Revert "Fixing VGUI screens"

This commit is contained in:
VXP 2016-09-08 03:37:33 +03:00
parent db5edf6a49
commit 2d4e018032
15 changed files with 71 additions and 594 deletions

View file

@ -5469,8 +5469,6 @@ void CPropDoorRotating::InputSetSpeed(inputdata_t &inputdata)
DoorResume();
}
LINK_ENTITY_TO_CLASS( prop_sphere, CPhysSphere );
// ------------------------------------------------------------------------------------------ //
// Special version of func_physbox.

View file

@ -1059,7 +1059,7 @@ void C_BasePlayer::DetermineVguiInputMode( CUserCmd *pCmd )
SetVGuiScreenButtonState( m_pCurrentVguiScreen.Get(), pCmd->buttons );
// Kill all attack inputs if we're in vgui screen mode
pCmd->buttons &= ~(IN_ATTACK | IN_ATTACK2 | IN_VALIDVGUIINPUT);
pCmd->buttons &= ~(IN_ATTACK | IN_ATTACK2);
return;
}
@ -1129,7 +1129,7 @@ void C_BasePlayer::DetermineVguiInputMode( CUserCmd *pCmd )
//-----------------------------------------------------------------------------
// Purpose: Input handling
//-----------------------------------------------------------------------------
bool C_BasePlayer::CreateMove( float flInputSampleTime, CUserCmd *pCmd, bool bVguiUpdate )
bool C_BasePlayer::CreateMove( float flInputSampleTime, CUserCmd *pCmd )
{
// Allow the vehicle to clamp the view angles
if ( IsInAVehicle() )
@ -1183,27 +1183,7 @@ bool C_BasePlayer::CreateMove( float flInputSampleTime, CUserCmd *pCmd, bool bVg
m_vecOldViewAngles = pCmd->viewangles;
// Check to see if we're in vgui input mode...
if ( pCmd->buttons & IN_VALIDVGUIINPUT )
{
if (bVguiUpdate)
{
bool tempvguimode = IsInVGuiInputMode();
// Check to see if we're in vgui input mode...
DetermineVguiInputMode( pCmd );
if (tempvguimode == !IsInVGuiInputMode())
{
if (IsInVGuiInputMode())
{
engine->ClientCmd( "vguimode_true" );
}
else
{
engine->ClientCmd( "vguimode_false" );
}
}
}
}
DetermineVguiInputMode( pCmd );
return true;
}

View file

@ -47,7 +47,6 @@ CLIENTEFFECT_REGISTER_END()
// This is a cache of preloaded keyvalues.
// ----------------------------------------------------------------------------- //
CUtlVector<C_VGuiScreen*> g_pVGUIScreens;
CUtlDict<KeyValues*, int> g_KeyValuesCache;
KeyValues* CacheKeyValuesForFile( const char *pFilename )
@ -103,15 +102,11 @@ C_VGuiScreen::C_VGuiScreen()
m_WriteZMaterial.Init( "engine/writez", TEXTURE_GROUP_VGUI );
m_OverlayMaterial.Init( m_WriteZMaterial );
g_pVGUIScreens.AddToTail( this );
}
C_VGuiScreen::~C_VGuiScreen()
{
DestroyVguiScreen();
g_pVGUIScreens.FindAndRemove( this );
}
//-----------------------------------------------------------------------------
@ -422,7 +417,7 @@ void C_VGuiScreen::ClientThink( void )
int py = (int)(v * m_nPixelHeight + 0.5f);
// Generate mouse input commands
/* if ((px != m_nOldPx) || (py != m_nOldPy))
if ((px != m_nOldPx) || (py != m_nOldPy))
{
g_InputInternal->InternalCursorMoved( px, py );
m_nOldPx = px;
@ -448,23 +443,6 @@ void C_VGuiScreen::ClientThink( void )
{
g_InputInternal->SetMouseCodeState( MOUSE_RIGHT, vgui::BUTTON_RELEASED );
g_InputInternal->InternalMouseReleased( MOUSE_RIGHT );
}*/
for (int i = 0; i < pPanel->GetChildCount(); i++)
{
vgui::Button *child = dynamic_cast<vgui::Button*>(pPanel->GetChild(i));
if ( child )
{
int x1, x2, y1, y2;
child->GetBounds( x1, y1, x2, y2 );
// Generate mouse input commands
if ( (m_nButtonState & IN_ATTACK) )
{
if ( px >= x1 && px <= x1 + x2 && py >= y1 && py <= y1 + y2 )
child->FireActionSignal();
}
}
}
if ( m_bLoseThinkNextFrame == true )
@ -707,89 +685,86 @@ C_BaseEntity *FindNearbyVguiScreen( const Vector &viewPosition, const QAngle &vi
// X360TBD: Turn this on if feature actually used
return NULL;
}
C_BasePlayer *pLocalPlayer = C_BasePlayer::GetLocalPlayer();
Assert( pLocalPlayer );
if ( !pLocalPlayer )
return NULL;
// Get the view direction...
Vector lookDir;
AngleVectors( viewAngle, &lookDir );
// Create a ray used for raytracing
Vector lookEnd;
VectorMA( viewPosition, 2.0f * VGUI_SCREEN_MODE_RADIUS, lookDir, lookEnd );
Ray_t lookRay;
lookRay.Init( viewPosition, lookEnd );
// Look for vgui screens that are close to the player
CVGuiScreenEnumerator localScreens;
partition->EnumerateElementsInSphere( PARTITION_CLIENT_NON_STATIC_EDICTS, viewPosition, VGUI_SCREEN_MODE_RADIUS, false, &localScreens );
Vector vecOut, vecViewDelta;
float flBestDist = 2.0f;
C_VGuiScreen *pBestScreen = NULL;
for (int i = 0; i < g_pVGUIScreens.Count(); i++)
for (int i = localScreens.GetScreenCount(); --i >= 0; )
{
if (g_pVGUIScreens.IsValidIndex(i))
C_VGuiScreen *pScreen = localScreens.GetVGuiScreen(i);
if ( pScreen->IsAttachedToViewModel() )
continue;
// Don't bother with screens I'm behind...
// Hax - don't cancel backfacing with viewmodel attached screens.
// we can get prediction bugs that make us backfacing for one frame and
// it resets the mouse position if we lose focus.
if ( pScreen->IsBackfacing(viewPosition) )
continue;
// Don't bother with screens that are turned off
if (!pScreen->IsActive())
continue;
// FIXME: Should this maybe go into a derived class of some sort?
// Don't bother with screens on the wrong team
if (!pScreen->IsVisibleToTeam(nTeam))
continue;
if ( !pScreen->AcceptsInput() )
continue;
if ( pScreen->IsInputOnlyToOwner() && pScreen->GetPlayerOwner() != pLocalPlayer )
continue;
// Test perpendicular distance from the screen...
pScreen->GetVectors( NULL, NULL, &vecOut );
VectorSubtract( viewPosition, pScreen->GetAbsOrigin(), vecViewDelta );
float flPerpDist = DotProduct(vecViewDelta, vecOut);
if ( (flPerpDist < 0) || (flPerpDist > VGUI_SCREEN_MODE_RADIUS) )
continue;
// Perform a raycast to see where in barycentric coordinates the ray hits
// the viewscreen; if it doesn't hit it, you're not in the mode
float u, v, t;
if (!pScreen->IntersectWithRay( lookRay, &u, &v, &t ))
continue;
// Barycentric test
if ((u < 0) || (v < 0) || (u > 1) || (v > 1))
continue;
if ( t < flBestDist )
{
C_VGuiScreen *pScreen = g_pVGUIScreens[i];
if ( pScreen->IsAttachedToViewModel() )
continue;
// Don't bother with screens I'm behind...
// Hax - don't cancel backfacing with viewmodel attached screens.
// we can get prediction bugs that make us backfacing for one frame and
// it resets the mouse position if we lose focus.
if ( pScreen->IsBackfacing(viewPosition) )
continue;
// Don't bother with screens that are turned off
if (!pScreen->IsActive())
continue;
// FIXME: Should this maybe go into a derived class of some sort?
// Don't bother with screens on the wrong team
if (!pScreen->IsVisibleToTeam(nTeam))
continue;
if ( !pScreen->AcceptsInput() )
continue;
if ( pScreen->IsInputOnlyToOwner() && pScreen->GetPlayerOwner() != pLocalPlayer )
continue;
// Test perpendicular distance from the screen...
pScreen->GetVectors( NULL, NULL, &vecOut );
VectorSubtract( viewPosition, pScreen->GetAbsOrigin(), vecViewDelta );
float flPerpDist = DotProduct(vecViewDelta, vecOut);
if ( (flPerpDist < 0) || (flPerpDist > VGUI_SCREEN_MODE_RADIUS) )
continue;
// Perform a raycast to see where in barycentric coordinates the ray hits
// the viewscreen; if it doesn't hit it, you're not in the mode
float u, v, t;
if (!pScreen->IntersectWithRay( lookRay, &u, &v, &t ))
continue;
// Barycentric test
if ((u < 0) || (v < 0) || (u > 1) || (v > 1))
continue;
if ( t < flBestDist )
{
flBestDist = t;
pBestScreen = pScreen;
}
flBestDist = t;
pBestScreen = pScreen;
}
}
return pBestScreen;
}
@ -892,34 +867,6 @@ vgui::Panel *CVGuiScreenPanel::CreateControlByName(const char *controlName)
//-----------------------------------------------------------------------------
void CVGuiScreenPanel::OnCommand( const char *command)
{
if ( stricmp( command, "out1" ) == 0
|| stricmp( command, "out2" ) == 0
|| stricmp( command, "out3" ) == 0
|| stricmp( command, "out4" ) == 0
|| stricmp( command, "out5" ) == 0
|| stricmp( command, "out6" ) == 0
|| stricmp( command, "out7" ) == 0
|| stricmp( command, "out8" ) == 0
|| stricmp( command, "out9" ) == 0
|| stricmp( command, "out10" ) == 0
|| stricmp( command, "out11" ) == 0
|| stricmp( command, "out12" ) == 0
|| stricmp( command, "out13" ) == 0
|| stricmp( command, "out14" ) == 0
|| stricmp( command, "out15" ) == 0
|| stricmp( command, "out16" ) == 0 )
{
char entindex[8];
itoa( this->GetEntity()->entindex(), entindex, 10 ); //Radix is base 10 (decimal)
char newcommand[16] = { ' ' };
strcat( newcommand, command );
strcat( newcommand, " " );
strcat( newcommand, entindex );
engine->ClientCmd_Unrestricted( const_cast<char *>( newcommand ) );
BaseClass::OnCommand( newcommand );
return;
}
if ( Q_stricmp( command, "vguicancel" ) )
{
engine->ClientCmd( const_cast<char *>( command ) );

View file

@ -400,27 +400,16 @@ void ClientModeShared::Shutdown()
// Purpose:
// Input : frametime -
// *cmd -
// bVguiUpdate -
//-----------------------------------------------------------------------------
bool ClientModeShared::CreateMove( float flInputSampleTime, CUserCmd *cmd, bool bVguiUpdate )
bool ClientModeShared::CreateMove( float flInputSampleTime, CUserCmd *cmd )
{
// Let the player override the view.
C_BasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer();
if(!pPlayer)
return true;
// Let the player at it
return pPlayer->CreateMove( flInputSampleTime, cmd, bVguiUpdate );
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : frametime -
// *cmd -
//-----------------------------------------------------------------------------
bool ClientModeShared::CreateMove( float flInputSampleTime, CUserCmd *cmd )
{
return CreateMove( flInputSampleTime, cmd, false );
// Let the player at it
return pPlayer->CreateMove( flInputSampleTime, cmd );
}
//-----------------------------------------------------------------------------

View file

@ -81,7 +81,6 @@ public:
virtual void PostRender();
virtual void PostRenderVGui();
virtual void ProcessInput(bool bActive);
virtual bool CreateMove( float flInputSampleTime, CUserCmd *cmd, bool bVguiUpdate ) = 0;
virtual bool CreateMove( float flInputSampleTime, CUserCmd *cmd );
virtual void Update();

View file

@ -627,9 +627,9 @@ void C_BaseHLPlayer::PerformClientSideNPCSpeedModifiers( float flFrameTime, CUse
//-----------------------------------------------------------------------------
// Purpose: Input handling
//-----------------------------------------------------------------------------
bool C_BaseHLPlayer::CreateMove( float flInputSampleTime, CUserCmd *pCmd , bool bVguiUpdate )
bool C_BaseHLPlayer::CreateMove( float flInputSampleTime, CUserCmd *pCmd )
{
bool bResult = BaseClass::CreateMove( flInputSampleTime, pCmd, bVguiUpdate );
bool bResult = BaseClass::CreateMove( flInputSampleTime, pCmd );
if ( !IsInAVehicle() )
{

View file

@ -46,7 +46,6 @@ public:
bool IsSprinting() const { return m_fIsSprinting; }
// Input handling
virtual bool CreateMove( float flInputSampleTime, CUserCmd *cmd, bool bVguiUpdate ) = 0;
virtual bool CreateMove( float flInputSampleTime, CUserCmd *pCmd );
void PerformClientSideObstacleAvoidance( float flFrameTime, CUserCmd *pCmd );
void PerformClientSideNPCSpeedModifiers( float flFrameTime, CUserCmd *pCmd );

View file

@ -86,7 +86,6 @@ public:
virtual void StartMessageMode( int iMessageModeType ) = 0;
virtual vgui::Panel *GetMessagePanel() = 0;
virtual void OverrideMouseInput( float *x, float *y ) = 0;
virtual bool CreateMove( float flInputSampleTime, CUserCmd *cmd, bool bVguiUpdate ) = 0;
virtual bool CreateMove( float flInputSampleTime, CUserCmd *cmd ) = 0;
virtual void LevelInit( const char *newmap ) = 0;

View file

@ -1218,10 +1218,8 @@ void CInput::CreateMove ( int sequence_number, float input_sample_frametime, boo
VectorCopy( m_angPreviousViewAngles, cmd->viewangles );
}
cmd->buttons |= IN_VALIDVGUIINPUT;
// Let the move manager override anything it wants to.
if ( g_pClientMode->CreateMove( input_sample_frametime, cmd, true ) )
if ( g_pClientMode->CreateMove( input_sample_frametime, cmd ) )
{
// Get current view angles after the client mode tweaks with it
#ifdef SIXENSE

View file

@ -867,12 +867,6 @@ void CHL2_Player::PreThink(void)
// Update weapon's ready status
UpdateWeaponPosture();
// If we're in VGUI mode we should avoid shooting
if ( GetVGUIMode() )
{
m_nButtons &= ~(IN_ATTACK|IN_ATTACK2);
}
// Disallow shooting while zooming
if ( IsX360() )
{
@ -2941,17 +2935,6 @@ void CHL2_Player::UpdateWeaponPosture( void )
CBaseEntity *aimTarget = tr.m_pEnt;
if ( GetVGUIMode() )
{
//We're over a friendly, drop our weapon
if ( Weapon_Lower() == false )
{
//FIXME: We couldn't lower our weapon!
}
return;
}
//If we're over something
if ( aimTarget && !tr.DidHitWorld() )
{

View file

@ -82,8 +82,6 @@
#include "weapon_physcannon.h"
#endif
#include "vguiscreen.h"
ConVar autoaim_max_dist( "autoaim_max_dist", "2160" ); // 2160 = 180 feet
ConVar autoaim_max_deflect( "autoaim_max_deflect", "0.99" );
@ -5040,8 +5038,6 @@ void CBasePlayer::Spawn( void )
UpdateLastKnownArea();
m_weaponFiredTimer.Invalidate();
SetVGUImode( false );
}
void CBasePlayer::Activate( void )
@ -6548,377 +6544,6 @@ bool CBasePlayer::ClientCommand( const CCommand &args )
}
return true;
}
else if ( stricmp( cmd, "vguimode_true" ) == 0 )
{
SetVGUImode( true );
return true;
}
else if ( stricmp( cmd, "vguimode_false" ) == 0 )
{
SetVGUImode( false );
return true;
}
// And here begins the madness...
else if ( stricmp( cmd, "out1" ) == 0 )
{
int entindex = atoi( args[1] );
if ( entindex )
{
IHandleEntity* hEnt = gEntList.LookupEntityByNetworkIndex( entindex );
if ( hEnt )
{
CVGuiScreen* screen = (CVGuiScreen *)gEntList.LookupEntity( hEnt->GetRefEHandle() );
if ( screen )
{
if ( screen->entindex() == entindex )
{
screen->Output1.FireOutput( this, NULL );
return true;
}
}
}
}
else
{
Warning( "No ent index specified for VGUI output\n" );
}
}
else if ( stricmp( cmd, "out2" ) == 0 )
{
int entindex = atoi( args[1] );
if ( entindex )
{
IHandleEntity* hEnt = gEntList.LookupEntityByNetworkIndex( entindex );
if ( hEnt )
{
CVGuiScreen* screen = (CVGuiScreen *)gEntList.LookupEntity( hEnt->GetRefEHandle() );
if ( screen )
{
if ( screen->entindex() == entindex )
{
screen->Output2.FireOutput( this, NULL );
return true;
}
}
}
}
else
{
Warning( "No ent index specified for VGUI output\n" );
}
}
else if ( stricmp( cmd, "out3" ) == 0 )
{
int entindex = atoi( args[1] );
if ( entindex )
{
IHandleEntity* hEnt = gEntList.LookupEntityByNetworkIndex( entindex );
if ( hEnt )
{
CVGuiScreen* screen = (CVGuiScreen *)gEntList.LookupEntity( hEnt->GetRefEHandle() );
if ( screen )
{
if ( screen->entindex() == entindex )
{
screen->Output3.FireOutput( this, NULL );
return true;
}
}
}
}
else
{
Warning( "No ent index specified for VGUI output\n" );
}
}
else if ( stricmp( cmd, "out4" ) == 0 )
{
int entindex = atoi( args[1] );
if ( entindex )
{
IHandleEntity* hEnt = gEntList.LookupEntityByNetworkIndex( entindex );
if ( hEnt )
{
CVGuiScreen* screen = (CVGuiScreen *)gEntList.LookupEntity( hEnt->GetRefEHandle() );
if ( screen )
{
if ( screen->entindex() == entindex )
{
screen->Output4.FireOutput( this, NULL );
return true;
}
}
}
}
else
{
Warning( "No ent index specified for VGUI output\n" );
}
}
else if ( stricmp( cmd, "out5" ) == 0 )
{
int entindex = atoi( args[1] );
if ( entindex )
{
IHandleEntity* hEnt = gEntList.LookupEntityByNetworkIndex( entindex );
if ( hEnt )
{
CVGuiScreen* screen = (CVGuiScreen *)gEntList.LookupEntity( hEnt->GetRefEHandle() );
if ( screen )
{
if ( screen->entindex() == entindex )
{
screen->Output5.FireOutput( this, NULL );
return true;
}
}
}
}
else
{
Warning( "No ent index specified for VGUI output\n" );
}
}
else if ( stricmp( cmd, "out6" ) == 0 )
{
int entindex = atoi( args[1] );
if ( entindex )
{
IHandleEntity* hEnt = gEntList.LookupEntityByNetworkIndex( entindex );
if ( hEnt )
{
CVGuiScreen* screen = (CVGuiScreen *)gEntList.LookupEntity( hEnt->GetRefEHandle() );
if ( screen )
{
if ( screen->entindex() == entindex )
{
screen->Output6.FireOutput( this, NULL );
return true;
}
}
}
}
else
{
Warning( "No ent index specified for VGUI output\n" );
}
}
else if ( stricmp( cmd, "out7" ) == 0 )
{
int entindex = atoi( args[1] );
if ( entindex )
{
IHandleEntity* hEnt = gEntList.LookupEntityByNetworkIndex( entindex );
if ( hEnt )
{
CVGuiScreen* screen = (CVGuiScreen *)gEntList.LookupEntity( hEnt->GetRefEHandle() );
if ( screen )
{
if ( screen->entindex() == entindex )
{
screen->Output7.FireOutput( this, NULL );
return true;
}
}
}
}
else
{
Warning( "No ent index specified for VGUI output\n" );
}
}
else if ( stricmp( cmd, "out8" ) == 0 )
{
int entindex = atoi( args[1] );
if ( entindex )
{
IHandleEntity* hEnt = gEntList.LookupEntityByNetworkIndex( entindex );
if ( hEnt )
{
CVGuiScreen* screen = (CVGuiScreen *)gEntList.LookupEntity( hEnt->GetRefEHandle() );
if ( screen )
{
if ( screen->entindex() == entindex )
{
screen->Output8.FireOutput( this, NULL );
return true;
}
}
}
}
else
{
Warning( "No ent index specified for VGUI output\n" );
}
}
else if ( stricmp( cmd, "out9" ) == 0 )
{
int entindex = atoi( args[1] );
if ( entindex )
{
IHandleEntity* hEnt = gEntList.LookupEntityByNetworkIndex( entindex );
if ( hEnt )
{
CVGuiScreen* screen = (CVGuiScreen *)gEntList.LookupEntity( hEnt->GetRefEHandle() );
if ( screen )
{
if ( screen->entindex() == entindex )
{
screen->Output9.FireOutput( this, NULL );
return true;
}
}
}
}
else
{
Warning( "No ent index specified for VGUI output\n" );
}
}
else if ( stricmp( cmd, "out10" ) == 0 )
{
int entindex = atoi( args[1] );
if ( entindex )
{
IHandleEntity* hEnt = gEntList.LookupEntityByNetworkIndex( entindex );
if ( hEnt )
{
CVGuiScreen* screen = (CVGuiScreen *)gEntList.LookupEntity( hEnt->GetRefEHandle() );
if ( screen )
{
if ( screen->entindex() == entindex )
{
screen->Output10.FireOutput( this, NULL );
return true;
}
}
}
}
else
{
Warning( "No ent index specified for VGUI output\n" );
}
}
else if ( stricmp( cmd, "out11" ) == 0 )
{
int entindex = atoi( args[1] );
if ( entindex )
{
IHandleEntity* hEnt = gEntList.LookupEntityByNetworkIndex( entindex );
if ( hEnt )
{
CVGuiScreen* screen = (CVGuiScreen *)gEntList.LookupEntity( hEnt->GetRefEHandle() );
if ( screen )
{
if ( screen->entindex() == entindex )
{
screen->Output11.FireOutput( this, NULL );
return true;
}
}
}
}
else
{
Warning( "No ent index specified for VGUI output\n" );
}
}
else if ( stricmp( cmd, "out12" ) == 0 )
{
int entindex = atoi( args[1] );
if ( entindex )
{
IHandleEntity* hEnt = gEntList.LookupEntityByNetworkIndex( entindex );
if ( hEnt )
{
CVGuiScreen* screen = (CVGuiScreen *)gEntList.LookupEntity( hEnt->GetRefEHandle() );
if ( screen )
{
if ( screen->entindex() == entindex )
{
screen->Output12.FireOutput( this, NULL );
return true;
}
}
}
}
else
{
Warning( "No ent index specified for VGUI output\n" );
}
}
else if ( stricmp( cmd, "out13" ) == 0 )
{
int entindex = atoi( args[1] );
if ( entindex )
{
IHandleEntity* hEnt = gEntList.LookupEntityByNetworkIndex( entindex );
if ( hEnt )
{
CVGuiScreen* screen = (CVGuiScreen *)gEntList.LookupEntity( hEnt->GetRefEHandle() );
if ( screen )
{
if ( screen->entindex() == entindex )
{
screen->Output13.FireOutput( this, NULL );
return true;
}
}
}
}
else
{
Warning( "No ent index specified for VGUI output\n" );
}
}
else if ( stricmp( cmd, "out14" ) == 0 )
{
int entindex = atoi( args[1] );
if ( entindex )
{
IHandleEntity* hEnt = gEntList.LookupEntityByNetworkIndex( entindex );
if ( hEnt )
{
CVGuiScreen* screen = (CVGuiScreen *)gEntList.LookupEntity( hEnt->GetRefEHandle() );
if ( screen )
{
if ( screen->entindex() == entindex )
{
screen->Output14.FireOutput( this, NULL );
return true;
}
}
}
}
else
{
Warning( "No ent index specified for VGUI output\n" );
}
}
else if ( stricmp( cmd, "out15" ) == 0 )
{
int entindex = atoi( args[1] );
if ( entindex )
{
IHandleEntity* hEnt = gEntList.LookupEntityByNetworkIndex( entindex );
if ( hEnt )
{
CVGuiScreen* screen = (CVGuiScreen *)gEntList.LookupEntity( hEnt->GetRefEHandle() );
if ( screen )
{
if ( screen->entindex() == entindex )
{
screen->Output15.FireOutput( this, NULL );
return true;
}
}
}
}
else
{
Warning( "No ent index specified for VGUI output\n" );
}
}
return false;
}

View file

@ -1213,9 +1213,6 @@ private:
public:
virtual unsigned int PlayerSolidMask( bool brushOnly = false ) const; // returns the solid mask for the given player, so bots can have a more-restrictive set
bool m_pVGUImode;
bool GetVGUIMode(void) {return m_pVGUImode;}
void SetVGUImode(bool newmode) { m_pVGUImode = newmode;}
};
typedef CHandle<CBasePlayer> CBasePlayerHandle;

View file

@ -37,23 +37,6 @@ PRECACHE_REGISTER( vgui_screen );
//-----------------------------------------------------------------------------
BEGIN_DATADESC( CVGuiScreen )
DEFINE_OUTPUT( Output1, "Output1" ),
DEFINE_OUTPUT( Output2, "Output2" ),
DEFINE_OUTPUT( Output3, "Output3" ),
DEFINE_OUTPUT( Output4, "Output4" ),
DEFINE_OUTPUT( Output5, "Output5" ),
DEFINE_OUTPUT( Output6, "Output6" ),
DEFINE_OUTPUT( Output7, "Output7" ),
DEFINE_OUTPUT( Output8, "Output8" ),
DEFINE_OUTPUT( Output9, "Output9" ),
DEFINE_OUTPUT( Output10, "Output10" ),
DEFINE_OUTPUT( Output11, "Output11" ),
DEFINE_OUTPUT( Output12, "Output12" ),
DEFINE_OUTPUT( Output13, "Output13" ),
DEFINE_OUTPUT( Output14, "Output14" ),
DEFINE_OUTPUT( Output15, "Output15" ),
DEFINE_OUTPUT( Output16, "Output16" ),
DEFINE_CUSTOM_FIELD( m_nPanelName, &g_VguiScreenStringOps ),
DEFINE_FIELD( m_nAttachmentIndex, FIELD_INTEGER ),
// DEFINE_FIELD( m_nOverlayMaterial, FIELD_INTEGER ),

View file

@ -76,24 +76,6 @@ private:
CNetworkVar( EHANDLE, m_hPlayerOwner );
friend CVGuiScreen *CreateVGuiScreen( const char *pScreenClassname, const char *pScreenType, CBaseEntity *pAttachedTo, CBaseEntity *pOwner, int nAttachmentIndex );
public:
COutputEvent Output1;
COutputEvent Output2;
COutputEvent Output3;
COutputEvent Output4;
COutputEvent Output5;
COutputEvent Output6;
COutputEvent Output7;
COutputEvent Output8;
COutputEvent Output9;
COutputEvent Output10;
COutputEvent Output11;
COutputEvent Output12;
COutputEvent Output13;
COutputEvent Output14;
COutputEvent Output15;
COutputEvent Output16;
};

View file

@ -38,6 +38,4 @@
#define IN_GRENADE2 (1 << 24) // grenade 2
#define IN_ATTACK3 (1 << 25)
#define IN_VALIDVGUIINPUT (1 << 26) //bitflag for vgui fix
#endif // IN_BUTTONS_H