aff2edd9fa
This hidden file also needs to leave.
2018-12-05 20:53:08 +01:00
e6af94c505
Remove old cruft we don't need in gfx/shell
2018-12-05 20:52:47 +01:00
f15217db91
Swapped the internal button bits for use/attack2 as it was causing problems in new engine binaries.
2018-12-05 20:52:27 +01:00
40c247a823
Small centerprint alignment fix.
2018-12-05 20:51:40 +01:00
efeaa2822d
- Changed mp_fillweapons to fcs_fillweapons to reflect its origin
...
- fcs_fillweapons will basically act as a switch for CS:S ammo behaviour
- Some default.cfg and ftesrv.cfg changes
2018-12-05 17:02:49 +01:00
c7dbc3a2b9
Fix some default settings. Please delete config.cfgs!
2018-12-05 15:56:39 +01:00
a44a39f91d
Got rid of an old debug print for the C4
2018-12-05 15:55:55 +01:00
86e40f90c3
Fixed the reloading-logic to avoid an "ammo-loss" bug.
2018-12-05 15:55:40 +01:00
cdec0d9e79
- Fixed BombZone detection logic for planting the C4
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- Fixed counting of players during events such as escape, disconnect and team switching
- Fixed flashbang nades not tracing against players correctly
- Fixed the C4 bomb planting logic which regressed a couple engine revisions ago
2018-12-05 15:05:56 +01:00
ebce90e265
Added master-server entries into default.cfg for the custom engine clients
2018-12-05 11:10:36 +01:00
David Knapp
b1a91280da
Set maxpitch and minpitch to 89 and -89 respectively. It's not perfect 90 degrees in Goldsrc.
2018-10-31 17:03:38 -04:00
Marco Hladik
7b848d78ec
- Redone crouching physics code
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- Fixed the gamerules regarding bomb defusal kills
- Implemented mp_friendlyfire
- Fixed cl_thirdperson cvar
2018-09-20 13:38:01 -07:00
Marco Hladik
45df2179d1
Binary update.
2018-06-14 12:18:34 +02:00
Marco Hladik
2f354c2e54
Removing Physics.c references, as it is no longer used.
2018-06-14 12:06:07 +02:00
Marco Hladik
537ec5d15d
Changed the FreeCS Project license to MIT.
2018-06-14 12:05:23 +02:00
Marco Hladik
26efc3588e
- Added sound hack that'll stop LFO sounds (e.g. cs_747 jet flyby) from killing your ears
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- Fixed the spectator camera from caring about VIEWHEIGHT
- Added menu labels and checkbox graphics (still WIP menu improvements)
- Fix for not-loop ambient_generic entities
2018-06-10 11:40:44 +02:00
Marco Hladik
6b3504c560
Added bot source files (oops)
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Removed old project file
2018-06-10 02:29:08 +02:00
Marco Hladik
4ca5223c51
Removal of unused graphics/shaders
2018-06-10 02:27:32 +02:00
Marco Hladik
53d4ac9591
Added custom, white bitmap font to resemble WON closer
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Fixed the chat parsing
Fixed crouching not working
2018-06-10 02:26:15 +02:00
Marco Hladik
a187712435
Readme update
2018-06-09 18:40:48 +02:00
Marco Hladik
6e9268d764
- Physics are now handled partially by the engine again
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- Added first bot prototypes (only use with the latest FTEQW and ENGINE_ROUTING enabled
2018-06-09 18:37:42 +02:00
Marco Hladik
d1aa5feb35
Msg cleanup
2018-06-05 09:59:48 +02:00
35d025a7ab
Merge pull request #97 from matnguyen/master
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Edited README
2018-03-07 15:47:50 +01:00
Matthew Nguyen
edf8a31ed3
Edited README
...
Edited README.md for improved clarity and concision.
2018-03-06 23:22:43 -08:00
4de8570168
Delete gfx.wad
2018-02-17 11:04:29 -08:00
Marco Hladik
4260036e84
Slope fix, set acceleration to 10 for now - also view-step prediction fix to make it not seem like you're falling at a constant pace.
2018-02-17 11:02:03 -08:00
Marco Hladik
0ac03b1bc6
Rearranged things a little.
2018-02-12 07:46:35 -08:00
Marco Hladik
d78d12fd71
Physics code update, including switch to TTF for text for easier handling of international languages. Delte your fte.cfg's for all this new stuff to take effect. More testing required also.
2018-02-12 07:24:08 -08:00
5633ad7d59
Fixed the player models not looking up/down in the external view
2018-01-29 21:51:13 -08:00
84aea16001
Added a IP-Connect option by request
2018-01-29 21:18:17 -08:00
4b3ef40880
Fixed mp_timelimit! Thanks to wastelandpanda for reporting this.
2018-01-29 20:32:00 -08:00
0eaf9f5bc3
Added mp_halftime and fixed the behaviour of not flushing the round before a second player joins.
2018-01-29 10:14:30 -08:00
f78ece6005
Added mp_winlimit and fixed a bug with selecting the C4 Bomb as well as changed the way input works during freezetime.
2018-01-29 09:03:22 -08:00
c94019bfea
Progs update
2018-01-24 10:36:09 -08:00
ce03562663
Add cmd menu_quit, since that was bothering me for a while.
2018-01-23 02:52:00 -08:00
3d6cb51060
Make crouch jumping somewhat viable again.
2018-01-23 02:25:55 -08:00
e016772037
Adjusting a few things, as well as adding a soon-custom gfx.wad
2018-01-11 22:07:12 -08:00
da4450c0b1
pm_bunnyspeedcap will also affect landing slowdowns. Aka you can bunnyhop again once that's off.
2018-01-07 12:39:31 -08:00
f011126858
Fixed the crouch-stay bug on a new round trigger, tried fixing crouching-jumping a little so you can't hover across the map
2018-01-01 12:20:51 -08:00
d37546c131
Fixes for ArmouryEntity and fixed grenade weapon switching.
2017-12-28 19:56:54 -08:00
6f682653b1
Added invlast, added buyammo1 and buyammo2 commands.
2017-12-28 19:16:30 -08:00
acd61228d1
Stepping and crouch fixes, because we needed those. Badly.
2017-12-28 15:01:05 -08:00
b003b933b4
Adjusted most fonts for the new FTE features... for now. Also made it so that the menu headers fade in closer to how it was done in WON Half-Life. Also func_vehicles spawn - but don't even bother testing them unless you're ready for glitches.
2017-12-28 05:31:31 -08:00
2eec3d477b
Recompiled the .dat files because it seems I forgot to.
2017-12-19 14:28:43 -08:00
47c43544bf
Big improvements to sprays. No more infokeys, support for colored sprays and much more.
2017-12-19 13:02:01 -08:00
e3b1dc88a2
Update README.md
2017-12-19 00:40:30 -06:00
7ba9f4912b
Update README.md
2017-12-07 14:44:17 -06:00
e37b77c309
Update README.md
2017-12-07 14:44:08 -06:00
11e8098609
Update README.md
2017-12-07 14:43:28 -06:00
4550c3a060
Update README.md
2017-12-02 09:38:53 -06:00