Fixed prop_sphere compile

This commit is contained in:
VXP 2016-09-08 03:34:08 +03:00
parent 790f58ebea
commit db5edf6a49
2 changed files with 0 additions and 30 deletions

View file

@ -141,34 +141,6 @@
input TurnOff(void) : "Turn off: Stop looking for enemies"
]
@BaseClass base(Targetname, Parentname, Angles) = vgui_screen_base
[
panelname(string) : "Panel Name"
overlaymaterial(string) : "Overlay Material" : "" : "Name of a material to overlay over the top of the VGUI screen. NOTE: This material must write Z for the VGUI screen to work."
width(integer) : "Panel Width in World" : 32 : "Width of the panel in units."
height(integer) : "Panel Height in World" : 32 : "Height of the panel in units."
// Inputs
input SetActive(void) : "Make the vgui screen visible."
input SetInactive(void) : "Make the vgui screen invisible."
output Output1(void) : "Fire output 1."
output Output2(void) : "Fire output 2."
output Output3(void) : "Fire output 3."
output Output4(void) : "Fire output 4."
output Output5(void) : "Fire output 5."
output Output6(void) : "Fire output 6."
output Output7(void) : "Fire output 7."
output Output8(void) : "Fire output 8."
output Output9(void) : "Fire output 9."
output Output10(void) : "Fire output 10."
output Output11(void) : "Fire output 11."
output Output12(void) : "Fire output 12."
output Output13(void) : "Fire output 13."
output Output14(void) : "Fire output 14."
output Output15(void) : "Fire output 15."
output Output16(void) : "Fire output 16."
]
@PointClass base(BasePropPhysics, RenderFields) studioprop() sphere(radius) = prop_sphere : "Creates a perfect sphere."
[
radius(float) : "Radius" : 12 : ""

View file

@ -5466,8 +5466,6 @@ void CPropDoorRotating::InputSetSpeed(inputdata_t &inputdata)
DoorResume();
}
LINK_ENTITY_TO_CLASS( prop_sphere, CPhysSphere );
// ------------------------------------------------------------------------------------------ //
// Special version of func_physbox.