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02efa21e3d
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Move game-specific sources into their respective mod-dirs. This was planned
for a while and was inevitable. Latest fteqcc required that fixes a limit
with paths. Also added src/server/mapcycle.qc
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2021-02-08 13:35:15 +01:00 |
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e9802433c3
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build_editor.sh: Create separate entity definition files per mod.
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2021-02-07 09:31:54 +01:00 |
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Marco Hladik
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550203d019
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rename src/mk_mapdef.sh to make_mapdef.sh
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2021-02-07 09:13:23 +01:00 |
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Marco Hladik
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87f799914c
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nuclide-ds: Don't specify -manifest any longer
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2021-02-07 08:20:08 +01:00 |
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8085ae6db8
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Plugins: Make p_ircbridge join the mod's preferred channel when specified in the manifest
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2021-02-03 09:32:15 +01:00 |
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f8edafcaf3
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make_dist.sh: Add extra code to build a seperate FreeCS binary package
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2021-02-02 11:45:42 +01:00 |
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0706de056f
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cstrike.fmf: Add required HL packages to the update list
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2021-02-02 11:45:08 +01:00 |
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42002128a3
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Client: Add input fixes to make the game controllable with a SEGA Saturn
controller. Added cvar in_saturnmode 0/1
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2021-01-30 01:45:28 +01:00 |
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1952c05890
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materials.txt support: Make sure we convert the material identifer to upper-case.
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2021-01-25 15:01:26 +01:00 |
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aeae39fc9a
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Materials_FixName: Fix typo
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2021-01-25 12:09:43 +01:00 |
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8a0e2945e7
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Adjusted the launch script so it'll find engine plugins on all more platforms
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2021-01-24 21:56:09 +01:00 |
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baaa68069d
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Plugins: Fixed InitEnts not being called, added another example plugin (Server Banner)
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2021-01-24 20:26:10 +01:00 |
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bb0c78cb0a
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Plugins: Added IRC bridge plugin for the server as another example
|
2021-01-24 10:13:11 +01:00 |
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31cf4e5b10
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Client: Fix double free properly for Vox_Shutdown
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2021-01-24 03:03:36 +01:00 |
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4e7829de53
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Plugin-VoxAnnouncer: Include events.h to properly choose the vox-say event id
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2021-01-24 02:42:37 +01:00 |
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70268440ee
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games_updatesavailable: check for -1 to avoid bad pointer errors
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2021-01-24 01:54:14 +01:00 |
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bf8f8e24cb
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game_updateinstallcount: Always return 1 when no packagenames are given
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2021-01-24 00:13:01 +01:00 |
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085607e022
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Menu-FN: Show the updater only when we've got 0/X packages installed for
the current game.
|
2021-01-24 00:11:08 +01:00 |
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09b11284b3
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Make sure to exec platform_default.cfg in the .fmf level so we don't get
overriden by hostile mods.
|
2021-01-23 23:41:58 +01:00 |
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d5ff5d870c
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make_dist.sh: Use .zip for packaging, write new installed.lst instead of copying a working/modified one
|
2021-01-23 22:51:25 +01:00 |
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9cf5cc016b
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env_laser: update ParentUpdate() to check for the right attributes
|
2021-01-23 22:08:17 +01:00 |
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ab1e5408df
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func_button: Unstuck the 'health' trigger method.
|
2021-01-23 22:07:41 +01:00 |
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8b013035e3
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trigger_camera: Support for 'wait' to be -1.
|
2021-01-23 21:20:19 +01:00 |
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cc240fefb2
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Menu-FN: Small fix to avoid an infinite loop of menu_restarts in case
the cvars don't get set fast enough, somehow
|
2021-01-23 15:24:49 +01:00 |
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dfbb153946
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Menu-FN: get rid of autocvar_menu_installedpackages
|
2021-01-23 14:57:21 +01:00 |
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178f988167
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Menu-FN: Change the way we install custom game data. It should be way more
stable and consistent now.
|
2021-01-23 14:54:31 +01:00 |
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dbb53d151a
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Let the menu progs know when we're actually in a single/multi-player game.
It seems that the maxclients serverinfo key lies to the client, so we work
around that by setting our own
|
2021-01-23 12:56:22 +01:00 |
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9f13450b01
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Menu-FN: Add the option to disconnect a multiplayer game from the menu.
|
2021-01-22 22:57:26 +01:00 |
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c17515fe98
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Menu-FN: List packages in the updater that are listed in pkgname, not just
any data/addon package. Also commented some entry-points.
|
2021-01-22 22:37:06 +01:00 |
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7a7b82cf42
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valve.fmf: Update pkgname gameinfo string
|
2021-01-22 22:35:36 +01:00 |
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4cf229d946
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CBaseEntity: Don't send origin/size info when 0 upon entering PVS
|
2021-01-22 16:05:40 +01:00 |
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93728d283c
|
Added Materials_FixName() for preparing materials.txt lookups
|
2021-01-22 15:54:06 +01:00 |
|
|
21bd18b5d7
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make_dist.sh: Don't ship mod .fmf files, as they ought to be installed via the Custom Game menu
|
2021-01-22 13:09:38 +01:00 |
|
|
8492cb5506
|
doc/building: Update note regarding the editor, as it will now build on GCC10, Clang
|
2021-01-22 12:56:35 +01:00 |
|
|
5ff673cbae
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func_train: Fix TELEPORT spawn-flag from the path-corner. Previously we
acted the next frame, but this causes the move action to be made nil.
|
2021-01-22 12:07:42 +01:00 |
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4b5125d97f
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CBaseEntity: Optimisation in SendEntity regarding predictable defaults.
|
2021-01-21 01:29:26 +01:00 |
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|
297741eac1
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func_breakable: Force angles to be 0. Map editors generally don't support setting angles on brush entities anyway.
|
2021-01-19 11:17:47 +01:00 |
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|
f8606ae7e7
|
Extend impacts to the full spectrum of material definitions, sound shaders
and all. Still needs patch for Counter-Strike.
|
2021-01-19 10:37:28 +01:00 |
|
|
7e2aab4cad
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func_rotating: Work around Q1 BSP bug in which rotating brush entities may call blocked() on ents they couldn't possibly be touching
|
2021-01-19 10:35:18 +01:00 |
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544da0ef15
|
env_shake: Fixed parameters being received wrong on the client-side. Stupid oversight.
|
2021-01-19 08:12:25 +01:00 |
|
|
6c80598fbe
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build_engine.sh: Check for different Win32 and Win64 Cygwin profiles
|
2021-01-16 22:15:14 +01:00 |
|
|
c61874d3a7
|
Make the worldspawn launch script change directories
|
2021-01-16 21:16:46 +01:00 |
|
|
75f96079f9
|
Added build_all.sh due to popular demand.
|
2021-01-16 20:38:26 +01:00 |
|
|
44f3004047
|
build_engine.sh: Disable bullet plugin building, as that part in the engine is seemingly abandoned.
|
2021-01-16 20:15:52 +01:00 |
|
|
bd98047ff9
|
build_engine/editor: Support for systems without nproc amongst other things
|
2021-01-16 19:29:27 +01:00 |
|
|
6a48c18171
|
BotLib: Add support for the AIM linkflag, to control when a bot is forced
to look ahead to the current waypoint node.
|
2021-01-16 17:34:04 +01:00 |
|
|
4bb854f16b
|
README: Add notice for Windows users
|
2021-01-16 17:31:56 +01:00 |
|
|
ab4af2cef5
|
Detect Cygwin environment and build binaries for Windows in build_engine.sh
|
2021-01-16 16:57:48 +01:00 |
|
|
cd910e53cc
|
They Hunger: Now we also have a scripts/map_blacklist, contributed by Xylemon!
|
2021-01-15 01:08:20 +01:00 |
|
|
1f78814d1e
|
Menu: Only list maps in the Create Game maplist that belong to the current gamedir, replicating WON behaviour
|
2021-01-15 01:04:51 +01:00 |
|