Now C4/Knife won't try showing their "ammo/caliber" anymore

C4 will only start animating when it should be possible...
This commit is contained in:
Marco Hladik 2016-12-07 02:07:04 +01:00
parent 604bdff844
commit 1bb61a30ff
2 changed files with 5 additions and 0 deletions

View file

@ -229,6 +229,10 @@ Draws the current clip, the amount of ammo for the caliber and a matching calibe
=================
*/
void HUD_DrawAmmo( void ) {
if ( getstatf( STAT_ACTIVEWEAPON ) == WEAPON_KNIFE || getstatf( STAT_ACTIVEWEAPON ) == WEAPON_C4BOMB ) {
return;
}
vector vAmmoClipPos = [ vVideoResolution_x - 136, vVideoResolution_y - 42 ];
HUD_DrawNums( getstatf( STAT_CURRENT_CLIP ), vAmmoClipPos );
vector vAmmoCalPos = [ vVideoResolution_x - 64, vVideoResolution_y - 42 ];

View file

@ -104,6 +104,7 @@ void WeaponC4BOMB_PrimaryFire( void ) {
if ( trace_fraction == 1 || self.fInBombZone == FALSE ) {
WeaponC4BOMB_Release();
self.fAttackFinished = time + 1.0;
return;
}
// Play the sequence at the start