See description ...

* Combined several cvars into single cvars
* removed some unsused cvars
This commit is contained in:
Walter Julius Hennecke 2012-11-11 16:54:49 +01:00
parent babaeeb805
commit c655f7c5ac
5 changed files with 20 additions and 42 deletions

View file

@ -8069,9 +8069,9 @@ void ClientCommand( int clientNum )
else if (Q_stricmp (cmd, "flashlight") == 0)
//Laser_Gen( ent, 2 );
Cmd_FlashLight_f( ent );
else if (Q_stricmp (cmd, "cloak") == 0 && rpg_nocloak.integer == 0 )
else if (Q_stricmp (cmd, "cloak") == 0 && !(rpg_restrictions.integer & 1) )
Cmd_Cloak_f( ent );
else if (Q_stricmp (cmd, "flight") == 0 && rpg_noflight.integer == 0 )
else if (Q_stricmp (cmd, "flight") == 0 && !(rpg_restrictions.integer & 2) )
Cmd_Flight_f( ent );
else if (Q_stricmp (cmd, "evasuit") == 0)
Cmd_EvoSuit_f( ent );

View file

@ -1362,20 +1362,13 @@ extern vmCvar_t rpg_rangetricorder;
extern vmCvar_t rpg_rangehypo;
extern vmCvar_t rpg_norpgclasses;
extern vmCvar_t rpg_forceclasscolor;
/*
* TODO: move all those rpg_no... cvars into a single var with flags? Similar to how spawnflags work.
* Ristrictions: nocloak = 1, noflight = 2
* Default value: 0
*/
extern vmCvar_t rpg_nosecurity;
extern vmCvar_t rpg_nomarine;
extern vmCvar_t rpg_nomedical;
extern vmCvar_t rpg_noscience;
extern vmCvar_t rpg_nocommand;
extern vmCvar_t rpg_noengineer;
extern vmCvar_t rpg_noalien;
extern vmCvar_t rpg_nomaker;
extern vmCvar_t rpg_non00b;
extern vmCvar_t rpg_nocloak;
extern vmCvar_t rpg_noflight;
extern vmCvar_t rpg_restrictions;
/*
* Which weapons do damage?
* Phaser = 1

View file

@ -94,17 +94,12 @@ vmCvar_t rpg_rangetricorder; //!< Maximum range the Tricorder can scan.
vmCvar_t rpg_rangehypo; //!< Maximum range of the Hypospray.
vmCvar_t rpg_norpgclasses;
vmCvar_t rpg_forceclasscolor; //!< Specifies whether class colors specified in the *.class file are enforced.
vmCvar_t rpg_nosecurity;
vmCvar_t rpg_nomarine;
vmCvar_t rpg_nomedical;
vmCvar_t rpg_noscience;
vmCvar_t rpg_nocommand;
vmCvar_t rpg_noengineer;
vmCvar_t rpg_noalien;
vmCvar_t rpg_nomaker;
vmCvar_t rpg_non00b;
vmCvar_t rpg_nocloak; //!< Can be used to disable the admin cloaking device.
vmCvar_t rpg_noflight; //!< Can be used to disable the admin flight mode.
/*
* Ristrictions: nocloak = 1, noflight = 2
* Default value: 0
*/
vmCvar_t rpg_restrictions;
/*
* Which weapons do damage?
@ -117,7 +112,7 @@ vmCvar_t rpg_noflight; //!< Can be used to disable the admin flight mode.
* Default value: 63
*/
vmCvar_t rpg_dmgFlags;
vmCvar_t rpg_noweapons; //!< Can be used to disable all weapons.
vmCvar_t rpg_noweapons; //!< Can be used to disable all weapons.
vmCvar_t rpg_welcomemessage; //!< Welcome message displayed when a player joins the server.
vmCvar_t rpg_timedmessagetime; //!< Delay between timed mesagges
vmCvar_t rpg_forcekillradius; //!< Specifies whether the forcekillradius command is avaible.
@ -402,17 +397,7 @@ static cvarTable_t gameCvarTable[] = {
{ &rpg_rangehypo, "rpg_rangeHypo", "32", CVAR_ARCHIVE, 0, qfalse},
{ &rpg_norpgclasses, "rpg_noRPGClasses", "0", CVAR_LATCH | CVAR_ARCHIVE, 0, qfalse},
{ &rpg_forceclasscolor, "rpg_forceClassColor", "0", CVAR_LATCH | CVAR_ARCHIVE, 0, qfalse},
{ &rpg_nosecurity, "rpg_noSecurity", "0", CVAR_LATCH | CVAR_ARCHIVE, 0, qfalse},
{ &rpg_nomarine, "rpg_noMarine", "0", CVAR_LATCH | CVAR_ARCHIVE, 0, qfalse},
{ &rpg_nomedical, "rpg_noMedical", "0", CVAR_LATCH | CVAR_ARCHIVE, 0, qfalse},
{ &rpg_noscience, "rpg_noScience", "0", CVAR_LATCH | CVAR_ARCHIVE, 0, qfalse},
{ &rpg_nocommand, "rpg_noCommand", "0", CVAR_LATCH | CVAR_ARCHIVE, 0, qfalse},
{ &rpg_noengineer, "rpg_noEngineer", "0", CVAR_LATCH | CVAR_ARCHIVE, 0, qfalse},
{ &rpg_noalien, "rpg_noAlien", "0", CVAR_LATCH | CVAR_ARCHIVE, 0, qfalse},
{ &rpg_non00b, "rpg_non00b", "0", CVAR_LATCH | CVAR_ARCHIVE, 0, qfalse},
{ &rpg_nomaker, "rpg_noMaker", "0", CVAR_LATCH | CVAR_ARCHIVE, 0, qfalse},
{ &rpg_nocloak, "rpg_noCloak", "0", CVAR_LATCH | CVAR_ARCHIVE, 0, qfalse},
{ &rpg_noflight, "rpg_noFlight", "0", CVAR_LATCH | CVAR_ARCHIVE, 0, qfalse},
{ &rpg_restrictions, "rpg_restrictions", "0", CVAR_ARCHIVE, 0, qfalse},
{ &rpg_dmgFlags, "rpg_dmgFlags", "63", CVAR_ARCHIVE, 0, qfalse},
{ &rpg_noweapons, "rpg_noWeapons", "0", CVAR_LATCH | CVAR_ARCHIVE, 0, qfalse},
{ &rpg_welcomemessage, "rpg_welcomeMessage", "Welcome to the RPG-X Mod", CVAR_LATCH | CVAR_ARCHIVE, 0, qfalse },

View file

@ -321,7 +321,7 @@ static void FirePrifleBullet( gentity_t *ent, vec3_t start, vec3_t dir )
bolt->count = 0;
}
if( rpg_rifledmg.integer != 0 )
if( rpg_dmgFlags.integer & 2)
bolt->damage = CRIFLE_DAMAGE*DMG_VAR;
else
bolt->damage = 0;
@ -464,7 +464,7 @@ static void FireDisruptorMissile( gentity_t *ent, vec3_t origin, vec3_t dir, int
bolt->s.weapon = WP_10;
bolt->r.ownerNum = ent->s.number;
bolt->parent = ent;
if ( rpg_stasisdmg.integer != 0 )
if ( rpg_dmgFlags.integer & 32 )
{
bolt->damage = STASIS_DAMAGE*DMG_VAR;
}
@ -749,7 +749,7 @@ static void WP_FireGrenade( gentity_t *ent, qboolean alt_fire )
grenade->s.eFlags |= EF_MISSILE_STICK;
VectorScale( dir, 1000, grenade->s.pos.trDelta );
(rpg_dmgFlags.integer & 8) ? grenade->damage = GRENADE_ALT_DAMAGE*DMG_VAR : grenade->damage = 0;
grenade->damage = (rpg_dmgFlags.integer & 8) ? (GRENADE_ALT_DAMAGE*DMG_VAR) : (grenade->damage = 0);
grenade->methodOfDeath = MOD_GRENADE_ALT;
grenade->splashMethodOfDeath = MOD_GRENADE_ALT_SPLASH;
grenade->s.eType = ET_ALT_MISSILE;

View file

@ -70,7 +70,7 @@ static int Cvar_String(lua_State *L) {
}
static int Cvar_rpg_phaserdmg(lua_State *L) {
lua_pushnumber(L, rpg_phaserdmg.integer);
lua_pushnumber(L, (rpg_dmgFlags.integer & 1));
return 1;
}
@ -79,7 +79,7 @@ static const luaL_Reg lib_cvar[] = {
{"Integer", Cvar_Integer},
{"Value", Cvar_Value},
{"String", Cvar_String},
{"rpg_phaserdmg", Cvar_rpg_phaserdmg},
{"rpg_phaserdmg", Cvar_rpg_phaserdmg}, // cvar does not exist anymore ... modified function to return the correct information for convinience
{NULL, NULL}
};