Multiple changes (list module related)

- G_RadiusListOfTypes now uses list instead of entity pointer array
- added list_clear function
This commit is contained in:
Walter Julius Hennecke 2013-04-09 23:22:47 +02:00
parent 214cf3fc47
commit ece161e04a
5 changed files with 50 additions and 26 deletions

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@ -814,7 +814,7 @@ void G_AddEvent( gentity_t* ent, int event, int eventParm );
void G_SetOrigin( gentity_t* ent, vec3_t origin );
void G_SetAngles( gentity_t* ent, vec3_t anlges ); //RPG-X | GSIO01 | 24.08.2009
int G_RadiusList ( vec3_t origin, float radius, gentity_t* ignore, qboolean takeDamage, gentity_t* ent_list[MAX_GENTITIES]);
int G_RadiusListOfTypes(char* classname[], int count, vec3_t origin, float radius, gentity_t* ignore, gentity_t* ent_list[MAX_GENTITIES]);
int G_RadiusListOfTypes(char* classname[], int count, vec3_t origin, float radius, gentity_t* ignore, list_p ent_list);
gentity_t* G_GetNearestEnt(char* classname, vec3_t origin, float radius, gentity_t* ignore, qboolean takeDamage);
gentity_t* G_GetNearestPlayer(vec3_t origin, float radius, gentity_t* ignore );

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@ -1083,7 +1083,7 @@ int G_RadiusList ( vec3_t origin, float radius, gentity_t *ignore, qboolean take
return(ent_count);
}
int G_RadiusListOfTypes(char *classname[], int count, vec3_t origin, float radius, gentity_t *ignore, gentity_t *ent_list[MAX_GENTITIES]) {
int G_RadiusListOfTypes(char *classname[], int count, vec3_t origin, float radius, gentity_t *ignore, list_p ent_list) {
float dist;
gentity_t *ent;
int entityList[MAX_GENTITIES];
@ -1091,9 +1091,12 @@ int G_RadiusListOfTypes(char *classname[], int count, vec3_t origin, float radiu
vec3_t mins, maxs;
vec3_t v;
int i, e;
int ent_count = 0;
qboolean valid = qfalse;
if(ent_list == NULL) {
ent_list = create_list();
}
if ( radius < 1 )
{
radius = 1;
@ -1146,13 +1149,12 @@ int G_RadiusListOfTypes(char *classname[], int count, vec3_t origin, float radiu
}
/* ok, we are within the radius, add us to the incoming list */
ent_list[ent_count] = ent;
ent_count++;
list_append_ptr(ent_list, ent, LT_DATA);
valid = qfalse;
}
/* we are done, return how many we found */
return(ent_count);
return ent_list->length;
}
/**

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@ -111,42 +111,50 @@ void G_Weapon_SnapVectorTowards( vec3_t v, vec3_t to ) {
*/
static void WP_FireHyperspanner(gentity_t *ent, qboolean alt_fire) {
float modifier;
gentity_t *validEnts[MAX_GENTITIES];
struct list validEnts;
list_iter_p iter;
container_p cont;
gentity_t* e = NULL;
gentity_t* nearest = NULL;
int count = 0;
int i, nearest = -1;
float nearestd = 65000;
vec3_t dVec, end;
vec3_t mins = { -40, -40, 0 }, maxs = { 40, 40, 0 };
char* classnames[] = { "func_breakable", "misc_model_breakable" };
/* find all vlaid entities in range */
count = G_RadiusListOfTypes(classnames, 2, ent->r.currentOrigin, 512, NULL, validEnts);
memset(&validEnts, 0, sizeof(struct list));
count = G_RadiusListOfTypes(classnames, 2, ent->r.currentOrigin, 512, NULL, &validEnts);
//G_Printf("Found %d possible candidates\n", count);
if(count) {
trace_t tr;
for(i = 0; i < count; i++) {
iter = list_iterator(&validEnts, LIST_FRONT);
for(cont = list_next(iter); cont != NULL; cont = list_next(iter)) {
e = cont->data;
// TODO: fix problems with small distance
if(validEnts[i]->spawnflags & 512) {
VectorSubtract(ent->r.currentOrigin, validEnts[i]->s.angles2, dVec);
VectorMA(validEnts[i]->s.angles2, 1024, dVec, end);
trap_Trace(&tr, validEnts[i]->s.angles2, mins, maxs, end, validEnts[i]->s.number, MASK_SHOT);
if(e->spawnflags & 512) {
VectorSubtract(ent->r.currentOrigin, e->s.angles2, dVec);
VectorMA(e->s.angles2, 1024, dVec, end);
trap_Trace(&tr, e->s.angles2, mins, maxs, end, e->s.number, MASK_SHOT);
} else {
VectorSubtract(ent->r.currentOrigin, validEnts[i]->s.origin, dVec);
VectorMA(validEnts[i]->s.origin, 1024, dVec, end);
trap_Trace(&tr, validEnts[i]->s.origin, mins, maxs, end, validEnts[i]->s.number, MASK_SHOT);
VectorSubtract(ent->r.currentOrigin, e->s.origin, dVec);
VectorMA(e->s.origin, 1024, dVec, end);
trap_Trace(&tr, e->s.origin, mins, maxs, end, e->s.number, MASK_SHOT);
}
//G_Printf("Checking entity: %d\n", i);
if(tr.entityNum != ent->s.number) {
continue;
}
//G_Printf("Nothing is blocking view ...\n");
if(validEnts[i]->spawnflags & 512) {
VectorSubtract(ent->r.currentOrigin, validEnts[i]->s.angles2, dVec);
if(e->spawnflags & 512) {
VectorSubtract(ent->r.currentOrigin, e->s.angles2, dVec);
} else {
VectorSubtract(ent->r.currentOrigin, validEnts[i]->s.origin, dVec);
VectorSubtract(ent->r.currentOrigin, e->s.origin, dVec);
}
if(VectorLength(dVec) < nearestd) {
nearest = validEnts[i]->s.number;
nearest = e;
nearestd = VectorLength(dVec);
//G_Printf("New nearest Entity is %d with a distance of %d\n", nearest, nearestd);
}
@ -155,7 +163,8 @@ static void WP_FireHyperspanner(gentity_t *ent, qboolean alt_fire) {
return;
}
if(nearest == -1) {
if(nearest == NULL || nearest->inuse == qfalse) {
list_clear(&validEnts);
return;
}
@ -168,10 +177,12 @@ static void WP_FireHyperspanner(gentity_t *ent, qboolean alt_fire) {
/* call G_Repair */
if(alt_fire) {
G_Repair(ent, &g_entities[nearest], HYPERSPANNER_ALT_RATE * modifier);
G_Repair(ent, nearest, HYPERSPANNER_ALT_RATE * modifier);
} else {
G_Repair(ent, &g_entities[nearest], HYPERSPANNER_RATE * modifier);
G_Repair(ent, nearest, HYPERSPANNER_RATE * modifier);
}
list_clear(&validEnts);
}
/*

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@ -293,7 +293,7 @@ void list_remove(list_p list, char end) {
}
if(cont != NULL) {
if(cont->pointer > 0 && cont->data != NULL) {
if(cont->pointer == 0 && cont->data != NULL) {
destructor(cont->data);
}
@ -308,7 +308,7 @@ void destroy_list(list_p list) {
while(cur!=NULL){
next = cur->next;
if(list->destructor != NULL) { // only destroy data if there is a destructor set
if(cur->cont->pointer > 0 && cur->cont->data != NULL) {
if(cur->cont->pointer == 0 && cur->cont->data != NULL) {
list->destructor(cur->cont->data);
}
free(cur->cont);
@ -319,6 +319,12 @@ void destroy_list(list_p list) {
free(list);
}
void list_clear(list_p list) {
while(list->length > 0) {
list_remove(list, LIST_BACK);
}
}
void destroy_iterator(list_iter_p iter) {
if(iter == NULL) {
return;

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@ -235,4 +235,9 @@ container_p list_cycl_next(list_iter_p list);
*/
container_p list_cycl_prev(list_iter_p list);
/**
* Remove all elements.
*/
void list_clear(list_p list);
#endif