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Fixed prop_sphere compile
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2 changed files with 0 additions and 30 deletions
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@ -141,34 +141,6 @@
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input TurnOff(void) : "Turn off: Stop looking for enemies"
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]
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@BaseClass base(Targetname, Parentname, Angles) = vgui_screen_base
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[
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panelname(string) : "Panel Name"
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overlaymaterial(string) : "Overlay Material" : "" : "Name of a material to overlay over the top of the VGUI screen. NOTE: This material must write Z for the VGUI screen to work."
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width(integer) : "Panel Width in World" : 32 : "Width of the panel in units."
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height(integer) : "Panel Height in World" : 32 : "Height of the panel in units."
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// Inputs
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input SetActive(void) : "Make the vgui screen visible."
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input SetInactive(void) : "Make the vgui screen invisible."
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output Output1(void) : "Fire output 1."
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output Output2(void) : "Fire output 2."
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output Output3(void) : "Fire output 3."
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output Output4(void) : "Fire output 4."
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output Output5(void) : "Fire output 5."
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output Output6(void) : "Fire output 6."
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output Output7(void) : "Fire output 7."
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output Output8(void) : "Fire output 8."
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output Output9(void) : "Fire output 9."
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output Output10(void) : "Fire output 10."
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output Output11(void) : "Fire output 11."
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output Output12(void) : "Fire output 12."
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output Output13(void) : "Fire output 13."
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output Output14(void) : "Fire output 14."
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output Output15(void) : "Fire output 15."
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output Output16(void) : "Fire output 16."
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]
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@PointClass base(BasePropPhysics, RenderFields) studioprop() sphere(radius) = prop_sphere : "Creates a perfect sphere."
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[
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radius(float) : "Radius" : 12 : ""
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@ -5466,8 +5466,6 @@ void CPropDoorRotating::InputSetSpeed(inputdata_t &inputdata)
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DoorResume();
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}
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LINK_ENTITY_TO_CLASS( prop_sphere, CPhysSphere );
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// ------------------------------------------------------------------------------------------ //
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// Special version of func_physbox.
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