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128404d5d3
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Spraylogo: Handle both monochrome (BMP) and colored spraylogos.
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2022-05-12 20:34:18 -07:00 |
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a9b25c2f6f
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Client: Regular prints will now use Font_DrawText.
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2022-05-12 11:43:32 -07:00 |
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7048cea248
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NSSurfacePropEntity: Ignite() calls will now apply additional damage upon contact.
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2022-05-12 11:42:45 -07:00 |
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6653d18417
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Forgot to add these files (NSClient/Player/Spectator)
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2022-05-11 13:18:02 -07:00 |
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25c54af62c
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Spring cleaning part one.
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2022-05-11 12:49:04 -07:00 |
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a039a69dd3
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Ultimately remove the deprecated old class names for base entities.
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2022-05-10 15:01:40 -07:00 |
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77c3cf4e10
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Further fixes for OpenXR
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2022-05-08 11:28:33 -07:00 |
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a474b820e2
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momentary_rot_button: Fix DOORHACK, it's spawnflag is apparently set by the affected and not the ent controlling it.
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2022-05-07 21:02:49 -07:00 |
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9e0f93c796
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Initial support for OpenXR. Remember to side-load the openxr plugin and set _pext_vrinputs to 1.
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2022-05-07 17:58:22 -07:00 |
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5e70290017
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ambient_generic: Make sure speech sentences use the attenuation as defined by the radius.
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2022-05-05 19:18:26 -07:00 |
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665572543f
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prop_static: Support for the 'body' key.
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2022-05-05 19:14:17 -07:00 |
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74b40fc244
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build.cfg: Bump BUILD_ENGINEREVISION to 6236
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2022-05-05 16:31:41 -07:00 |
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10adaaff54
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build scripts: shuffle things around so that we override FTE's makefile properly in regards to CC
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2022-05-05 15:28:37 -07:00 |
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32ae91d54f
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build.cfg: Add BUILD_CLANG option. Set this to 1 if you're having issues with WS/VMAP and recent versionf of GCC.
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2022-05-05 09:13:16 -07:00 |
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c5b2107abf
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ambient_generic: Implement support for playing back Sentences.
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2022-05-04 21:31:37 -07:00 |
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4d33098716
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prop_vehicle_driveable: change dmg and velocity calculation for when you collide with an object that feels pain.
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2022-05-04 17:22:43 -07:00 |
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c4c84dbdf3
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worldspawn: Unbreak client-side values not being read.
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2022-05-04 15:47:25 -07:00 |
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299b2eed72
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scripted_sequence & multi_manager: Mark both their return values as positive once they've triggered their targets only.
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2022-05-04 13:59:10 -07:00 |
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f9c7807c1f
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NSTalkMonster: comment the last commit a bit more for prosperity.
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2022-05-04 11:19:19 -07:00 |
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ef6c200751
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NSTalkMonster: pause CHAN_VOICE and resume when unpaused.
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2022-05-04 10:59:42 -07:00 |
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7d780118ae
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func_tracktrain: Implement support for TRAIN_NOPITCH
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2022-05-02 11:04:26 -07:00 |
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978cf8e1fc
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env_message: When spawnflags EMF_ALLPLAYERS isn't set and our activator is NOT a client then broadcast to all players anyway.
This is a hack to make the credits in c0a0 etc. work. Hack.
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2022-05-02 10:50:10 -07:00 |
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66e982b901
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NSMonster: Go over the animation code to add timers that handle ACT-based sequences better.
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2022-05-01 22:45:30 -07:00 |
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17611b7d38
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PMove: Move some things around a bit.
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2022-05-01 22:04:40 -07:00 |
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70c2b43ff3
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PMove: check for infokey 'autojump'...
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2022-05-01 19:44:22 -07:00 |
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4716615a89
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Menu-FN: run games_set after initial init to update the window details.
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2022-05-01 15:57:37 -07:00 |
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594261cf7a
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PMove: change default view offset to [0,0,28]
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2022-05-01 15:57:10 -07:00 |
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32668196bc
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Forgot to uncomment a line in the last commit.
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2022-05-01 12:13:38 -07:00 |
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e64e72d155
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env_bubbles: Implementation. Should be complete.
NSIO: Add methods ReadBool(), SaveBool(), and PREDICTED_BOOL macro.
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2022-04-30 20:18:56 -07:00 |
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d562e4d742
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func_tracktrain: Do avelocity rotation a bit better. Still need to figure out turning faster.
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2022-04-30 15:26:46 -07:00 |
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cdfae26413
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ambient_generic: Restructure and network more efficiently.
Client: add support for modelevent 1008 (CHAN_VOICE sound) and 1005 (plays Sentence)
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2022-04-30 14:02:25 -07:00 |
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59d46e1f63
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New class: NSTraceAttack. Will make it much easier for games/mods to overrides parts of it.
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2022-04-29 23:45:00 -07:00 |
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df589de04c
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BotLib: Will now set a protected *bot infokey to signal clients as to who is a bot.
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2022-04-29 15:20:04 -07:00 |
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0acdadefb0
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GameRules: IntermissionEnd() will now unset itself to avoid multiple calls.
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2022-04-29 15:19:31 -07:00 |
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92826b3e5a
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Deprecate FL_NOATTACK, replace it with FL_FAKESPEC.
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2022-04-28 16:25:51 -07:00 |
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ade1deb910
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Revert "base_player: MakeTempSpectator() will now null think and nextthink."
This reverts commit 0c802295c3 .
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2022-04-28 14:52:38 -07:00 |
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94679f3a3f
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SprayLogo: Add "player.spraylogo" soundDef call instead of sound().
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2022-04-28 12:34:28 -07:00 |
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0c802295c3
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base_player: MakeTempSpectator() will now null think and nextthink.
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2022-04-28 12:34:01 -07:00 |
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9969be8d27
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Base: stop item_pickups when toucher is in a vehicle.
Also auto-call Weapons_Release() when we're without health.
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2022-04-28 12:33:32 -07:00 |
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70f32c97a4
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NSVehicle: Add method CanDriverCrouch() to deal with player physics restrictions.
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2022-04-27 15:03:00 -07:00 |
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278d688159
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Menu-FN: EAX and Aureal 3D audio options will now toggle reverb and HRTF respectively. Requires OpenAL.
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2022-04-26 16:34:52 -07:00 |
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2e43e671a4
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Base_Player: Network movetype and solid together.
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2022-04-26 14:10:17 -07:00 |
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9030ad82d9
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Base_Player: Make sure disconnected clients get removed from other clients.
Menu-FN: Clear Rich-presence when no longer in a game.
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2022-04-26 11:22:12 -07:00 |
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36b9661abd
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Platform: Go over some of the RichPresence APIs I was working on.
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2022-04-25 17:00:13 -07:00 |
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2d403202b9
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Avoid use of infokeys to communicate whether or not a client is spectating.
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2022-04-25 15:25:35 -07:00 |
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4c51ac7e79
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build: bump BUILD_ENGINEREVISION to 6235. Go over the build scripts to be compliant with /bin/dash, a strictly POSIX shell.
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2022-04-25 12:52:35 -07:00 |
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1cd2f320dc
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env_sprite: Fix clumsy return.
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2022-04-25 10:51:29 -07:00 |
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b68a08bb98
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Platform: Add textures/common/clipplayerdirt.mat
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2022-04-25 10:20:19 -07:00 |
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63b0b0a199
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Platform: Add textures/sfx/smokevolume.mat
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2022-04-25 10:19:50 -07:00 |
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607194957e
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Player: Move UseUp/Down into the base_player class. Should now universally handle un-presses for all games.
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2022-04-25 10:19:17 -07:00 |
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