mirror of
https://github.com/UberGames/rpgxEF.git
synced 2025-02-16 00:51:59 +00:00
Sync with RPG-X rpgxEF edition repo
This commit is contained in:
parent
40d05218c7
commit
725dfe17a1
15 changed files with 113 additions and 76 deletions
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@ -31,9 +31,9 @@ int infoStringCount;
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static qboolean drawCrosshairName=qfalse;
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extern void InitPostGameMenuStruct(void);
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extern void InitPostGameMenuStruct();
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static void CG_InterfaceStartup(void);
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static void CG_InterfaceStartup();
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char *ingame_text[IGT_MAX]; /* Holds pointers to ingame text */
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@ -748,6 +748,7 @@ Used for both the status bar and the scoreboard
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void CG_DrawHead( float x, float y, float w, float h, int clientNum, vec3_t headAngles ) {
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clipHandle_t cm;
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centity_t *cent;
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clientInfo_t *ci;
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playerState_t *ps;
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float value;
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@ -755,6 +756,7 @@ void CG_DrawHead( float x, float y, float w, float h, int clientNum, vec3_t head
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vec3_t origin;
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vec3_t mins, maxs;
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cent = &cg_entities[ clientNum ];
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ci = &cgs.clientinfo[ clientNum ];
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ps = &cg.snap->ps;
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@ -953,6 +955,15 @@ CG_DrawAmmo
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*/
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static void CG_DrawAmmo(centity_t *cent)
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{
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float value;
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// float xLength;
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playerState_t *ps;
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// int max,brightColor_i,darkColor_i,numColor_i;
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ps = &cg.snap->ps;
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value = ps->ammo[cent->currentState.weapon];
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return;
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}
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@ -1246,16 +1257,17 @@ CG_DrawStatusBar
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static void CG_DrawStatusBar( void )
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{
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centity_t *cent;
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playerState_t *ps;
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vec3_t angles;
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int y=0;
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vec4_t whiteA;
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int x, z, i, h, yZ;
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vec3_t tmpVec, eAngle, forward, dAngle;
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int y=0;
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vec4_t whiteA;
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int x, z, i, h, yZ;
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vec3_t tmpVec, eAngle, forward, dAngle;
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//RPG-X: Redtechie - for the HACK code below
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//int rpg_shakemycamera;
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int healthBarWidth;
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//float rpg_shakemycamera_intensity;
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//const char *info;
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//int rpg_shakemycamera;
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int healthBarWidth;
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//float rpg_shakemycamera_intensity;
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//const char *info;
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/*static float colors[4][4] =
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{
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@ -1283,6 +1295,8 @@ static void CG_DrawStatusBar( void )
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// draw the team background
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CG_DrawTeamBackground( 0, 420, 640, 60, 0.33, cg.snap->ps.persistant[PERS_TEAM], qfalse );
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ps = &cg.snap->ps;
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VectorClear( angles );
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// draw any 3D icons first, so the changes back to 2D are minimized
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@ -2127,7 +2141,16 @@ Draw the small two score display
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*/
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static float CG_DrawScores( float y )
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{
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float y1;
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// const char *s;
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int s1, s2; //, score;
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// int x, w;
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// int v;
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// vec4_t color;
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float y1;
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// gitem_t *item;
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s1 = cgs.scores1;
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s2 = cgs.scores2;
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y -= BIGCHAR_HEIGHT + 8;
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y1 = y;
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@ -3200,6 +3223,7 @@ CG_LabelCrosshairEntity
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static void CG_LabelViewEntity( int clientNum, vec3_t origin, vec3_t entMins, vec3_t entMaxs, char *name, qboolean scanAll, vec4_t color, qboolean drawHealth, int health, char *pClass, char *rank, char *race, char* age, char *height, char *weight, char *weapon )
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{//ID teammates, ID enemies, ID objectives, etc.
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centity_t *cent;
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//clientInfo_t *ci;
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vec3_t center, maxs, mins, top, bottom, topLeft, topRight, bottomLeft, bottomRight;
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vec3_t worldEast = {1.0f, 0, 0}, worldNorth = {0, 1.0f, 0}, worldUp = {0, 0, 1.0f};
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@ -3226,6 +3250,8 @@ static void CG_LabelViewEntity( int clientNum, vec3_t origin, vec3_t entMins, ve
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char showAge[1024];
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char showClass[1024];
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//char *health = "100";
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cent = &cg_entities[clientNum];
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/*if ( clientNum < MAX_CLIENTS ) {
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ci = &cgs.clientinfo[clientNum];
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@ -4293,6 +4319,7 @@ static void CG_DrawWarmup( void ) {
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int sec;
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int i;
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clientInfo_t *ci1, *ci2;
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int cw;
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const char *s;
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sec = cg.warmup;
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@ -4330,6 +4357,11 @@ static void CG_DrawWarmup( void ) {
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// w = CG_DrawStrlen( s );
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w = UI_ProportionalStringWidth(s,UI_BIGFONT);
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if ( w > 640 / BIGCHAR_WIDTH ) {
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cw = 640 / w;
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} else {
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cw = BIGCHAR_WIDTH;
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}
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// CG_DrawStringExt( 320 - w * cw/2, 20,s, colorWhite,
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// qfalse, qtrue, cw, (int)(cw * 1.5), 0 );
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UI_DrawProportionalString( (SCREEN_WIDTH/2), 20,s, UI_BIGFONT|UI_CENTER, colorTable[CT_LTGOLD1]);
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@ -4354,6 +4386,12 @@ static void CG_DrawWarmup( void ) {
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w = UI_ProportionalStringWidth(s,UI_BIGFONT);
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if ( w > 640 / BIGCHAR_WIDTH ) {
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cw = 640 / w;
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} else {
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cw = BIGCHAR_WIDTH;
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}
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UI_DrawProportionalString((SCREEN_WIDTH/2) , 20,gamename, UI_BIGFONT|UI_CENTER, colorTable[CT_LTGOLD1]);
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}
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@ -4378,6 +4416,20 @@ static void CG_DrawWarmup( void ) {
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break;
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}
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}
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switch ( cg.warmupCount ) {
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case 0:
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cw = 28;
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break;
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case 1:
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cw = 24;
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break;
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case 2:
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cw = 20;
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break;
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default:
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cw = 16;
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break;
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}
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// w = CG_DrawStrlen( s );
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// CG_DrawStringExt( 320 - w * cw/2, 70, s, colorWhite,
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@ -750,9 +750,15 @@ static void UI_DrawProportionalString2( int x, int y, const char* str, vec4_t co
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float fcol;
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float fwidth;
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float fheight;
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vec4_t givenColor;
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int colorI;
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int special;
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givenColor[0] = color[0];
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givenColor[1] = color[1];
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givenColor[2] = color[2];
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givenColor[3] = color[3];
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// draw the colored text
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trap_R_SetColor( color );
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@ -1446,7 +1452,7 @@ qboolean CG_ParseRankData( char **data, rankMenuData_t* rankMenuData ) {
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}
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}
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else {
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Com_Printf( S_COLOR_RED "Could not find { in current rankset file.\n" );
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Com_Printf( S_COLOR_RED, "Could not find { in current rankset file.\n" );
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return qtrue;
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}
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}
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@ -1461,7 +1467,7 @@ qboolean CG_LoadRanks( void ) {
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fileHandle_t file;
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int file_len;
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char charText[32000];
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char *textPtr;
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char *textPtr, *prevValue;
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char fileName[MAX_QPATH];
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int i;
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int rankCount=0;
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@ -1517,6 +1523,7 @@ qboolean CG_LoadRanks( void ) {
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//DEFAULT I SAY! IT'S SPECIAL!
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//WE NEED A DEFAULT FOR ERRORS! NO DEFAULT NO RANK FOR YOU!
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while ( 1 ) {
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prevValue = textPtr;
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token = COM_Parse( &textPtr );
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if ( !token[0] ) {
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@ -1583,6 +1590,7 @@ qboolean CG_LoadRanks( void ) {
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else {
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//Parse.Rank.Data? :) *sigh* if only rofl
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while (1) {
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prevValue = textPtr;
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token = COM_Parse( &textPtr );
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if ( !token[0] ) {
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break;
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@ -871,7 +871,7 @@ Also called by client movement prediction code
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void CG_AdjustPositionForMover( const vec3_t in, int moverNum, int fromTime, int toTime, vec3_t out ) {
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centity_t *cent;
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vec3_t oldOrigin, origin, deltaOrigin;
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vec3_t oldAngles, angles, UNUSED_VAR deltaAngles;
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vec3_t oldAngles, angles, deltaAngles;
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if ( moverNum <= 0 || moverNum >= ENTITYNUM_MAX_NORMAL ) {
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VectorCopy( in, out );
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@ -671,7 +671,7 @@ void CG_FountainSpurt( vec3_t org, vec3_t end )
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//vec3_t rgb = { 0.4f, 0.7f, 0.8f };
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//float distance;
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//FXBezier *fxb;
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localEntity_t UNUSED_VAR *le;
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localEntity_t *le;
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// offset table, could have used sin/cos, I suppose
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//TiM - This was for the 4-way fountain. not needed no more
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@ -800,10 +800,10 @@ void electric_spark( vec3_t pos, vec3_t normal, vec3_t dir, vec3_t user )
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void CG_ElectricalExplosion( vec3_t start, vec3_t dir, float radius )
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{
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localEntity_t *le;
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localEntity_t UNUSED_VAR *particle; //FXTrail
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localEntity_t *particle; //FXTrail
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vec3_t pos, temp/*, angles*/;
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int i, numSparks;
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float scale;
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float scale, dscale;
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// Spawn some delayed smoke
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/*FX_AddSpawner( start, dir, NULL, NULL, 150, 40, qfalse, 9000, smoke_puffs );
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for ( i = 0; i < numSparks; i++ )
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{
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scale = 0.7f + random(); //0.2
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dscale = -scale*2;
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particle = FX_AddTrail( start,
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NULL,
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@ -918,7 +919,7 @@ void CG_PhaserFX(centity_t *cent) {
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qboolean TorpedoQFX_Think(localEntity_t *le)
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{
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vec3_t line1end, line2end, axis[3], vel, dis;
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vec3_t line1end, line2end, axis[3], rgb, vel, dis;
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float dist;
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VectorSubtract(le->refEntity.origin, le->addOrigin, dis);
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@ -957,6 +958,8 @@ qboolean TorpedoQFX_Think(localEntity_t *le)
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FX_AddLine( line1end, line2end, 1.0f, random() * 25 + 2, 0.0f, /*0.1 + random() * 0.2*/0.0f, 0.0f, 1, cgs.media.quantumGlow);
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//FX_AddSprite(line1end, NULL, qfalse, random() * 90 + 30, 4, 1.0f, 0.0f, 0, 0.0f, 1.0f, cgs.media.photonStar);
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VectorSet( rgb, 1.0f, 0.45f, 0.15f ); // orange
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FX_AddSprite( le->refEntity.origin, NULL,qfalse,random() * 60 + 30, 4, 0.5f, 0.0f, 0, 0.0f, 1.0f, cgs.media.quantumRays);
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//FX_AddSprite2(le->refEntity.origin, NULL,qfalse,random() * 10 + 60, 0.0f, 0.1f, 0.1f, rgb, rgb, 0.0f, 0.0f, 1, cgs.media.whiteRingShader);
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FX_AddSprite( le->refEntity.origin, NULL,qfalse,random() * 40 + 8, 4, 0.5f, 0.0f, 0, 0.0f, 1.0f, cgs.media.quantumGlow );
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@ -972,7 +975,7 @@ qboolean TorpedoQFX_Think(localEntity_t *le)
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qboolean TorpedoPFX_Think(localEntity_t *le)
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{
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vec3_t line1end, line2end, axis[3], vel, dis;
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vec3_t line1end, line2end, axis[3], rgb, vel, dis;
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float dist;
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VectorSubtract(le->refEntity.origin, le->addOrigin, dis);
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@ -1011,6 +1014,8 @@ qboolean TorpedoPFX_Think(localEntity_t *le)
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FX_AddLine( line1end, line2end, 1.0f, random() * 25 + 2, 0.0f, /*0.1 + random() * 0.2*/0.0f, 0.0f, 1, cgs.media.photonGlow);
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//FX_AddSprite(line1end, NULL, qfalse, random() * 90 + 30, 4, 1.0f, 0.0f, 0, 0.0f, 1.0f, cgs.media.photonStar);
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VectorSet( rgb, 1.0f, 0.45f, 0.15f ); // orange
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FX_AddSprite( le->refEntity.origin, NULL,qfalse,random() * 60 + 30, 4, 0.5f, 0.0f, 0, 0.0f, 1.0f, cgs.media.photonRay);
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//FX_AddSprite2(le->refEntity.origin, NULL,qfalse,random() * 10 + 60, 0.0f, 0.1f, 0.1f, rgb, rgb, 0.0f, 0.0f, 1, cgs.media.whiteRingShader);
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FX_AddSprite( le->refEntity.origin, NULL,qfalse,random() * 40 + 8, 4, 0.5f, 0.0f, 0, 0.0f, 1.0f, cgs.media.photonGlow );
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@ -1082,7 +1087,7 @@ qboolean ParticleFire_Think(localEntity_t *le) {
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}
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void CG_ParticleFire(vec3_t origin, int killtime, int size) {
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localEntity_t UNUSED_VAR *le;
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localEntity_t *le;
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le = FX_AddSpawner(origin, NULL, NULL, NULL, qfalse, 0, 0, killtime, ParticleFire_Think, 10);
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//le->data.spawner.data1 = size;
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}
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@ -1555,8 +1560,7 @@ Creates an orange electricity bolt effect with a pulse that travels down the bea
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======================
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*/
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#if 0
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void ForgeBoltFireback( vec3_t start, vec3_t end, vec3_t velocity, vec3_t user )
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/*void ForgeBoltFireback( vec3_t start, vec3_t end, vec3_t velocity, vec3_t user )
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{
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FX_AddElectricity( start, end, 1.0, user[DATA_RADIUS], 5.0, 1.0, 0.0, 200, cgs.media.pjBoltShader,
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(int)user[DATA_EFFECTS], user[DATA_CHAOS] );
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@ -1610,7 +1614,7 @@ bool ForgeBoltPulse( FXPrimitive *fx, centity_t *ent )
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}
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//-----------------------------
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void CG_ForgeBolt( centity_t *cent )
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/*void CG_ForgeBolt( centity_t *cent )
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{
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qboolean pulse;
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int effects;
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@ -1672,7 +1676,6 @@ void CG_ForgeBolt( centity_t *cent )
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BoltSparkSpew( cent->currentState.origin2, dir, cgs.media.dkorangeParticleShader );
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}
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}
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#endif
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/*
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===========================
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@ -1684,8 +1687,8 @@ Create directed and scaled plasma jet
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void CG_Plasma( vec3_t start, vec3_t end, vec3_t sRGB, vec3_t eRGB, int startalpha, int endalpha )
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{
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vec3_t v;
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float len, salpha = (startalpha / 255) , ealpha = (endalpha / 255);
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vec3_t v, sp;
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float detail, len, salpha = (startalpha / 255) , ealpha = (endalpha / 255);
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//detail = FX_DetailLevel( start, 16, 1200 );
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//if ( detail == 0 )
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@ -1694,6 +1697,7 @@ void CG_Plasma( vec3_t start, vec3_t end, vec3_t sRGB, vec3_t eRGB, int startalp
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// Orient the plasma
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VectorSubtract( end, start, v );
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len = VectorNormalize( v );
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VectorMA( start, 0.5f, v, sp );
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// Stash a quad at the base to make the effect look a bit more solid
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//FX_AddQuad( sp, v, NULL, NULL, len * 0.36f, 0.0f, salpha, salpha, sRGB, sRGB, 0.0f, 45.0f, 0.0f, 200, cgs.media.prifleImpactShader );
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@ -1720,8 +1724,7 @@ particle stream fx for STASIS level
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======================
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*/
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#if 0
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bool particle_stream_think( FXPrimitive *fx, centity_t *ent )
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/*bool particle_stream_think( FXPrimitive *fx, centity_t *ent )
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{
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vec3_t old_org;
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@ -1791,7 +1794,7 @@ The particles will accelerate up to the half-way point of the cylinder, then dec
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======================
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*/
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void CG_TransporterStream( centity_t *cent )
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/*void CG_TransporterStream( centity_t *cent )
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{
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vec3_t vel, accel, dir, pos, right, up;
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float len, time, acceleration, scale, dis, vf;
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@ -1875,7 +1878,7 @@ CG_ExplosionTrail
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-------------------------
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*/
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qboolean explosionTrailThink( localEntity_t *fx )
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/*qboolean explosionTrailThink( localEntity_t *fx )
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{
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localEntity_t *le=0;
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vec3_t direction, origin, new_org, angles, dir;
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@ -1952,7 +1955,7 @@ A scanning type beam
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----------------------
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*/
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void CG_BorgEnergyBeam( centity_t *cent )
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/*void CG_BorgEnergyBeam( centity_t *cent )
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{
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vec3_t normal, angles, base, dir, dir2, rgb;
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float len, alpha;
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@ -2015,7 +2018,6 @@ void CG_BorgEnergyBeam( centity_t *cent )
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VectorCopy( base, cent->gent->pos1 );
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cent->gent->angle += cent->gent->speed * 0.08f;
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}
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#endif
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/*
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----------------------
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@ -558,7 +558,7 @@ static void ObjectivePrint_Line(int strIndex,int color,centity_t *cent)
|
|||
int y,pixelLen,charLen;
|
||||
char holdText[1024], holdText2[2];
|
||||
char finalText[MAX_OBJ_LENGTH];
|
||||
int len,maxPixLength,charHeight;
|
||||
int len,len_s,maxPixLength,charHeight;
|
||||
|
||||
assert(cgs.objectives[strIndex].text);
|
||||
|
||||
|
@ -567,6 +567,7 @@ static void ObjectivePrint_Line(int strIndex,int color,centity_t *cent)
|
|||
len = strlen(str);
|
||||
len++;
|
||||
Q_strncpyz(finalText,str,len);
|
||||
len_s = strlen(str);
|
||||
|
||||
pixelLen = UI_ProportionalStringWidth(finalText,UI_SMALLFONT);
|
||||
|
||||
|
@ -657,7 +658,7 @@ static int Objective_LineCnt(int strIndex,centity_t *cent)
|
|||
int pixelLen,charLen;
|
||||
char holdText[1024], holdText2[2];
|
||||
char finalText[MAX_OBJ_LENGTH];
|
||||
int len,maxPixLength;
|
||||
int len,len_s,maxPixLength;
|
||||
int lineCnt;
|
||||
|
||||
assert(cgs.objectives[strIndex].text);
|
||||
|
@ -666,6 +667,7 @@ static int Objective_LineCnt(int strIndex,centity_t *cent)
|
|||
len = strlen(str);
|
||||
len++;
|
||||
Q_strncpyz(finalText,str,len);
|
||||
len_s = strlen(str);
|
||||
|
||||
pixelLen = UI_ProportionalStringWidth(finalText,UI_SMALLFONT);
|
||||
lineCnt = 0;
|
||||
|
|
|
@ -1838,8 +1838,8 @@ qboolean CG_Cvar_ClampInt( const char *name, vmCvar_t *vmCvar, int min, int max
|
|||
const char *CG_ConfigString( int index );
|
||||
const char *CG_Argv( int arg );
|
||||
|
||||
void QDECL CG_Printf( const char *msg, ... ) __attribute__ ((format(printf, 1, 2)));
|
||||
void QDECL CG_Error( const char *msg, ... ) __attribute__ ((format(printf, 1, 2)));
|
||||
void QDECL CG_Printf( const char *msg, ... );
|
||||
void QDECL CG_Error( const char *msg, ... );
|
||||
void CG_StartMusic( void );
|
||||
|
||||
void CG_UpdateCvars( void );
|
||||
|
|
|
@ -433,7 +433,7 @@ void QDECL CG_Printf( const char *msg, ... ) {
|
|||
char *msgPtr;
|
||||
|
||||
va_start (argptr, msg);
|
||||
Q_vsnprintf(text, sizeof(text), msg, argptr);
|
||||
vsprintf (text, msg, argptr);
|
||||
va_end (argptr);
|
||||
|
||||
if ( cg_chatColor.integer > 0 && cg_chatColor.integer < 8 )
|
||||
|
@ -496,7 +496,7 @@ void QDECL CG_Error( const char *msg, ... ) {
|
|||
char text[1024];
|
||||
|
||||
va_start (argptr, msg);
|
||||
Q_vsnprintf (text,sizeof(text), msg, argptr);
|
||||
vsprintf (text, msg, argptr);
|
||||
va_end (argptr);
|
||||
|
||||
trap_Error( text );
|
||||
|
@ -510,7 +510,7 @@ void QDECL Com_Error( int level, const char *error, ... ) {
|
|||
char text[1024];
|
||||
|
||||
va_start (argptr, error);
|
||||
Q_vsnprintf (text,sizeof(text), error, argptr);
|
||||
vsprintf (text, error, argptr);
|
||||
va_end (argptr);
|
||||
|
||||
CG_Error( "%s", text);
|
||||
|
@ -521,7 +521,7 @@ void QDECL Com_Printf( const char *msg, ... ) {
|
|||
char text[1024];
|
||||
|
||||
va_start (argptr, msg);
|
||||
Q_vsnprintf (text, sizeof(text), msg, argptr);
|
||||
vsprintf (text, msg, argptr);
|
||||
va_end (argptr);
|
||||
|
||||
CG_Printf ("%s", text);
|
||||
|
@ -2312,7 +2312,7 @@ qboolean CG_LoadUsablesStrings( void )
|
|||
token = COM_Parse( &textPtr );
|
||||
if ( Q_strncmp( token, "{", 1 ) != 0 )
|
||||
{
|
||||
CG_Printf( S_COLOR_RED "ERROR: UsableDescriptions had no opening brace ( { )!\n" );
|
||||
CG_Printf( S_COLOR_RED "ERROR: UsableDescriptions had no opening brace ( { )!\n", fileRoute );
|
||||
continue;
|
||||
}
|
||||
|
||||
|
|
|
@ -952,7 +952,7 @@ static qboolean CG_ParseModelDataFile( clientInfo_t *ci, const char *charName,
|
|||
fileHandle_t file;
|
||||
int file_len;
|
||||
char charText[20000];
|
||||
char *textPtr;
|
||||
char *textPtr, *prevValue;
|
||||
char fileName[MAX_QPATH];
|
||||
//char animPath[MAX_QPATH];
|
||||
int i, n;
|
||||
|
@ -1017,6 +1017,7 @@ static qboolean CG_ParseModelDataFile( clientInfo_t *ci, const char *charName,
|
|||
}
|
||||
|
||||
while ( 1 ) {
|
||||
prevValue = textPtr; //set a backup
|
||||
token = COM_Parse( &textPtr );
|
||||
|
||||
if (!token[0] || !token ) { //we've hit the end of the file. w00t! exit!
|
||||
|
|
|
@ -24,5 +24,5 @@ extern screenFX_t theScreenFX;
|
|||
|
||||
void CG_AddFullScreenEffect(int screenfx, int clientNum);
|
||||
|
||||
void CG_DrawFullScreenFX(void);
|
||||
void CG_DrawFullScreenFX();
|
||||
|
||||
|
|
|
@ -1,2 +0,0 @@
|
|||
#include "g_cinematic.h"
|
||||
|
|
@ -1,10 +0,0 @@
|
|||
#ifndef _G_CIN_H_
|
||||
#define _G_CIN_H_
|
||||
#include "g_local.h"
|
||||
|
||||
void Cinematic_ActivateCameraMode(gentity_t *ent, gentity_t *target);
|
||||
void Cinematic_DeactivateCameraMode(gentity_t *ent);
|
||||
void Cinematic_ActivateGlobalCameraMode(gentity_t *target);
|
||||
void Cinematic_DeactivateGlobalCameraMode(void);
|
||||
|
||||
#endif //_G_CIN_H_
|
|
@ -1280,8 +1280,8 @@ qboolean LuaHook_G_EntityReached(char *function, int entnum);
|
|||
qboolean LuaHook_G_EntityReachedAngular(char *function, int entnum);
|
||||
|
||||
void G_LuaStatus(gentity_t * ent);
|
||||
qboolean G_LuaInit(void);
|
||||
void G_LuaShutdown(void);
|
||||
qboolean G_LuaInit();
|
||||
void G_LuaShutdown();
|
||||
|
||||
extern vmCvar_t g_debugLua;
|
||||
extern vmCvar_t lua_allowedModules;
|
||||
|
|
|
@ -11,7 +11,6 @@
|
|||
// special server behaviors
|
||||
#define SVF_NOCLIENT 0x00000001 // don't send entity to clients, even if it has effects
|
||||
#define SVF_SHIELD_BBOX 0x00000002 // signals that SV_LinkEntity needs to use special client-side bbox encoding
|
||||
#define SVF_CLIENTMASK 0x00000004
|
||||
#define SVF_BOT 0x00000008
|
||||
#define SVF_ELIMINATED 0x00000010 // Just so we know he's been eliminated without adding the EF_ELIMINATED flag which has all sorts of side effects
|
||||
#define SVF_BROADCAST 0x00000020 // send to all connected clients
|
||||
|
|
|
@ -54,7 +54,7 @@ typedef struct list_iter * list_iter_p;
|
|||
|
||||
/* Create a linked_list object. This pointer is created on the heap and must be
|
||||
cleared with a call to destroy_list to avoid memory leaks */
|
||||
list_p create_list(void);
|
||||
list_p create_list();
|
||||
|
||||
/* Create a list_iter object for the linked_list list. The flag init can be
|
||||
either FRONT or BACK and indicates whether to start the iterator from the first
|
||||
|
|
|
@ -37,20 +37,6 @@
|
|||
|
||||
#endif
|
||||
|
||||
|
||||
//Ignore __attribute__ on non-gcc platforms
|
||||
#ifndef __GNUC__
|
||||
#ifndef __attribute__
|
||||
#define __attribute__(x)
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#ifdef __GNUC__
|
||||
#define UNUSED_VAR __attribute__((unused))
|
||||
#else
|
||||
#define UNUSED_VAR
|
||||
#endif
|
||||
|
||||
/**********************************************************************
|
||||
VM Considerations
|
||||
|
||||
|
@ -88,7 +74,6 @@
|
|||
#include <ctype.h>
|
||||
#include <limits.h>
|
||||
|
||||
#define Q_vsnprintf vsnprintf
|
||||
#endif
|
||||
|
||||
#ifdef _WIN32
|
||||
|
@ -755,8 +740,8 @@ qboolean Info_Validate( const char *s );
|
|||
void Info_NextPair( const char **s, char key[MAX_INFO_KEY], char value[MAX_INFO_VALUE] );
|
||||
|
||||
// this is only here so the functions in q_shared.c and bg_*.c can link
|
||||
void QDECL Com_Error( int errlevel, const char *error, ... ) __attribute__ ((format(printf, 2, 3)));
|
||||
void QDECL Com_Printf( const char *msg, ... ) __attribute__ ((format (printf, 1, 2)));
|
||||
void QDECL Com_Error( int errlevel, const char *error, ... );
|
||||
void QDECL Com_Printf( const char *msg, ... );
|
||||
|
||||
|
||||
/*
|
||||
|
|
Loading…
Reference in a new issue