Walter Julius Hennecke
3ffe39bf3a
Big documentation update
2013-08-28 19:24:52 +02:00
Walter Julius Hennecke
71671b4fca
Multiple changes
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- added additonal documentation
- modified G_GetEntityByTargetname to use list
- modified G_GetEntityByTarget to use list
- modified G_GetEntityByBmodel to use list
2013-08-28 19:24:20 +02:00
Walter Julius Hennecke
5d0273fbec
See extented description ...
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- modified G_RadiusList to use lists
- modified G_GetNearestEnt to use lists
- modified G_GetNearestPlayer to use lists
2013-08-28 19:23:47 +02:00
Walter Julius Hennecke
d4c5758fd1
See extended description
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- modified G_RadiusListOfTypes
- added list_init
- modified list_remove
- updated list documentation
2013-08-28 19:23:25 +02:00
Walter Julius Hennecke
b45920b4cd
Documentation update ...
2013-08-28 19:22:47 +02:00
Walter Julius Hennecke
be5ae59276
Corrected a comment
2013-08-28 19:22:21 +02:00
Walter Julius Hennecke
f6abe0a322
Multiple changes (list module related)
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- G_RadiusListOfTypes now uses list instead of entity pointer array
- added list_clear function
2013-08-28 19:21:56 +02:00
Walter Julius Hennecke
4fc5e3489a
Modified some code due to use of container ...
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The list now can store C types and and strings directly (without the
need of them to be in a struct).
2013-08-28 19:19:36 +02:00
Walter Julius Hennecke
c35fbf170f
Added type for level locations
2013-08-28 19:18:57 +02:00
Walter Julius Hennecke
e16722e2d2
Finished cleanup and reformating of g_local.h
2013-02-25 22:51:41 +01:00
Walter Julius Hennecke
fed00c7f67
Cleanup and reformatting of some structs in g_local.h
2013-02-25 13:23:30 +01:00
Walter Julius Hennecke
fd6e6fca30
Fix for FS#29
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Fix for FS#29 - Server Change on ui_transporter seems broken
2013-02-25 12:15:53 +01:00
Harry Young
3164fdfa33
A lot of stuff!
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-replaced target_safezone with target_sone (backwardscompability is in place)
--It now servers for more purposes than just escapepods. Also included in the MSD-System
-Removed list-iteration for safezones.
--They gave me such a hard time and put unneeded limits in place (like one time shots)
--now we loop trough all entities instead and find those with the right criteria and go from there
-For safezones clients are now tagged in the backend (new gclients_t-field)
--only those that aren't taggesd this way will be killed
--Closed FS#30
-First version of shiphealth HUD (FS#8, needs testing)
--There were som modifications made to the full UI as well
-Both Selfdestruct and Shiphealth communication to the client go via command now, the events got removed
-new Version Notation: RPG-X V 2.3 CB 4
Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2013-02-10 00:31:04 +01:00
Walter Julius Hennecke
b99a372ff1
Removed ...
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* g_teamautojoin
* g_teamforcebalance
2012-12-22 19:15:53 +01:00
Walter Julius Hennecke
0e4ac8e9e6
Removed g_friendlyfire as there are no teams in RPG-X
2012-12-22 19:13:45 +01:00
Walter Julius Hennecke
f776fdf3e3
Added command that generates a .precache file for a map
2012-12-14 20:47:08 +01:00
Walter Julius Hennecke
80d8eab4c9
Some mods for target_turbolift
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- added override key to allow mappers to override "override"
rpg_calcLiftTravelDuration
2012-12-13 16:31:11 +01:00
Walter Julius Hennecke
7bd0864a2d
Implemented FS#24
2012-12-09 01:52:36 +01:00
Walter Julius Hennecke
75f20c6eef
Multiple fixes
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* made sure Lua GarbageCollector gets rid of finished lua threads (or at
least I hope so)
* changed timed message to be stored in a struct as the list isn't safe
to use with char*
* changed parser and format for timedmessages.cfg
2012-11-19 18:13:03 +01:00
Walter Julius Hennecke
4c1a8d0910
Renamed and moved some functions
2012-11-16 00:58:56 +01:00
Walter Julius Hennecke
b6feda9b2b
Renamed and moved RPG-X related g_team.c functions to g_client.c
2012-11-16 00:02:59 +01:00
Walter Julius Hennecke
db0df99793
Removed lots of things
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Removed all unused things from g_team.c and related things
2012-11-15 23:43:56 +01:00
Walter Julius Hennecke
e2dfbeec15
Added repair support for misc_model_breakable
2012-11-12 15:09:10 +01:00
Walter Julius Hennecke
c655f7c5ac
See description ...
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* Combined several cvars into single cvars
* removed some unsused cvars
2012-11-11 16:54:49 +01:00
Walter Julius Hennecke
babaeeb805
Moved rpg_<weapon>dmg cvars into rpg_dmgFlags
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* default value is 63
* flags are: Phaser = 1, Crifle = 2, TR116 = 4, Grenade Launcher = 8,
Quantum Burst = 16, Disruptor = 32
2012-11-11 16:33:28 +01:00
Walter Julius Hennecke
8632e3b72d
See description ...
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* removed unused cvars and related code
* moved rpg_message cvars into timedmessages.cfg and removed the cvars
* modified list module to support cyclic list access
2012-11-11 13:53:08 +01:00
Walter Julius Hennecke
b4fb3ba5d0
Added TODOs and removed unused cvars
2012-11-10 13:38:54 +01:00
Walter Julius Hennecke
bfd0a52b1b
Added new Cvar and removed unused Cvars
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* Added cvar rpg_spEasterEggs
* Removed some unused Cvars
2012-11-10 13:18:30 +01:00
Walter Julius Hennecke
ca510f36a1
Moved list of self destruct safezone into level locals
2012-10-26 13:32:55 +02:00
Walter Julius 'GSIO01' Hennecke
f75168cce5
Fixed some things ...
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- fixed some insecure code
- fexed a lot of warnings
2012-09-10 12:55:24 +02:00
Walter Julius 'GSIO01' Hennecke
7f958b7651
Fixed some things ...
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- fixed some unsecure code
- fixed lots of warnings
- removed some very long parts of commented code that is not used
anymore
2012-09-09 13:30:56 +02:00
Walter Julius 'GSIO01' Hennecke
725dfe17a1
Sync with RPG-X rpgxEF edition repo
2012-09-09 09:16:07 +02:00
Walter Julius Hennecke
a39565b783
Integrated RPG-X2 rpgxEF edition into the rpgxEF repo
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... not quite content with where the project files lie but it is ok for
now.
... compiling works fine so far (only tested mingw32 right now)
2012-08-04 12:54:37 +02:00
Walter Julius Hennecke
9766c706a0
New version based on ioq3/ioEF head revision (unstested)
2012-01-22 22:34:33 +01:00
Walter Julius Hennecke
0e9dc46ba2
Removed old ioquake/ioEF head revision
2012-01-22 22:21:11 +01:00
Walter Julius Hennecke
cf8c93b07f
Initial commit (which basicly is ioEF 1.8 without modifcations)
2011-12-09 18:15:18 +01:00