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https://github.com/UberGames/rpgxEF.git
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Cleanup g_main.c
This commit is contained in:
parent
a4344295b9
commit
35f67c3b88
1 changed files with 181 additions and 398 deletions
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@ -5,11 +5,8 @@
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#include "g_groups.h"
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extern void BG_LoadItemNames(void);
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extern qboolean BG_ParseRankNames ( char* fileName, rankNames_t rankNames[] );
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qboolean G_LoadMapConfigurations( void );
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//RPG-X: RedTechie
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int RPGEntityCount; //Global entity count varible
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@ -313,219 +310,189 @@ vmCvar_t rpg_spEasterEggs;
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static cvarTable_t gameCvarTable[] = {
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// don't override the cheat state set by the system
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{ &g_cheats, "sv_cheats", "", 0, 0, qfalse },
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{ &g_cheats, "sv_cheats", "", 0, 0, qfalse },
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// noset vars
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{ NULL, "gamename", GAMEVERSION , CVAR_SERVERINFO | CVAR_ROM, 0, qfalse },
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{ NULL, "gamedate", __DATE__ , CVAR_ROM, 0, qfalse },
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{ &g_restarted, "g_restarted", "0", CVAR_ROM, 0, qfalse },
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{ NULL, "sv_mapname", "", CVAR_SERVERINFO | CVAR_ROM, 0, qfalse },
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{ NULL, "gamename", GAMEVERSION , CVAR_SERVERINFO | CVAR_ROM, 0, qfalse },
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{ NULL, "gamedate", __DATE__ , CVAR_ROM, 0, qfalse },
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{ &g_restarted, "g_restarted", "0", CVAR_ROM, 0, qfalse },
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{ NULL, "sv_mapname", "", CVAR_SERVERINFO | CVAR_ROM, 0, qfalse },
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// latched vars
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{ &g_gametype, "g_gametype", "0", CVAR_SERVERINFO | CVAR_LATCH | CVAR_INIT | CVAR_ROM, 0, qfalse },
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{ &g_maxclients, "sv_maxclients", "8", CVAR_SERVERINFO | CVAR_LATCH | CVAR_ARCHIVE, 0, qfalse },
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{ &g_maxGameClients, "g_maxGameClients", "0", CVAR_SERVERINFO | CVAR_LATCH | CVAR_ARCHIVE, 0, qfalse },
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{ &g_gametype, "g_gametype", "0", CVAR_SERVERINFO | CVAR_LATCH | CVAR_INIT | CVAR_ROM, 0, qfalse },
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{ &g_maxclients, "sv_maxclients", "8", CVAR_SERVERINFO | CVAR_LATCH | CVAR_ARCHIVE, 0, qfalse },
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{ &g_maxGameClients, "g_maxGameClients", "0", CVAR_SERVERINFO | CVAR_LATCH | CVAR_ARCHIVE, 0, qfalse },
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// change anytime vars
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{ &g_dmflags, "dmflags", "0", CVAR_SERVERINFO | CVAR_ARCHIVE, 0, qtrue },
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{ &g_synchronousClients, "g_synchronousClients", "0", CVAR_SYSTEMINFO, 0, qfalse },
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{ &g_friendlyFire, "g_friendlyFire", "0", CVAR_SERVERINFO | CVAR_ARCHIVE, 0, qtrue },
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{ &g_teamAutoJoin, "g_teamAutoJoin", "0", CVAR_ARCHIVE, 0, qfalse },
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{ &g_teamForceBalance, "g_teamForceBalance", "1", CVAR_ARCHIVE, 0, qfalse },
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{ &g_intermissionTime, "g_intermissionTime", "20", CVAR_ARCHIVE, 0, qtrue },
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{ &g_log, "g_log", "", CVAR_ARCHIVE, 0, qfalse },
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{ &g_logSync, "g_logSync", "0", CVAR_ARCHIVE, 0, qfalse },
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{ &g_password, "g_password", "", CVAR_USERINFO, 0, qfalse },
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{ &g_banIPs, "g_banIPs", "", CVAR_ARCHIVE, 0, qfalse },
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{ &g_filterBan, "g_filterBan", "1", CVAR_ARCHIVE, 0, qfalse },
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{ &g_banIDs, "g_banIDs", "", CVAR_ARCHIVE, 0, qfalse },
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{ &g_needpass, "g_needpass", "0", CVAR_SERVERINFO | CVAR_ROM, 0, qfalse },
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{ &g_dedicated, "dedicated", "0", 0, 0, qfalse },
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{ &g_speed, "g_speed", "250", CVAR_SERVERINFO | CVAR_ARCHIVE, 0, qtrue }, // Quake 3 default was 320.
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{ &g_gravity, "g_gravity", "800", CVAR_SERVERINFO | CVAR_ARCHIVE, 0, qtrue },
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{ &g_knockback, "g_knockback", "500", 0, 0, qtrue },
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{ &g_dmgmult, "g_dmgmult", "1", 0, 0, qtrue },
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{ &g_weaponRespawn, "g_weaponrespawn", "5", 0, 0, qtrue }, // Quake 3 default (with 1 ammo weapons) was 5.
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{ &g_adaptRespawn, "g_adaptrespawn", "1", 0, 0, qtrue }, // Make weapons respawn faster with a lot of players.
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{ &g_forcerespawn, "g_forcerespawn", "0", 0, 0, qtrue }, // Quake 3 default was 20. This is more "user friendly".
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{ &g_inactivity, "g_inactivity", "0", 0, 0, qtrue },
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{ &g_debugMove, "g_debugMove", "0", 0, 0, qfalse },
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{ &g_debugDamage, "g_debugDamage", "0", 0, 0, qfalse },
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{ &g_debugAlloc, "g_debugAlloc", "0", 0, 0, qfalse },
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{ &g_motd, "g_motd", "", 0, 0, qfalse },
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{ &g_podiumDist, "g_podiumDist", "80", 0, 0, qfalse },
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{ &g_podiumDrop, "g_podiumDrop", "70", 0, 0, qfalse },
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{ &g_allowVote, "g_allowVote", "1", CVAR_SERVERINFO, 0, qfalse },
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{ &g_dmflags, "dmflags", "0", CVAR_SERVERINFO | CVAR_ARCHIVE, 0, qtrue },
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{ &g_synchronousClients, "g_synchronousClients", "0", CVAR_SYSTEMINFO, 0, qfalse },
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{ &g_friendlyFire, "g_friendlyFire", "0", CVAR_SERVERINFO | CVAR_ARCHIVE, 0, qtrue },
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{ &g_teamAutoJoin, "g_teamAutoJoin", "0", CVAR_ARCHIVE, 0, qfalse },
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{ &g_teamForceBalance, "g_teamForceBalance", "1", CVAR_ARCHIVE, 0, qfalse },
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{ &g_intermissionTime, "g_intermissionTime", "20", CVAR_ARCHIVE, 0, qtrue },
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{ &g_log, "g_log", "", CVAR_ARCHIVE, 0, qfalse },
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{ &g_logSync, "g_logSync", "0", CVAR_ARCHIVE, 0, qfalse },
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{ &g_password, "g_password", "", CVAR_USERINFO, 0, qfalse },
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{ &g_banIPs, "g_banIPs", "", CVAR_ARCHIVE, 0, qfalse },
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{ &g_filterBan, "g_filterBan", "1", CVAR_ARCHIVE, 0, qfalse },
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{ &g_banIDs, "g_banIDs", "", CVAR_ARCHIVE, 0, qfalse },
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{ &g_needpass, "g_needpass", "0", CVAR_SERVERINFO | CVAR_ROM, 0, qfalse },
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{ &g_dedicated, "dedicated", "0", 0, 0, qfalse },
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{ &g_speed, "g_speed", "250", CVAR_SERVERINFO | CVAR_ARCHIVE, 0, qtrue }, // Quake 3 default was 320.
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{ &g_gravity, "g_gravity", "800", CVAR_SERVERINFO | CVAR_ARCHIVE, 0, qtrue },
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{ &g_knockback, "g_knockback", "500", 0, 0, qtrue },
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{ &g_dmgmult, "g_dmgmult", "1", 0, 0, qtrue },
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{ &g_weaponRespawn, "g_weaponrespawn", "5", 0, 0, qtrue }, // Quake 3 default (with 1 ammo weapons) was 5.
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{ &g_adaptRespawn, "g_adaptrespawn", "1", 0, 0, qtrue }, // Make weapons respawn faster with a lot of players.
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{ &g_forcerespawn, "g_forcerespawn", "0", 0, 0, qtrue }, // Quake 3 default was 20. This is more "user friendly".
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{ &g_inactivity, "g_inactivity", "0", 0, 0, qtrue },
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{ &g_debugMove, "g_debugMove", "0", 0, 0, qfalse },
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{ &g_debugDamage, "g_debugDamage", "0", 0, 0, qfalse },
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{ &g_debugAlloc, "g_debugAlloc", "0", 0, 0, qfalse },
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{ &g_motd, "g_motd", "", 0, 0, qfalse },
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{ &g_podiumDist, "g_podiumDist", "80", 0, 0, qfalse },
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{ &g_podiumDrop, "g_podiumDrop", "70", 0, 0, qfalse },
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{ &g_allowVote, "g_allowVote", "1", CVAR_SERVERINFO, 0, qfalse },
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#if 0
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{ &g_debugForward, "g_debugForward", "0", 0, 0, qfalse },
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{ &g_debugRight, "g_debugRight", "0", 0, 0, qfalse },
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{ &g_debugUp, "g_debugUp", "0", 0, 0, qfalse },
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{ &g_debugForward, "g_debugForward", "0", 0, 0, qfalse },
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{ &g_debugRight, "g_debugRight", "0", 0, 0, qfalse },
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{ &g_debugUp, "g_debugUp", "0", 0, 0, qfalse },
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#endif
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{ &g_language, "g_language", "", CVAR_ARCHIVE, 0, qfalse },
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{ &g_holoIntro, "g_holoIntro", "1", CVAR_ARCHIVE, 0, qfalse},
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{ &g_team_group_red, "g_team_group_red", "", CVAR_LATCH, 0, qfalse }, // Used to have CVAR_ARCHIVE
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{ &g_team_group_blue, "g_team_group_blue", "", CVAR_LATCH, 0, qfalse }, // Used to have CVAR_ARCHIVE
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{ &g_random_skin_limit, "g_random_skin_limit", "4", CVAR_ARCHIVE, 0, qfalse },
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{ &g_classChangeDebounceTime, "g_classChangeDebounceTime", "180", CVAR_ARCHIVE, 0, qfalse },
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{ &g_language, "g_language", "", CVAR_ARCHIVE, 0, qfalse },
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{ &g_holoIntro, "g_holoIntro", "1", CVAR_ARCHIVE, 0, qfalse },
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{ &g_team_group_red, "g_team_group_red", "", CVAR_LATCH, 0, qfalse }, // Used to have CVAR_ARCHIVE
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{ &g_team_group_blue, "g_team_group_blue", "", CVAR_LATCH, 0, qfalse }, // Used to have CVAR_ARCHIVE
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{ &g_random_skin_limit, "g_random_skin_limit", "4", CVAR_ARCHIVE, 0, qfalse },
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{ &g_classChangeDebounceTime, "g_classChangeDebounceTime", "180", CVAR_ARCHIVE, 0, qfalse },
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//RPG-X: RedTechie - RPG-X CVARS....duh....just for the slow ones
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{ &rpg_allowvote, "rpg_allowVote", "1", CVAR_ARCHIVE, 0, qfalse },
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{ &rpg_chatsallowed, "rpg_chatsAllowed", "10", CVAR_ARCHIVE, 0, qfalse},
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{ &rpg_allowsuicide, "rpg_allowSuicide", "1", CVAR_ARCHIVE, 0, qfalse},
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{ &rpg_selfdamage, "rpg_selfDamage", "1", CVAR_ARCHIVE, 0, qfalse},
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{ &rpg_rpg, "rpg_rpg", "1", CVAR_LATCH | CVAR_ARCHIVE, 0, qfalse},
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{ &rpg_kickspammers, "rpg_kickSpammers", "0", CVAR_ARCHIVE, 0, qfalse},
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{ &rpg_kicksuiciders, "rpg_kickSuiciders", "0", CVAR_ARCHIVE, 0, qfalse},
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{ &rpg_allowspmaps, "rpg_allowSPMaps", "0", CVAR_ARCHIVE, 0, qfalse},
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{ &rpg_rangetricorder, "rpg_rangeTricorder", "128", CVAR_ARCHIVE, 0, qfalse},
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{ &rpg_rangehypo, "rpg_rangeHypo", "32", CVAR_ARCHIVE, 0, qfalse},
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{ &rpg_norpgclasses, "rpg_noRPGClasses", "0", CVAR_LATCH | CVAR_ARCHIVE, 0, qfalse},
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{ &rpg_forceclasscolor, "rpg_forceClassColor", "0", CVAR_LATCH | CVAR_ARCHIVE, 0, qfalse},
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{ &rpg_restrictions, "rpg_restrictions", "0", CVAR_ARCHIVE, 0, qfalse},
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{ &rpg_dmgFlags, "rpg_dmgFlags", "63", CVAR_ARCHIVE, 0, qfalse},
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{ &rpg_noweapons, "rpg_noWeapons", "0", CVAR_LATCH | CVAR_ARCHIVE, 0, qfalse},
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{ &rpg_welcomemessage, "rpg_welcomeMessage", "Welcome to the RPG-X Mod", CVAR_LATCH | CVAR_ARCHIVE, 0, qfalse },
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{ &rpg_timedmessagetime, "rpg_timedMessageTime", "5", CVAR_ARCHIVE, 0, qfalse }, //TiM : LATCH Not necessary here.
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{ &rpg_forcekillradius, "rpg_forceKillRadius", "0", CVAR_ARCHIVE | CVAR_NORESTART, 0, qtrue},
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{ &rpg_forcekillradiuswaittime, "rpg_forceKillRadiusWaitTime", "45000", CVAR_LATCH | CVAR_ARCHIVE, 0, qfalse},
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{ &rpg_chatarearange, "rpg_chatAreaRange", "200", CVAR_ARCHIVE | CVAR_NORESTART, 0, qtrue}, //Not latched (ie doesnt need server restart)
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{ &rpg_forcefielddamage, "rpg_forcefieldDamage", "0", CVAR_ARCHIVE, 0, qfalse},
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{ &rpg_invisibletripmines, "rpg_invisibleTripmines", "1", CVAR_ARCHIVE | CVAR_SERVERINFO, 0, qfalse},
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{ &rpg_medicsrevive, "rpg_medicsRevive", "1", CVAR_ARCHIVE | CVAR_LATCH, 0, qfalse},
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{ &rpg_effectsgun, "rpg_effectsGun", "1", CVAR_ARCHIVE | CVAR_SERVERINFO, 0, qfalse},
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{ &rpg_phaserdisintegrates, "rpg_phaserDisintegrates", "1", CVAR_ARCHIVE, 0, qfalse},
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{ &rpg_kickAfterXkills, "rpg_kickAfterNumkills", "2", CVAR_ARCHIVE, 0, qfalse }, //RPG-X | Phenix | 06/04/2005
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{ &rpg_rankSet, "rpg_rankSet", RANKSET_DEFAULT, CVAR_ARCHIVE | CVAR_SERVERINFO | CVAR_LATCH, 0, qfalse },
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{ &rpg_passMessage, "rpg_passMessage", "", CVAR_ARCHIVE, 0, qfalse },
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{ &rpg_renamedPlayers, "rpg_renamedPlayers", "1", CVAR_ARCHIVE, 0, qfalse },
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{ &rpg_uniqueNames, "rpg_uniqueNames", "1", CVAR_ARCHIVE, 0, qfalse },
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{ &rpg_startingRank, "rpg_startingRank", "", CVAR_ARCHIVE, 0, qfalse },
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{ &rpg_maxRank, "rpg_maxRank", "", CVAR_ARCHIVE | CVAR_SERVERINFO, 0, qfalse },
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{ &rpg_changeRanks, "rpg_changeRanks", "1", CVAR_ARCHIVE, 0, qfalse },
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{ &rpg_classSet, "rpg_classSet", "rpgx_default", CVAR_ARCHIVE | CVAR_SERVERINFO | CVAR_LATCH, 0, qfalse },
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{ &rpg_maxHeight, "rpg_maxHeight", "1.15", CVAR_ARCHIVE, 0, qfalse },
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{ &rpg_minHeight, "rpg_minHeight", "0.90", CVAR_ARCHIVE, 0, qfalse },
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{ &rpg_maxWeight, "rpg_maxWeight", "1.10", CVAR_ARCHIVE, 0, qfalse },
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{ &rpg_minWeight, "rpg_minWeight", "0.90", CVAR_ARCHIVE, 0, qfalse },
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{ &rpg_mapGiveFlags, "rpg_mapGiveFlags", "0", CVAR_ARCHIVE | CVAR_LATCH, 0, qfalse },
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{ &rpg_allowvote, "rpg_allowVote", "1", CVAR_ARCHIVE, 0, qfalse },
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{ &rpg_chatsallowed, "rpg_chatsAllowed", "10", CVAR_ARCHIVE, 0, qfalse },
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{ &rpg_allowsuicide, "rpg_allowSuicide", "1", CVAR_ARCHIVE, 0, qfalse },
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{ &rpg_selfdamage, "rpg_selfDamage", "1", CVAR_ARCHIVE, 0, qfalse },
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{ &rpg_rpg, "rpg_rpg", "1", CVAR_LATCH | CVAR_ARCHIVE, 0, qfalse },
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{ &rpg_kickspammers, "rpg_kickSpammers", "0", CVAR_ARCHIVE, 0, qfalse },
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{ &rpg_kicksuiciders, "rpg_kickSuiciders", "0", CVAR_ARCHIVE, 0, qfalse },
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{ &rpg_allowspmaps, "rpg_allowSPMaps", "0", CVAR_ARCHIVE, 0, qfalse },
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{ &rpg_rangetricorder, "rpg_rangeTricorder", "128", CVAR_ARCHIVE, 0, qfalse },
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{ &rpg_rangehypo, "rpg_rangeHypo", "32", CVAR_ARCHIVE, 0, qfalse },
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{ &rpg_norpgclasses, "rpg_noRPGClasses", "0", CVAR_LATCH | CVAR_ARCHIVE, 0, qfalse },
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{ &rpg_forceclasscolor, "rpg_forceClassColor", "0", CVAR_LATCH | CVAR_ARCHIVE, 0, qfalse },
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{ &rpg_restrictions, "rpg_restrictions", "0", CVAR_ARCHIVE, 0, qfalse },
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{ &rpg_dmgFlags, "rpg_dmgFlags", "63", CVAR_ARCHIVE, 0, qfalse },
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{ &rpg_noweapons, "rpg_noWeapons", "0", CVAR_LATCH | CVAR_ARCHIVE, 0, qfalse },
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{ &rpg_welcomemessage, "rpg_welcomeMessage", "Welcome to the RPG-X Mod", CVAR_LATCH | CVAR_ARCHIVE, 0, qfalse },
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{ &rpg_timedmessagetime, "rpg_timedMessageTime", "5", CVAR_ARCHIVE, 0, qfalse }, //TiM : LATCH Not necessary here.
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{ &rpg_forcekillradius, "rpg_forceKillRadius", "0", CVAR_ARCHIVE | CVAR_NORESTART, 0, qtrue },
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{ &rpg_forcekillradiuswaittime, "rpg_forceKillRadiusWaitTime", "45000", CVAR_LATCH | CVAR_ARCHIVE, 0, qfalse },
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{ &rpg_chatarearange, "rpg_chatAreaRange", "200", CVAR_ARCHIVE | CVAR_NORESTART, 0, qtrue }, //Not latched (ie doesnt need server restart)
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{ &rpg_forcefielddamage, "rpg_forcefieldDamage", "0", CVAR_ARCHIVE, 0, qfalse },
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{ &rpg_invisibletripmines, "rpg_invisibleTripmines", "1", CVAR_ARCHIVE | CVAR_SERVERINFO, 0, qfalse },
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{ &rpg_medicsrevive, "rpg_medicsRevive", "1", CVAR_ARCHIVE | CVAR_LATCH, 0, qfalse },
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{ &rpg_effectsgun, "rpg_effectsGun", "1", CVAR_ARCHIVE | CVAR_SERVERINFO, 0, qfalse },
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{ &rpg_phaserdisintegrates, "rpg_phaserDisintegrates", "1", CVAR_ARCHIVE, 0, qfalse },
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{ &rpg_kickAfterXkills, "rpg_kickAfterNumkills", "2", CVAR_ARCHIVE, 0, qfalse }, //RPG-X | Phenix | 06/04/2005
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{ &rpg_rankSet, "rpg_rankSet", RANKSET_DEFAULT, CVAR_ARCHIVE | CVAR_SERVERINFO | CVAR_LATCH, 0, qfalse },
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{ &rpg_passMessage, "rpg_passMessage", "", CVAR_ARCHIVE, 0, qfalse },
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{ &rpg_renamedPlayers, "rpg_renamedPlayers", "1", CVAR_ARCHIVE, 0, qfalse },
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{ &rpg_uniqueNames, "rpg_uniqueNames", "1", CVAR_ARCHIVE, 0, qfalse },
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{ &rpg_startingRank, "rpg_startingRank", "", CVAR_ARCHIVE, 0, qfalse },
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{ &rpg_maxRank, "rpg_maxRank", "", CVAR_ARCHIVE | CVAR_SERVERINFO, 0, qfalse },
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{ &rpg_changeRanks, "rpg_changeRanks", "1", CVAR_ARCHIVE, 0, qfalse },
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{ &rpg_classSet, "rpg_classSet", "rpgx_default", CVAR_ARCHIVE | CVAR_SERVERINFO | CVAR_LATCH, 0, qfalse },
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{ &rpg_maxHeight, "rpg_maxHeight", "1.15", CVAR_ARCHIVE, 0, qfalse },
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{ &rpg_minHeight, "rpg_minHeight", "0.90", CVAR_ARCHIVE, 0, qfalse },
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{ &rpg_maxWeight, "rpg_maxWeight", "1.10", CVAR_ARCHIVE, 0, qfalse },
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{ &rpg_minWeight, "rpg_minWeight", "0.90", CVAR_ARCHIVE, 0, qfalse },
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{ &rpg_mapGiveFlags, "rpg_mapGiveFlags", "0", CVAR_ARCHIVE | CVAR_LATCH, 0, qfalse },
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//TiM - maybe we can fix it later, but for now, disable it
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{ &rpg_scannablePanels, "rpg_scannablePanels", "1", CVAR_ARCHIVE | CVAR_LATCH | CVAR_SERVERINFO, 0, qfalse },
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{ &rpg_allowWeaponDrop, "rpg_allowWeaponDrop", "1", CVAR_ARCHIVE, 0, qfalse }, // RPG-X | Marcin | 03/12/2008
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{ &rpg_weaponsStay, "rpg_weaponsStay", "0", CVAR_ARCHIVE, 0, qfalse }, // RPG-X | Marcin | 04/12/2008
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{ &rpg_rifleSpeed, "rpg_rifleSpeed", "2700", 0, 0, qtrue }, // RPG-X | Marcin | 04/12/2008
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{ &rpg_disruptorSpeed, "rpg_disruptorSpeed", "3000", 0, 0, qtrue },// RPG-X | Marcin | 04/12/2008
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{ &rpg_photonSpeed, "rpg_photonSpeed", "1300", 0, 0, qtrue }, // RPG-X | Marcin | 05/12/2008
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{ &rpg_altPhotonSpeed, "rpg_altPhotonSpeed", "650", 0, 0, qtrue }, // RPG-X | Marcin | 06/12/2008
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{ &rpg_rifleDelay, "rpg_rifleDelay", "250", 0, 0, qtrue }, // RPG-X | Marcin | 06/12/2008
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{ &rpg_disruptorDelay, "rpg_disruptorDelay", "700", 0, 0, qtrue }, // RPG-X | Marcin | 06/12/2008
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{ &rpg_photonDelay, "rpg_photonDelay", "1200", 0, 0, qtrue }, // RPG-X | Marcin | 06/12/2008
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{ &rpg_altPhotonDelay, "rpg_altPhotonDelay", "1600", 0, 0, qtrue },// RPG-X | Marcin | 06/12/2008
|
||||
{ &rpg_TR116Delay, "rpg_TR116Delay", "500", 0, 0, qtrue }, // RPG-X | Marcin | 30/12/2008
|
||||
{ &rpg_motdFile, "rpg_motdFile", "RPG-X_Motd.txt", CVAR_ARCHIVE | CVAR_LATCH, 0, qfalse }, // RPG-X | Marcin | 23/12/2008
|
||||
{ &rpg_respectPrivacy, "rpg_respectPrivacy", "0", CVAR_ARCHIVE | CVAR_SERVERINFO , 0, qfalse }, // RPG-X | Marcin | 24/12/2008
|
||||
{ &rpg_maxTricorders, "rpg_maxTricorders", "1", CVAR_ARCHIVE, 0, qtrue }, // RPG-X | Marcin | 30/12/2008
|
||||
{ &rpg_maxPADDs, "rpg_maxPADDs", "10", CVAR_ARCHIVE, 0, qtrue }, // RPG-X | Marcin | 30/12/2008
|
||||
{ &rpg_maxCups, "rpg_maxCups", "2", CVAR_ARCHIVE, 0, qtrue }, // RPG-X | Marcin | 30/12/2008
|
||||
{ &rpg_maxPhasers, "rpg_maxPhasers", "1", CVAR_ARCHIVE, 0, qtrue }, // RPG-X | Marcin | 30/12/2008
|
||||
{ &rpg_maxRifles, "rpg_maxRifles", "1", CVAR_ARCHIVE, 0, qtrue }, // RPG-X | Marcin | 30/12/2008
|
||||
{ &rpg_maxTR116s, "rpg_maxTR116s", "1", CVAR_ARCHIVE, 0, qtrue }, // RPG-X | Marcin | 30/12/2008
|
||||
{ &rpg_maxAdminguns, "rpg_maxAdminguns", "1", CVAR_ARCHIVE, 0, qtrue }, // RPG-X | Marcin | 30/12/2008
|
||||
{ &rpg_maxPhotonbursts, "rpg_maxPhotonbursts", "1", CVAR_ARCHIVE, 0, qtrue }, // RPG-X | Marcin | 30/12/2008
|
||||
{ &rpg_maxDisruptors, "rpg_maxDisruptors", "1", CVAR_ARCHIVE, 0, qtrue }, // RPG-X | Marcin | 30/12/2008
|
||||
{ &rpg_maxMedkits, "rpg_maxMedkits", "1", CVAR_ARCHIVE, 0, qtrue }, // RPG-X | Marcin | 30/12/2008
|
||||
{ &rpg_maxHyposprays, "rpg_maxHyposprays", "2", CVAR_ARCHIVE, 0, qtrue }, // RPG-X | Marcin | 30/12/2008
|
||||
{ &rpg_maxRegenerators, "rpg_maxRegenerators", "1", CVAR_ARCHIVE, 0, qtrue }, // RPG-X | Marcin | 30/12/2008
|
||||
{ &rpg_maxToolkits, "rpg_maxToolkits", "1", CVAR_ARCHIVE, 0, qtrue }, // RPG-X | Marcin | 30/12/2008
|
||||
{ &rpg_maxHyperSpanners, "rpg_maxHyperSpanners", "1", CVAR_ARCHIVE, 0, qtrue }, // RPG-X | Marcin | 30/12/2008
|
||||
{ &rpg_minTricorders, "rpg_minTricorders", "1", CVAR_ARCHIVE, 0, qtrue }, // RPG-X | Marcin | 30/12/2008
|
||||
{ &rpg_minPADDs, "rpg_minPADDs", "5", CVAR_ARCHIVE, 0, qtrue }, // RPG-X | Marcin | 30/12/2008
|
||||
{ &rpg_minCups, "rpg_minCups", "1", CVAR_ARCHIVE, 0, qtrue }, // RPG-X | Marcin | 30/12/2008
|
||||
{ &rpg_minPhasers, "rpg_minPhasers", "1", CVAR_ARCHIVE, 0, qtrue }, // RPG-X | Marcin | 30/12/2008
|
||||
{ &rpg_minRifles, "rpg_minRifles", "1", CVAR_ARCHIVE, 0, qtrue }, // RPG-X | Marcin | 30/12/2008
|
||||
{ &rpg_minTR116s, "rpg_minTR116s", "1", CVAR_ARCHIVE, 0, qtrue }, // RPG-X | Marcin | 30/12/2008
|
||||
{ &rpg_minAdminguns, "rpg_minAdminguns", "1", CVAR_ARCHIVE, 0, qtrue }, // RPG-X | Marcin | 30/12/2008
|
||||
{ &rpg_minPhotonbursts, "rpg_minPhotonbursts", "1", CVAR_ARCHIVE, 0, qtrue }, // RPG-X | Marcin | 30/12/2008
|
||||
{ &rpg_minDisruptors, "rpg_minDisruptors", "1", CVAR_ARCHIVE, 0, qtrue }, // RPG-X | Marcin | 30/12/2008
|
||||
{ &rpg_minMedkits, "rpg_minMedkits", "1", CVAR_ARCHIVE, 0, qtrue }, // RPG-X | Marcin | 30/12/2008
|
||||
{ &rpg_minHyposprays, "rpg_minHyposprays", "1", CVAR_ARCHIVE, 0, qtrue }, // RPG-X | Marcin | 30/12/2008
|
||||
{ &rpg_minRegenerators, "rpg_minRegenerators", "1", CVAR_ARCHIVE, 0, qtrue }, // RPG-X | Marcin | 30/12/2008
|
||||
{ &rpg_minToolkits, "rpg_minToolkits", "1", CVAR_ARCHIVE, 0, qtrue }, // RPG-X | Marcin | 30/12/2008
|
||||
{ &rpg_minHyperSpanners, "rpg_minHyperSpanners", "1", CVAR_ARCHIVE, 0, qtrue }, // RPG-X | Marcin | 30/12/2008
|
||||
{ &rpg_dropOnDeath, "rpg_dropItemsOnDeath", "1", CVAR_ARCHIVE, 0, qfalse }, // RPG-X | Marcin | 30/12/2008
|
||||
{ &rpg_fraggerSpawnDelay, "rpg_fraggerSpawnDelay", "100", CVAR_ARCHIVE, 0, qfalse },
|
||||
{ &rpg_borgAdapt, "rpg_borgAdapt", "0", CVAR_ARCHIVE, 0, qfalse },
|
||||
{ &rpg_hypoMelee, "rpg_hypoMelee", "0", CVAR_ARCHIVE, 0, qfalse },
|
||||
{ &rpg_adaptUseSound, "rpg_adaptUseSound", "0", CVAR_ARCHIVE, 0, qfalse },
|
||||
{ &rpg_adaptCrifleHits, "rpg_adaptCrifleHits", "6", CVAR_ARCHIVE, 0, qfalse },
|
||||
{ &rpg_adaptDisruptorHits, "rpg_adaptDisruptorHits", "6", CVAR_ARCHIVE, 0, qfalse },
|
||||
{ &rpg_adaptPhaserHits, "rpg_adaptPhaserHits", "6", CVAR_ARCHIVE, 0, qfalse },
|
||||
{ &rpg_adaptPhotonHits, "rpg_adaptPhotonHits", "6", CVAR_ARCHIVE, 0, qfalse },
|
||||
{ &rpg_adaptTR116Hits, "rpg_adaptTR116Hits", "6", CVAR_ARCHIVE, 0, qfalse },
|
||||
{ &rpg_adaptGrenadeLauncherHits, "rpg_adaptGrenadeLauncherHits", "6", CVAR_ARCHIVE, 0, qfalse },
|
||||
{ &rpg_repairModifier, "rpg_repairModifier", "1", CVAR_ARCHIVE, 0, qfalse },
|
||||
{ &rpg_forceFieldColor, "rpg_forceFieldColor", "0", CVAR_ARCHIVE, 0, qfalse },
|
||||
{ &rpg_allowRemodulation, "rpg_allowRemodulation", "1", CVAR_ARCHIVE, 0, qfalse },
|
||||
{ &rpg_forceFieldFreq, "rpg_forceFieldFreq", "0", CVAR_ARCHIVE, 0, qfalse },
|
||||
{ &rpg_calcLiftTravelDuration, "rpg_calcLiftTravelDuration", "0", CVAR_ARCHIVE, 0, qfalse },
|
||||
{ &rpg_liftDurationModifier, "rpg_liftDurationModifier" , "0.5", CVAR_ARCHIVE, 0, qfalse },
|
||||
{ &rpg_altTricorderDelay, "rpg_altTricorderDelay", "1000", CVAR_ARCHIVE, 0, qfalse },
|
||||
{ &rpg_borgMoveThroughFields, "rpg_borgMoveThroughFields", "0", CVAR_ARCHIVE, 0, qfalse },
|
||||
{ &rpg_RemodulationDelay, "rpg_RemodulationDelay", "5000", CVAR_ARCHIVE, 0, qfalse },
|
||||
{ &rpg_adminVoteOverride, "rpg_adminVoteOverride", "1", CVAR_ARCHIVE, 0, qfalse },
|
||||
{ &rpg_serverchange, "rpg_serverchange", "0", CVAR_ARCHIVE, 0, qfalse },
|
||||
{ &rpg_allowSPLevelChange, "rpg_allowSPLevelChange", "1", CVAR_ARCHIVE | CVAR_LATCH, 0, qfalse },
|
||||
|
||||
{ &rpg_spEasterEggs, "rpg_spEasterEggs", "0", CVAR_ARCHIVE, 0, qfalse },
|
||||
|
||||
{ &dev_showTriggers, "dev_showTriggers", "0", CVAR_ARCHIVE, 0, qfalse },
|
||||
|
||||
{ &sql_use, "sql_use", "0", CVAR_ARCHIVE, 0, qfalse },
|
||||
|
||||
{ &rpg_scannablePanels, "rpg_scannablePanels", "1", CVAR_ARCHIVE | CVAR_LATCH | CVAR_SERVERINFO, 0, qfalse },
|
||||
{ &rpg_allowWeaponDrop, "rpg_allowWeaponDrop", "1", CVAR_ARCHIVE, 0, qfalse }, // RPG-X | Marcin | 03/12/2008
|
||||
{ &rpg_weaponsStay, "rpg_weaponsStay", "0", CVAR_ARCHIVE, 0, qfalse }, // RPG-X | Marcin | 04/12/2008
|
||||
{ &rpg_rifleSpeed, "rpg_rifleSpeed", "2700", 0, 0, qtrue }, // RPG-X | Marcin | 04/12/2008
|
||||
{ &rpg_disruptorSpeed, "rpg_disruptorSpeed", "3000", 0, 0, qtrue },// RPG-X | Marcin | 04/12/2008
|
||||
{ &rpg_photonSpeed, "rpg_photonSpeed", "1300", 0, 0, qtrue }, // RPG-X | Marcin | 05/12/2008
|
||||
{ &rpg_altPhotonSpeed, "rpg_altPhotonSpeed", "650", 0, 0, qtrue }, // RPG-X | Marcin | 06/12/2008
|
||||
{ &rpg_rifleDelay, "rpg_rifleDelay", "250", 0, 0, qtrue }, // RPG-X | Marcin | 06/12/2008
|
||||
{ &rpg_disruptorDelay, "rpg_disruptorDelay", "700", 0, 0, qtrue }, // RPG-X | Marcin | 06/12/2008
|
||||
{ &rpg_photonDelay, "rpg_photonDelay", "1200", 0, 0, qtrue }, // RPG-X | Marcin | 06/12/2008
|
||||
{ &rpg_altPhotonDelay, "rpg_altPhotonDelay", "1600", 0, 0, qtrue },// RPG-X | Marcin | 06/12/2008
|
||||
{ &rpg_TR116Delay, "rpg_TR116Delay", "500", 0, 0, qtrue }, // RPG-X | Marcin | 30/12/2008
|
||||
{ &rpg_motdFile, "rpg_motdFile", "RPG-X_Motd.txt", CVAR_ARCHIVE | CVAR_LATCH, 0, qfalse }, // RPG-X | Marcin | 23/12/2008
|
||||
{ &rpg_respectPrivacy, "rpg_respectPrivacy", "0", CVAR_ARCHIVE | CVAR_SERVERINFO , 0, qfalse }, // RPG-X | Marcin | 24/12/2008
|
||||
{ &rpg_maxTricorders, "rpg_maxTricorders", "1", CVAR_ARCHIVE, 0, qtrue }, // RPG-X | Marcin | 30/12/2008
|
||||
{ &rpg_maxPADDs, "rpg_maxPADDs", "10", CVAR_ARCHIVE, 0, qtrue }, // RPG-X | Marcin | 30/12/2008
|
||||
{ &rpg_maxCups, "rpg_maxCups", "2", CVAR_ARCHIVE, 0, qtrue }, // RPG-X | Marcin | 30/12/2008
|
||||
{ &rpg_maxPhasers, "rpg_maxPhasers", "1", CVAR_ARCHIVE, 0, qtrue }, // RPG-X | Marcin | 30/12/2008
|
||||
{ &rpg_maxRifles, "rpg_maxRifles", "1", CVAR_ARCHIVE, 0, qtrue }, // RPG-X | Marcin | 30/12/2008
|
||||
{ &rpg_maxTR116s, "rpg_maxTR116s", "1", CVAR_ARCHIVE, 0, qtrue }, // RPG-X | Marcin | 30/12/2008
|
||||
{ &rpg_maxAdminguns, "rpg_maxAdminguns", "1", CVAR_ARCHIVE, 0, qtrue }, // RPG-X | Marcin | 30/12/2008
|
||||
{ &rpg_maxPhotonbursts, "rpg_maxPhotonbursts", "1", CVAR_ARCHIVE, 0, qtrue }, // RPG-X | Marcin | 30/12/2008
|
||||
{ &rpg_maxDisruptors, "rpg_maxDisruptors", "1", CVAR_ARCHIVE, 0, qtrue }, // RPG-X | Marcin | 30/12/2008
|
||||
{ &rpg_maxMedkits, "rpg_maxMedkits", "1", CVAR_ARCHIVE, 0, qtrue }, // RPG-X | Marcin | 30/12/2008
|
||||
{ &rpg_maxHyposprays, "rpg_maxHyposprays", "2", CVAR_ARCHIVE, 0, qtrue }, // RPG-X | Marcin | 30/12/2008
|
||||
{ &rpg_maxRegenerators, "rpg_maxRegenerators", "1", CVAR_ARCHIVE, 0, qtrue }, // RPG-X | Marcin | 30/12/2008
|
||||
{ &rpg_maxToolkits, "rpg_maxToolkits", "1", CVAR_ARCHIVE, 0, qtrue }, // RPG-X | Marcin | 30/12/2008
|
||||
{ &rpg_maxHyperSpanners, "rpg_maxHyperSpanners", "1", CVAR_ARCHIVE, 0, qtrue }, // RPG-X | Marcin | 30/12/2008
|
||||
{ &rpg_minTricorders, "rpg_minTricorders", "1", CVAR_ARCHIVE, 0, qtrue }, // RPG-X | Marcin | 30/12/2008
|
||||
{ &rpg_minPADDs, "rpg_minPADDs", "5", CVAR_ARCHIVE, 0, qtrue }, // RPG-X | Marcin | 30/12/2008
|
||||
{ &rpg_minCups, "rpg_minCups", "1", CVAR_ARCHIVE, 0, qtrue }, // RPG-X | Marcin | 30/12/2008
|
||||
{ &rpg_minPhasers, "rpg_minPhasers", "1", CVAR_ARCHIVE, 0, qtrue }, // RPG-X | Marcin | 30/12/2008
|
||||
{ &rpg_minRifles, "rpg_minRifles", "1", CVAR_ARCHIVE, 0, qtrue }, // RPG-X | Marcin | 30/12/2008
|
||||
{ &rpg_minTR116s, "rpg_minTR116s", "1", CVAR_ARCHIVE, 0, qtrue }, // RPG-X | Marcin | 30/12/2008
|
||||
{ &rpg_minAdminguns, "rpg_minAdminguns", "1", CVAR_ARCHIVE, 0, qtrue }, // RPG-X | Marcin | 30/12/2008
|
||||
{ &rpg_minPhotonbursts, "rpg_minPhotonbursts", "1", CVAR_ARCHIVE, 0, qtrue }, // RPG-X | Marcin | 30/12/2008
|
||||
{ &rpg_minDisruptors, "rpg_minDisruptors", "1", CVAR_ARCHIVE, 0, qtrue }, // RPG-X | Marcin | 30/12/2008
|
||||
{ &rpg_minMedkits, "rpg_minMedkits", "1", CVAR_ARCHIVE, 0, qtrue }, // RPG-X | Marcin | 30/12/2008
|
||||
{ &rpg_minHyposprays, "rpg_minHyposprays", "1", CVAR_ARCHIVE, 0, qtrue }, // RPG-X | Marcin | 30/12/2008
|
||||
{ &rpg_minRegenerators, "rpg_minRegenerators", "1", CVAR_ARCHIVE, 0, qtrue }, // RPG-X | Marcin | 30/12/2008
|
||||
{ &rpg_minToolkits, "rpg_minToolkits", "1", CVAR_ARCHIVE, 0, qtrue }, // RPG-X | Marcin | 30/12/2008
|
||||
{ &rpg_minHyperSpanners, "rpg_minHyperSpanners", "1", CVAR_ARCHIVE, 0, qtrue }, // RPG-X | Marcin | 30/12/2008
|
||||
{ &rpg_dropOnDeath, "rpg_dropItemsOnDeath", "1", CVAR_ARCHIVE, 0, qfalse }, // RPG-X | Marcin | 30/12/2008
|
||||
{ &rpg_fraggerSpawnDelay, "rpg_fraggerSpawnDelay", "100", CVAR_ARCHIVE, 0, qfalse },
|
||||
{ &rpg_borgAdapt, "rpg_borgAdapt", "0", CVAR_ARCHIVE, 0, qfalse },
|
||||
{ &rpg_hypoMelee, "rpg_hypoMelee", "0", CVAR_ARCHIVE, 0, qfalse },
|
||||
{ &rpg_adaptUseSound, "rpg_adaptUseSound", "0", CVAR_ARCHIVE, 0, qfalse },
|
||||
{ &rpg_adaptCrifleHits, "rpg_adaptCrifleHits", "6", CVAR_ARCHIVE, 0, qfalse },
|
||||
{ &rpg_adaptDisruptorHits, "rpg_adaptDisruptorHits", "6", CVAR_ARCHIVE, 0, qfalse },
|
||||
{ &rpg_adaptPhaserHits, "rpg_adaptPhaserHits", "6", CVAR_ARCHIVE, 0, qfalse },
|
||||
{ &rpg_adaptPhotonHits, "rpg_adaptPhotonHits", "6", CVAR_ARCHIVE, 0, qfalse },
|
||||
{ &rpg_adaptTR116Hits, "rpg_adaptTR116Hits", "6", CVAR_ARCHIVE, 0, qfalse },
|
||||
{ &rpg_adaptGrenadeLauncherHits,"rpg_adaptGrenadeLauncherHits", "6", CVAR_ARCHIVE, 0, qfalse },
|
||||
{ &rpg_repairModifier, "rpg_repairModifier", "1", CVAR_ARCHIVE, 0, qfalse },
|
||||
{ &rpg_forceFieldColor, "rpg_forceFieldColor", "0", CVAR_ARCHIVE, 0, qfalse },
|
||||
{ &rpg_allowRemodulation, "rpg_allowRemodulation", "1", CVAR_ARCHIVE, 0, qfalse },
|
||||
{ &rpg_forceFieldFreq, "rpg_forceFieldFreq", "0", CVAR_ARCHIVE, 0, qfalse },
|
||||
{ &rpg_calcLiftTravelDuration, "rpg_calcLiftTravelDuration", "0", CVAR_ARCHIVE, 0, qfalse },
|
||||
{ &rpg_liftDurationModifier, "rpg_liftDurationModifier" , "0.5", CVAR_ARCHIVE, 0, qfalse },
|
||||
{ &rpg_altTricorderDelay, "rpg_altTricorderDelay", "1000", CVAR_ARCHIVE, 0, qfalse },
|
||||
{ &rpg_borgMoveThroughFields, "rpg_borgMoveThroughFields", "0", CVAR_ARCHIVE, 0, qfalse },
|
||||
{ &rpg_RemodulationDelay, "rpg_RemodulationDelay", "5000", CVAR_ARCHIVE, 0, qfalse },
|
||||
{ &rpg_adminVoteOverride, "rpg_adminVoteOverride", "1", CVAR_ARCHIVE, 0, qfalse },
|
||||
{ &rpg_serverchange, "rpg_serverchange", "0", CVAR_ARCHIVE, 0, qfalse },
|
||||
{ &rpg_allowSPLevelChange, "rpg_allowSPLevelChange", "1", CVAR_ARCHIVE | CVAR_LATCH, 0, qfalse },
|
||||
{ &rpg_spEasterEggs, "rpg_spEasterEggs", "0", CVAR_ARCHIVE, 0, qfalse },
|
||||
{ &dev_showTriggers, "dev_showTriggers", "0", CVAR_ARCHIVE, 0, qfalse },
|
||||
{ &sql_use, "sql_use", "0", CVAR_ARCHIVE, 0, qfalse },
|
||||
#ifdef G_LUA
|
||||
{ &g_debugLua, "g_debugLua", "0", 0, 0, qfalse },
|
||||
{ &lua_allowedModules, "lua_allowedModules", "", 0, 0, qfalse },
|
||||
{ &lua_modules, "lua_modules", "", 0, 0, qfalse },
|
||||
{ &g_debugLua, "g_debugLua", "0", 0, 0, qfalse },
|
||||
{ &lua_allowedModules, "lua_allowedModules", "", 0, 0, qfalse },
|
||||
{ &lua_modules, "lua_modules", "", 0, 0, qfalse },
|
||||
#endif
|
||||
|
||||
{ &rpg_rifleDamage, "rpg_rifleDamage", "75", CVAR_ARCHIVE, 0, qfalse },
|
||||
{ &rpg_rifleAltDamage, "rpg_rifleAltDamage", "16", CVAR_ARCHIVE, 0, qfalse },
|
||||
{ &rpg_phaserDamage, "rpg_phaserDamage", "55", CVAR_ARCHIVE, 0, qfalse },
|
||||
{ &rpg_disruptorDamage, "rpg_disruptorDamage", "80", CVAR_ARCHIVE, 0, qfalse },
|
||||
{ &rpg_grenadeDamage, "rpg_grenadeDamage", "75", CVAR_ARCHIVE, 0, qfalse },
|
||||
{ &rpg_grenadeAltDamage, "rpg_grenadeAltDamage", "80", CVAR_ARCHIVE, 0, qfalse },
|
||||
{ &rpg_tr116Damage, "rpg_tr116Damage", "150", CVAR_ARCHIVE, 0, qfalse },
|
||||
{ &rpg_photonDamage, "rpg_photonDamage", "140", CVAR_ARCHIVE, 0, qfalse },
|
||||
{ &rpg_photonAltDamage, "rpg_photonAltDamage", "140", CVAR_ARCHIVE, 0, qfalse },
|
||||
|
||||
{ &g_developer, "g_developer", "0", CVAR_ARCHIVE, 0, qfalse }
|
||||
{ &rpg_rifleDamage, "rpg_rifleDamage", "75", CVAR_ARCHIVE, 0, qfalse },
|
||||
{ &rpg_rifleAltDamage, "rpg_rifleAltDamage", "16", CVAR_ARCHIVE, 0, qfalse },
|
||||
{ &rpg_phaserDamage, "rpg_phaserDamage", "55", CVAR_ARCHIVE, 0, qfalse },
|
||||
{ &rpg_disruptorDamage, "rpg_disruptorDamage", "80", CVAR_ARCHIVE, 0, qfalse },
|
||||
{ &rpg_grenadeDamage, "rpg_grenadeDamage", "75", CVAR_ARCHIVE, 0, qfalse },
|
||||
{ &rpg_grenadeAltDamage, "rpg_grenadeAltDamage", "80", CVAR_ARCHIVE, 0, qfalse },
|
||||
{ &rpg_tr116Damage, "rpg_tr116Damage", "150", CVAR_ARCHIVE, 0, qfalse },
|
||||
{ &rpg_photonDamage, "rpg_photonDamage", "140", CVAR_ARCHIVE, 0, qfalse },
|
||||
{ &rpg_photonAltDamage, "rpg_photonAltDamage", "140", CVAR_ARCHIVE, 0, qfalse },
|
||||
{ &g_developer, "g_developer", "0", CVAR_ARCHIVE, 0, qfalse }
|
||||
};
|
||||
|
||||
static int gameCvarTableSize = sizeof( gameCvarTable ) / sizeof( gameCvarTable[0] );
|
||||
|
||||
void G_InitGame( int levelTime, int randomSeed, int restart );
|
||||
void G_RunFrame( int levelTime );
|
||||
static void G_InitGame( int levelTime, int randomSeed, int restart );
|
||||
static void G_RunFrame( int levelTime );
|
||||
void G_ShutdownGame( int restart );
|
||||
void CheckExitRules( void );
|
||||
static void CheckExitRules( void );
|
||||
|
||||
//=============================
|
||||
//** begin code
|
||||
|
@ -547,7 +514,7 @@ intptr_t vmMain( int command, int arg0, int arg1, int arg2, int arg3, int arg4,
|
|||
G_ShutdownGame( arg0 );
|
||||
return 0;
|
||||
case GAME_CLIENT_CONNECT:
|
||||
return (size_t)ClientConnect( arg0, arg1, arg2 );
|
||||
return (size_t)ClientConnect( arg0, (qboolean)arg1, (qboolean)arg2 );
|
||||
case GAME_CLIENT_THINK:
|
||||
ClientThink( arg0 );
|
||||
return 0;
|
||||
|
@ -1576,7 +1543,7 @@ All but the first will have the FL_TEAMSLAVE flag set and teammaster field set
|
|||
All but the last will have the teamchain field set to the next one
|
||||
================
|
||||
*/
|
||||
void G_FindTeams( void ) {
|
||||
static void G_FindTeams( void ) {
|
||||
gentity_t *e, *e2;
|
||||
int i, j;
|
||||
int c, c2;
|
||||
|
@ -1633,7 +1600,7 @@ void G_FindTeams( void ) {
|
|||
G_RegisterCvars
|
||||
=================
|
||||
*/
|
||||
void G_RegisterCvars( void ) {
|
||||
static void G_RegisterCvars( void ) {
|
||||
int i;
|
||||
cvarTable_t *cv;
|
||||
|
||||
|
@ -1665,7 +1632,7 @@ void G_RegisterCvars( void ) {
|
|||
G_UpdateCvars
|
||||
=================
|
||||
*/
|
||||
void G_UpdateCvars( void )
|
||||
static void G_UpdateCvars( void )
|
||||
{
|
||||
int i;
|
||||
cvarTable_t *cv;
|
||||
|
@ -1700,7 +1667,7 @@ void G_UpdateCvars( void )
|
|||
extern int altAmmoUsage[];
|
||||
extern team_t borgTeam;
|
||||
extern team_t initialBorgTeam;
|
||||
void G_InitModRules( void )
|
||||
static void G_InitModRules( void )
|
||||
{
|
||||
numKilled = 0;
|
||||
}
|
||||
|
@ -1795,7 +1762,7 @@ void G_InitGame( int levelTime, int randomSeed, int restart ) {
|
|||
|
||||
level.time = levelTime;
|
||||
level.startTime = levelTime;
|
||||
level.restarted = restart;
|
||||
level.restarted = (qboolean)restart;
|
||||
|
||||
//level.message = levelTime - (int)(rpg_timedmessagetime.value * 60000) + 30000;
|
||||
if ( rpg_timedmessagetime.value < 0.2 ) {
|
||||
|
@ -1918,13 +1885,6 @@ void G_InitGame( int levelTime, int randomSeed, int restart ) {
|
|||
/*RPG-X J2J************************************************************************************/
|
||||
G_Printf ("Initializing RPG-X Globals...");
|
||||
|
||||
//TiM : Reset teh recon system on game init.
|
||||
//Leave this out for now to make this data persistant.
|
||||
//Altho, make sure to init the arrays before actually using lol
|
||||
|
||||
//memset( &g_reconData, 0, sizeof( g_reconData ) );
|
||||
//g_reconNum = 0;
|
||||
|
||||
//WARNING - used hard coded number to shut up compiler, 1023 is MAX_ENTITIES (which apperently cant be increased without substansial exe recoding)
|
||||
//TiM : NB Ents 0 -> 128 are clients only. cyclicng thru all ents here is not needed.
|
||||
for(i = 0; i < MAX_CLIENTS; i++)
|
||||
|
@ -2087,62 +2047,6 @@ PLAYER COUNTING / SCORE SORTING
|
|||
========================================================================
|
||||
*/
|
||||
|
||||
/*
|
||||
=============
|
||||
AddTournamentPlayer
|
||||
|
||||
If there are less than two tournament players, put a
|
||||
spectator in the game and restart
|
||||
=============
|
||||
*/
|
||||
void AddTournamentPlayer( void ) {
|
||||
int i;
|
||||
gclient_t *client;
|
||||
gclient_t *nextInLine;
|
||||
clientSession_t *sess;
|
||||
|
||||
if ( level.numPlayingClients >= 2 ) {
|
||||
return;
|
||||
}
|
||||
|
||||
// never change during intermission
|
||||
if ( level.intermissiontime ) {
|
||||
return;
|
||||
}
|
||||
|
||||
nextInLine = NULL;
|
||||
|
||||
for ( i = 0 ; i < level.maxclients ; i++ ) {
|
||||
client = &level.clients[i];
|
||||
if ( client->pers.connected != CON_CONNECTED ) {
|
||||
continue;
|
||||
}
|
||||
sess = &client->sess;
|
||||
if ( sess->sessionTeam != TEAM_SPECTATOR ) {
|
||||
continue;
|
||||
}
|
||||
// never select the dedicated follow or scoreboard clients
|
||||
if ( sess->spectatorState == SPECTATOR_SCOREBOARD ||
|
||||
sess->spectatorClient < 0 ) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if ( !nextInLine || sess->spectatorTime < nextInLine->sess.spectatorTime ) {
|
||||
nextInLine = client;
|
||||
}
|
||||
}
|
||||
|
||||
if ( !nextInLine ) {
|
||||
return;
|
||||
}
|
||||
|
||||
level.warmupTime = -1;
|
||||
|
||||
// set them to free-for-all team
|
||||
SetTeam( &g_entities[ nextInLine - level.clients ], "f" );
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
=======================
|
||||
RemoveTournamentLoser
|
||||
|
@ -2150,7 +2054,7 @@ RemoveTournamentLoser
|
|||
Make the loser a spectator at the back of the line
|
||||
=======================
|
||||
*/
|
||||
void RemoveTournamentLoser( void ) {
|
||||
static void RemoveTournamentLoser( void ) {
|
||||
int clientNum;
|
||||
|
||||
if ( level.numPlayingClients != 2 ) {
|
||||
|
@ -2174,7 +2078,7 @@ AdjustTournamentScores
|
|||
|
||||
=======================
|
||||
*/
|
||||
void AdjustTournamentScores( void ) {
|
||||
static void AdjustTournamentScores( void ) {
|
||||
int clientNum;
|
||||
|
||||
clientNum = level.sortedClients[0];
|
||||
|
@ -2473,7 +2377,7 @@ void FindIntermissionPoint( void ) {
|
|||
ClearFiringFlags
|
||||
==================
|
||||
*/
|
||||
void ClearFiringFlags(void)
|
||||
static void ClearFiringFlags(void)
|
||||
{
|
||||
int i = 0;
|
||||
gentity_t *ent = NULL;
|
||||
|
@ -2604,127 +2508,6 @@ void ExitLevel (void) {
|
|||
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
=================
|
||||
CheckIntermissionExit
|
||||
|
||||
The level will stay at the intermission for a minimum of 5 seconds
|
||||
If all players wish to continue, the level will then exit.
|
||||
If one or more players have not acknowledged the continue, the game will
|
||||
wait 20 seconds before going on.
|
||||
=================
|
||||
*/
|
||||
void CheckIntermissionExit( void ) {
|
||||
int ready, notReady;
|
||||
int i;
|
||||
gclient_t *cl;
|
||||
int readyMask;
|
||||
|
||||
|
||||
if ( levelExiting )
|
||||
{//already on our way out, skip the check
|
||||
return;
|
||||
}
|
||||
|
||||
if ( level.time < level.intermissiontime + 5000 )
|
||||
{
|
||||
// bring up the scoreboard after 5 seconds
|
||||
}
|
||||
|
||||
|
||||
// Single player exit does not happen until menu event
|
||||
if ( g_gametype.integer == GT_SINGLE_PLAYER ) {
|
||||
return;
|
||||
}
|
||||
|
||||
// see which players are ready
|
||||
ready = 0;
|
||||
notReady = 0;
|
||||
readyMask = 0;
|
||||
for (i=0 ; i< g_maxclients.integer ; i++) {
|
||||
cl = level.clients + i;
|
||||
if ( cl->pers.connected != CON_CONNECTED ) {
|
||||
continue;
|
||||
}
|
||||
if ( g_entities[cl->ps.clientNum].r.svFlags & SVF_BOT ) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if ( cl->readyToExit ) {
|
||||
ready++;
|
||||
if ( i < 16 ) {
|
||||
readyMask |= 1 << i;
|
||||
}
|
||||
} else {
|
||||
notReady++;
|
||||
}
|
||||
}
|
||||
|
||||
// copy the readyMask to each player's stats so
|
||||
// it can be displayed on the scoreboard
|
||||
for (i=0 ; i< g_maxclients.integer ; i++) {
|
||||
cl = level.clients + i;
|
||||
if ( cl->pers.connected != CON_CONNECTED ) {
|
||||
continue;
|
||||
}
|
||||
cl->ps.stats[STAT_CLIENTS_READY] = readyMask;
|
||||
}
|
||||
|
||||
// never exit in less than five seconds
|
||||
if ( level.time < level.intermissiontime + 5000 ) {
|
||||
return;
|
||||
}
|
||||
|
||||
// if nobody wants to go, clear timer
|
||||
if ( !ready ) {
|
||||
level.readyToExit = qfalse;
|
||||
return;
|
||||
}
|
||||
|
||||
// if everyone wants to go, go now
|
||||
if ( !notReady ) {
|
||||
ExitLevel();
|
||||
return;
|
||||
}
|
||||
|
||||
// the first person to ready starts the ten second timeout
|
||||
if ( !level.readyToExit ) {
|
||||
level.readyToExit = qtrue;
|
||||
level.exitTime = level.time;
|
||||
}
|
||||
|
||||
// if we have waited g_intermissionTime seconds since at least one player
|
||||
// wanted to exit, go ahead
|
||||
if ( level.time < level.exitTime + (1000 * g_intermissionTime.integer) ) {
|
||||
return;
|
||||
}
|
||||
|
||||
ExitLevel();
|
||||
}
|
||||
|
||||
/*
|
||||
=============
|
||||
ScoreIsTied
|
||||
=============
|
||||
*/
|
||||
qboolean ScoreIsTied( void ) {
|
||||
int a, b;
|
||||
|
||||
if ( level.numPlayingClients < 2 ) {
|
||||
return qfalse;
|
||||
}
|
||||
|
||||
if ( g_gametype.integer >= GT_TEAM ) {
|
||||
return (qboolean)(level.teamScores[TEAM_RED] == level.teamScores[TEAM_BLUE]);
|
||||
}
|
||||
|
||||
a = level.clients[level.sortedClients[0]].ps.persistant[PERS_SCORE];
|
||||
b = level.clients[level.sortedClients[1]].ps.persistant[PERS_SCORE];
|
||||
|
||||
return (qboolean)(a == b);
|
||||
}
|
||||
|
||||
/*
|
||||
=================
|
||||
CheckExitRules
|
||||
|
@ -2757,7 +2540,7 @@ CheckTournement
|
|||
Once a frame, check for changes in tournement player state
|
||||
=============
|
||||
*/
|
||||
void CheckTournement( void ) {
|
||||
static void CheckTournement( void ) {
|
||||
if ( level.numPlayingClients == 0 ) {
|
||||
return;
|
||||
}
|
||||
|
@ -2779,7 +2562,7 @@ void CheckTournement( void ) {
|
|||
CheckVote
|
||||
==================
|
||||
*/
|
||||
void CheckVote( void ) {
|
||||
static void CheckVote( void ) {
|
||||
if ( !level.voteTime ) {
|
||||
return;
|
||||
}
|
||||
|
@ -2809,7 +2592,7 @@ void CheckVote( void ) {
|
|||
CheckCvars
|
||||
==================
|
||||
*/
|
||||
void CheckCvars( void ) {
|
||||
static void CheckCvars( void ) {
|
||||
static int lastMod = -1;
|
||||
|
||||
if ( g_password.modificationCount != lastMod ) {
|
||||
|
|
Loading…
Reference in a new issue