Commit graph

1864 commits

Author SHA1 Message Date
62b5e300d7 Set default physics cvars up on init, as the engine has some set to "" and
thus renders our autocvar definitions useless.
2021-08-14 09:13:27 +02:00
f562991ada Clean-up defines for physics vars. Those are handled elsewhere... 2021-08-14 08:49:40 +02:00
f4ee4d62d0 make_mapdef.sh: small change to help other QUAKED parsers 2021-08-12 21:51:22 +02:00
a3e0cceba0 GS-Entbase: Add detailed QUAKED definition for light_environment! 2021-08-12 21:34:32 +02:00
0d759c724c Menu-FN: Support for mIRC color codes in the Chat-Room function (fg only) 2021-08-12 12:36:48 +02:00
e6f7b95578 build_tools.sh: Adjust naming to match upstream tool 2021-08-10 12:08:34 +02:00
fbf6ee7367 Switch from iqmtool to vvmtool. 2021-08-10 12:07:09 +02:00
c7004625ae Menu-FN: Add LOGO_STATIC, rename LOGO to LOGO_AVI. Allowing mods to have
non video menu headers
2021-08-08 14:06:26 +02:00
844c29bf23 Menu-FN: Off-load font definitions into external .font files, like cgame 2021-08-08 13:54:05 +02:00
0cd6694c32 Menu-FN: Parse locale file info, then gfx/shell definition overrides to
allow for proper translations of the menu system.
2021-08-08 12:12:17 +02:00
fb63b4f774 GS-EntBase: Fix rendermodes for more complicated entities, ts_bikini will
now display properly.
2021-08-08 07:47:20 +02:00
1230a6d636 prop_rope: Fix PVS culling. It may be more aggressive now, so fix your maps. 2021-08-08 06:51:57 +02:00
2256c8501c build_game.sh: double check if we're in a git repo before updating a sub-module 2021-08-07 23:14:51 +02:00
60e7bcc520 build.cfg: Set BUILD_BULLET to 0 for now 2021-08-07 22:37:55 +02:00
4bebda7940 build.cfg: Add BUILD_UPDATE, which will control whether or not to run a vcs update command before building a project 2021-08-07 12:27:19 +02:00
e50cf421e6 build.cfg now specifies which revision of fteqw to build to avoid sudden
breakage
2021-08-07 12:09:34 +02:00
ca9e42a49c Add 'testPointLight' command. 2021-08-06 08:46:12 +02:00
decb8ea1fc make_mapdef.sh: output entities.def files into the game-dirs now, since
the WorldSpawn editor will now read those instead of looking in its own dir
2021-08-04 13:20:11 +02:00
9fb574d920 CBaseEntity: Fix error for when games are not compiled with GS_RENDERFX 2021-08-03 07:15:25 +02:00
0709688f9f Add base/default.cfg, some fallback menu assets. 2021-08-02 22:36:36 +02:00
3ca7b5451c Menu-FN: set create-server maxplayers to 8 when cvar is at 1, search pak
archives in reverse for liblist etc. files to ensure we read the latest +
more fixes
2021-08-01 11:49:00 +02:00
0ca3d03927 Remove some debug stuff. 2021-08-01 11:21:24 +02:00
1ec3cf2e8e Decouple Camera/Viewmodel effects from src/ into base/src/ 2021-08-01 08:53:21 +02:00
3ef55c5e48 build_engine.sh: iqm has been renamed to iqmtool, so adjust those basenames 2021-07-20 12:19:27 +02:00
972304bf23 Update base/liblist.gam 2021-07-19 11:27:11 +02:00
5e710d5427 added doc/mods 2021-07-19 11:25:28 +02:00
3b0ad9468a Menu-FN: Fix broken training map button. 2021-07-19 08:37:08 +02:00
affa7b4a0c Client: add camera.qc and viewmodel.qc, better restructure how we apply
effects to the view. Add CVARs v_cambob, v_camroll, v_bobstyle...
2021-07-19 08:36:19 +02:00
37c5c6efdd GS-Entbase: Make sure we use Set*() functions for networked fields all the
time to notify clients of any changes
2021-07-19 08:34:46 +02:00
362895b19c Platform: terrain_alpha_* GLSL will no longer apply fog to the fragment's
alpha component
2021-07-19 08:32:52 +02:00
50c3f27a69 GS-Entbase: Document spawnflags throughly in QUAKED comments. 2021-07-17 21:04:34 +02:00
d744bf2272 GS-Entbase: QUAKED comment improvements for level editors 2021-07-14 11:49:30 +02:00
9798e0c91b QUAKED light_surface, a new vmap-only entity that enables you to
quickly add map-specific material overrides for the purpose of lighting.
It's similar to the "_surfname" key in tyrutils_ericw, but it is more
advanced than that.
2021-07-12 10:17:10 +02:00
8a2820f15b func_brush: Ironed out most of the behaviour, thanks Xylemon for creating
a great test map documenting how this entity should behave in Source.
2021-07-12 10:15:00 +02:00
e13323e07d Client: when 'buildcubemaps' is running, make sure the views are centered
at all times to avoid FTE dumping weird projections
2021-07-09 22:18:25 +02:00
60313aa3ce GS-Entbase: env_particle needed setorigin() and setsize(), since that's
how FTE will now set a pvs sample in CSQC
2021-07-09 22:16:36 +02:00
49632b9dd1 Platform: Don't hardcode sampler ids in lightmapped_reflectcube.glsl 2021-07-07 11:51:07 +02:00
d634b35be1 nuclide launch script: if NUCLIDE_GDB is set, run a debug session with gdb 2021-07-03 15:10:55 +02:00
3f3e61689d GS-Entbase: Move client/worldspawn to shared/worldspawn, defined QUAKED
comments that we encourage using for new maps
2021-07-03 12:42:33 +02:00
03ecfbabfb Menu-FN: Don't push the updater into anyones face right now until this is
rock-solid under the hood
2021-07-02 23:42:03 +02:00
3d236a64ed Client: console command 'dev_sunpos' will now also report the sunangle and
pitch values for a light_environment entity.
2021-07-02 13:43:58 +02:00
dc592c1deb Client: Muzzleflash will now follow the viewmodel angle, in case it's
a 3D model (The Wastes)
2021-07-02 11:16:57 +02:00
3a69435a6b Platform: Update test_lightwarmth.bsp/map 2021-06-29 22:27:25 +02:00
334f880462 Menu-FN: Remove cvar_set line overriding scr_sshot_type 2021-06-29 19:56:20 +02:00
767f610e5a light_dynamic: normalize color values for static dlights 2021-06-29 12:16:52 +02:00
9309aef925 Client: Remove redundant addentity() calls from predraws of entity classes that
don't require drawing of a modelindex.
2021-06-29 10:53:36 +02:00
883a64b744 Remove ftebug_checkpvs(), undefined behaviour was causing things to pop
in and out of existence. There was no fault with FTE's implementation after
all. Change func_dustmotes, prop_rope and env_glow to querying player pos
more reliably.
2021-06-29 10:47:51 +02:00
2e8bb7e23c Platform: updated test_lightwarmth with point light examples 2021-06-28 21:58:21 +02:00
a2865a5be8 Tweaked textures/lights/k_8000/9000/10000.tga 2021-06-28 20:36:18 +02:00
97bc849abe Add cvar ftebug_checkpvs, to see work around something that hasn't been
fixed yet.
2021-06-28 19:52:36 +02:00