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Updated Features List
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/**********
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Glow for Prop_Dynamic
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Glow for CBaseAnimating and its desired classes
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**********/
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Author(s): Jesse Culver
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Files touched: c_props.cpp, c_props.h, clientmode_shared.cpp, props.cpp, prop.h
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Notes: Look for //SDK2013CE DynamicPropGlow
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Author(s): Msalinas2877 & Wazanator
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Files touched: c_baseanimating.cpp, c_baseanimating.h, clientmode_shared.cpp, baseanimating.cpp, baseanimating.h
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Notes: Look for #ifdef GLOWS_ENABLE
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Based upon code from https://developer.valvesoftware.com/wiki/L4D_Glow_Effect_(2013_SDK)
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When adding glow to an entity requires both a client side and server side version of the entity.
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Uses SendPropBool to transmit the state of the glow to client
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Uses SendPropBool to transmit the state of the glow to client
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/**********
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Source Shader Editor
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**********/
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Author(s): Msalinas2877
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Files touched: viewrender.cpp
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Files added: ShaderEditorSystem.cpp, ShaderEditorSystem.h, SEdit_ModelRender.cpp, SEdit_ModelRender.h, SEdit_ModelRender.h, ISEdit_ModelRender.h, more files that i can't remember
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Notes: Run with the launch parameter "-shaderedit" to open SSE
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