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https://github.com/UberGames/rpgxEF.git
synced 2025-03-17 16:12:13 +00:00
See description ...
* Combined several cvars into single cvars * removed some unsused cvars
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parent
babaeeb805
commit
c655f7c5ac
5 changed files with 20 additions and 42 deletions
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@ -8069,9 +8069,9 @@ void ClientCommand( int clientNum )
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else if (Q_stricmp (cmd, "flashlight") == 0)
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//Laser_Gen( ent, 2 );
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Cmd_FlashLight_f( ent );
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else if (Q_stricmp (cmd, "cloak") == 0 && rpg_nocloak.integer == 0 )
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else if (Q_stricmp (cmd, "cloak") == 0 && !(rpg_restrictions.integer & 1) )
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Cmd_Cloak_f( ent );
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else if (Q_stricmp (cmd, "flight") == 0 && rpg_noflight.integer == 0 )
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else if (Q_stricmp (cmd, "flight") == 0 && !(rpg_restrictions.integer & 2) )
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Cmd_Flight_f( ent );
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else if (Q_stricmp (cmd, "evasuit") == 0)
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Cmd_EvoSuit_f( ent );
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@ -1362,20 +1362,13 @@ extern vmCvar_t rpg_rangetricorder;
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extern vmCvar_t rpg_rangehypo;
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extern vmCvar_t rpg_norpgclasses;
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extern vmCvar_t rpg_forceclasscolor;
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/*
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* TODO: move all those rpg_no... cvars into a single var with flags? Similar to how spawnflags work.
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* Ristrictions: nocloak = 1, noflight = 2
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* Default value: 0
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*/
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extern vmCvar_t rpg_nosecurity;
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extern vmCvar_t rpg_nomarine;
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extern vmCvar_t rpg_nomedical;
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extern vmCvar_t rpg_noscience;
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extern vmCvar_t rpg_nocommand;
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extern vmCvar_t rpg_noengineer;
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extern vmCvar_t rpg_noalien;
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extern vmCvar_t rpg_nomaker;
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extern vmCvar_t rpg_non00b;
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extern vmCvar_t rpg_nocloak;
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extern vmCvar_t rpg_noflight;
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extern vmCvar_t rpg_restrictions;
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/*
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* Which weapons do damage?
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* Phaser = 1
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@ -94,17 +94,12 @@ vmCvar_t rpg_rangetricorder; //!< Maximum range the Tricorder can scan.
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vmCvar_t rpg_rangehypo; //!< Maximum range of the Hypospray.
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vmCvar_t rpg_norpgclasses;
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vmCvar_t rpg_forceclasscolor; //!< Specifies whether class colors specified in the *.class file are enforced.
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vmCvar_t rpg_nosecurity;
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vmCvar_t rpg_nomarine;
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vmCvar_t rpg_nomedical;
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vmCvar_t rpg_noscience;
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vmCvar_t rpg_nocommand;
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vmCvar_t rpg_noengineer;
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vmCvar_t rpg_noalien;
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vmCvar_t rpg_nomaker;
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vmCvar_t rpg_non00b;
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vmCvar_t rpg_nocloak; //!< Can be used to disable the admin cloaking device.
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vmCvar_t rpg_noflight; //!< Can be used to disable the admin flight mode.
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/*
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* Ristrictions: nocloak = 1, noflight = 2
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* Default value: 0
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*/
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vmCvar_t rpg_restrictions;
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/*
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* Which weapons do damage?
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@ -117,7 +112,7 @@ vmCvar_t rpg_noflight; //!< Can be used to disable the admin flight mode.
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* Default value: 63
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*/
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vmCvar_t rpg_dmgFlags;
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vmCvar_t rpg_noweapons; //!< Can be used to disable all weapons.
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vmCvar_t rpg_noweapons; //!< Can be used to disable all weapons.
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vmCvar_t rpg_welcomemessage; //!< Welcome message displayed when a player joins the server.
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vmCvar_t rpg_timedmessagetime; //!< Delay between timed mesagges
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vmCvar_t rpg_forcekillradius; //!< Specifies whether the forcekillradius command is avaible.
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@ -402,17 +397,7 @@ static cvarTable_t gameCvarTable[] = {
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{ &rpg_rangehypo, "rpg_rangeHypo", "32", CVAR_ARCHIVE, 0, qfalse},
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{ &rpg_norpgclasses, "rpg_noRPGClasses", "0", CVAR_LATCH | CVAR_ARCHIVE, 0, qfalse},
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{ &rpg_forceclasscolor, "rpg_forceClassColor", "0", CVAR_LATCH | CVAR_ARCHIVE, 0, qfalse},
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{ &rpg_nosecurity, "rpg_noSecurity", "0", CVAR_LATCH | CVAR_ARCHIVE, 0, qfalse},
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{ &rpg_nomarine, "rpg_noMarine", "0", CVAR_LATCH | CVAR_ARCHIVE, 0, qfalse},
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{ &rpg_nomedical, "rpg_noMedical", "0", CVAR_LATCH | CVAR_ARCHIVE, 0, qfalse},
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{ &rpg_noscience, "rpg_noScience", "0", CVAR_LATCH | CVAR_ARCHIVE, 0, qfalse},
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{ &rpg_nocommand, "rpg_noCommand", "0", CVAR_LATCH | CVAR_ARCHIVE, 0, qfalse},
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{ &rpg_noengineer, "rpg_noEngineer", "0", CVAR_LATCH | CVAR_ARCHIVE, 0, qfalse},
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{ &rpg_noalien, "rpg_noAlien", "0", CVAR_LATCH | CVAR_ARCHIVE, 0, qfalse},
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{ &rpg_non00b, "rpg_non00b", "0", CVAR_LATCH | CVAR_ARCHIVE, 0, qfalse},
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{ &rpg_nomaker, "rpg_noMaker", "0", CVAR_LATCH | CVAR_ARCHIVE, 0, qfalse},
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{ &rpg_nocloak, "rpg_noCloak", "0", CVAR_LATCH | CVAR_ARCHIVE, 0, qfalse},
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{ &rpg_noflight, "rpg_noFlight", "0", CVAR_LATCH | CVAR_ARCHIVE, 0, qfalse},
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{ &rpg_restrictions, "rpg_restrictions", "0", CVAR_ARCHIVE, 0, qfalse},
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{ &rpg_dmgFlags, "rpg_dmgFlags", "63", CVAR_ARCHIVE, 0, qfalse},
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{ &rpg_noweapons, "rpg_noWeapons", "0", CVAR_LATCH | CVAR_ARCHIVE, 0, qfalse},
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{ &rpg_welcomemessage, "rpg_welcomeMessage", "Welcome to the RPG-X Mod", CVAR_LATCH | CVAR_ARCHIVE, 0, qfalse },
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@ -321,7 +321,7 @@ static void FirePrifleBullet( gentity_t *ent, vec3_t start, vec3_t dir )
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bolt->count = 0;
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}
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if( rpg_rifledmg.integer != 0 )
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if( rpg_dmgFlags.integer & 2)
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bolt->damage = CRIFLE_DAMAGE*DMG_VAR;
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else
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bolt->damage = 0;
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@ -464,7 +464,7 @@ static void FireDisruptorMissile( gentity_t *ent, vec3_t origin, vec3_t dir, int
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bolt->s.weapon = WP_10;
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bolt->r.ownerNum = ent->s.number;
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bolt->parent = ent;
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if ( rpg_stasisdmg.integer != 0 )
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if ( rpg_dmgFlags.integer & 32 )
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{
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bolt->damage = STASIS_DAMAGE*DMG_VAR;
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}
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@ -749,7 +749,7 @@ static void WP_FireGrenade( gentity_t *ent, qboolean alt_fire )
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grenade->s.eFlags |= EF_MISSILE_STICK;
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VectorScale( dir, 1000, grenade->s.pos.trDelta );
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(rpg_dmgFlags.integer & 8) ? grenade->damage = GRENADE_ALT_DAMAGE*DMG_VAR : grenade->damage = 0;
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grenade->damage = (rpg_dmgFlags.integer & 8) ? (GRENADE_ALT_DAMAGE*DMG_VAR) : (grenade->damage = 0);
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grenade->methodOfDeath = MOD_GRENADE_ALT;
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grenade->splashMethodOfDeath = MOD_GRENADE_ALT_SPLASH;
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grenade->s.eType = ET_ALT_MISSILE;
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@ -70,7 +70,7 @@ static int Cvar_String(lua_State *L) {
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}
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static int Cvar_rpg_phaserdmg(lua_State *L) {
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lua_pushnumber(L, rpg_phaserdmg.integer);
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lua_pushnumber(L, (rpg_dmgFlags.integer & 1));
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return 1;
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}
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@ -79,7 +79,7 @@ static const luaL_Reg lib_cvar[] = {
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{"Integer", Cvar_Integer},
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{"Value", Cvar_Value},
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{"String", Cvar_String},
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{"rpg_phaserdmg", Cvar_rpg_phaserdmg},
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{"rpg_phaserdmg", Cvar_rpg_phaserdmg}, // cvar does not exist anymore ... modified function to return the correct information for convinience
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{NULL, NULL}
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};
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