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Modified various indentations
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1 changed files with 14 additions and 14 deletions
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@ -19,8 +19,8 @@ extern void G_MissileImpact( gentity_t *ent, trace_t *trace);
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/* RPG-X: TiM - Increased to a standard 0.5 second
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* burst - Phenix GOING DOWN - TiM GOING UP we had
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* complaints when this was put down :P */
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#define PHASER_DAMAGE rpg_phaserDamage.integer
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#define PHASER_ALT_RADIUS 80 /* RPG-X: TiM - Increased to a near instant kill */
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#define PHASER_DAMAGE rpg_phaserDamage.integer
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#define PHASER_ALT_RADIUS 80 /* RPG-X: TiM - Increased to a near instant kill */
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/* Compression Rifle */
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#define CRIFLE_DAMAGE rpg_rifleDamage.integer
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@ -31,24 +31,24 @@ extern void G_MissileImpact( gentity_t *ent, trace_t *trace);
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#define CRIFLE_ALT_SPLASH_DMG 0
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/* Stasis Weapon */
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#define STASIS_DAMAGE rpg_disruptorDamage.integer
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#define STASIS_DAMAGE rpg_disruptorDamage.integer
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/* Grenade Launcher */
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#define GRENADE_DAMAGE rpg_grenadeDamage.integer
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#define GRENADE_SPLASH_RAD 190
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#define GRENADE_SPLASH_DAM 100
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#define GRENADE_ALT_DAMAGE rpg_grenadeAltDamage.integer
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#define GRENADE_DAMAGE rpg_grenadeDamage.integer
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#define GRENADE_SPLASH_RAD 190
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#define GRENADE_SPLASH_DAM 100
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#define GRENADE_ALT_DAMAGE rpg_grenadeAltDamage.integer
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/* Tetrion Disruptor */
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#define TETRION_DAMAGE rpg_tr116Damage.integer
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#define TETRION_DAMAGE rpg_tr116Damage.integer
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/* Quantum Burst */
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#define QUANTUM_DAMAGE rpg_photonDamage.integer
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#define QUANTUM_SPLASH_DAM rpg_photonDamage.integer
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#define QUANTUM_SPLASH_RAD 160
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#define QUANTUM_ALT_DAMAGE rpg_photonAltDamage.integer
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#define QUANTUM_ALT_SPLASH_DAM rpg_photonAltDamage.integer
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#define QUANTUM_ALT_SPLASH_RAD 80
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#define QUANTUM_DAMAGE rpg_photonDamage.integer
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#define QUANTUM_SPLASH_DAM rpg_photonDamage.integer
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#define QUANTUM_SPLASH_RAD 160
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#define QUANTUM_ALT_DAMAGE rpg_photonAltDamage.integer
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#define QUANTUM_ALT_SPLASH_DAM rpg_photonAltDamage.integer
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#define QUANTUM_ALT_SPLASH_RAD 80
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void G_Weapon_SnapVectorTowards( vec3_t v, vec3_t to ) {
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int i;
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