Walter Julius Hennecke
38c6a7a8c8
moved function declarations of game syscalls to own header
2014-10-09 20:15:26 +02:00
Walter Julius Hennecke
788960f5d0
removed old cvars that were used for weapon config
2014-10-09 19:50:10 +02:00
Walter Julius Hennecke
12d5453ff9
Added parser function for quantum launcher config.
2014-10-08 19:44:52 +02:00
Walter Julius Hennecke
6b6d950d52
Added parser function for weapons config of tr116
2014-10-07 21:30:51 +02:00
Walter Julius Hennecke
8a2870cac2
Added weapon config parser function for hyperspanner.
2014-10-07 21:27:31 +02:00
Walter Julius Hennecke
28013fc6ca
Added weapons config parser function for disruptor.
2014-10-07 21:22:58 +02:00
Walter Julius Hennecke
8cfffbcc92
Added parsing for grenade config. #12
2014-08-21 13:20:09 +02:00
Walter Julius Hennecke
7631a547bd
Implememted parsing of crifle config. #12
2014-08-21 13:03:34 +02:00
Walter Julius Hennecke
00652c970b
Changed principle how the wepons config parser works. Reimplemented parsing phaser configuration with this new principle. #12
2014-08-21 12:57:50 +02:00
Walter Julius Hennecke
9d3b2face7
Added additional parse functionality. #12
2014-08-18 00:31:54 +02:00
Walter Julius Hennecke
cce5308cac
Code autoformat
2014-08-15 13:37:46 +02:00
Walter Julius Hennecke
a7baa554ab
Added parser code for compression rifle. #12
2014-08-15 13:28:24 +02:00
Walter Julius Hennecke
1415d7a9cc
Started moving wepons configuration from cvars to a configuration file. #12
2014-08-15 01:39:22 +02:00
Walter Julius Hennecke
b766076ed6
Updates to q_math
2014-08-13 23:29:27 +02:00
Walter Julius Hennecke
c40e76e9b4
- updates to g_combat.c
...
- moved some functions
- renamed some functions
2014-03-19 00:44:36 +01:00
Walter Julius Hennecke
0242b959ae
- Commented out unsued function from the lua vector library.
...
- Added lua hook for weapon firing.
2014-03-13 22:54:45 +01:00
Walter Julius Hennecke
a0b3f9e396
Updated g_missile.c and g_weapon.c
2013-12-20 22:52:54 +01:00
Walter Julius Hennecke
16e7b0e0f4
Added nullptr checks.
2013-12-13 20:13:13 +01:00
Walter Julius Hennecke
36d905cf51
Added G_Logger based logging to g_weapons.c
2013-12-13 19:53:57 +01:00
Walter Julius Hennecke
f662df7835
Added additional nullptr checks
2013-12-12 22:36:42 +01:00
Walter Julius Hennecke
f13d568918
Added nullptr check
2013-12-12 21:34:22 +01:00
Walter Julius Hennecke
830d8cabe5
g_weapon documentation update.
2013-10-14 22:14:55 +02:00
Walter Julius Hennecke
175a78215a
More updates
2013-10-13 21:31:06 +02:00
Walter Julius Hennecke
35f8ee0283
Some work on g_weapon.c
2013-10-13 00:39:12 +02:00
Walter Julius Hennecke
ff04d11055
repeplaced some ints by int32_t
2013-08-11 02:04:14 +02:00
Walter Julius Hennecke
8358e12dee
Modified various indentations
2013-08-11 01:58:53 +02:00
Walter Julius Hennecke
e849b1c516
Have gone through a few files change a thing or two.
2013-07-06 18:19:28 +02:00
Walter Julius Hennecke
2a16df527b
more fixes
2013-05-16 23:54:40 +02:00
Walter Julius Hennecke
d4a70f2778
Documentation update
2013-04-20 23:15:25 +02:00
Walter Julius Hennecke
d5691391fb
Updated list module
2013-04-14 22:34:29 +02:00
Walter Julius Hennecke
7b0d0ec650
Update Lua 5.2 -> Lua 5.2.2
2013-04-13 23:24:24 +02:00
Walter Julius Hennecke
ae24153bb5
Big documentation update
2013-04-12 23:26:59 +02:00
Walter Julius Hennecke
e41a75403f
See extended description
...
- modified G_RadiusListOfTypes
- added list_init
- modified list_remove
- updated list documentation
2013-04-10 23:03:13 +02:00
Walter Julius Hennecke
ece161e04a
Multiple changes (list module related)
...
- G_RadiusListOfTypes now uses list instead of entity pointer array
- added list_clear function
2013-04-09 23:22:47 +02:00
Walter Julius Hennecke
4c1a8d0910
Renamed and moved some functions
2012-11-16 00:58:56 +01:00
Walter Julius Hennecke
db0df99793
Removed lots of things
...
Removed all unused things from g_team.c and related things
2012-11-15 23:43:56 +01:00
Walter Julius Hennecke
0f9ef785f5
Workaround for func_breakables without origin brush
...
* added lua function SetAngles2 to mover lib
* Added work around for func_breakables without origin brush
* Set angles2 to origin (note determin in Radiant)
* Set n00bcount to approx radius of the entity
* add spawnflag NOORIGIN (512)
2012-11-13 19:39:44 +01:00
Walter Julius Hennecke
e2dfbeec15
Added repair support for misc_model_breakable
2012-11-12 15:09:10 +01:00
Walter Julius Hennecke
c655f7c5ac
See description ...
...
* Combined several cvars into single cvars
* removed some unsused cvars
2012-11-11 16:54:49 +01:00
Walter Julius Hennecke
babaeeb805
Moved rpg_<weapon>dmg cvars into rpg_dmgFlags
...
* default value is 63
* flags are: Phaser = 1, Crifle = 2, TR116 = 4, Grenade Launcher = 8,
Quantum Burst = 16, Disruptor = 32
2012-11-11 16:33:28 +01:00
Walter Julius Hennecke
bf37df807b
see description ...
...
* Fixed repair function for func_breakables
* Added possibility to visualize traces (add flag 2 to value of
g_developer)
* Removed debug message for func_breakables
2012-11-11 00:36:17 +01:00
Walter Julius 'GSIO01' Hennecke
f75168cce5
Fixed some things ...
...
- fixed some insecure code
- fexed a lot of warnings
2012-09-10 12:55:24 +02:00
Walter Julius Hennecke
a39565b783
Integrated RPG-X2 rpgxEF edition into the rpgxEF repo
...
... not quite content with where the project files lie but it is ok for
now.
... compiling works fine so far (only tested mingw32 right now)
2012-08-04 12:54:37 +02:00
Walter Julius Hennecke
9766c706a0
New version based on ioq3/ioEF head revision (unstested)
2012-01-22 22:34:33 +01:00
Walter Julius Hennecke
0e9dc46ba2
Removed old ioquake/ioEF head revision
2012-01-22 22:21:11 +01:00
Walter Julius Hennecke
cf8c93b07f
Initial commit (which basicly is ioEF 1.8 without modifcations)
2011-12-09 18:15:18 +01:00