build.cfg: Add BUILD_CLANG option. Set this to 1 if you're having issues with WS/VMAP and recent versionf of GCC.
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4 changed files with 51 additions and 10 deletions
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@ -36,3 +36,6 @@ BUILD_ENGINEREVISION=6235
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# Whether or not to run 'git pull' or 'svn up' before building a component
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BUILD_UPDATE=1
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# If we should try to use CLANG instead of GCC (Linux only)
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BUILD_CLANG=0
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@ -49,8 +49,14 @@ then
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else
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WS_CFLAGS="$WS_CFLAGS"
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WS_LDFLAGS="$WS_LDFLAGS -ldl"
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WS_CC=gcc
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WS_CXX=g++
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if [ "$BUILD_CLANG" = "1" ]; then
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WS_CC=clang
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WS_CXX=clang++
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else
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WS_CC=gcc
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WS_CXX=g++
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fi
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fi
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mkdir -p ./bin
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@ -26,6 +26,21 @@ else
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BUILD_PROC=$(nproc)
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fi
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# Compiler choice
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if [ "$COMPILE_SYS" = "OpenBSD" ]
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then
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ENGINE_CC=cc
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ENGINE_CXX=c++
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else
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if [ "$BUILD_CLANG" = "1" ]; then
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ENGINE_CC=clang
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ENGINE_CXX=clang++
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else
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ENGINE_CC=gcc
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ENGINE_CXX=g++
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fi
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fi
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if [ "$BUILD_DEBUG" -eq 1 ]
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then
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MAKETARGET=gl-dbg
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@ -107,24 +122,25 @@ fi
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if [ "$BUILD_ENGINE_DEPENDENCIES" -eq 1 ]
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then
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gmake -j $BUILD_PROC makelibs FTE_TARGET=$PLATFORM
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CC=$ENGINE_CC CXX=$ENGINE_CXX gmake -j $BUILD_PROC makelibs FTE_TARGET=$PLATFORM
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printf "Built the static dependencies successfully.\n\n"
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fi
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gmake -j $BUILD_PROC $MAKETARGET CFLAGS=-DMULTITHREAD FTE_TARGET=$PLATFORM
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CC=$ENGINE_CC CXX=$ENGINE_CXX gmake -j $BUILD_PROC $MAKETARGET CFLAGS=-DMULTITHREAD FTE_TARGET=$PLATFORM
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cp -v "$OUTPUT" ../../../bin/fteqw
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printf "Built the client engine successfully.\n\n"
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gmake -j $BUILD_PROC sv-dbg
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CC=$ENGINE_CC CXX=$ENGINE_CXX gmake -j $BUILD_PROC sv-dbg
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cp -v ./debug/fteqw-sv ../../../bin/fteqw-sv
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printf "Built the dedicated server successfully.\n\n"
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gmake -j $BUILD_PROC qcc-rel
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CC=$ENGINE_CC CXX=$ENGINE_CXX gmake -j $BUILD_PROC qcc-rel
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cp -v ./release/fteqcc ../../../bin/fteqcc
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printf "Built the QuakeC compiler successfully.\n\n"
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if [ "$BUILD_IMGTOOL" -eq 1 ]
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then
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# Note: DOESN'T LIKE CLANG!
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gmake -j $BUILD_PROC imgtool-rel
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cp -v ./release/imgtool ../../../bin/imgtool
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printf "Built the imgtool successfully.\n\n"
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@ -132,6 +148,7 @@ fi
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if [ "$BUILD_SOURCE" -eq 1 ]
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then
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# Note: DOESN'T LIKE CLANG!
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gmake -j $BUILD_PROC plugins-rel CFLAGS=-DGLQUAKE NATIVE_PLUGINS="hl2"
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find ./release/ -name 'fteplug_hl2_*.so' -exec cp -prv '{}' '../../../bin/' ';'
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printf "Built the Source Engine plugin successfully.\n\n"
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@ -139,21 +156,21 @@ fi
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if [ "$BUILD_BULLET" -eq 1 ]
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then
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gmake -j $BUILD_PROC plugins-rel NATIVE_PLUGINS="bullet"
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CC=$ENGINE_CC CXX=$ENGINE_CXX gmake -j $BUILD_PROC plugins-rel NATIVE_PLUGINS="bullet"
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find ./release/ -name 'fteplug_bullet_*.so' -exec cp -prv '{}' '../../../bin/' ';'
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printf "Built the bullet plugin successfully.\n\n"
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fi
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if [ "$BUILD_ODE" -eq 1 ]
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then
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gmake -j $BUILD_PROC plugins-rel NATIVE_PLUGINS="ode"
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CC=$ENGINE_CC CXX=$ENGINE_CXX gmake -j $BUILD_PROC plugins-rel NATIVE_PLUGINS="ode"
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find ./release/ -name 'fteplug_ode_*.so' -exec cp -prv '{}' '../../../bin/' ';'
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printf "Built the ode plugin successfully.\n\n"
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fi
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if [ "$BUILD_FFMPEG" -eq 1 ]
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then
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gmake -j $BUILD_PROC plugins-rel NATIVE_PLUGINS="ffmpeg"
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CC=$ENGINE_CC CXX=$ENGINE_CXX gmake -j $BUILD_PROC plugins-rel NATIVE_PLUGINS="ffmpeg"
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find ./release/ -name 'fteplug_ffmpeg_*.so' -exec cp -prv '{}' '../../../bin/' ';'
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printf "Built the ffmpeg plugin successfully.\n\n"
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fi
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@ -26,6 +26,21 @@ else
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BUILD_PROC=$(nproc)
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fi
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# Compiler choice
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if [ "$COMPILE_SYS" = "OpenBSD" ]
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then
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ENGINE_CC=cc
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ENGINE_CXX=c++
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else
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if [ "$BUILD_CLANG" = "1" ]; then
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ENGINE_CC=clang
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ENGINE_CXX=clang++
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else
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ENGINE_CC=gcc
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ENGINE_CXX=g++
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fi
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fi
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mkdir -p ./bin
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if [ -f "$VVM_MAKEFILE" ]
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@ -50,7 +65,7 @@ then
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gmake clean
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fi
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gmake -j $BUILD_PROC
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CC=$ENGINE_CC CXX=$ENGINE_CXX gmake -j $BUILD_PROC
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printf "Built vvmtool successfully.\n"
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cp -v vvmtool ../../bin/vvmtool
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printf "DONE. Built ALL components successfully.\n"
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