );
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self.think = WeaponXM1014_ReloadNULL;
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self.fAttackFinished = time + 0.5;
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return;
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}
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if ( OpenCSGunBase_PrimaryFire() == TRUE ) {
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sound( self, CHAN_WEAPON, "weapons/xm1014-1.wav", 1, ATTN_NORM );
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}
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@ -87,7 +97,8 @@ void WeaponXM1014_Secondary( void ) {
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if ( (self.(wptXM1014.iClipfld) == wptXM1014.iClipSize) || ( self.(wptXM1014.iCaliberfld) <= 0 ) ) {
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self.iMode_XM1014 = 0;
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Client_SendEvent( self, EV_WEAPON_RELOAD );
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self.fAttackFinished = time + 1.0;
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self.think = WeaponXM1014_ReloadNULL;
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self.fAttackFinished = time + 0.5;
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return;
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}
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@ -105,7 +116,6 @@ void WeaponXM1014_Secondary( void ) {
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void WeaponXM1014_Reload( void ) {
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#ifdef QWSSQC
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static void WeaponXM1014_ReloadNULL( void ) { }
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// Can we reload the gun even if we wanted to?
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if ( ( self.(wptXM1014.iClipfld) != wptXM1014.iClipSize ) && ( self.(wptXM1014.iCaliberfld) > 0 ) ) {
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self.iMode_XM1014 = 1 - self.iMode_XM1014;
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@ -118,7 +128,7 @@ void WeaponXM1014_Reload( void ) {
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}
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Client_SendEvent( self, EV_WEAPON_RELOAD );
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self.fAttackFinished = time + 1.0;
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self.fAttackFinished = time + 0.5;
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}
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#else
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iWeaponMode_XM1014 = 1 - iWeaponMode_XM1014;
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@ -54,6 +54,10 @@ weaponfunc_t wpnFuncTable[ CS_WEAPON_COUNT ] = {
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void Weapon_Draw( float fWeapon ) {
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wpnFuncTable[ fWeapon ].vDraw();
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#ifdef QWSSQC
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self.maxspeed = (float)wptTable[ fWeapon ].iPlayerSpeed;
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#endif
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}
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void Weapon_PrimaryAttack( float fWeapon ) {
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