mirror of
https://github.com/UberGames/rpgxEF.git
synced 2025-02-16 09:01:46 +00:00
Fixed some things ...
- fixed some insecure code - fexed a lot of warnings
This commit is contained in:
parent
7f958b7651
commit
f75168cce5
28 changed files with 107 additions and 292 deletions
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@ -315,9 +315,8 @@ BotVisibleEnemies
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==================
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*/
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int BotVisibleEnemies(bot_state_t *bs) {
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float vis, dist;
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float vis;
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int i;
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vec3_t dir;
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aas_entityinfo_t entinfo;
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for (i = 0; i < MAX_CLIENTS; i++) {
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@ -333,9 +332,7 @@ int BotVisibleEnemies(bot_state_t *bs) {
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if (EntityIsInvisible(&entinfo) && !EntityIsShooting(&entinfo)) {
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continue;
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}
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//calculate the distance towards the enemy
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VectorSubtract(entinfo.origin, bs->origin, dir);
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dist = VectorLength(dir);
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//if on the same team
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if (BotSameTeam(bs, i)) continue;
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//check if the enemy is visible
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@ -895,9 +892,6 @@ BotChatTime
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==================
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*/
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float BotChatTime(bot_state_t *bs) {
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int cpm;
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cpm = 4000;
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return 4000;
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}
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@ -893,14 +893,12 @@ void BotMatch_CheckPoint(bot_state_t *bs, bot_match_t *match) {
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char buf[MAX_MESSAGE_SIZE];
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vec3_t position;
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bot_waypoint_t *cp;
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int i;
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if (!TeamPlayIsOn()) return;
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//
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trap_BotMatchVariable(match, POSITION, buf, MAX_MESSAGE_SIZE);
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VectorClear(position);
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//BotGPSToPosition(buf, position);
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i = sscanf(buf, "%f %f %f", &position[0], &position[1], &position[2]);
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position[2] += 0.5;
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areanum = BotPointAreaNum(position);
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if (!areanum) {
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@ -1181,7 +1179,7 @@ BotMatch_WhereAreYou
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*/
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void BotMatch_WhereAreYou(bot_state_t *bs, bot_match_t *match) {
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float dist, bestdist;
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int i, bestitem, redflagtt, blueflagtt, redtobluett;
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int i, bestitem, redflagtt, blueflagtt;
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bot_goal_t goal;
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char *nearbyitems[] = {
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"Phaser Compression Rifle",
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@ -1222,7 +1220,6 @@ void BotMatch_WhereAreYou(bot_state_t *bs, bot_match_t *match) {
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if (gametype == GT_CTF) {
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redflagtt = trap_AAS_AreaTravelTimeToGoalArea(bs->areanum, bs->origin, ctf_redflag.areanum, TFL_DEFAULT);
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blueflagtt = trap_AAS_AreaTravelTimeToGoalArea(bs->areanum, bs->origin, ctf_blueflag.areanum, TFL_DEFAULT);
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redtobluett = trap_AAS_AreaTravelTimeToGoalArea(ctf_redflag.areanum, ctf_redflag.origin, ctf_blueflag.areanum, TFL_DEFAULT);
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if (redflagtt < (redflagtt + blueflagtt) * 0.4) {
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BotAI_BotInitialChat(bs, "ctflocation", nearbyitems[bestitem], "red", NULL);
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}
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@ -65,7 +65,7 @@ void BotDumpNodeSwitches(bot_state_t *bs) {
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ClientName(bs->client, netname, sizeof(netname));
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BotAI_Print(PRT_MESSAGE, "%s at %1.1f switched more than %d AI nodes\n", netname, trap_AAS_Time(), MAX_NODESWITCHES);
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for (i = 0; i < numnodeswitches; i++) {
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BotAI_Print(PRT_MESSAGE, nodeswitch[i]);
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BotAI_Print(PRT_MESSAGE, "%s", nodeswitch[i]);
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}
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BotAI_Print(PRT_FATAL, "");
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}
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@ -640,7 +640,7 @@ BotShouldDetonateDetPack
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qboolean BotShouldDetonateDetPack(bot_state_t *bs)
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{
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int botNum = 0, detWeight = 0;
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vec3_t packOrg, dir;
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vec3_t packOrg = { 0.0f, 0.0f, 0.0f }, dir;
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float dist;
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aas_entityinfo_t botinfo;
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@ -1014,7 +1014,6 @@ BotCanAndWantsToRocketJump
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==================
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*/
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int BotCanAndWantsToRocketJump(bot_state_t *bs) {
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float rocketjumper;
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//if rocket jumping is disabled
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if (!bot_rocketjump.integer) return qfalse;
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@ -1048,7 +1047,6 @@ int BotCanAndWantsToRocketJump(bot_state_t *bs) {
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}
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}
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}
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rocketjumper = 1;
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return qtrue;
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}
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@ -1084,8 +1082,6 @@ BotWantsToCamp
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==================
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*/
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int BotWantsToCamp(bot_state_t *bs) {
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float camper;
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camper = 0;
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return qfalse;
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}
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@ -217,7 +217,7 @@ int NumBots(void);
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void BotEntityInfo(int entnum, aas_entityinfo_t *info);
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// from the game source
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void QDECL BotAI_Print(int type, char *fmt, ...);
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void QDECL BotAI_Print(int type, char *fmt, ...) __attribute__ ((format (printf, 2, 3)));
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void QDECL QDECL BotAI_BotInitialChat( bot_state_t *bs, char *type, ... );
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void BotAI_Trace(bsp_trace_t *bsptrace, vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, int passent, int contentmask);
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int BotAI_GetClientState( int clientNum, playerState_t *state );
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@ -1467,7 +1467,7 @@ void ShieldTouch(gentity_t *self, gentity_t *other, trace_t *trace)
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void CreateShield(gentity_t *ent)
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{
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trace_t tr;
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vec3_t mins, maxs, end, posTraceEnd, negTraceEnd, start;
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vec3_t end, posTraceEnd, negTraceEnd, start;
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int height, posWidth, negWidth, halfWidth = 0;
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qboolean xaxis;
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int paramData = 0;
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@ -1481,8 +1481,6 @@ void CreateShield(gentity_t *ent)
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height = (int)(MAX_SHIELD_HEIGHT * tr.fraction);
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// use angles to find the proper axis along which to align the shield
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VectorSet(mins, -SHIELD_HALFTHICKNESS, -SHIELD_HALFTHICKNESS, 0);
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VectorSet(maxs, SHIELD_HALFTHICKNESS, SHIELD_HALFTHICKNESS, height);
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VectorCopy(ent->r.currentOrigin, posTraceEnd);
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VectorCopy(ent->r.currentOrigin, negTraceEnd);
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@ -1536,15 +1534,6 @@ void CreateShield(gentity_t *ent)
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}
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ent->clipmask = MASK_SHOT;
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// scanable forcefield
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/*if(rpg_scannableForceField.integer) {
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VectorCopy(maxs, ent->s.origin2);
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VectorCopy(mins, ent->s.angles2);
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trap_LinkEntity(ent);
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}*/
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// Information for shield rendering.
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// xaxis - 1 bit
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// height - 0-254 8 bits //10
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// posWidth - 0-255 8 bits //10
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@ -2415,7 +2404,7 @@ void ClientEvents( gentity_t *ent, int oldEventSequence ) {
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//VectorCopy(ps->origin, TransDat[ps->clientNum].pTransCoord);
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//VectorCopy(ps->viewangles, TransDat[ps->clientNum].pTransCoordRot);
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//TransDat[ps->clientNum].pUsed = qtrue;
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trap_SendServerCommand( ent-g_entities, va("chat \"Site to Site Transporter Location Confirmed.\nPress again to Energize.\"", Q_COLOR_ESCAPE));
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trap_SendServerCommand( ent-g_entities, va("chat \"Site to Site Transporter Location Confirmed.\nPress again to Energize.\""));
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//trap_SendConsoleCommand( EXEC_APPEND, va("echo Site to Site Transporter Location Confirmed.\necho Press again to Energize.") );
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ps->stats[STAT_HOLDABLE_ITEM] = BG_FindItemForHoldable( HI_TRANSPORTER ) - bg_itemlist;
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ps->stats[STAT_USEABLE_PLACED] = 2; // = 1
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@ -2430,7 +2419,7 @@ void ClientEvents( gentity_t *ent, int oldEventSequence ) {
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memset( &TransDat[ps->clientNum].storedCoord[TPT_PORTABLE], 0, sizeof( TransDat[ps->clientNum].storedCoord[TPT_PORTABLE]) );
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}
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else {
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trap_SendServerCommand( ent-g_entities, va("chat \"Unable to comply. Already within transport cycle.\"", Q_COLOR_ESCAPE));
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trap_SendServerCommand( ent-g_entities, va("chat \"Unable to comply. Already within transport cycle.\""));
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}
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ps->stats[STAT_USEABLE_PLACED] = 0;
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@ -2639,7 +2628,6 @@ ClientThink
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void ClientThink_real( gentity_t *ent ) {
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gclient_t *client;
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pmove_t pm;
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vec3_t oldOrigin;
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int oldEventSequence;
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int msec;
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usercmd_t *ucmd;
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@ -2889,12 +2877,10 @@ void ClientThink_real( gentity_t *ent ) {
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//pm.admin = IsAdmin(ent); // we use this way now the old way didn't work for adminlogin
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// y call a function though???
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pm.admin = g_classData[client->sess.sessionClass].isAdmin || client->LoggedAsAdmin;
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pm.admin = (qboolean)(g_classData[client->sess.sessionClass].isAdmin || client->LoggedAsAdmin);
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//pm.admin = g_classData[client->sess.sessionClass].isAdmin;
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pm.medic = g_classData[client->sess.sessionClass].isMedical;
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pm.borg = g_classData[client->sess.sessionClass].isBorg;
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VectorCopy( ps->origin, oldOrigin );
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pm.medic = (qboolean)g_classData[client->sess.sessionClass].isMedical;
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pm.borg = (qboolean)g_classData[client->sess.sessionClass].isBorg;
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// perform a pmove
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Pmove (&pm);
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@ -3110,7 +3096,6 @@ ClientEndFrame
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*/
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void ClientEndFrame( gentity_t *ent ) {
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int i;
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clientPersistant_t *pers;
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playerState_t *ps = &ent->client->ps;
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if ( ent->client->sess.sessionTeam == TEAM_SPECTATOR /*|| (ps->eFlags&EF_ELIMINATED)*/ ) {
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@ -3119,8 +3104,6 @@ void ClientEndFrame( gentity_t *ent ) {
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return;
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}
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pers = &ent->client->pers;
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// turn off any expired powerups
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for ( i = 0 ; i < MAX_POWERUPS ; i++ ) {
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if ( ps->powerups[ i ] < level.time ) {
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11
code/game/g_cinematic.h
Normal file
11
code/game/g_cinematic.h
Normal file
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@ -0,0 +1,11 @@
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// g_cinematic.h
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#ifndef _G_CINEMATIC_H
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#define _G_CINEMATIC_H
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void Cinematic_ActivateCameraMode(gentity_t *ent, gentity_t *target);
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void Cinematic_DeactivateCameraMode(gentity_t *ent);
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void Cinematic_ActivateGlobalCameraMode(gentity_t *target);
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void Cinematic_DeactivateGlobalCameraMode(void);
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#endif // _G_CINEMATIC_H
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@ -964,16 +964,12 @@ ClientUserInfoChanged
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void ClientUserinfoChanged( int clientNum ) {
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gentity_t *ent;
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int i;
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char *s; //, *oldModel;
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char *s;
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char model[MAX_QPATH];
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char oldname[MAX_STRING_CHARS];
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gclient_t *client;
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char *c1;
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char userinfo[MAX_INFO_STRING];
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qboolean reset;
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//char *sex;
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// int pickborg = 0;
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char *borgytype;
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float weight, height;
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char age[MAX_NAME_LENGTH];
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char race[MAX_NAME_LENGTH];
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@ -981,12 +977,9 @@ void ClientUserinfoChanged( int clientNum ) {
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qboolean changeName = qtrue; //TiM : For the name filter
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char sHeight[10];
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char sWeight[10];
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//int silentCloak;
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clientPersistant_t *pers;
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clientSession_t *sess;
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borgytype = "borg";
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model[0] = 0;
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ent = g_entities + clientNum;
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@ -1201,9 +1194,6 @@ void ClientUserinfoChanged( int clientNum ) {
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client->noAdminChat = qfalse;
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}
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// colors
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c1 = Info_ValueForKey( userinfo, "color" );
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// teamInfo
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s = Info_ValueForKey( userinfo, "teamoverlay" );
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if ( ! *s || atoi( s ) != 0 ) {
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@ -1590,7 +1580,7 @@ void transTent_think(gentity_t *ent) {
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if(!temp[0])
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Com_sprintf(temp, sizeof(temp), "a%i\\%s\\", i, mapChangeData.name[i]);
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else
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Com_sprintf(temp, sizeof(temp), "%sa%i\\%s\\", i, mapChangeData.name[i]);
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Com_sprintf(temp, sizeof(temp), "%sa%i\\%s\\", temp, i, mapChangeData.name[i]);
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}
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trap_SendServerCommand(ent-g_entities, va("ui_trdata \"%s\"", temp));
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@ -1114,7 +1114,6 @@ static void Cmd_Class_f( gentity_t *ent ) {
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int j;
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char send[100];
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gentity_t *other;
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qboolean check = qtrue;
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char *className;
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gclient_t *client;
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clientSession_t *sess;
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@ -1157,7 +1156,6 @@ static void Cmd_Class_f( gentity_t *ent ) {
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if ( trap_Argc() == 1 )
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{
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className = g_classData[sess->sessionClass].formalName;
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check = qfalse;
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trap_SendServerCommand( ent-g_entities, va( "print \"\nCurrent Class: %s\nUsage: Changes the user to a different class\nCommand: Class <Class Name>\n\nType '/classlist' into the console for a more complete list\n\"", className ) );
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return;
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@ -2063,15 +2061,12 @@ Cmd_ForceName_f
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*/
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void Cmd_ForceName_f( gentity_t *ent ) {
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gclient_t *cl;
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gclient_t *client;
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gentity_t *other;
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gentity_t *sayA;
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int j;
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char send[100];
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char str[MAX_TOKEN_CHARS];
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char *str2;
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//char str2[MAX_TOKEN_CHARS];
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//char userinfo[MAX_INFO_STRING];
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char clientCmd[MAX_INFO_STRING];
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#ifndef SQL
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@ -2099,7 +2094,6 @@ void Cmd_ForceName_f( gentity_t *ent ) {
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return;
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}
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other = g_entities + cl->ps.clientNum;
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client = other->client;
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//Get there new name
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str2 = ConcatArgs( 2 );
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@ -2341,7 +2335,7 @@ void Cmd_ForceKill_f( gentity_t *ent ) {
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int targetNum;
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int j, p;
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char send[80];
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gentity_t *target;
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gentity_t *target = NULL;
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gentity_t *other;
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char arg[MAX_TOKEN_CHARS];
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playerState_t *ps;
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@ -2498,7 +2492,7 @@ void Cmd_ForceKillRadius_f( gentity_t *ent)
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if( ( rpg_forcekillradiuswaittime.integer - (level.time - LastFKRadius[clientNum]) > 0) )
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{
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//Send message to client informing them so they can't flood.
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trap_SendServerCommand( clientNum, va("cp \"Cannot use Force Kill Radius Command for %d seconds", ( rpg_forcekillradiuswaittime.integer - (level.time - LastFKRadius[clientNum]) ) * 0.001 )); // GSIO was / 1000
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trap_SendServerCommand( clientNum, va("cp \"Cannot use Force Kill Radius Command for %d seconds", (int)(( rpg_forcekillradiuswaittime.integer - (level.time - LastFKRadius[clientNum]) ) * 0.001 ))); // GSIO was / 1000
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return;
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}
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@ -2884,7 +2878,7 @@ DragCheck (RPG-X: J2J)
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=================
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*/
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//This is used internally and run every frame to check for clients that need to be draged by someone.
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void DragCheck()
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void DragCheck(void)
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{
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gentity_t *ent = NULL;
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gentity_t *target = NULL;
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@ -2953,7 +2947,6 @@ void Cmd_disarm_f( gentity_t *ent)
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gentity_t *tripwire = NULL;
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int foundTripWires[MAX_GENTITIES] = {ENTITYNUM_NONE};
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int tripcount = 0;
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int mineornot;
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int i;
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char arg[MAX_TOKEN_CHARS];
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@ -2972,7 +2965,6 @@ void Cmd_disarm_f( gentity_t *ent)
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#endif
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trap_Argv( 1, arg, sizeof( arg ) );
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mineornot = atoi( arg );
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if(arg == NULL){ //J2J
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//Just mine
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@ -3494,7 +3486,7 @@ void Cmd_Revive_f( gentity_t *ent)
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G_LogPrintf( "%s revived everyone (%s)\n", pers->netname, pers->ip);
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Com_sprintf (send, sizeof(send), "%s revived everyone\n", pers->netname, pla_str);
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Com_sprintf (send, sizeof(send), "%s revived everyone\n", pers->netname);
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for (j = MAX_CLIENTS - 1; j > -1; j--) { // again j++ to j-- and 1023 to MAX_CLIENTS
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if(g_entities[j].client){
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@ -6267,7 +6259,7 @@ static void Cmd_alert_f(gentity_t *ent) {
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i = 0;
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}
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else {
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G_PrintfClient(ent, "Invalid alert condition %s. Valid conditions: red, blue, yellow, green.\n");
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G_PrintfClient(ent, "Invalid alert condition \'%s\'. Valid conditions: red, blue, yellow, green.\n", arg);
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return;
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}
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if(i == 1) {
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@ -6472,18 +6464,18 @@ static void Cmd_shiphealth_f(gentity_t *ent) {
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RSS = floor((CSS / TSS * 100));
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if(CHS == 0){
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trap_SendServerCommand( ent-g_entities, va("print \"^4The Ship is destroyed, what do you want?\n\"", RHS, CHS, THS) );
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trap_SendServerCommand( ent-g_entities, "print \"^4The Ship is destroyed, what do you want?\n\"" );
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} else {
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if(SI == 1){
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trap_SendServerCommand( ent-g_entities, va("print \"^4Shields are online\n\"", RHS, CHS, THS) );
|
||||
trap_SendServerCommand( ent-g_entities, "print \"^4Shields are online\n\"" );
|
||||
trap_SendServerCommand( ent-g_entities, va("print \"^4Shield Capactiy at %i Percent (%i of %i Points)\n\"", RSS, CSS, TSS) );
|
||||
trap_SendServerCommand( ent-g_entities, va("print \"^4Structual Integrity at %i Percent (%i of %i Points)\n\"", RHS, CHS, THS) );
|
||||
} else if(SI == 0){
|
||||
trap_SendServerCommand( ent-g_entities, va("print \"^4Shields are offline\n\"", RHS, CHS, THS) );
|
||||
trap_SendServerCommand( ent-g_entities, "print \"^4Shields are offline\n\"" );
|
||||
trap_SendServerCommand( ent-g_entities, va("print \"^4Shield Capactiy at %i Percent (%i of %i Points)\n\"", RSS, CSS, TSS) );
|
||||
trap_SendServerCommand( ent-g_entities, va("print \"^4Structual Integrity at %i Percent (%i of %i Points)\n\"", RHS, CHS, THS) );
|
||||
} else {
|
||||
trap_SendServerCommand( ent-g_entities, va("print \"^4Shields are inoperable\n\"", RHS, CHS, THS) );
|
||||
trap_SendServerCommand( ent-g_entities, "print \"^4Shields are inoperable\n\"" );
|
||||
trap_SendServerCommand( ent-g_entities, va("print \"^4Structual Integrity at %i Percent (%i of %i Points)\n\"", RHS, CHS, THS) );
|
||||
}
|
||||
}
|
||||
|
|
|
@ -384,7 +384,7 @@ void player_die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int
|
|||
|
||||
if (rpg_kickAfterXkills.integer < 1)
|
||||
{
|
||||
trap_SendServerCommand( attacker-g_entities, va("print \"^7Server: You have been caught n00bing, you have been temporary put in the n00b class.\n\"", (rpg_kickAfterXkills.integer - attacker->n00bCount) ) );
|
||||
trap_SendServerCommand( attacker-g_entities, va("print \"^7Server: You have been caught n00bing, you have been temporary put in the n00b class.\n\"" ) );
|
||||
} else {
|
||||
trap_SendServerCommand( attacker-g_entities, va("print \"^7Server: You have been caught n00bing, %i more times and you will be kicked.\n\"", (rpg_kickAfterXkills.integer - attacker->n00bCount) ) );
|
||||
}
|
||||
|
@ -409,7 +409,7 @@ void player_die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int
|
|||
{
|
||||
if ( g_classData[i].isn00b) {
|
||||
char conName[64];
|
||||
trap_Cvar_VariableStringBuffer( va( "rpg_%sPass" ), conName, sizeof(conName) );
|
||||
trap_Cvar_VariableStringBuffer( va( "rpg_%sPass", conName ), conName, sizeof(conName) );
|
||||
|
||||
Q_strncpyz(attacker->client->origClass, ClassNameForValue( attacker->client->sess.sessionClass ), sizeof(attacker->client->origClass));
|
||||
attacker->client->n00bTime = level.time + 10000;
|
||||
|
@ -1238,7 +1238,6 @@ void G_Damage( gentity_t *targ, gentity_t *inflictor, gentity_t *attacker,
|
|||
vec3_t dir, vec3_t point, int damage, int dflags, int mod ) {
|
||||
gclient_t *client;
|
||||
int take=0;
|
||||
int save;
|
||||
// int asave;
|
||||
int knockback;
|
||||
qboolean bFriend = (targ && attacker)?OnSameTeam( targ, attacker ):qfalse;
|
||||
|
@ -1474,7 +1473,6 @@ void G_Damage( gentity_t *targ, gentity_t *inflictor, gentity_t *attacker,
|
|||
}
|
||||
|
||||
take = damage;
|
||||
save = 0;
|
||||
|
||||
// save some from armor
|
||||
//RPG-X: - RedTechie No armor in RPG
|
||||
|
|
|
@ -189,8 +189,6 @@ void steam_link( gentity_t *ent )
|
|||
{
|
||||
gentity_t *target = NULL;
|
||||
vec3_t dir;
|
||||
float len;
|
||||
//trace_t *tr;
|
||||
|
||||
if (ent->target)
|
||||
{
|
||||
|
@ -209,7 +207,7 @@ void steam_link( gentity_t *ent )
|
|||
|
||||
|
||||
VectorSubtract( target->s.origin, ent->s.origin, dir );
|
||||
len = VectorNormalize(dir);
|
||||
VectorNormalize(dir);
|
||||
VectorCopy(dir, ent->s.angles2);
|
||||
//vectoangles(dir, ent->s.angles2); //GSIO01: haha funny thing this made steam buggy
|
||||
VectorShort(ent->s.angles2);
|
||||
|
@ -331,7 +329,6 @@ void bolt_link( gentity_t *ent )
|
|||
{
|
||||
gentity_t *target = NULL;
|
||||
vec3_t dir;
|
||||
float len;
|
||||
|
||||
if (ent->target)
|
||||
{
|
||||
|
@ -349,7 +346,7 @@ void bolt_link( gentity_t *ent )
|
|||
}
|
||||
|
||||
VectorSubtract( target->s.origin, ent->s.origin, dir );
|
||||
len = VectorNormalize( dir );
|
||||
VectorNormalize( dir );
|
||||
vectoangles( dir, ent->s.angles );
|
||||
|
||||
VectorCopy( target->s.origin, ent->s.origin2 );
|
||||
|
@ -1349,7 +1346,6 @@ void forge_bolt_link( gentity_t *ent )
|
|||
{
|
||||
gentity_t *target = NULL;
|
||||
vec3_t dir;
|
||||
float len;
|
||||
|
||||
target = G_Find (target, FOFS(targetname), ent->target);
|
||||
|
||||
|
@ -1364,7 +1360,7 @@ void forge_bolt_link( gentity_t *ent )
|
|||
}
|
||||
|
||||
VectorSubtract( target->s.origin, ent->s.origin, dir );
|
||||
len = VectorNormalize( dir );
|
||||
VectorNormalize( dir );
|
||||
vectoangles( dir, ent->s.angles );
|
||||
|
||||
VectorCopy( target->s.origin, ent->s.origin2 );
|
||||
|
@ -2087,7 +2083,7 @@ void borg_bolt_link( gentity_t *ent )
|
|||
|
||||
if (!target2)
|
||||
{
|
||||
Com_Printf("borg_bolt_link: unable to find target2 %s falling back to using ent's origin\n", ent->parent );
|
||||
Com_Printf("borg_bolt_link: unable to find target2 %s falling back to using ent's origin\n", ent->target );
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
@ -900,7 +900,7 @@ void FinishSpawningItem( gentity_t *ent ) {
|
|||
ent->use = Use_Item;
|
||||
|
||||
|
||||
Com_Printf(va("print \"giType %i!\n\"", ent->item->giType));
|
||||
Com_Printf("print \"giType %i!\n\"", ent->item->giType);
|
||||
//Commeted out because if statement causes sharing vialation
|
||||
/*if ( ent->item->giType == IT_TEAM )
|
||||
{
|
||||
|
|
|
@ -967,10 +967,10 @@ void SP_fx_spark( gentity_t *ent );
|
|||
void FindIntermissionPoint( void );
|
||||
void G_RunThink (gentity_t *ent);
|
||||
void SendScoreboardMessageToAllClients( void );
|
||||
void QDECL G_Printf( const char *fmt, ... );
|
||||
void QDECL G_Error( const char *fmt, ... );
|
||||
void QDECL G_PrintfClient( gentity_t *ent, const char *fmt, ...);
|
||||
void QDECL G_PrintfClientAll(const char *fmt, ...);
|
||||
void QDECL G_Printf( const char *fmt, ... ) __attribute__ ((format (printf, 1, 2)));
|
||||
void QDECL G_Error( const char *fmt, ... ) __attribute__ ((format (printf, 1, 2)));
|
||||
void QDECL G_PrintfClient( gentity_t *ent, const char *fmt, ...) __attribute__ ((format (printf, 2, 3)));
|
||||
void QDECL G_PrintfClientAll(const char *fmt, ...) __attribute__ ((format (printf, 1, 2)));
|
||||
|
||||
//
|
||||
// g_sql.c
|
||||
|
@ -1129,7 +1129,7 @@ typedef enum
|
|||
|
||||
#define AWARDS_MSG_LENGTH 256
|
||||
|
||||
void QDECL G_LogPrintf( const char *fmt, ... );
|
||||
void QDECL G_LogPrintf( const char *fmt, ... ) __attribute__ ((format (printf, 1, 2)));
|
||||
void QDECL G_LogWeaponPickup(int client, int weaponid);
|
||||
void QDECL G_LogWeaponFire(int client, int weaponid);
|
||||
void QDECL G_LogWeaponDamage(int client, int mod, int amount);
|
||||
|
|
|
@ -1162,6 +1162,9 @@ qboolean CalculateTactician(gentity_t *ent, int *kills)
|
|||
while( weapon<WP_NUM_WEAPONS && (!wasPickedUpBySomeone[weapon] || killsWithWeapon[weapon]>0) )
|
||||
{
|
||||
weapon++;
|
||||
if(weapon>=WP_NUM_WEAPONS) {
|
||||
break;
|
||||
}
|
||||
nKills+=killsWithWeapon[weapon]; // Update the number of kills
|
||||
}
|
||||
//
|
||||
|
|
|
@ -1204,7 +1204,6 @@ static void G_LoadServerChangeFile(void) {
|
|||
char *buffer;
|
||||
int file_len;
|
||||
char *txtPtr, *token;
|
||||
char *temp;
|
||||
int cnt = 0;
|
||||
int i = 0;
|
||||
|
||||
|
@ -1269,17 +1268,6 @@ static void G_LoadServerChangeFile(void) {
|
|||
|
||||
if(cnt > 12) break;
|
||||
|
||||
temp = G_NewString(token);
|
||||
|
||||
/*if(!infoString[0])
|
||||
Com_sprintf(infoString, sizeof(infoString), "i%i\\%s\\", cnt, temp);
|
||||
else {
|
||||
if(cnt % 2 == 0)
|
||||
Com_sprintf(infoString, sizeof(infoString), "%si%i\\%s\\", infoString, i, temp);
|
||||
else
|
||||
Com_sprintf(infoString, sizeof(infoString), "%sd%i\\%s\\", infoString, i, temp);
|
||||
}*/
|
||||
|
||||
if(cnt % 2 == 0)
|
||||
Q_strncpyz(srvChangeData.ip[i], token, sizeof(srvChangeData.ip[i]));
|
||||
else
|
||||
|
@ -1309,7 +1297,6 @@ static void G_LoadMapChangeFile(void) {
|
|||
char *buffer;
|
||||
int file_len;
|
||||
char *txtPtr, *token;
|
||||
char *temp;
|
||||
int cnt = 0;
|
||||
int i = 0;
|
||||
|
||||
|
@ -1374,17 +1361,6 @@ static void G_LoadMapChangeFile(void) {
|
|||
|
||||
if(cnt > 12) break;
|
||||
|
||||
temp = G_NewString(token);
|
||||
|
||||
/*if(!infoString[0])
|
||||
Com_sprintf(infoString, sizeof(infoString), "i%i\\%s\\", cnt, temp);
|
||||
else {
|
||||
if(cnt % 2 == 0)
|
||||
Com_sprintf(infoString, sizeof(infoString), "%si%i\\%s\\", infoString, i, temp);
|
||||
else
|
||||
Com_sprintf(infoString, sizeof(infoString), "%sd%i\\%s\\", infoString, i, temp);
|
||||
}*/
|
||||
|
||||
if(cnt % 2 == 0)
|
||||
Q_strncpyz(mapChangeData.name[i], token, sizeof(mapChangeData.name[i]));
|
||||
else
|
||||
|
@ -1474,7 +1450,7 @@ static void G_LoadLocationsFile( void )
|
|||
token = COM_Parse( &textPtr );
|
||||
if ( Q_strncmp( token, "{", 1 ) != 0 )
|
||||
{
|
||||
G_Printf( S_COLOR_RED "ERROR: LocationsList2 had no opening brace ( { )!\n", fileRoute );
|
||||
G_Printf( S_COLOR_RED "ERROR: LocationsList2 had no opening brace ( { )!\n" );
|
||||
continue;
|
||||
}
|
||||
|
||||
|
@ -1559,7 +1535,7 @@ static void G_LoadLocationsFile( void )
|
|||
token = COM_Parse( &textPtr );
|
||||
if ( Q_strncmp( token, "{", 1 ) != 0 )
|
||||
{
|
||||
G_Printf( S_COLOR_RED "ERROR: LocationsList had no opening brace ( { )!\n", fileRoute );
|
||||
G_Printf( S_COLOR_RED "ERROR: LocationsList had no opening brace ( { )!\n" );
|
||||
continue;
|
||||
}
|
||||
|
||||
|
@ -1717,7 +1693,7 @@ char *G_searchGroupList(const char *name)
|
|||
}
|
||||
else
|
||||
{
|
||||
Com_sprintf(races, sizeof(races), text_p);
|
||||
Com_sprintf(races, sizeof(races), "%s", text_p);
|
||||
}
|
||||
return races;
|
||||
|
||||
|
@ -1898,9 +1874,7 @@ extern int LastFKRadius[]; //(RPG-X J2J) added so array can be initialised t
|
|||
extern RPGX_SiteTOSiteData TransDat[]; //(RPG-X J2J) added for tricorder transporter
|
||||
extern RPGX_DragData DragDat[];
|
||||
void G_InitGame( int levelTime, int randomSeed, int restart ) {
|
||||
int i;//,j;
|
||||
//vec3_t Zero = {0.0,0.0,0.0}; //RPG-X J2J //TiM - use vec3_origin instead
|
||||
gentity_t* SpawnPnt; //RPG-X J2J
|
||||
int i;
|
||||
char fileName[MAX_QPATH];
|
||||
float messageTime;
|
||||
|
||||
|
@ -2077,7 +2051,6 @@ void G_InitGame( int levelTime, int randomSeed, int restart ) {
|
|||
|
||||
/*RPG-X J2J************************************************************************************/
|
||||
G_Printf ("Initializing RPG-X Globals...");
|
||||
SpawnPnt = SelectRandomSpawnPoint(); //Grab a random spawn point.
|
||||
|
||||
//TiM : Reset teh recon system on game init.
|
||||
//Leave this out for now to make this data persistant.
|
||||
|
@ -2657,7 +2630,7 @@ void FindIntermissionPoint( void ) {
|
|||
ClearFiringFlags
|
||||
==================
|
||||
*/
|
||||
void ClearFiringFlags()
|
||||
void ClearFiringFlags(void)
|
||||
{
|
||||
int i = 0;
|
||||
gentity_t *ent = NULL;
|
||||
|
@ -2956,119 +2929,13 @@ void CheckTournement( void ) {
|
|||
}
|
||||
|
||||
if ( g_gametype.integer == GT_TOURNAMENT ) {
|
||||
|
||||
// pull in a spectator if needed
|
||||
//RPG-X: RedTechie - pulling on people isnt nice
|
||||
/*if ( level.numPlayingClients < 2 ) {
|
||||
AddTournamentPlayer();
|
||||
}*/
|
||||
|
||||
// if we don't have two players, go back to "waiting for players"
|
||||
//RPG-X: RedTechie - No warmup!
|
||||
/*if ( level.numPlayingClients != 2 ) {
|
||||
if ( level.warmupTime != -1 ) {
|
||||
level.warmupTime = -1;
|
||||
trap_SetConfigstring( CS_WARMUP, va("%i", level.warmupTime) );
|
||||
G_LogPrintf( "Warmup:\n" );
|
||||
}
|
||||
return;
|
||||
}*/
|
||||
|
||||
if ( level.warmupTime == 0 || level.warmupTime != 0) {//RPG-X: RedTechie - No warmup Fail safe
|
||||
return;
|
||||
}
|
||||
|
||||
// if the warmup is changed at the console, restart it
|
||||
//RPG-X: RedTechie - No warmup!
|
||||
/*if ( g_warmup.modificationCount != level.warmupModificationCount ) {
|
||||
level.warmupModificationCount = g_warmup.modificationCount;
|
||||
level.warmupTime = -1;
|
||||
}*/
|
||||
|
||||
// if all players have arrived, start the countdown
|
||||
//RPG-X: RedTechie - No warmup!
|
||||
/*if ( level.warmupTime < 0 )
|
||||
{
|
||||
if ( level.numPlayingClients == 2 )
|
||||
{
|
||||
if ( g_warmup.integer > 1 )
|
||||
{
|
||||
// fudge by -1 to account for extra delays
|
||||
level.warmupTime = level.time + ( g_warmup.integer - 1 ) * 1000;
|
||||
trap_SetConfigstring( CS_WARMUP, va("%i", level.warmupTime) );
|
||||
}
|
||||
else
|
||||
{
|
||||
level.warmupTime = 0;
|
||||
}
|
||||
}
|
||||
return;
|
||||
}*/
|
||||
|
||||
//RPG-X: RedTechie - No warmup!
|
||||
// if the warmup time has counted down, restart
|
||||
/*if ( level.time > level.warmupTime ) {
|
||||
level.warmupTime += 10000;
|
||||
trap_Cvar_Set( "g_restarted", "1" );
|
||||
trap_SendConsoleCommand( EXEC_APPEND, "map_restart 0\n" );
|
||||
level.restarted = qtrue;
|
||||
return;
|
||||
}*/
|
||||
} else if ( g_gametype.integer != GT_SINGLE_PLAYER /*&& g_doWarmup.integer*/ ) { //RPG-X: RedTechie - No warmup!
|
||||
int counts[TEAM_NUM_TEAMS];
|
||||
//qboolean notEnough = qfalse;
|
||||
|
||||
if ( g_gametype.integer > GT_TEAM ) {
|
||||
counts[TEAM_BLUE] = TeamCount( -1, TEAM_BLUE );
|
||||
counts[TEAM_RED] = TeamCount( -1, TEAM_RED );
|
||||
|
||||
//RPG-X: RedTechie - Enough players always
|
||||
/* if (counts[TEAM_RED] < 1 || counts[TEAM_BLUE] < 1) {
|
||||
notEnough = qtrue;
|
||||
}
|
||||
} else if ( level.numPlayingClients < 2 ) {
|
||||
notEnough = qtrue;
|
||||
}*/
|
||||
|
||||
//RPG-X: RedTechie - No warmup!
|
||||
/*if ( notEnough ) {
|
||||
if ( level.warmupTime != -1 ) {
|
||||
level.warmupTime = -1;
|
||||
trap_SetConfigstring( CS_WARMUP, va("%i", level.warmupTime) );
|
||||
G_LogPrintf( "Warmup:\n" );
|
||||
}
|
||||
return; // still waiting for team members
|
||||
}*/
|
||||
|
||||
} else if ( g_gametype.integer != GT_SINGLE_PLAYER /*&& g_doWarmup.integer*/ ) { //RPG-X: RedTechie - No warmup!
|
||||
if ( level.warmupTime == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
// if the warmup is changed at the console, restart it
|
||||
//RPG-X: RedTechie - No warmup!
|
||||
/*if ( g_warmup.modificationCount != level.warmupModificationCount ) {
|
||||
level.warmupModificationCount = g_warmup.modificationCount;
|
||||
level.warmupTime = -1;
|
||||
}*/
|
||||
|
||||
// if all players have arrived, start the countdown
|
||||
//RPG-X: RedTechie - No warmup!
|
||||
/*if ( level.warmupTime < 0 ) {
|
||||
// fudge by -1 to account for extra delays
|
||||
level.warmupTime = level.time + ( g_warmup.integer - 1 ) * 1000;
|
||||
trap_SetConfigstring( CS_WARMUP, va("%i", level.warmupTime) );
|
||||
return;
|
||||
}*/
|
||||
|
||||
// if the warmup time has counted down, restart
|
||||
//RPG-X: RedTechie - No warmup!
|
||||
/*if ( level.time > level.warmupTime ) {
|
||||
level.warmupTime += 10000;
|
||||
trap_Cvar_Set( "g_restarted", "1" );
|
||||
trap_SendConsoleCommand( EXEC_APPEND, "map_restart 0\n" );
|
||||
level.restarted = qtrue;
|
||||
return;*/
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -3172,8 +3039,6 @@ void G_RunFrame( int levelTime ) {
|
|||
gclient_t *client;
|
||||
playerState_t *ps;
|
||||
entityState_t *es;
|
||||
int msec;
|
||||
int start, end;
|
||||
|
||||
// if we are waiting for the level to restart, do nothing
|
||||
if ( level.restarted ) {
|
||||
|
@ -3183,7 +3048,6 @@ int start, end;
|
|||
level.framenum++;
|
||||
level.previousTime = level.time;
|
||||
level.time = levelTime;
|
||||
msec = level.time - level.previousTime;
|
||||
|
||||
// get any cvar changes
|
||||
G_UpdateCvars();
|
||||
|
@ -3191,7 +3055,6 @@ int start, end;
|
|||
//
|
||||
// go through all allocated objects
|
||||
//
|
||||
start = trap_Milliseconds();
|
||||
ent = &g_entities[0];
|
||||
for (i=0 ; i<level.num_entities ; i++, ent++) {
|
||||
if ( !ent->inuse ) {
|
||||
|
@ -3263,9 +3126,7 @@ start = trap_Milliseconds();
|
|||
|
||||
G_RunThink( ent );
|
||||
}
|
||||
end = trap_Milliseconds();
|
||||
|
||||
start = trap_Milliseconds();
|
||||
// perform final fixups on the players
|
||||
ent = &g_entities[0];
|
||||
for (i=0 ; i < level.maxclients ; i++, ent++ ) {
|
||||
|
@ -3273,7 +3134,6 @@ start = trap_Milliseconds();
|
|||
ClientEndFrame( ent );
|
||||
}
|
||||
}
|
||||
end = trap_Milliseconds();
|
||||
|
||||
// see if it is time to do a tournement restart
|
||||
CheckTournement();
|
||||
|
|
|
@ -153,11 +153,7 @@ G_MissileStick
|
|||
void G_MissileStick( gentity_t *ent, trace_t *trace )
|
||||
{
|
||||
vec3_t org, dir;
|
||||
gentity_t *tent = NULL;
|
||||
gentity_t *other = NULL;
|
||||
gclient_t *client;
|
||||
|
||||
client = ent->client;
|
||||
gentity_t *other = NULL;
|
||||
|
||||
other = &g_entities[trace->entityNum];
|
||||
|
||||
|
@ -170,7 +166,7 @@ void G_MissileStick( gentity_t *ent, trace_t *trace )
|
|||
}
|
||||
|
||||
// send client a message to start the grenade a-beepin'
|
||||
tent = G_TempEntity( ent->r.currentOrigin, EV_GRENADE_SHRAPNEL );
|
||||
G_TempEntity( ent->r.currentOrigin, EV_GRENADE_SHRAPNEL );
|
||||
|
||||
// Back away from the wall
|
||||
//VectorMA( trace->endpos, 3.5, trace->plane.normal, org );
|
||||
|
|
|
@ -51,13 +51,12 @@ Called on a reconnect
|
|||
void G_ReadSessionData( gclient_t *client ) {
|
||||
char s[MAX_STRING_CHARS];
|
||||
const char *var;
|
||||
int i;
|
||||
int team, spec;
|
||||
|
||||
var = va( "session%i", client - level.clients );
|
||||
trap_Cvar_VariableStringBuffer( var, s, sizeof(s) );
|
||||
|
||||
i = sscanf( s, "%i %i %i %i %i %i %i",
|
||||
sscanf( s, "%i %i %i %i %i %i %i",
|
||||
&team,
|
||||
&client->sess.sessionClass,
|
||||
&client->sess.spectatorTime,
|
||||
|
|
|
@ -108,10 +108,9 @@ qboolean G_SpawnInt( const char *key, const char *defaultString, int *out ) {
|
|||
qboolean G_SpawnVector( const char *key, const char *defaultString, float *out ) {
|
||||
char *s;
|
||||
qboolean present;
|
||||
int i;
|
||||
|
||||
present = G_SpawnString( key, defaultString, &s );
|
||||
i = sscanf( s, "%f %f %f", &out[0], &out[1], &out[2] );
|
||||
sscanf( s, "%f %f %f", &out[0], &out[1], &out[2] );
|
||||
return present;
|
||||
}
|
||||
|
||||
|
@ -581,7 +580,6 @@ qboolean G_ParseField( const char *key, const char *value, gentity_t *ent ) {
|
|||
float v;
|
||||
vec3_t vec;
|
||||
vec4_t vec4;
|
||||
int i;
|
||||
|
||||
for ( f=fields ; f->name ; f++ ) {
|
||||
if ( !Q_stricmp(f->name, key) ) {
|
||||
|
@ -593,13 +591,13 @@ qboolean G_ParseField( const char *key, const char *value, gentity_t *ent ) {
|
|||
*(char **)(b+f->ofs) = G_NewString (value);
|
||||
break;
|
||||
case F_VECTOR:
|
||||
i = sscanf (value, "%f %f %f", &vec[0], &vec[1], &vec[2]);
|
||||
sscanf (value, "%f %f %f", &vec[0], &vec[1], &vec[2]);
|
||||
((float *)(b+f->ofs))[0] = vec[0];
|
||||
((float *)(b+f->ofs))[1] = vec[1];
|
||||
((float *)(b+f->ofs))[2] = vec[2];
|
||||
break;
|
||||
case F_VECTOR4:
|
||||
i = sscanf (value, "%f %f %f %f", &vec4[0], &vec[1], &vec[2], &vec[3]);
|
||||
sscanf (value, "%f %f %f %f", &vec4[0], &vec[1], &vec[2], &vec[3]);
|
||||
((float *)(b+f->ofs))[0] = vec4[0];
|
||||
((float *)(b+f->ofs))[0] = vec4[1];
|
||||
((float *)(b+f->ofs))[0] = vec4[2];
|
||||
|
|
|
@ -299,7 +299,7 @@ static void UpdateIDBans (void)
|
|||
//}
|
||||
//When parsed back in, the line breaks will be used to divide it up
|
||||
|
||||
Com_sprintf( buffer, sizeof( buffer ), "%i\n{\n\t%ul\n\t\"%s\"\n\t\"%s\"\n}\n\n", i, id->playerID, id->playerName, id->banReason );
|
||||
Com_sprintf( buffer, sizeof( buffer ), "%i\n{\n\t%lu\n\t\"%s\"\n\t\"%s\"\n}\n\n", i, id->playerID, id->playerName, id->banReason );
|
||||
|
||||
trap_FS_Write( buffer, strlen(buffer), f );
|
||||
}
|
||||
|
@ -523,7 +523,7 @@ void Svcmd_FindID_f ( void )
|
|||
{
|
||||
G_Printf( "%-4.4s %-16.16s %-45.45s\n", "ID:", "Name:", "Reason:" );
|
||||
G_Printf( "%-4.4s %-16.16s %-45.45s\n", "----", "-----------------", "-------------------------------------" );
|
||||
G_Printf( outputBuf );
|
||||
G_Printf( "%s", outputBuf );
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -1681,7 +1681,7 @@ void target_doorLock_use(gentity_t *ent, gentity_t *other, gentity_t* activator)
|
|||
void SP_target_doorLock(gentity_t *ent) {
|
||||
char *temp;
|
||||
if(!ent->target) {
|
||||
DEVELOPER(G_Printf(S_COLOR_YELLOW "[Entity-Error] target_doorlock at %s without target!\n"););
|
||||
DEVELOPER(G_Printf(S_COLOR_YELLOW "[Entity-Error] target_doorlock at %s without target!\n", vtos(ent->s.origin)););
|
||||
G_FreeEntity(ent);
|
||||
return;
|
||||
}
|
||||
|
@ -2578,7 +2578,7 @@ spawnflags: 1 tells ent to free once aborted
|
|||
*/
|
||||
static int target_selfdestruct_get_unsafe_players(gentity_t *ents[MAX_GENTITIES]) {
|
||||
int i, n, num, cur = 0, cur2 = 0;
|
||||
list_iter_p iter;
|
||||
list_iter_p iter = NULL;
|
||||
safeZone_t* sz;
|
||||
int entlist[MAX_GENTITIES];
|
||||
gentity_t *safePlayers[MAX_GENTITIES];
|
||||
|
@ -2617,7 +2617,9 @@ static int target_selfdestruct_get_unsafe_players(gentity_t *ents[MAX_GENTITIES]
|
|||
}
|
||||
}
|
||||
|
||||
free(iter);
|
||||
if(iter != NULL) {
|
||||
free(iter);
|
||||
}
|
||||
return cur2;
|
||||
}
|
||||
|
||||
|
@ -2634,7 +2636,7 @@ void target_selfdestruct_use(gentity_t *ent, gentity_t *other, gentity_t *activa
|
|||
|
||||
void target_selfdestruct_think(gentity_t *ent) {
|
||||
gentity_t* client;
|
||||
double ETAmin, ETAsec, temp;
|
||||
double ETAmin, ETAsec, temp = 0.0f;
|
||||
int i = 0;
|
||||
|
||||
//now we have 3 destinct stages the entity can think about.
|
||||
|
@ -2940,7 +2942,7 @@ falsename: redname for target_alert
|
|||
*/
|
||||
static int target_shiphealth_get_unsafe_players(gentity_t *ents[MAX_GENTITIES]) {
|
||||
int i, n, num, cur = 0, cur2 = 0;
|
||||
list_iter_p iter;
|
||||
list_iter_p iter = NULL;
|
||||
safeZone_t* sz;
|
||||
int entlist[MAX_GENTITIES];
|
||||
gentity_t *safePlayers[MAX_GENTITIES];
|
||||
|
@ -2979,7 +2981,9 @@ static int target_shiphealth_get_unsafe_players(gentity_t *ents[MAX_GENTITIES])
|
|||
}
|
||||
}
|
||||
|
||||
free(iter);
|
||||
if(iter != NULL) {
|
||||
free(iter);
|
||||
}
|
||||
return cur2;
|
||||
}
|
||||
|
||||
|
|
|
@ -77,6 +77,7 @@ const char *TeamColorString(int team) {
|
|||
}
|
||||
|
||||
// NULL for everyone
|
||||
void QDECL PrintMsg( gentity_t *ent, const char *fmt, ... ) __attribute__ ((format (printf, 2, 3)));
|
||||
void QDECL PrintMsg( gentity_t *ent, const char *fmt, ... ) {
|
||||
char msg[1024];
|
||||
va_list argptr;
|
||||
|
@ -84,7 +85,7 @@ void QDECL PrintMsg( gentity_t *ent, const char *fmt, ... ) {
|
|||
|
||||
va_start (argptr,fmt);
|
||||
if (vsprintf (msg, fmt, argptr) > sizeof(msg)) {
|
||||
G_Error ( "PrintMsg overrun" );
|
||||
G_Error ( "%s", "PrintMsg overrun" );
|
||||
}
|
||||
va_end (argptr);
|
||||
|
||||
|
@ -864,7 +865,6 @@ void TeamplayInfoMessage( gentity_t *ent ) {
|
|||
gentity_t *player;
|
||||
int cnt;
|
||||
//int h, a;
|
||||
int clients[TEAM_MAXOVERLAY];
|
||||
|
||||
//TiM : Send data regardless
|
||||
/*if ( ! ent->client->pers.teamInfo )
|
||||
|
@ -881,7 +881,6 @@ void TeamplayInfoMessage( gentity_t *ent ) {
|
|||
player = g_entities + level.sortedClients[i];
|
||||
if (player->inuse && player->client->sess.sessionTeam ==
|
||||
ent->client->sess.sessionTeam ) {
|
||||
clients[cnt++] = level.sortedClients[i];
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -351,7 +351,6 @@ void turret_aim( gentity_t *self )
|
|||
vec3_t enemyDir;
|
||||
vec3_t desiredAngles;
|
||||
float diffAngle, armAngleDiff, headAngleDiff;
|
||||
int upTurn = 0;
|
||||
int yawTurn = 0;
|
||||
gentity_t *lastEnemy = self->lastEnemy;
|
||||
|
||||
|
@ -430,7 +429,6 @@ void turret_aim( gentity_t *self )
|
|||
{/* Add the increment */
|
||||
lastEnemy->lastEnemy->r.currentAngles[0] += (diffAngle < 0) ? -self->speed : self->speed;
|
||||
}
|
||||
upTurn = (diffAngle > 0) ? 1 : -1;
|
||||
}
|
||||
/* Cap the range */
|
||||
headAngleDiff = AngleSubtract(self->r.currentAngles[0], lastEnemy->lastEnemy->r.currentAngles[0]);
|
||||
|
|
|
@ -434,7 +434,7 @@ qboolean G_SetupUsablesStrings( void )
|
|||
token = COM_Parse( &textPtr );
|
||||
if ( Q_strncmp( token, "{", 1 ) != 0 )
|
||||
{
|
||||
G_Printf( S_COLOR_RED "ERROR: UsableDescriptions had no opening brace ( { )!\n", fileRoute );
|
||||
G_Printf( S_COLOR_RED "ERROR: UsableDescriptions had no opening brace ( { )!\n" );
|
||||
continue;
|
||||
}
|
||||
|
||||
|
@ -453,7 +453,7 @@ qboolean G_SetupUsablesStrings( void )
|
|||
token = COM_Parse( &textPtr );
|
||||
if ( Q_strncmp( token, "{", 1 ) )
|
||||
{
|
||||
G_Printf( S_COLOR_RED "ERROR: UsableEntities had no opening brace ( { )!\n", fileRoute );
|
||||
G_Printf( S_COLOR_RED "ERROR: UsableEntities had no opening brace ( { )!\n" );
|
||||
continue;
|
||||
}
|
||||
|
||||
|
|
|
@ -359,7 +359,7 @@ void G_UseTargets2( gentity_t *ent, gentity_t *activator, char *target ) {
|
|||
t = NULL;
|
||||
while ( (t = G_Find (t, FOFS(targetname), target)) != NULL ) {
|
||||
if ( t == ent ) {
|
||||
G_Printf (va("WARNING: Entity %i used itself.\n", t->s.number)); /* RPG-X | GSIO01 | 22.10.09: a little bit more information for the mapper */
|
||||
G_Printf ("WARNING: Entity %i used itself.\n", t->s.number); /* RPG-X | GSIO01 | 22.10.09: a little bit more information for the mapper */
|
||||
} else {
|
||||
if ( t->use ) {
|
||||
t->use (t, ent, activator);
|
||||
|
@ -379,7 +379,7 @@ void G_UseTargets2( gentity_t *ent, gentity_t *activator, char *target ) {
|
|||
}
|
||||
}
|
||||
if ( !ent->inuse ) {
|
||||
G_Printf(va("Entity %i was removed while using targets\n", t->s.number)); /* RPG-X | GSIO01 | 22.10.09: a little bit more information for the mapper */
|
||||
G_Printf("Entity %i was removed while using targets\n", t->s.number); /* RPG-X | GSIO01 | 22.10.09: a little bit more information for the mapper */
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
@ -392,7 +392,7 @@ void G_UseTargets2( gentity_t *ent, gentity_t *activator, char *target ) {
|
|||
t = NULL;
|
||||
while ( (t = G_Find (t, FOFS(swapname), target)) != NULL ) {
|
||||
if ( t == ent ) {
|
||||
G_Printf (va("WARNING: Entity %i used itself.\n", t->s.number)); /* RPG-X | GSIO01 | 22.10.09: a little bit more information for the mapper */
|
||||
G_Printf ("WARNING: Entity %i used itself.\n", t->s.number); /* RPG-X | GSIO01 | 22.10.09: a little bit more information for the mapper */
|
||||
} else {
|
||||
if ( t->use ) {
|
||||
t->use (t, ent, activator);
|
||||
|
@ -412,7 +412,7 @@ void G_UseTargets2( gentity_t *ent, gentity_t *activator, char *target ) {
|
|||
}
|
||||
}
|
||||
if ( !ent->inuse ) {
|
||||
G_Printf(va("Entity %i was removed while using targets\n", t->s.number)); /* RPG-X | GSIO01 | 22.10.09: a little bit more information for the mapper */
|
||||
G_Printf("Entity %i was removed while using targets\n", t->s.number); /* RPG-X | GSIO01 | 22.10.09: a little bit more information for the mapper */
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
@ -420,7 +420,7 @@ void G_UseTargets2( gentity_t *ent, gentity_t *activator, char *target ) {
|
|||
t = NULL;
|
||||
while ( (t = G_Find (t, FOFS(truename), target)) != NULL ) {
|
||||
if ( t == ent ) {
|
||||
G_Printf (va("WARNING: Entity %i used itself.\n", t->s.number)); /* RPG-X | GSIO01 | 22.10.09: a little bit more information for the mapper */
|
||||
G_Printf ("WARNING: Entity %i used itself.\n", t->s.number); /* RPG-X | GSIO01 | 22.10.09: a little bit more information for the mapper */
|
||||
} else {
|
||||
if ( t->use ) {
|
||||
t->use (t, ent, activator);
|
||||
|
@ -440,7 +440,7 @@ void G_UseTargets2( gentity_t *ent, gentity_t *activator, char *target ) {
|
|||
}
|
||||
}
|
||||
if ( !ent->inuse ) {
|
||||
G_Printf(va("Entity %i was removed while using targets\n", t->s.number)); /* RPG-X | GSIO01 | 22.10.09: a little bit more information for the mapper */
|
||||
G_Printf("Entity %i was removed while using targets\n", t->s.number); /* RPG-X | GSIO01 | 22.10.09: a little bit more information for the mapper */
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
@ -448,7 +448,7 @@ void G_UseTargets2( gentity_t *ent, gentity_t *activator, char *target ) {
|
|||
t = NULL;
|
||||
while ( (t = G_Find (t, FOFS(falsename), target)) != NULL ) {
|
||||
if ( t == ent ) {
|
||||
G_Printf (va("WARNING: Entity %i used itself.\n", t->s.number)); /* RPG-X | GSIO01 | 22.10.09: a little bit more information for the mapper */
|
||||
G_Printf ("WARNING: Entity %i used itself.\n", t->s.number); /* RPG-X | GSIO01 | 22.10.09: a little bit more information for the mapper */
|
||||
} else {
|
||||
if ( t->use ) {
|
||||
t->use (t, ent, activator);
|
||||
|
@ -468,7 +468,7 @@ void G_UseTargets2( gentity_t *ent, gentity_t *activator, char *target ) {
|
|||
}
|
||||
}
|
||||
if ( !ent->inuse ) {
|
||||
G_Printf(va("Entity %i was removed while using targets\n", t->s.number)); /* RPG-X | GSIO01 | 22.10.09: a little bit more information for the mapper */
|
||||
G_Printf("Entity %i was removed while using targets\n", t->s.number); /* RPG-X | GSIO01 | 22.10.09: a little bit more information for the mapper */
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
@ -483,7 +483,7 @@ void G_UseTargets2( gentity_t *ent, gentity_t *activator, char *target ) {
|
|||
t = NULL;
|
||||
while( (t = G_Find(t, FOFS(bluename), target)) != NULL ) {
|
||||
if ( t == ent ) {
|
||||
G_Printf (va("WARNING: Entity %i used itself.\n", t->s.number)); /* RPG-X | GSIO01 | 22.10.09: a little bit more information for the mapper */
|
||||
G_Printf ("WARNING: Entity %i used itself.\n", t->s.number); /* RPG-X | GSIO01 | 22.10.09: a little bit more information for the mapper */
|
||||
} else {
|
||||
if ( t->use ) {
|
||||
t->use (t, ent, ent);
|
||||
|
@ -503,7 +503,7 @@ void G_UseTargets2( gentity_t *ent, gentity_t *activator, char *target ) {
|
|||
}
|
||||
}
|
||||
if ( !ent->inuse ) {
|
||||
G_Printf(va("Entity %i was removed while using targets\n", t->s.number)); /* RPG-X | GSIO01 | 22.10.09: a little bit more information for the mapper */
|
||||
G_Printf("Entity %i was removed while using targets\n", t->s.number); /* RPG-X | GSIO01 | 22.10.09: a little bit more information for the mapper */
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
@ -733,7 +733,7 @@ gentity_t *G_Spawn( void ) {
|
|||
}
|
||||
|
||||
G_LogPrintf("RPG-X WARNING: Max entities hit! Removed all tripmines. Restart the server ASAP or suffer a server crash!\n");
|
||||
trap_SendServerCommand( -1, va("print \"^1RPG-X WARNING: Max entities hit! Removed all tripmines. Restart the server ASAP or suffer a server crash!\n\"", i, ENTITYNUM_MAX_NORMAL));
|
||||
trap_SendServerCommand( -1, "print \"^1RPG-X WARNING: Max entities hit! Removed all tripmines. Restart the server ASAP or suffer a server crash!\n\"");
|
||||
|
||||
if ( i == ENTITYNUM_MAX_NORMAL ) {
|
||||
G_Error( "G_Spawn: no free entities" );
|
||||
|
@ -1222,7 +1222,7 @@ gentity_t *G_GetNearestEnt(char *classname, vec3_t origin, float radius, gentity
|
|||
*/
|
||||
gentity_t *G_GetNearestPlayer(vec3_t origin, float radius, gentity_t *ignore ) {
|
||||
gentity_t *entList[MAX_GENTITIES], *nearest = NULL;
|
||||
int count, i;
|
||||
int i;
|
||||
float distance, minDist;
|
||||
vec3_t dist;
|
||||
|
||||
|
@ -1231,7 +1231,7 @@ gentity_t *G_GetNearestPlayer(vec3_t origin, float radius, gentity_t *ignore ) {
|
|||
|
||||
minDist = radius;
|
||||
|
||||
count = G_RadiusList(origin, radius, ignore, qtrue, entList);
|
||||
G_RadiusList(origin, radius, ignore, qtrue, entList);
|
||||
|
||||
for(i = 0; i < MAX_CLIENTS; i++) {
|
||||
if(entList[i]->client) {
|
||||
|
|
|
@ -211,13 +211,10 @@ static void WP_FirePhaser( gentity_t *ent, qboolean alt_fire )
|
|||
* Use the ending point of the thin trace to do two more traces,
|
||||
* one on either side, for actual damaging effect.
|
||||
*/
|
||||
vec3_t vUp = {0,0,1}, vRight, start2, end2;
|
||||
float halfBeamWidth = PHASER_ALT_RADIUS;
|
||||
vec3_t vUp = {0,0,1}, vRight;
|
||||
|
||||
CrossProduct(forward, vUp, vRight);
|
||||
VectorNormalize(vRight);
|
||||
VectorMA(muzzle, halfBeamWidth, vRight, start2);
|
||||
VectorMA(end, halfBeamWidth, vRight, end2);
|
||||
VectorCopy(tr.endpos, end);
|
||||
trap_Trace (&tr, muzzle, NULL, NULL, end, ent->s.number, (CONTENTS_PLAYERCLIP|CONTENTS_BODY) );
|
||||
if ( (tr.entityNum != (MAX_GENTITIES-1)) &&
|
||||
|
@ -226,8 +223,6 @@ static void WP_FirePhaser( gentity_t *ent, qboolean alt_fire )
|
|||
trEnts[1] = tr.entityNum;
|
||||
trEntFraction[1] = tr.fraction;
|
||||
}
|
||||
VectorMA(muzzle, -halfBeamWidth, vRight, start2);
|
||||
VectorMA(end, -halfBeamWidth, vRight, end2);
|
||||
trap_Trace (&tr, muzzle, NULL, NULL, end, ent->s.number, (CONTENTS_PLAYERCLIP|CONTENTS_BODY) );
|
||||
if ( (tr.entityNum != (MAX_GENTITIES-1)) &&
|
||||
(tr.entityNum != trEnts[0]) &&
|
||||
|
@ -594,11 +589,10 @@ static void WP_FireDisruptor( gentity_t *ent, qboolean alt_fire )
|
|||
static void grenadeExplode( gentity_t *ent )
|
||||
{
|
||||
vec3_t pos;
|
||||
gentity_t *tent;
|
||||
|
||||
VectorSet( pos, ent->r.currentOrigin[0], ent->r.currentOrigin[1], ent->r.currentOrigin[2] + 8 );
|
||||
|
||||
tent = G_TempEntity( pos, EV_GRENADE_EXPLODE );
|
||||
G_TempEntity( pos, EV_GRENADE_EXPLODE );
|
||||
|
||||
/* splash damage (doesn't apply to person directly hit) */
|
||||
if ( ent->splashDamage ) {
|
||||
|
@ -1559,11 +1553,11 @@ static void WP_TricorderScan (gentity_t *ent, qboolean alt_fire)
|
|||
* if u actually tried this, you'd atomically disperse the transportee in a very painful way O_o
|
||||
*/
|
||||
if ( TransDat[tr_ent->client->ps.clientNum].beamTime > level.time ) {
|
||||
trap_SendServerCommand( ent-g_entities, va("chat \"Unable to comply. Subject is already within a transport cycle.\"", Q_COLOR_ESCAPE));
|
||||
trap_SendServerCommand( ent-g_entities, "chat \"Unable to comply. Subject is already within a transport cycle.\"");
|
||||
return;
|
||||
}
|
||||
|
||||
trap_SendServerCommand( ent-g_entities, va("chat \"Energizing.\"", Q_COLOR_ESCAPE));
|
||||
trap_SendServerCommand( ent-g_entities, "chat \"Energizing.\"");
|
||||
|
||||
G_InitTransport( tr_ent->client->ps.clientNum, TransDat[clientNum].storedCoord[TPT_TRICORDER].origin,
|
||||
TransDat[clientNum].storedCoord[TPT_TRICORDER].angles ); return;
|
||||
|
@ -1577,12 +1571,12 @@ static void WP_TricorderScan (gentity_t *ent, qboolean alt_fire)
|
|||
/*VectorCopy(ent->client->ps.origin, TransDat[clientNum].TransCoord);*/
|
||||
/*VectorCopy(ent->client->ps.viewangles, TransDat[clientNum].TransCoordRot);*/
|
||||
TransDat[clientNum].LastClick = level.time-5000;
|
||||
trap_SendServerCommand( ent-g_entities, va("chat \"Location Confirmed.\"", Q_COLOR_ESCAPE));
|
||||
trap_SendServerCommand( ent-g_entities, "chat \"Location Confirmed.\"");
|
||||
/*trap_SendConsoleCommand( EXEC_APPEND, va("echo Location Confirmed.") );*/
|
||||
}
|
||||
else
|
||||
{
|
||||
trap_SendServerCommand( ent-g_entities, va("chat \"Click again to confirm Transporter Location.\"", Q_COLOR_ESCAPE));
|
||||
trap_SendServerCommand( ent-g_entities, "chat \"Click again to confirm Transporter Location.\"");
|
||||
/*trap_SendConsoleCommand( EXEC_APPEND, va("echo Click again to confirm Transporter Location.") );*/
|
||||
TransDat[clientNum].LastClick = level.time;
|
||||
}
|
||||
|
|
|
@ -452,15 +452,15 @@
|
|||
<ClInclude Include="lzio.h">
|
||||
<Filter>Source Files\lua</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="g_cinematic.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="g_weapon.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="list.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="g_cinematic.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="game.def">
|
||||
|
|
|
@ -272,7 +272,7 @@ static int Game_AlertAddShader(lua_State *L) {
|
|||
return 1;
|
||||
}
|
||||
luaAlertState->shaders[cond] = tmp;
|
||||
Com_sprintf(luaAlertState->shaders[cond], sizeof(luaAlertState->shaders[cond]), "%s\0%s", luaAlertState->shaders[cond], shader);
|
||||
Com_sprintf(luaAlertState->shaders[cond], sizeof(luaAlertState->shaders[cond]), "%s\n%s", luaAlertState->shaders[cond], shader);
|
||||
}
|
||||
|
||||
lua_pushboolean(L, 1);
|
||||
|
|
|
@ -37,6 +37,13 @@
|
|||
|
||||
#endif
|
||||
|
||||
//Ignore __attribute__ on non-gcc platforms
|
||||
#ifndef __GNUC__
|
||||
#ifndef __attribute__
|
||||
#define __attribute__(x)
|
||||
#endif
|
||||
#endif
|
||||
|
||||
/**********************************************************************
|
||||
VM Considerations
|
||||
|
||||
|
|
Loading…
Reference in a new issue