Updated Features List

This commit is contained in:
Msalinas2877 2016-09-03 23:09:50 -03:00
parent d48f91d9c6
commit e77fb1f05d

View file

@ -1,9 +1,17 @@
/**********
Glow for Prop_Dynamic
Glow for CBaseAnimating and its desired classes
**********/
Author(s): Jesse Culver
Files touched: c_props.cpp, c_props.h, clientmode_shared.cpp, props.cpp, prop.h
Notes: Look for //SDK2013CE DynamicPropGlow
Author(s): Msalinas2877 & Wazanator
Files touched: c_baseanimating.cpp, c_baseanimating.h, clientmode_shared.cpp, baseanimating.cpp, baseanimating.h
Notes: Look for #ifdef GLOWS_ENABLE
Based upon code from https://developer.valvesoftware.com/wiki/L4D_Glow_Effect_(2013_SDK)
When adding glow to an entity requires both a client side and server side version of the entity.
Uses SendPropBool to transmit the state of the glow to client
Uses SendPropBool to transmit the state of the glow to client
/**********
Source Shader Editor
**********/
Author(s): Msalinas2877
Files touched: viewrender.cpp
Files added: ShaderEditorSystem.cpp, ShaderEditorSystem.h, SEdit_ModelRender.cpp, SEdit_ModelRender.h, SEdit_ModelRender.h, ISEdit_ModelRender.h, more files that i can't remember
Notes: Run with the launch parameter "-shaderedit" to open SSE