Commit graph

  • bcf901ed03 Ignoring .bak files Jesse 2016-09-10 13:31:57 -0500
  • 588143040a Merge remote-tracking branch 'refs/remotes/origin/master' into dankparrot DankParrot 2016-09-09 21:58:08 -0700
  • 0b21434bf9 More tweaks DankParrot 2016-09-09 21:36:42 -0700
  • 77e91d383b Merge pull request #7 from SourceCommunityEditionTeam/VXP Jesse Culver 2016-09-08 17:22:41 -0500
  • ddb3bddd2b Merge branch 'master' into VXP Jesse 2016-09-08 17:21:47 -0500
  • 8fdc42e302 Update msbuild.bat DankParrot 2016-09-07 18:55:48 -0700
  • f79fe85031 Removed *.cache files ignoring VXP 2016-09-08 04:01:09 +0300
  • 33c266ea2c Ignored more game-generated files VXP 2016-09-08 03:45:39 +0300
  • 2d4e018032 Revert "Fixing VGUI screens" VXP 2016-09-08 03:37:33 +0300
  • db5edf6a49 Fixed prop_sphere compile VXP 2016-09-08 03:34:08 +0300
  • 82055f9778 Cleaned up the game folder Jesse 2016-09-07 19:06:55 -0500
  • 790f58ebea Added prop_sphere VXP 2016-09-08 03:01:54 +0300
  • e94c3fe47a Added *.bak to the ignore list Jesse 2016-09-07 19:00:14 -0500
  • 80eccc9b92 Revert "Added Microsoft Speech SDK" VXP 2016-09-08 02:59:16 +0300
  • 80e59227ce Fixing VGUI Screens VXP 2016-09-08 02:56:00 +0300
  • e72e9ae366 npc_missiledefense fix VXP 2016-09-08 02:33:18 +0300
  • ec3abfa601 Detail props/Aspect ratio fix for multiplayer VXP 2016-09-08 02:23:04 +0300
  • 162827b8f0 Weapon Respawn Fix VXP 2016-09-08 02:20:12 +0300
  • 2e68f9d79e CFuncMoveLinear Fix VXP 2016-09-08 02:17:51 +0300
  • d22790ec8f Fix Missing Player Animations VXP 2016-09-08 02:15:53 +0300
  • fe89faa9eb Updated .gitignore VXP 2016-09-07 21:42:41 +0300
  • 31320bd1b4 Removed .tga created by Hammer VXP 2016-09-07 21:11:11 +0300
  • 4eaaa2fa7d Ignoring albedo.tga and normal.tga files VXP 2016-09-07 20:55:53 +0300
  • 93b2ccd9f4 Improved batch-files VXP 2016-09-07 20:46:12 +0300
  • c22b47fb47 Ignoring all .lib files VXP 2016-09-07 19:29:19 +0300
  • b0e2c345a4 Added Microsoft Speech SDK VXP 2016-09-07 19:09:16 +0300
  • de6a5507bc Extended advanced video options menu. DankParrot 2016-09-07 01:25:17 -0700
  • 823103ecf4 Test commit DankParrot 2016-09-06 21:22:14 -0700
  • 38b03c7c69 oops DankParrot 2016-09-06 20:07:13 -0700
  • 16b74f28cd Revert "Revert "Merge remote-tracking branch 'origin/master'"" DankParrot 2016-09-06 20:00:38 -0700
  • 658727d5b1 Revert "Merge remote-tracking branch 'origin/master'" DankParrot 2016-09-06 19:58:28 -0700
  • 7ea6f5f86f Merge remote-tracking branch 'origin/master' DankParrot 2016-09-06 19:56:00 -0700
  • cc480987c8 Minor bugfixes DankParrot 2016-09-06 18:31:11 -0700
  • af9365d738 Merge pull request #2 from UAVXP/master Jesse Culver 2016-09-06 18:22:06 -0500
  • 155b3b8ab0 Fix configurable texture value in Hammer VXP 2016-09-07 02:16:24 +0300
  • f44cc37c94 Create a shadow map depth texture greater than the framebuffer size VXP 2016-09-07 02:15:18 +0300
  • 94a6551038 Enabling shadow receiving on the view model VXP 2016-09-07 02:12:50 +0300
  • 404d3b778a Removing incorrect culling VXP 2016-09-07 02:12:28 +0300
  • 37e2c8ef15 Enabling visibility tests VXP 2016-09-07 02:12:05 +0300
  • 27bc340b96 Fixing Parenting VXP 2016-09-07 02:11:39 +0300
  • 24ba159928 Fixing cuts in projected texture VXP 2016-09-07 02:11:01 +0300
  • d6dba88b21 Fixing targeting VXP 2016-09-07 02:10:29 +0300
  • 475d5bc89b Enabling multiple shadow maps VXP 2016-09-07 02:09:38 +0300
  • 1025bb1f6e Merge 4552034bcc into 0d8dceea43 UAVXP 2016-09-06 21:18:42 +0000
  • 4552034bcc gameinfo corrected title / added detail sprite changes to feature list marnamai 2016-09-06 20:01:18 +0200
  • 6a0210513b enabled shape support for detail sprites fixed aspect ratio for detail.vbsp texture allowed vertex lit models marnamai 2016-09-06 19:48:32 +0200
  • 8743718d0b Added batch files and fixed sound bug DankParrot 2016-09-05 21:50:38 -0700
  • 220170b958 Somehow forgot to add these in from Marnami Jesse 2016-09-05 12:06:21 -0500
  • 9997e081ba Updated FGD Msalinas2877 2016-09-04 00:15:23 -0300
  • e77fb1f05d Updated Features List Msalinas2877 2016-09-03 23:09:50 -0300
  • d48f91d9c6 Added Marnami's changes to the mod folder Jesse 2016-09-03 20:57:11 -0500
  • d5aafec118 Update README.md TheGrammarWizard 2016-09-03 11:21:38 -0600
  • 27dde08489 Merge branch 'master' of https://github.com/Jesse-Culver/source-sdk-2013-community-edition Arlo Buhler 2016-09-03 10:41:57 -0600
  • 8424a6a923 Changed the title of the game. TheGrammarWizard 2016-09-03 10:41:06 -0600
  • 8b0a204b6d Merge branch 'master' of https://github.com/Jesse-Culver/source-sdk-2013-community-edition Arlo Buhler 2016-09-03 09:30:30 -0600
  • e880eecbd1 Fixing my mistakes + adding the suggestion doc Lonk Chase 2016-09-03 08:57:08 -0500
  • 68732fb11f Implemented Source Shader Editor Msalinas2877 2016-09-03 02:07:41 -0300
  • 7506c3383d Moved Glow Code to CBaseAnimating Msalinas2877 2016-09-03 00:37:47 -0300
  • d2f2dd4e1a Merge branch 'master' of https://github.com/Jesse-Culver/source-sdk-2013-community-edition Arlo Buhler 2016-09-02 19:36:20 -0600
  • ee424d0fc2 Added some more comments for explaining things and removed unneeded lines Jesse 2016-09-02 20:35:04 -0500
  • 93d942282f Merge remote-tracking branch 'refs/remotes/origin/WIP' Arlo Buhler 2016-09-02 19:13:45 -0600
  • 9fb705224a Some Fixes and Changes for our mod folder Msalinas2877 2016-09-02 20:38:49 -0300
  • 916f8043bb Update README.md Lonk Chase 2016-09-02 17:53:19 -0500
  • 0e83c2eab6 Rename README to README.md Jesse Culver 2016-09-02 17:51:01 -0500
  • f3890e0f08 Update README Lonk Chase 2016-09-02 17:49:57 -0500
  • 3275d61cc9 Merge pull request #1 from Jesse-Culver/CancerBranch Jesse Culver 2016-09-02 17:48:59 -0500
  • 9e3290e59c Update README Lonk Chase 2016-09-02 17:47:16 -0500
  • 7390b7ee00 Added some more notes on SetTransmitState Jesse 2016-09-01 01:17:50 -0500
  • 2368777e59 File for keeping random programming notes and tips in Jesse 2016-09-01 01:00:11 -0500
  • aab73907b1 Added text file for tracking features added as well as notes on them Jesse 2016-09-01 00:50:29 -0500
  • aaf04febd4 Ignoring more garbage Jesse 2016-09-01 00:34:41 -0500
  • adcc5408cf Customized project creation tools Jesse 2016-08-31 23:59:23 -0500
  • d12ebdb58e Added L4D style prop glowing to prop_dynamic Jesse 2016-08-31 23:52:29 -0500
  • 415df8423c Added sdk2013ce SP gameinfo.txt Jesse 2016-08-31 15:07:29 -0500
  • 07150dfbe1 Merge 1f63e812be into 0d8dceea43 Jheengut Pritvi 2016-08-31 08:03:54 +0000
  • 79b0977c46 Merge 1745925f5b into 0d8dceea43 Deleted user 2016-08-31 08:03:51 +0000
  • 4cdd13bd3e Merge 7668cc37da into 0d8dceea43 Wazanator 2016-08-31 08:03:49 +0000
  • 8870c87b7a Merge 502695cf2b into 0d8dceea43 Andrew 2016-08-31 08:03:48 +0000
  • 51e68e9c9c Merge 4fc3bf2884 into 0d8dceea43 Deyan Dobromirov 2016-08-11 07:34:15 +0000
  • 4fc3bf2884 Changed: Whitespace tabs aligned to spaces Deyan Dobromirov 2016-08-11 10:33:56 +0300
  • 37e1b5167e Merge ebaf7fd39c into 0d8dceea43 Deyan Dobromirov 2016-08-11 06:38:58 +0000
  • ebaf7fd39c Removed other tabs Deyan Dobromirov 2016-08-11 09:38:57 +0300
  • dceeaebfce Removed the nasty tab Deyan Dobromirov 2016-08-11 09:37:38 +0300
  • 2021485746 Fixed the rest of them Deyan Dobromirov 2016-08-11 09:35:46 +0300
  • 8ceea91280 Fixed cosmetic ordering Deyan Dobromirov 2016-08-11 09:32:43 +0300
  • 71b0cf7d8a Merge 9ce0f0f0bb into 0d8dceea43 Chris Roxby 2016-07-24 20:27:48 +0000
  • 9ce0f0f0bb Move more code into headers Make sure everything I need to call in my other mod is accessible. I want these simple edits in the base game. Chris Roxby 2016-07-24 16:26:10 -0400
  • e73b8d031e Merge 0ea0959589 into 0d8dceea43 Tudor Ionel 2016-06-30 02:42:53 +0000
  • 0ea0959589 Line-ending fixes for most of the remaining files. Tudor Ionel 2016-06-30 05:42:31 +0300
  • eff03bc647 Delete GDD.txt Tudor Ionel 2016-06-30 05:42:10 +0300
  • 1c55227fe4 Update GDD.txt Tudor Ionel 2016-06-30 05:37:50 +0300
  • d8fceca9dc test Tudor Ionel 2016-06-30 05:29:52 +0300
  • 526d3efc31 Added gdd for the popor Tudor Ionel 2016-06-30 05:05:45 +0300
  • 17309841e8 Add files via upload Tudor Ionel 2016-06-30 05:04:45 +0300
  • 05c33409a1 One more. ZehM4tt 2016-06-11 09:52:15 +0200
  • c53f2903a8 One more spot fixed. ZehM4tt 2016-06-11 08:36:02 +0200
  • 0ba42baffa Forgot to break out. ZehM4tt 2016-06-11 08:29:25 +0200
  • 84407aadb5 Fix dereferencing null if m_iActiveSound is no longer valid index by save restore. ZehM4tt 2016-06-11 07:54:25 +0200
  • ab6dfaaf5f Fixed infinite recursion by using incorrect key on value conversation. ZehM4tt 2016-06-11 07:20:12 +0200
  • 3972c3f826 Revert "Fixed infinite recursion by using incorrect key on value conversation." ZehM4tt 2016-06-11 07:13:17 +0200