Commit graph

624 commits

Author SHA1 Message Date
1bcaba26a3 Menu-FN: Add support for gfx/shell/kb_def.lst and the menu option to reset
binds to mod defaults.
2020-11-23 22:33:55 +01:00
a9d87aa590 Server: Minor scripted_sequence pathfinding improvements, add support
for m_flChaseSpeed for CBaseMonster...
2020-11-23 21:39:40 +01:00
9245ae809b Platform: Added example model into test_dlights. 2020-11-21 16:07:35 +01:00
11d52abec3 Server: Disable 'best-weapon' switch when sv_forceweapondraw is 1. 2020-11-19 10:46:09 +01:00
df1388f9fc Server: Add sv_forceweapondraw 0/1, which lets mods override whether or not
the first weapon the player picks up will be deployed automatically.
2020-11-18 13:17:43 +01:00
ba6824a602 Client: Added two developer commands, dev_measure and dev_sunpos. 2020-11-17 11:21:13 +01:00
3658719b3f CBaseEntity: Add 'ignorepvs' key, as sometimes you might want it for skyrooms. 2020-11-17 10:25:21 +01:00
ebc287f2e8 Make sure 'valve' compiles without GS_RENDERFX. 2020-11-13 11:17:42 +01:00
1cbd41f66b Documentation: Comment some of the prediction code more, as some may be
reading it as we speak
2020-11-08 04:45:52 +01:00
afa9f0719c Update cstrike.fmf and mk_mapdef.sh 2020-11-07 10:41:27 +01:00
678d7bf124 Plugins: Change Plugin_ParseClientCommand to manipulate command strings
and passing them onto the next plugin. Also added a chatfilter plugin!
2020-11-06 13:04:22 +01:00
2618d47ff3 GS-Entbase: More Input/Output logic for the following ents:
trigger_changelevel, trigger_hurt, trigger_look, trigger_multiple &
trigger_once. Plus a fix for func_guntarget
2020-11-01 05:25:43 +01:00
b48ce4d2ce trigger_autosave: Query GetMaster() before triggering 2020-10-31 14:37:05 +01:00
422741a295 GS-Entbase: Add Input/Output methods for func_conveyor, func_guntarget,
func_wall_toggle
2020-10-31 14:32:23 +01:00
69fa528822 Server: Move footstep precaches into Footsteps_Init 2020-10-30 13:29:37 +01:00
97d19c1b37 Add shared/include.src, so we touch gamename/include.src less for global
changes.
2020-10-30 12:21:00 +01:00
c100554dcc Gamerules: Make sure player is always passed as type 'base_player' via
parameters instead of just 'entity'.
2020-10-30 11:28:59 +01:00
6502eeddc0 Server: Added sv_levelexec, which when enabled reads a map-specific config
on boot.
2020-10-28 08:29:24 +01:00
624a68bf7f Menu-FN: Use the new search_begin flag on the playermodel search paths.
So we can stop looking for just .bmp files. Requires latest FTE.
2020-10-27 05:02:41 +01:00
a536f7b6cc light_dynamic: Respect the right radius key 2020-10-27 04:49:38 +01:00
90478acec4 Menu-FN: Make the Internet server browser refresh more useful 2020-10-27 00:21:53 +01:00
c8db45bc67 Fix a typo... 2020-10-25 13:01:43 +01:00
2601ebce06 trigger_multiple: Add support for the flag that allows pushables to trigger 2020-10-25 12:50:52 +01:00
3adbedb5aa Fill up the entity QER/Radiant QUAKED comments with first-appearance info. 2020-10-25 12:38:41 +01:00
4aa8a70063 CBaseVehicle: Added vehicleflags, make sure each vehicle has the ability
to suppress movement and/or fire while the 'driver' is using the vehicle.
2020-10-25 12:06:22 +01:00
8cbbeaae24 Platform: Add gl_stipplealpha support to models. 2020-10-25 11:50:15 +01:00
4962f82f89 Move entity-update/event definitions for game-specific cases out of root
src/shared.
2020-10-24 13:11:02 +02:00
cce2429308 Added gl_stipplealpha for fun, as well as rm_unlit_additive and rm_unlit_texture
to override the expected behaviour of rendering additive/texture rendermode
surfaces fullbright.
2020-10-24 07:04:30 +02:00
2daf3da59f env_sprite: Change default scale to 0.25, make sure that when no targetname
is set, we force-enable the sprite because toggles wouldn't work.
2020-10-24 06:36:08 +02:00
ed4f972a19 Fix some typos. 2020-10-24 05:24:40 +02:00
24a753edce env_sprite: Fix that sprites marked as PLAYONCE may be networked in some
semi-visible form
2020-10-24 05:02:14 +02:00
00a8ee2a00 env_hudhint: Initial basic implementation, plus a way for the game-logic to send hints. 2020-10-24 03:32:34 +02:00
b31ab5761a Simplified some rendering code for CBaseEntity/glows 2020-10-24 02:58:19 +02:00
d39fb1cdc2 env_glow: Tweak the rendering a little bit. This should make them more
visible and more like as seen in other games.
2020-10-24 02:38:19 +02:00
a67c50c202 Decals: Implemented client-side PVS culling optimisation 2020-10-23 20:41:02 +02:00
689ffe14bc Small cleanup in some client-side gs-entbase code. 2020-10-23 20:13:27 +02:00
0cfa4df68a Decals: Make sure tempdecal materials are recached upon vid_reload 2020-10-23 20:12:43 +02:00
0f50c46623 Platform: Added blood decal for non-Q3BSP.
GS-Entbase: Add mitigations for possible unwanted adddecal() calls, remove decals upon CSQC_Shutdown()
2020-10-23 05:15:59 +02:00
d9dababe65 Moved all possibly game-specific flags (such as FL_FLASHLIGHT) into gflags,
this affects mods. Please check the diff to see what you'll need to adjust.
2020-10-22 16:30:37 +02:00
065dd926cd light_dynamic: Override ParentUpdate() to make sure we update origin/angles
over the network.
2020-10-22 03:48:15 +02:00
cb57a95d4b light_dynamic: Fixed server-side PVS culling. 2020-10-22 03:44:10 +02:00
d0342b128c light_dynamic: Initial implementation. Q3BSP maps can use 'dynamic_light'
to avoid confusing the compiler (...).
Renamed ReadEntity() to ReceiveEntity().
2020-10-22 02:23:05 +02:00
6038c04591 Fix preset lightstyles for Q3BSP, added examples to test_lightstyles. 2020-10-18 15:19:56 +02:00
2afba74a86 Added test_areaportal, to debug openportal() 2020-10-18 01:10:21 +02:00
770426e82c GS-Entbase: More work done on CBasePhysics 2020-10-17 21:42:32 +02:00
2b1e23a2fe Misc: Added test_lightstyles to platform's base, fixed lightmapped.glsl
not calculating styles when r_deluxemapping is 0, fixed patterns being
possibly overriden upon init.
2020-10-17 17:26:58 +02:00
e803ddbceb GS-Entbase: Expose Base* class headers at the global scope. 2020-10-17 16:30:36 +02:00
88f490a1c5 monstermaker: Make it so monsters inherit angles. 2020-10-17 15:29:35 +02:00
0bb06af381 Client: Move Vox specific code into vox.c and out of sound.c, add Shutdown entry 2020-10-17 13:17:34 +02:00
f4ade524fe Client: Fixed some warnings and some added some paranoid free() calls. 2020-10-16 02:26:45 +02:00