mirror of
https://github.com/UberGames/rpgxEF.git
synced 2025-04-22 08:50:48 +00:00
Added G_Logger based logging to g_weapons.c
This commit is contained in:
parent
f662df7835
commit
36d905cf51
1 changed files with 148 additions and 5 deletions
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@ -53,6 +53,8 @@
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void G_Weapon_SnapVectorTowards( vec3_t v, vec3_t to ) {
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int32_t i;
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G_LogFuncBegin();
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for ( i = 0 ; i < 3 ; i++ ) {
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if ( to[i] <= v[i] ) {
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v[i] = (int32_t)v[i];
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@ -60,6 +62,8 @@ void G_Weapon_SnapVectorTowards( vec3_t v, vec3_t to ) {
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v[i] = (int32_t)v[i] + 1;
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}
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}
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G_LogFuncEnd();
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}
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@ -85,6 +89,7 @@ void G_Weapon_SnapVectorTowards( vec3_t v, vec3_t to ) {
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* @brief Handles weapon fire of the Hyperspanner.
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* @param ent the player
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* @param alt_fire was this alt fire mode?
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* @todo additional logging messages
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*/
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static void WP_FireHyperspanner(gentity_t* ent, qboolean alt_fire) {
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double modifier = 0.0;
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@ -101,6 +106,8 @@ static void WP_FireHyperspanner(gentity_t* ent, qboolean alt_fire) {
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vec3_t mins = { -40, -40, 0 };
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vec3_t maxs = { 40, 40, 0 };
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G_LogFuncBegin();
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/* prepare lists */
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list_init(&classnames, free);
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list_init(&validEnts, free);
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@ -147,11 +154,13 @@ static void WP_FireHyperspanner(gentity_t* ent, qboolean alt_fire) {
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}
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}
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} else {
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G_LogFuncEnd();
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return;
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}
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if(nearest == NULL || nearest->inuse == qfalse) {
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validEnts.clear(&validEnts);
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G_LogFuncEnd();
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return;
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}
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@ -170,6 +179,8 @@ static void WP_FireHyperspanner(gentity_t* ent, qboolean alt_fire) {
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}
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validEnts.clear(&validEnts);
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G_LogFuncEnd();
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}
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/*
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@ -188,6 +199,7 @@ static void WP_FireHyperspanner(gentity_t* ent, qboolean alt_fire) {
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* @brief Handles weapon fire of the phaser.
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* @param ent the player
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* @param alt_fire was this alt fire mode?
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* @todo additional logging messages
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*/
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static void WP_FirePhaser( gentity_t* ent, qboolean alt_fire )
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{
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@ -199,6 +211,8 @@ static void WP_FirePhaser( gentity_t* ent, qboolean alt_fire )
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int32_t damage = 0;
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double trEntFraction[NUM_PHASER_TRACES];
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G_LogFuncBegin();
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VectorMA (muzzle, MAXRANGE_PHASER, forward, end);
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/* Add a subtle variation to the beam weapon's endpoint */
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for (i = 0; i < 3; i ++ ) {
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@ -288,6 +302,8 @@ static void WP_FirePhaser( gentity_t* ent, qboolean alt_fire )
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}
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}
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}
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G_LogFuncEnd();
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}
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@ -311,8 +327,11 @@ static void FirePrifleBullet( gentity_t* ent, vec3_t start, vec3_t dir )
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{
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gentity_t* bolt = G_Spawn();
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G_LogFuncBegin();
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if(bolt == NULL) {
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G_LocLogger(LL_ERROR, "Could not spawn new entity!\n");
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G_LogFuncEnd();
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return;
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}
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@ -350,15 +369,20 @@ static void FirePrifleBullet( gentity_t* ent, vec3_t start, vec3_t dir )
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VectorScale( dir, rpg_rifleSpeed.integer, bolt->s.pos.trDelta );
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SnapVector( bolt->s.pos.trDelta ); /* save net bandwidth */
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VectorCopy( start, bolt->r.currentOrigin);
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G_LogFuncEnd();
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}
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/**
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* @brief Handles weapon fire of the compression rifle.
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* @param ent the player
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* @param alt_fire was this alt fire mode?
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* @todo additonal logging messages
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*/
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static void WP_FireCompressionRifle ( gentity_t* ent, qboolean alt_fire )
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{
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G_LogFuncBegin();
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if ( !alt_fire )
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{
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vec3_t dir, angles, temp_ang, temp_org;
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@ -394,6 +418,7 @@ static void WP_FireCompressionRifle ( gentity_t* ent, qboolean alt_fire )
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if (tr.entityNum == (MAX_GENTITIES - 1))
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{
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G_LogFuncEnd();
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return;
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}
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@ -419,6 +444,8 @@ static void WP_FireCompressionRifle ( gentity_t* ent, qboolean alt_fire )
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}
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}
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}
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G_LogFuncEnd();
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}
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/*
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@ -455,9 +482,12 @@ static void WP_FireCompressionRifle ( gentity_t* ent, qboolean alt_fire )
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*/
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static void FireDisruptorMissile( gentity_t* ent, vec3_t origin, vec3_t dir, int32_t size )
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{
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gentity_t* bolt = G_Spawn();
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gentity_t* bolt = NULL;
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int32_t boltsize = 0;
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G_LogFuncBegin();
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bolt = G_Spawn();
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if (bolt == NULL) {
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G_LocLogger(LL_ERROR, "Could not spawn new entity!\n");
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return;
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@ -510,6 +540,8 @@ static void FireDisruptorMissile( gentity_t* ent, vec3_t origin, vec3_t dir, int
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/* kef -- need to keep the origin in something that'll reach the cgame side */
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VectorCopy(origin, bolt->s.angles2);
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SnapVector( bolt->s.angles2 ); /* save net bandwidth */
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G_LogFuncEnd();
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}
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/**
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@ -519,6 +551,8 @@ static void FireDisruptorMissile( gentity_t* ent, vec3_t origin, vec3_t dir, int
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*/
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static void WP_FireDisruptor( gentity_t* ent, qboolean alt_fire )
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{
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G_LogFuncBegin();
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/* This was moved out of the FireWeapon switch statement below to keep things more consistent */
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if ( !alt_fire )
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{
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@ -535,6 +569,8 @@ static void WP_FireDisruptor( gentity_t* ent, qboolean alt_fire )
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if (tr.entityNum == (MAX_GENTITIES - 1))
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{
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G_Logger(LL_DEBUG, "Invalid entity number.\n");
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G_LogFuncEnd();
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return;
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}
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@ -566,6 +602,8 @@ static void WP_FireDisruptor( gentity_t* ent, qboolean alt_fire )
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}
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G_LogWeaponFire(ent->s.number, WP_10);
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G_LogFuncEnd();
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}
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/*
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@ -597,6 +635,8 @@ static void grenadeExplode( gentity_t* ent )
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{
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vec3_t pos = { 0, 0, 0 };
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G_LogFuncBegin();
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VectorSet( pos, ent->r.currentOrigin[0], ent->r.currentOrigin[1], ent->r.currentOrigin[2] + 8 );
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G_TempEntity( pos, EV_GRENADE_EXPLODE );
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@ -606,6 +646,8 @@ static void grenadeExplode( gentity_t* ent )
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G_RadiusDamage( pos, ent->parent, ent->splashDamage, ent->splashRadius, NULL, 0, ent->splashMethodOfDeath );
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}
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G_FreeEntity( ent );
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G_LogFuncEnd();
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}
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/**
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@ -614,7 +656,16 @@ static void grenadeExplode( gentity_t* ent )
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*/
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void grenadeSpewShrapnel( gentity_t* ent )
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{
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gentity_t* tent = G_TempEntity( ent->r.currentOrigin, EV_GRENADE_SHRAPNEL_EXPLODE );
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gentity_t* tent = NULL;
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G_LogFuncBegin();
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tent = G_TempEntity(ent->r.currentOrigin, EV_GRENADE_SHRAPNEL_EXPLODE);
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if (tent == NULL) {
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G_LocLogger(LL_ERROR, "Could not spawn new temporal entity!\n");
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G_LogFuncEnd();
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return;
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}
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tent->s.eventParm = DirToByte(ent->pos1);
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@ -623,12 +674,15 @@ void grenadeSpewShrapnel( gentity_t* ent )
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ent, 0, ent->splashMethodOfDeath );
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G_FreeEntity(ent);
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G_LogFuncEnd();
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}
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/**
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* @brief Handles firing the grenade launcher.
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* @param ent the player
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* @param alt_fire was this alt fire mode?
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* @todo additional logging messages
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*/
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static void WP_FireGrenade( gentity_t* ent, qboolean alt_fire )
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{
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@ -646,6 +700,8 @@ static void WP_FireGrenade( gentity_t* ent, qboolean alt_fire )
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int32_t i = 0;
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trace_t tr;
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G_LogFuncBegin();
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VectorCopy( forward, dir );
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VectorCopy( muzzle, start );
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@ -657,6 +713,7 @@ static void WP_FireGrenade( gentity_t* ent, qboolean alt_fire )
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if (grenade == NULL) {
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G_LocLogger(LL_ERROR, "Could not spawn new entiy!\n");
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G_LogFuncEnd();
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return;
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}
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@ -898,6 +955,7 @@ static void WP_FireGrenade( gentity_t* ent, qboolean alt_fire )
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if (grenade == NULL) {
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G_LocLogger(LL_ERROR, "Could not spawn new entity!\n");
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G_LogFuncEnd();
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return;
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}
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@ -952,6 +1010,8 @@ static void WP_FireGrenade( gentity_t* ent, qboolean alt_fire )
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G_LogPrintf("RPG-X WARNING: Max entities about to be hit! Restart the server ASAP or suffer a server crash!\n");
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trap_SendServerCommand( -1, va("print \"^1RPG-X WARNING: Max entities about to be hit! Restart the server ASAP or suffer a server crash!\n\""));
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}
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G_LogFuncEnd();
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}
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/*
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@ -980,6 +1040,8 @@ static void WP_FireTR116Bullet( gentity_t* ent, vec3_t start, vec3_t dir ) {
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vec3_t traceFrom = { 0, 0, 0 };
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trace_t tr;
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G_LogFuncBegin();
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VectorCopy( start, traceFrom );
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VectorMA( traceFrom, MAX_TR_116_DIST, dir, end ); /* set trace end point */
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@ -995,6 +1057,7 @@ static void WP_FireTR116Bullet( gentity_t* ent, vec3_t start, vec3_t dir ) {
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}
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}
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G_LogFuncEnd();
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}
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/**
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@ -1007,6 +1070,8 @@ static void WP_FireTR116( gentity_t* ent, qboolean alt_fire )
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/* (RPG-X: J2J MOdified to make it look and feel like tr116 */
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/* RPG-X: TiM - Modified even furthur */
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{
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G_LogFuncBegin();
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vec3_t dir = { 0, 0, 0 };
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vec3_t start = { 0, 0, 0 };
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@ -1016,6 +1081,8 @@ static void WP_FireTR116( gentity_t* ent, qboolean alt_fire )
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WP_FireTR116Bullet( ent, start, dir );
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G_LogWeaponFire(ent->s.number, WP_7);
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G_LogFuncEnd();
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}
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@ -1041,10 +1108,14 @@ static void WP_FireTR116( gentity_t* ent, qboolean alt_fire )
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*/
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static void FireQuantumBurst( gentity_t* ent, vec3_t start, vec3_t dir )
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{
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gentity_t* bolt = G_Spawn();
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gentity_t* bolt = NULL;
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G_LogFuncBegin();
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bolt = G_Spawn();
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if (bolt == NULL) {
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G_LocLogger(LL_ERROR, "Could not spawn new entity!\n");
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G_LogFuncEnd();
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return;
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}
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@ -1086,6 +1157,8 @@ static void FireQuantumBurst( gentity_t* ent, vec3_t start, vec3_t dir )
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SnapVector( bolt->s.pos.trDelta ); /* save net bandwidth */
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VectorCopy (start, bolt->r.currentOrigin);
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VectorCopy (start, bolt->pos1);
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G_LogFuncEnd();
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}
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/**
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@ -1100,6 +1173,8 @@ static qboolean SearchTarget(gentity_t* ent, vec3_t start, vec3_t end)
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gentity_t* traceEnt = NULL;
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vec3_t fwd = { 0, 0, 0 };
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G_LogFuncBegin();
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memset(&tr, 0, sizeof(trace_t));
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trap_Trace (&tr, start, NULL, NULL, end, ent->s.number, MASK_SHOT );
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traceEnt = &g_entities[ tr.entityNum ];
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@ -1115,8 +1190,12 @@ static qboolean SearchTarget(gentity_t* ent, vec3_t start, vec3_t end)
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VectorCopy(ent->r.currentOrigin, ent->s.pos.trBase);
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ent->s.pos.trTime = level.time;
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ent->nextthink = level.time + QUANTUM_ALT_THINK_TIME;
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G_LogFuncEnd();
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return qtrue;
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}
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G_LogFuncEnd();
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return qfalse;
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}
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@ -1135,10 +1214,14 @@ static void WP_QuantumAltThink(gentity_t* ent)
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double dot = 0.0;
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double dot2 = 0.0;
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G_LogFuncBegin();
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ent->health--;
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if (ent->health <= 0)
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{
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G_FreeEntity(ent);
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G_Logger(LL_DEBUG, "entities health <= 0\n");
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G_LogFuncEnd();
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return;
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}
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@ -1149,6 +1232,9 @@ static void WP_QuantumAltThink(gentity_t* ent)
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ent->target_ent = NULL;
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ent->nextthink = level.time + 1000;
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ent->health -= 5;
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G_Logger(LL_DEBUG, "entities health <= 0 or entitiy not in use\n");
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G_LogFuncEnd();
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return;
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}
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VectorSubtract(ent->target_ent->r.currentOrigin, ent->r.currentOrigin, targetdir);
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@ -1206,18 +1292,24 @@ static void WP_QuantumAltThink(gentity_t* ent)
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search[2] += flrandom(-QUANTUM_ALT_SEARCH_DIST*0.075, QUANTUM_ALT_SEARCH_DIST*0.075);
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if (SearchTarget(ent, start, search)) {
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G_Logger(LL_DEBUG, "no valid entity found\n");
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G_LogFuncEnd();
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return;
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}
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/* Search to the right. */
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VectorMA(search, QUANTUM_ALT_SEARCH_DIST*0.1, lright, search);
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if (SearchTarget(ent, start, search)) {
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G_Logger(LL_DEBUG, "no valid entity found\n");
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G_LogFuncEnd();
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return;
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}
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/* Search to the left. */
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VectorMA(search, -QUANTUM_ALT_SEARCH_DIST*0.2, lright, search);
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if (SearchTarget(ent, start, search)) {
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G_Logger(LL_DEBUG, "no valid entity found\n");
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G_LogFuncEnd();
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return;
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}
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@ -1225,6 +1317,8 @@ static void WP_QuantumAltThink(gentity_t* ent)
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ent->nextthink = level.time + QUANTUM_ALT_SEARCH_TIME; /* Nothing at all spectacular happened, continue. */
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}
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G_LogFuncEnd();
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return;
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}
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@ -1236,10 +1330,14 @@ static void WP_QuantumAltThink(gentity_t* ent)
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*/
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static void FireQuantumBurstAlt( gentity_t* ent, vec3_t start, vec3_t dir )
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{
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gentity_t* bolt = G_Spawn();
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gentity_t* bolt = NULL;
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G_LogFuncBegin();
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bolt = G_Spawn();
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if (bolt = NULL) {
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G_LocLogger(LL_ERROR, "Could not spawn new entity!\n");
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G_LogFuncEnd();
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return;
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}
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@ -1283,6 +1381,8 @@ static void FireQuantumBurstAlt( gentity_t* ent, vec3_t start, vec3_t dir )
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SnapVector( bolt->s.pos.trDelta ); /* save net bandwidth */
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VectorCopy (start, bolt->r.currentOrigin);
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G_LogFuncEnd();
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}
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/**
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@ -1295,6 +1395,8 @@ static void WP_FireQuantumBurst( gentity_t* ent, qboolean alt_fire )
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vec3_t dir = { 0, 0, 0 };
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vec3_t start = { 0, 0, 0 };
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G_LogFuncBegin();
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VectorCopy( forward, dir );
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VectorCopy( muzzle, start );
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@ -1308,29 +1410,44 @@ static void WP_FireQuantumBurst( gentity_t* ent, qboolean alt_fire )
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}
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G_LogWeaponFire(ent->s.number, WP_9);
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G_LogFuncEnd();
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}
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qboolean G_Weapon_LogAccuracyHit( gentity_t* target, gentity_t* attacker ) {
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G_LogFuncBegin();
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if( !target->takedamage ) {
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G_Logger(LL_DEBUG, "target does not take damage\n");
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||||
G_LogFuncEnd();
|
||||
return qfalse;
|
||||
}
|
||||
|
||||
if ( target == attacker ) {
|
||||
G_Logger(LL_DEBUG, "target = attacker\n");
|
||||
G_LogFuncEnd();
|
||||
return qfalse;
|
||||
}
|
||||
|
||||
if( !target->client ) {
|
||||
G_Logger(LL_DEBUG, "target not a client\n");
|
||||
G_LogFuncEnd();
|
||||
return qfalse;
|
||||
}
|
||||
|
||||
if( !attacker->client ) {
|
||||
G_Logger(LL_DEBUG, "attacker not a client\n");
|
||||
G_LogFuncEnd();
|
||||
return qfalse;
|
||||
}
|
||||
|
||||
if( target->client->ps.stats[STAT_HEALTH] <= 0 ) {
|
||||
G_Logger(LL_DEBUG, "target is dead\n");
|
||||
G_LogFuncEnd();
|
||||
return qfalse;
|
||||
}
|
||||
|
||||
G_LogFuncEnd();
|
||||
return qtrue;
|
||||
}
|
||||
|
||||
|
@ -1351,6 +1468,8 @@ static void CorrectForwardVector(gentity_t* ent, vec3_t fwd, vec3_t muzzlePoint,
|
|||
vec3_t mins = { 0, 0, 0 };
|
||||
vec3_t maxs = { 0, 0, 0 };
|
||||
|
||||
G_LogFuncBegin();
|
||||
|
||||
/* Find the eyepoint. */
|
||||
VectorCopy(ent->client->ps.origin, eyepoint);
|
||||
eyepoint[2] += ent->client->ps.viewheight;
|
||||
|
@ -1384,6 +1503,8 @@ static void CorrectForwardVector(gentity_t* ent, vec3_t fwd, vec3_t muzzlePoint,
|
|||
VectorSubtract(tr.endpos, muzzlePoint, fwd);
|
||||
VectorNormalize(fwd);
|
||||
}
|
||||
|
||||
G_LogFuncEnd();
|
||||
}
|
||||
|
||||
/*
|
||||
|
@ -1525,14 +1646,20 @@ static void WP_TricorderScan (gentity_t* ent, qboolean alt_fire)
|
|||
vec3_t end = { 0, 0, 0 };
|
||||
int32_t clientNum = ent->client->ps.clientNum;
|
||||
|
||||
G_LogFuncBegin();
|
||||
|
||||
if ( rpg_rangetricorder.integer < 32 )
|
||||
{
|
||||
G_Logger(LL_DEBUG, "rpg_rangetricorder < 32\n");
|
||||
G_LogFuncEnd();
|
||||
return;
|
||||
}
|
||||
|
||||
/* Fix - Changed || to && in the below if statement! */
|
||||
if ( IsAdmin( ent ) == qfalse )
|
||||
{
|
||||
G_Logger(LL_DEBUG, "player not an admin\n");
|
||||
G_LogFuncEnd();
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -1579,6 +1706,8 @@ static void WP_TricorderScan (gentity_t* ent, qboolean alt_fire)
|
|||
*/
|
||||
if ( TransDat[tr_ent->client->ps.clientNum].beamTime > level.time ) {
|
||||
trap_SendServerCommand( ent-g_entities, "chat \"Unable to comply. Subject is already within a transport cycle.\"");
|
||||
G_Logger(LL_DEBUG, "target already in transport cycle\n");
|
||||
G_LogFuncEnd();
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -1605,6 +1734,8 @@ static void WP_TricorderScan (gentity_t* ent, qboolean alt_fire)
|
|||
/*trap_SendConsoleCommand( EXEC_APPEND, va("echo Click again to confirm Transporter Location.") );*/
|
||||
TransDat[clientNum].LastClick = level.time;
|
||||
}
|
||||
|
||||
G_LogFuncEnd();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1623,8 +1754,12 @@ static void WP_SprayVoyagerHypo( gentity_t* ent, qboolean alt_fire )
|
|||
gentity_t* t_ent = NULL;
|
||||
playerState_t * tr_entPs = NULL;
|
||||
|
||||
G_LogFuncBegin();
|
||||
|
||||
if ( rpg_rangehypo.integer < 8 ) /*32*/
|
||||
{
|
||||
G_Logger(LL_DEBUG, "rpg_rangehypo.integer < 8");
|
||||
G_LogFuncEnd();
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -1640,7 +1775,9 @@ static void WP_SprayVoyagerHypo( gentity_t* ent, qboolean alt_fire )
|
|||
if(RPGEntityCount != ENTITYNUM_MAX_NORMAL-20){
|
||||
t_ent = G_TempEntity( muzzle, EV_HYPO_PUFF );
|
||||
t_ent->s.eventParm = qfalse; /* TiM: Event parm is holding a qboolean value for color of spray */
|
||||
VectorCopy( forward, t_ent->s.angles2 ); /* TiM: Holds the directional vector. This is passed to CG so it can be rendered right */
|
||||
VectorCopy( forward, t_ent->s.angles2 ); /* TiM: Holds the directional vector. This is passed to CG so it can be rendered right */
|
||||
|
||||
G_LogFuncEnd();
|
||||
return;
|
||||
}else{
|
||||
G_LogPrintf("RPG-X WARNING: Max entities about to be hit! Restart the server ASAP or suffer a server crash!\n");
|
||||
|
@ -1690,6 +1827,8 @@ static void WP_SprayVoyagerHypo( gentity_t* ent, qboolean alt_fire )
|
|||
{
|
||||
ent->health = ent->client->ps.stats[STAT_MAX_HEALTH];
|
||||
}
|
||||
|
||||
G_LogFuncEnd();
|
||||
}
|
||||
|
||||
/*
|
||||
|
@ -1711,6 +1850,8 @@ void FireWeapon( gentity_t* ent, qboolean alt_fire )
|
|||
{
|
||||
double projsize;
|
||||
|
||||
G_LogFuncEnd();
|
||||
|
||||
ent->client->pers.teamState.lastFireTime = level.time;
|
||||
|
||||
/* set aiming directions */
|
||||
|
@ -1775,5 +1916,7 @@ void FireWeapon( gentity_t* ent, qboolean alt_fire )
|
|||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
G_LogFuncEnd();
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue