Commit Graph

133 Commits

Author SHA1 Message Date
Walter Julius Hennecke e2039624a1 cleanup and fixes
* cleanup g_session.c, g_spawn.c, g_sql.c
* fixed errors in md5 implementation
2012-11-12 21:53:18 +01:00
Walter Julius Hennecke e57e8d9d27 Cleanup and more
* cleanup: g_missile.c, g_mover.c
* modified list to allow list->destructor to be NULL
2012-11-12 21:33:22 +01:00
Walter Julius Hennecke e2dfbeec15 Added repair support for misc_model_breakable 2012-11-12 15:09:10 +01:00
Walter Julius Hennecke 32d2c4c077 Cleanup g_misc.c 2012-11-12 12:42:22 +01:00
Walter Julius Hennecke 35f67c3b88 Cleanup g_main.c 2012-11-12 00:05:34 +01:00
Walter Julius Hennecke a4344295b9 Cleanup g_items.c, g_log.c, g_lua.c 2012-11-11 23:11:37 +01:00
Walter Julius Hennecke 5719413ea4 Cleanup g_fx.c 2012-11-11 23:04:39 +01:00
Walter Julius Hennecke 26631cb58d Cleanup g_combat.c 2012-11-11 22:53:27 +01:00
Walter Julius Hennecke bc1558b36c Cleanup g_cmds.c 2012-11-11 22:41:22 +01:00
Walter Julius Hennecke 69335bc840 Cleanup g_breakable.c and g_client.c 2012-11-11 18:33:50 +01:00
Walter Julius Hennecke db993026e3 Cleanup g_active.c
* removed long blocks of commented code
* removed old/unused code
* made functions static where possible
2012-11-11 18:14:20 +01:00
Walter Julius Hennecke c655f7c5ac See description ...
* Combined several cvars into single cvars
* removed some unsused cvars
2012-11-11 16:54:49 +01:00
Walter Julius Hennecke babaeeb805 Moved rpg_<weapon>dmg cvars into rpg_dmgFlags
* default value is 63
* flags are: Phaser = 1, Crifle = 2, TR116 = 4, Grenade Launcher = 8,
Quantum Burst = 16, Disruptor = 32
2012-11-11 16:33:28 +01:00
Walter Julius Hennecke 8632e3b72d See description ...
* removed unused cvars and related code
* moved rpg_message cvars into timedmessages.cfg and removed the cvars
* modified list module to support cyclic list access
2012-11-11 13:53:08 +01:00
Walter Julius Hennecke bf37df807b see description ...
* Fixed repair function for func_breakables
* Added possibility to visualize traces (add flag 2 to value of
g_developer)
* Removed debug message for func_breakables
2012-11-11 00:36:17 +01:00
Walter Julius Hennecke 8f3626b625 Fixed wrong format string 2012-11-10 20:10:21 +01:00
Walter Julius Hennecke 74d3663441 Added code to debug G_Repair 2012-11-10 20:09:13 +01:00
Walter Julius Hennecke b4fb3ba5d0 Added TODOs and removed unused cvars 2012-11-10 13:38:54 +01:00
Walter Julius Hennecke bfd0a52b1b Added new Cvar and removed unused Cvars
* Added cvar rpg_spEasterEggs
* Removed some unused Cvars
2012-11-10 13:18:30 +01:00
Harry Young ed2201873e finished work on Borg-MMBRefit
(had I known only the vinculum was left, lol ^^)

Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2012-11-10 10:45:47 +01:00
Harry Young f8ecd98012 Lua Stuff
fixed a bug in game.print that would not make the string appear
added a new function entity.MMBRefit that will fit misc_model_breakables on SP maps only (made sure of that) with splashDamage, splashRadius and material/s.powerups
I will extend and tune this one as nessessary for other models
The Borg Maps already make use of this new feature, along with some minor fixes.

Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2012-11-10 02:42:10 +01:00
Harry Young d6f95f5e19 Fixes to selfdestruct
selfdestructcountdown wouldn't blow. Moved safezonetrigger to 0.1 secs and at another position, to compensate.
selfdestructcountdown will no longer play no futher audiowarning sounds

Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2012-11-06 20:22:24 +01:00
Harry Young 7d39fcad2d More work on selfdestruct
Added a new command selfdestructcountdown duration [safezone] [target]
It'll do exactly the same as selfdestruct start with the exception that it'll force the entity to think every 0.1 secs. to not do this accidently It got it's own command.
It uses the cp-command for display and disables admin_centerprint autoamtically.

On a more general selfdestruct note I got rid of those long warning sentences in favour of ^1Self Destruct in %.0f:%2.0f

Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2012-11-06 19:47:11 +01:00
Harry Young 7f4b5e2fac Cleanup on SQL flag-values
Put the commands for client parameter manipulation and sound/music in one flag each.
Used the now empty flags to add in shiphealth etc. and debugging tools

added missing ')' in selfdestruct command
also fixed a compiler warning for a possibly undefined variable in shiphealth command

Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2012-11-03 01:59:53 +01:00
Harry Young 59db98a605 minor fix
Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2012-11-02 23:01:11 +01:00
Harry Young 17484683ab New command safezonelist + fix
New command safezonelist that lists all safezones in existance.
It returns their targetnames, state (safe/unsafe) and theuir shipflag.
Minor fix to target_shiphealth so it now frees than links when there are missing parameters.

Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2012-11-02 22:44:12 +01:00
Harry Young 0d2d9aac3d Work on Shiphealth, Safezone, Selfdestruct
Modified all of them to bertter support maps like rpg_runabout with more than one ship
both selfdestruct and shiphealth now allow for a safezones targetname to be added that is freed before called to list
that required modifications to the associated commands.
Now selfdestruct start asks for a safezone as it's 2nd to last argument and requires it if any safezone is spawnflaged as SHIP
shipdamage now has a 2nd argument that specifies the healthEnt it shall deal to. It requires that argument if it finds at least 2 healthEnts
shiphealth now displays the status of all healthEnts that exist and displays it's targetname in line one of the output
There ar also a few other things associated with this (e.g. healthEnt now frees at spawn if it misses required parameters)

Expanded description of target_safezone

Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2012-10-31 20:54:37 +01:00
Harry Young f5694b17c0 Added a usefunction to safezones that either toggles it 1/0 or adds it to the list 50ms before either entity blows.
Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2012-10-26 14:19:36 +02:00
Walter Julius Hennecke debc977b22 Forgot to save g_target.c 2012-10-26 13:34:46 +02:00
Walter Julius Hennecke ca510f36a1 Moved list of self destruct safezone into level locals 2012-10-26 13:32:55 +02:00
Walter Julius Hennecke 2f85e31baf Cleanup (RPG-X) 2012-10-26 13:21:46 +02:00
Walter Julius Hennecke a090136963 Updated sqlite3 to newer version 2012-10-24 13:14:30 +02:00
Walter Julius Hennecke 3c306be290 Fixed mp3 support not beeng compiled ... 2012-10-24 13:03:42 +02:00
Walter Julius Hennecke b3050ce324 Added missing SVF_CLIENTMASK in g_public.h 2012-10-24 13:00:33 +02:00
Walter Julius Hennecke 5592294ec2 Cleanup (RPG-X) 2012-10-19 13:21:49 +02:00
Walter Julius Hennecke f2b7356ed4 More reformating and cleanup 2012-10-17 16:26:50 +02:00
Walter Julius Hennecke 14a2f98330 Reformating and cleanup (RPG-X)
- reformated code for better readablility
- removed old /unused code
2012-10-17 16:06:05 +02:00
Walter Julius Hennecke 6d5adbaee0 Cleanup (RPG-X)
- removed unused/old commented code
- removed unused client side cvars
2012-10-17 13:47:28 +02:00
Walter Julius Hennecke 1c5a60cc7b - 2012-10-16 11:32:01 +02:00
Harry Young f98de9a8e1 Fixes to FX-System
fixed drip-entity (was stowing duration in wrong state-var)
fixed defaultstate for chunks-entity (material was 0 = none, fixed to 1 = metal)
disabled spawnfunction for all non-functional SP-Ports (I might look into them gain... maybe I just need to find their shaders)

Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2012-10-15 14:50:09 +02:00
Walter Julius Hennecke cde51336e8 Removed old/commented code 2012-10-15 13:13:25 +02:00
Walter Julius 'GSIO01' Hennecke fa51ff5a70 Sync with RPG-X2-rpgxEF Repo 2012-10-15 13:05:45 +02:00
Walter Julius Hennecke a4db04e5b1 Fix for linux compile ... 2012-10-08 12:46:02 +02:00
Walter Julius 'GSIO01' Hennecke b05c3295f2 Important security updates 2012-09-21 17:47:53 +02:00
Walter Julius 'GSIO01' Hennecke def5d8ffd6 Added missing svFlag to g_public.h 2012-09-18 04:00:07 +02:00
Walter Julius 'GSIO01' Hennecke f8eab147d4 Fixed some things ...
- fixed some insecure code
- fixed alot of warnings
2012-09-10 21:26:13 +02:00
Walter Julius 'GSIO01' Hennecke f75168cce5 Fixed some things ...
- fixed some insecure code
- fexed a lot of warnings
2012-09-10 12:55:24 +02:00
Walter Julius 'GSIO01' Hennecke 7f958b7651 Fixed some things ...
- fixed some unsecure code
- fixed lots of warnings
- removed some very long parts of commented code that is not used
anymore
2012-09-09 13:30:56 +02:00
Walter Julius 'GSIO01' Hennecke 725dfe17a1 Sync with RPG-X rpgxEF edition repo 2012-09-09 09:16:07 +02:00
Walter Julius 'GSIO01' Hennecke 40d05218c7 Added default gitignore file 2012-09-07 17:08:44 +02:00