2377734e60
Client: Remove drawpic and drawsubpic wrappers.
2021-08-29 19:42:45 +02:00
2066669bee
build_game.sh: when gamedir parameter is specified, pull from the main repo first before pulling from gamedir
2021-08-29 19:10:55 +02:00
6cea322f6a
base_player: Network v_angle[1] along with angles[1]
2021-08-29 18:28:11 +02:00
8db164adc7
make_dist.sh: bundle any script starting with install_*.sh into the game-dir
2021-08-29 16:03:48 +02:00
42b1abf668
Menu-FN/FS: Only parse sprays from logos/, not root of mod-dir
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anymore. Users with giant BMP screenshots will rejoice
2021-08-29 09:53:36 +02:00
34505bcacf
GS-EntBase: Fix crash with vehicles by networking them separately
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from CBaseEntity, which will assign the needed client-side input
method for prediction
2021-08-28 21:25:38 +02:00
4952e7fbe0
Menu-FN & GLSL: Hack to allow for .colormap style top/bottom color
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onto vertexlit entities. Requires .colormod[2] to be 2.
Used by the menu with MODEL_PREVIEW.
2021-08-27 21:52:41 +02:00
6de82ca18c
Menu-FN: if a menu.dat is compiled with MODEL_PREVIEW defined,
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we'll use a 3D player-model previews instead of the image based one
2021-08-27 21:15:57 +02:00
0ae6d8048b
build.cfg: if BUILD_ENGINEREVISION is 0, build latest.
2021-08-27 12:31:07 +02:00
d08bc865d8
Update doc/ to include notes about the filesystem and loading multiple game-dirs in sequence
2021-08-27 12:18:50 +02:00
e28de86415
Call DSP_UpdateSoundscape(), seems I forgot all about it!
2021-08-27 11:35:59 +02:00
966f376942
vmap script: Add VMAP_FASTVIS env check
2021-08-25 09:02:56 +02:00
be0df99c8d
Menu-FN: Add WEBMENU define, to get rid of all the filesystem
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searches related to mods and packages for potential web builds
2021-08-23 11:04:56 +02:00
76b26fd3af
func_brush: Clarify default state in the QUAKED description
2021-08-19 19:11:46 +02:00
d4fccac03f
Work towards making vehicles predicted, this is ongoing.
2021-08-19 17:54:08 +02:00
78de7b001a
Added make_shadertags.sh, which will prove useful for Radiant users
2021-08-16 10:48:01 +02:00
62b5e300d7
Set default physics cvars up on init, as the engine has some set to "" and
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thus renders our autocvar definitions useless.
2021-08-14 09:13:27 +02:00
f562991ada
Clean-up defines for physics vars. Those are handled elsewhere...
2021-08-14 08:49:40 +02:00
f4ee4d62d0
make_mapdef.sh: small change to help other QUAKED parsers
2021-08-12 21:51:22 +02:00
a3e0cceba0
GS-Entbase: Add detailed QUAKED definition for light_environment!
2021-08-12 21:34:32 +02:00
0d759c724c
Menu-FN: Support for mIRC color codes in the Chat-Room function (fg only)
2021-08-12 12:36:48 +02:00
e6f7b95578
build_tools.sh: Adjust naming to match upstream tool
2021-08-10 12:08:34 +02:00
fbf6ee7367
Switch from iqmtool to vvmtool.
2021-08-10 12:07:09 +02:00
c7004625ae
Menu-FN: Add LOGO_STATIC, rename LOGO to LOGO_AVI. Allowing mods to have
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non video menu headers
2021-08-08 14:06:26 +02:00
844c29bf23
Menu-FN: Off-load font definitions into external .font files, like cgame
2021-08-08 13:54:05 +02:00
0cd6694c32
Menu-FN: Parse locale file info, then gfx/shell definition overrides to
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allow for proper translations of the menu system.
2021-08-08 12:12:17 +02:00
fb63b4f774
GS-EntBase: Fix rendermodes for more complicated entities, ts_bikini will
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now display properly.
2021-08-08 07:47:20 +02:00
1230a6d636
prop_rope: Fix PVS culling. It may be more aggressive now, so fix your maps.
2021-08-08 06:51:57 +02:00
2256c8501c
build_game.sh: double check if we're in a git repo before updating a sub-module
2021-08-07 23:14:51 +02:00
60e7bcc520
build.cfg: Set BUILD_BULLET to 0 for now
2021-08-07 22:37:55 +02:00
4bebda7940
build.cfg: Add BUILD_UPDATE, which will control whether or not to run a vcs update command before building a project
2021-08-07 12:27:19 +02:00
e50cf421e6
build.cfg now specifies which revision of fteqw to build to avoid sudden
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breakage
2021-08-07 12:09:34 +02:00
ca9e42a49c
Add 'testPointLight' command.
2021-08-06 08:46:12 +02:00
decb8ea1fc
make_mapdef.sh: output entities.def files into the game-dirs now, since
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the WorldSpawn editor will now read those instead of looking in its own dir
2021-08-04 13:20:11 +02:00
9fb574d920
CBaseEntity: Fix error for when games are not compiled with GS_RENDERFX
2021-08-03 07:15:25 +02:00
0709688f9f
Add base/default.cfg, some fallback menu assets.
2021-08-02 22:36:36 +02:00
3ca7b5451c
Menu-FN: set create-server maxplayers to 8 when cvar is at 1, search pak
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archives in reverse for liblist etc. files to ensure we read the latest +
more fixes
2021-08-01 11:49:00 +02:00
0ca3d03927
Remove some debug stuff.
2021-08-01 11:21:24 +02:00
1ec3cf2e8e
Decouple Camera/Viewmodel effects from src/ into base/src/
2021-08-01 08:53:21 +02:00
3ef55c5e48
build_engine.sh: iqm has been renamed to iqmtool, so adjust those basenames
2021-07-20 12:19:27 +02:00
972304bf23
Update base/liblist.gam
2021-07-19 11:27:11 +02:00
5e710d5427
added doc/mods
2021-07-19 11:25:28 +02:00
3b0ad9468a
Menu-FN: Fix broken training map button.
2021-07-19 08:37:08 +02:00
affa7b4a0c
Client: add camera.qc and viewmodel.qc, better restructure how we apply
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effects to the view. Add CVARs v_cambob, v_camroll, v_bobstyle...
2021-07-19 08:36:19 +02:00
37c5c6efdd
GS-Entbase: Make sure we use Set*() functions for networked fields all the
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time to notify clients of any changes
2021-07-19 08:34:46 +02:00
362895b19c
Platform: terrain_alpha_* GLSL will no longer apply fog to the fragment's
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alpha component
2021-07-19 08:32:52 +02:00
50c3f27a69
GS-Entbase: Document spawnflags throughly in QUAKED comments.
2021-07-17 21:04:34 +02:00
d744bf2272
GS-Entbase: QUAKED comment improvements for level editors
2021-07-14 11:49:30 +02:00
9798e0c91b
QUAKED light_surface, a new vmap-only entity that enables you to
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quickly add map-specific material overrides for the purpose of lighting.
It's similar to the "_surfname" key in tyrutils_ericw, but it is more
advanced than that.
2021-07-12 10:17:10 +02:00
8a2820f15b
func_brush: Ironed out most of the behaviour, thanks Xylemon for creating
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a great test map documenting how this entity should behave in Source.
2021-07-12 10:15:00 +02:00