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f8798d6084
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Base: Merge client/input.qc and server/input.qc into shared/input.qc, as
it makes a lot more sense of prediction purposes
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2021-03-09 11:39:52 +01:00 |
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a062ff92a8
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Move doc/license to LICENSE for visibility
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2021-03-09 10:36:33 +01:00 |
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f157117af7
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Purge game manifest files, let get_gamepacks.sh handle them
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2021-03-08 19:00:41 +01:00 |
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ab8f1f3a81
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Add get_gamepacks.sh, which updates and clones (if not present) src files and scripts for some example games and mods
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2021-03-08 15:53:57 +01:00 |
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12286e5032
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Exclude mod-dirs (except for base) from Nuclide's source tree
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2021-03-08 11:17:49 +01:00 |
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46f9e1be0f
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Client: Add force parameter to Sky_Update() and make sure Sky_Update() is
called upon CSQC_RendererRestarted.
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2021-03-08 01:45:15 +01:00 |
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c13f1f13cd
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Scientist Hunt: Clean up monster_scientist to be contains less mod-specific
code and let the parent CBaseNPC take over most of it
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2021-03-06 17:43:57 +01:00 |
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f13754a8c3
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CBaseNPC: Add ::StartleAllies() and ::TalkPanic() methods. Which handle
behaviour related to the MONSTER_FEAR flag.
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2021-03-06 17:43:08 +01:00 |
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8b4cd6b8c7
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build_game.sh: Run make for menu/plugins and check if the level-editor is present before calling make_mapdef.sh
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2021-03-06 01:20:25 +01:00 |
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7dcebd140d
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Menu-FN: Add proper caching (non-CVAR based) for pkgfile and introvideo
manifest info. This avoids the headache of engine threading getting in the
way and messing up package manager and what have you on ~some~ systems
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2021-03-06 00:23:59 +01:00 |
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7dae291f31
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Scientist Hunt: simplify the path changing code for scared scientists
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2021-03-05 10:56:25 +01:00 |
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568121d05f
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Update build_editor.sh, build_game.sh and make_mapdef.sh to generate
individual eclass .def files for Radiant
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2021-03-04 05:04:14 +01:00 |
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0867c17211
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Poke646: Fix to make it compile again with the new networking.
Team Fortress: Ditto
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2021-03-04 04:07:09 +01:00 |
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d798c0539e
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Half-Life: Get rid of ::ammo_shotgun/gauss/egon_state, we'll use tempstate
instead
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2021-03-04 02:21:18 +01:00 |
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0eeb27a65a
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Rename all instances of ::ammo_handgrenade_state to ::mode_tempstate as
it's used in plenty of other instances, by other weapons, as it's not
meant to be persistent.
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2021-03-04 02:07:08 +01:00 |
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8a6cf34179
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They Hunger: Various weapon fixes and improvements to the networking
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2021-03-04 02:01:23 +01:00 |
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efcbd465b2
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Counter-Strike: Change 9mm max ammo count from 150 to 120. Fix Five-Seven
crash and fix ammo buying logic from not clamping the final value when
over the maximum
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2021-03-01 04:32:05 +01:00 |
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b10a075b39
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Counter-Strike: Lots of polish for the weapons, fixes for all sorts of
ammo values, some buy action polish (make sure we limit nade purchases)
Other games have the ammo-bar streamlined as well.
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2021-03-01 03:10:03 +01:00 |
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fc75a1be11
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Base, Half-Life, Counter-Strike, Opposing Force and Scientist Hunt have
now been reworked to have fully networked ammo that's also fully affected
by rollback netcode. Big diff, mods WILL break. Beware.
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2021-02-28 02:31:27 +01:00 |
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71f7e024c9
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Server: Add serverinfo set for skyname into worldspawn... I must have been on drugs or something
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2021-02-23 05:55:57 +01:00 |
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d3cfedaab2
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GS-Entbase: Fix hiccup that happens with infodecal entities, we now make
sure to only network them when they are targetname'd.
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2021-02-22 21:56:34 +01:00 |
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ef88557fbf
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func_recharge: Add depletion logic to the entity, same as func_healthcharger
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2021-02-22 18:05:34 +01:00 |
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099b516236
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func_healthcharger: Add the depletion logic to the entity
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2021-02-22 18:05:11 +01:00 |
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c26d4d0c45
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Client/Server: Add server controllable fogparms using serverinfo
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2021-02-22 17:49:55 +01:00 |
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20a67bf418
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Client/Server: Make the server control the sky.
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2021-02-22 17:29:34 +01:00 |
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3e13cb46ff
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build_game.sh: script will now build QuakeC progs for any detected mod subdirectories
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2021-02-20 12:01:27 +01:00 |
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b702f166d1
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Client: Make sure the weaponFX gets wiped upon any weapon-switch, to avoid
anything from still drawing upon respawn or forced switches
|
2021-02-18 09:54:52 +01:00 |
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136b274d36
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Half-Life: further tweaks to the Egon beam
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2021-02-18 01:26:26 +01:00 |
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110ce2b607
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GS-EntBase: Add func_detail_illusionary definition.
Half-Life: Add sound/trail for Egon, WIP
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2021-02-17 16:21:17 +01:00 |
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e1df585677
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Menu-FN: Check TCP_GetState() before allowing a message to be sent to chatrooms.
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2021-02-17 13:28:26 +01:00 |
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5e181c1128
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Menu-FN: Spray-logo precaching optimisation
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2021-02-17 11:59:38 +01:00 |
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adc951dd96
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Menu-FN: Strip file extension from player model lookup, that avoids some
headaches when figuring out what model we're supposed to be using
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2021-02-17 11:34:55 +01:00 |
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82a501c0be
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Menu-FN: add 'nosprays' gameinfo setting as a companion to the 'nomodels'
setting, as some mods may choose not to support them
|
2021-02-17 11:28:09 +01:00 |
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543a27ed2e
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Half-Life: Add gameinfo_introvideo info to the manifest for sierra.avi
|
2021-02-17 11:17:52 +01:00 |
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40bbca0dc4
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Menu-FN: Add support for gameinfo_introvideo, check for gameinfo_pkgfile
to determine if a file exists before force-opening the update page.
|
2021-02-17 11:17:28 +01:00 |
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3037d38b9a
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Base-Mod: Document client and server progs.src a bit more to encourage
a kind-of structure.
|
2021-02-17 11:16:30 +01:00 |
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a902b702ae
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Small building adjustment to the mod progs.src and Makefiles.
Changed some client progs function names for readability, more to come
|
2021-02-17 00:44:40 +01:00 |
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89be1ea628
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PMove: Fixed water movement code a bit so we don't sink while moving
|
2021-02-16 11:02:39 +01:00 |
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8716784288
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Merge branch 'master' of ssh://git.code.sf.net/p/freecs-1-5/code
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2021-02-15 11:55:18 +01:00 |
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1f10bbd4f0
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Counter-Strike: Cache scope images using spriteframe() instead of the old
deprecated method.
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2021-02-15 11:54:32 +01:00 |
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ce2185ff02
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Plugins: Added a callback for when a client is done connecting to a server
|
2021-02-14 21:05:10 +01:00 |
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23edd47438
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Counter-Strike: Fix the round not restarting when players drop unexpectedly
or when the counter is otherwise out of sync on team joins.
|
2021-02-14 01:31:21 +01:00 |
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d5ae0c8dfd
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func_train: Fix the moving sound from not stopping on certain variations
of this entity
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2021-02-14 00:21:35 +01:00 |
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8d262c9eb2
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Counter-Strike: Make the text-menu use the new Textmenu_Toggle call, so
players can exit e.g. the team choice menu.
|
2021-02-14 00:20:32 +01:00 |
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086e8e5a37
|
Server: We forgot to call Vote_Init(), which clears a bunch of serverinfo keys.
|
2021-02-13 23:08:58 +01:00 |
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0fe863aabc
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Server: Add water stepping, wading and swimming sounds + script definitions
|
2021-02-13 23:06:06 +01:00 |
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7874773acf
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Half-Life: added player.die sound shader definition
|
2021-02-13 10:35:12 +01:00 |
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2834b49f12
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env_sprite: Turns out the default scale is not 0.25f.
|
2021-02-13 10:12:17 +01:00 |
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2449fa492e
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Half-Life: Fix viewmodel still drawing when dead, player moving
|
2021-02-13 10:07:52 +01:00 |
|
|
97f90ae72c
|
Scientist Hunt: Clean up w_cannon a little
|
2021-02-13 10:06:34 +01:00 |
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