Commit graph

2380 commits

Author SHA1 Message Date
b77ec906f6
env_steam: initial implementation of this Half-Life 2 entity. 2023-09-13 00:29:31 -07:00
5f070fa8c9
point_spotlight: give it a better texture (thanks Maxwell) and optimize some bits 2023-09-12 19:39:51 -07:00
54b73b3386
func_wall: add small alias to make func_reflective_glass entities show up 2023-09-12 15:59:04 -07:00
6957ff67b7
func_monitor: Network code cleanup 2023-09-12 15:58:40 -07:00
62426ba5d3
point_servercommand: initial implementation of this Half-Life 2 entity 2023-09-12 15:03:41 -07:00
59748adf86
point_spotlight: initial implementation of this Half-Life 2 entity; also fix env_projectedtexture, func_dustmotes and func_smokevolume not rendering 2023-09-12 15:00:56 -07:00
071548a000
Platform: Rename menu.dat.en_us.po to menu.dat.default.po to help with fallback under different locale 2023-09-08 16:49:42 -07:00
f1141d3b11
Menu-FN: Throw up a panel for when you get disconnect from a server for one reason or another 2023-09-01 12:34:20 -07:00
b7346e6593
Menu-FN: main buttons are now cut-up into different segments, using fallback text when using shorter btns_main files (like in older releases) 2023-08-31 15:40:05 -07:00
0dc3f19b1a
Menu-FN: Added the slightly buggy 'View game info' function. I now need to write a cache for the server entries, because the engine might clear its own cache by the time we want to display entries. 2023-08-23 08:21:53 -07:00
ae8c2f16ba
Platform: refresh update strings more often while they're pending state changes. 2023-08-21 08:53:01 -07:00
9871e93a10
Platform: Documentation improvements. 2023-08-21 08:39:54 -07:00
225039f71f
Documentation: Various fixes and improvements that the wiki converter didn't handle 2023-08-21 08:39:01 -07:00
061cdbd257
Platform/Menu-FN: Move map library loading into platform/ to keep things simple for menu modules 2023-08-19 10:28:36 -07:00
412c8f984e
Platform/Menu-FN: Overhaul of game update handling. New Nuclide specific API to query update package states that avoids string comparisons and much more. 2023-08-18 17:49:10 -07:00
8422ddd26b
Menu-FN: Avoid poking the games[] struct directly 2023-08-16 21:27:37 -07:00
2576f803cd
Menu-FN/Platform: Move all the custom game parsing/install code into platform/, also clean up a bunch of routines in there 2023-08-16 15:28:41 -07:00
050db32a81
Platform: Improve the recommended package selection code 2023-08-15 15:00:48 -07:00
410e3fc34e
Menu-FN: Adjustments to the Updates menu, move code into platform/updates.{h,qc} 2023-08-15 14:24:46 -07:00
60128c6b1e
Server: add "Cheaters Lament", a proof of concept detection mechanism for suspicious player behaviour 2023-08-07 13:14:49 -07:00
0ea41d9304
Platform: functions Master_GetInternetServers() and Master_GetLANServers() return cached values now to avoid the engine touching the cache which may drop servers. 2023-08-07 12:54:55 -07:00
0bf9374016
SoundDef: implement pointparticle key, so that particle calls can happen within sound defs (lowering networking footprint further) 2023-08-07 12:53:47 -07:00
83202a6174
NSMonster: add spawn key "leap_damage", to define the sort of damage the monster can apply when leaping towards you. 2023-07-30 08:12:56 -07:00
571ef536a1
NSProjectile: add spawn key "decal_detonate" which can spawn a DecalGroup definition upon detonation. 2023-07-29 18:45:36 -07:00
35b427b84d
NSTalkMonster: bone controller for head turning is handled server-side now, so remove this code in predraw. 2023-07-29 18:20:19 -07:00
762d1667d0
NSProjectile: Fix how fuseOffset was applied in Launch() 2023-07-29 18:16:57 -07:00
c9bd1eb514
NSRenderableEntity: Fix frame1time not being evaluated for networking 2023-07-29 18:00:42 -07:00
f93f79e18c
NSProjectile: Respond to Trigger() 2023-07-27 23:47:22 -07:00
9a1f5e3af1
NSProjectile: Respect 'offset' spawn key. 2023-07-27 23:19:48 -07:00
2656593203
NSRenderableEntity: Respect traileffectnum only when a previous position is known 2023-07-27 23:19:24 -07:00
183d343701
NSProjectile: respect 'frame' and add new boolean spawn key 'inherit_velocity' 2023-07-27 14:14:30 -07:00
f1e47f9ea4
NSProjectile: SpawnDef/SpawnDefAtPosition/SpawnDefAttachment will now return the resulting NSProjectile 2023-07-27 13:44:28 -07:00
dea5168998
NSProjectile: Implement "thrust", "thrust_start" and "thrust_end" spawn keys, as well as "thrust_homing"
NSTimer: Destroy when receiver becomes invalidated.
2023-07-27 13:29:58 -07:00
bd470605a3
Exterminate FX_Explosion, FX_Spark and FX_Impact references. 2023-07-24 14:14:20 -07:00
159756889f
New PropData API function: BreakModel_Entity(NSSurfacePropEntity target, vector dir, float speed); 2023-07-17 11:33:44 -07:00
a8f454dd2c
Clean up some warnings 2023-07-16 22:46:26 -07:00
7400694e81
Add new cvar: r_drawGLQuakeShadow 2023-07-16 13:28:41 -07:00
d84ef55b78
Get rid of a debug print 2023-07-16 13:06:38 -07:00
fc3884ee9b
NSEntity: involve animation frames in the EntityDef event lookup, add new Input 'AddVelocity' (which applies velocity to the entity according to forward,right,up) 2023-07-16 13:05:15 -07:00
c65c33ef13
Client: add new command 'listFramegroups [model path]' 2023-07-16 13:04:23 -07:00
f877b1620f
Add the constants loader, to allow entityDefs and other scripts to reference constants defined within scripts/constants.txt 2023-07-15 11:34:58 -07:00
b847316ec0
DecalGroups: precache decal groups up front to avoid loading and frames where decals are white/invisible. 2023-07-14 18:08:29 -07:00
f2c41e3def
NSRenderableEntity: Respect the .traileffectnum field 2023-07-10 08:55:30 -07:00
775e210a06
Menu-FN: Fix includes as a result from an unfinished commit (startup videos) 2023-07-10 08:54:40 -07:00
e27518b672
NSSurfacePropEntity: network 'axialscale' rendering tweak 2023-07-08 23:37:34 -07:00
713db23884
Platform: fix an uninitialized vector in vertexlit.glsl which caused graphical corruption on some Intel graphics. 2023-07-08 22:05:54 -07:00
9fd087d7bc
NSProjectile: add spawn keys for projectile_debris, stick_to_world, stick_to_actor, mins/maxs (override) 2023-07-08 18:56:23 -07:00
4104c3e16f
NSRenderableEntity: add SpawnKey 'modelstretch'/'axialscale'. 2023-07-08 00:16:20 -07:00
a8c4075ff9
Server: Handle savegames restoring with entityDef awareness 2023-07-07 23:43:12 -07:00
9e6a203a02
Shared: Go over the various base classes and bring Save/Restore methods up to date. 2023-07-07 23:34:58 -07:00