Reformating and cleanup (RPG-X)

- reformated code for better readablility
- removed old /unused code
This commit is contained in:
Walter Julius Hennecke 2012-10-17 16:06:05 +02:00
parent 6d5adbaee0
commit 14a2f98330
2 changed files with 230 additions and 687 deletions

View file

@ -83,7 +83,7 @@ gitem_t bg_itemlist[] =
NULL, /* char *icon;*/
NULL, /* char *pickup_name; */ /* for printing on pickup */
0, /* int quantity; */ /* for ammo how much, or duration of powerup */
0, /* itemType_t giType; */ /* IT_* flags */
0, /* itemType_t giType; */ /* IT_* flags */
0, /* int giTag; */
"", /* char *precaches; */ /* string of all models and images this item will use */
"" /* char *sounds; */ /* string of all sounds this item will use */
@ -98,16 +98,16 @@ gitem_t bg_itemlist[] =
*/
{
"weapon_null_hand",
"sound/silence.wav", /* "sound/weapons/w_pkup.wav", */
"models/weapons2/hand/hand_w.md3", /* "models/weapons2/imod/imod2_w.md3", */ /* world */
"models/weapons2/hand/hand.md3", /* "models/weapons2/imod/imod2.md3", */ /* view */
"icons/w_icon_hand", /* icon */
" ", /* pickup */
"sound/silence.wav",
"models/weapons2/hand/hand_w.md3", /* world */
"models/weapons2/hand/hand.md3", /* view */
"icons/w_icon_hand", /* icon */
" ", /* pickup */
AMMO_IMOD_CLIP,
IT_WEAPON,
WP_1,
"", /* precache */
"" /* sounds */
"", /* precache */
"" /* sounds */
},
@ -180,15 +180,15 @@ gitem_t bg_itemlist[] =
{
"weapon_compressionrifle",
"sound/weapons/w_pkup.wav",
"models/weapons2/prifle/prifle_w.md3", //world
"models/weapons2/prifle/prifle.md3", //view
/* icon */ "icons/w_icon_rifle",
/* pickup */ "Phaser Compression Rifle",
"models/weapons2/prifle/prifle_w.md3", /* world */
"models/weapons2/prifle/prifle.md3", /* view */
"icons/w_icon_rifle", /* icon */
"Phaser Compression Rifle", /* pickup */
AMMO_COMPRESSION_CLIP,
IT_WEAPON,
WP_6,
/* precache */ "",
/* sounds */ ""
"", /* precache */
"" /* sounds */
},
/*QUAKED weapon_tetriondisruptor (.3 .3 1) (-16 -16 -16) (16 16 16) suspended
@ -196,15 +196,15 @@ gitem_t bg_itemlist[] =
{
"weapon_tr116",
"sound/weapons/w_pkup.wav",
"models/weapons2/tr116/tr-116_w.md3",//world
"models/weapons2/tr116/tr-116.md3", //view
/* icon */ "icons/w_icon_tr116",
/* pickup */ "TR-116",
"models/weapons2/tr116/tr-116_w.md3", /* world*/
"models/weapons2/tr116/tr-116.md3", /* view */
"icons/w_icon_tr116", /* icon */
"TR-116", /* pickup */
AMMO_TETRION_CLIP,
IT_WEAPON,
WP_7,
/* precache */ "",
/* sounds */ ""
"", /* precache */
"" /* sounds */
},
/*QUAKED weapon_grenadelauncher (.3 .3 1) (-16 -16 -16) (16 16 16) suspended
@ -212,15 +212,15 @@ gitem_t bg_itemlist[] =
{
"weapon_grenadelauncher",
"sound/weapons/w_pkup.wav",
"models/weapons2/launcher/launcher_w.md3", //world
"models/weapons2/launcher/launcher.md3", //view
/* icon */ "icons/w_icon_grenade",
/* pickup */ "Compound Grenade Launcher",
"models/weapons2/launcher/launcher_w.md3", /* world */
"models/weapons2/launcher/launcher.md3", /* view */
"icons/w_icon_grenade", /* icon */
"Compound Grenade Launcher", /* pickup */
AMMO_GRENADE_CLIP,
IT_WEAPON,
WP_8,
/* precache */ "",
/* sounds */ "sound/weapons/glauncher/bounce1.wav sound/weapons/glauncher/bounce2.wav"
"", /* precache */
"sound/weapons/glauncher/bounce1.wav sound/weapons/glauncher/bounce2.wav" /* sounds */
},
/*QUAKED weapon_quantumburst (.3 .3 1) (-16 -16 -16) (16 16 16) suspended
@ -228,15 +228,15 @@ gitem_t bg_itemlist[] =
{
"weapon_quantumburst",
"sound/weapons/w_pkup.wav",
"models/weapons2/q_burst/q_burst_w.md3", //world
"models/weapons2/q_burst/q_burst.md3", //view
/* icon */ "icons/w_icon_quantum",
/* pickup */ "Photon Burst",
"models/weapons2/q_burst/q_burst_w.md3", /* world */
"models/weapons2/q_burst/q_burst.md3", /* view */
"icons/w_icon_quantum", /* icon */
"Photon Burst", /* pickup */
AMMO_QUANTUM_CLIP,
IT_WEAPON,
WP_9,
/* precache */ "",
/* sounds */ ""
"", /* precache */
"" /* sounds */
},
/*QUAKED weapon_stasisweapon (.3 .3 1) (-16 -16 -16) (16 16 16) suspended
@ -244,15 +244,15 @@ gitem_t bg_itemlist[] =
{
"weapon_disruptor",
"sound/weapons/w_pkup.wav",
"models/weapons2/alien_disruptor/disruptor_w.md3", //world
"models/weapons2/alien_disruptor/disruptor.md3", //view
/* icon */ "icons/w_icon_disruptor",
/* pickup */ "Disruptor",
"models/weapons2/alien_disruptor/disruptor_w.md3", /* world */
"models/weapons2/alien_disruptor/disruptor.md3", /* view */
"icons/w_icon_disruptor", /* icon */
"Disruptor", /* pickup */
AMMO_STASIS_CLIP,
IT_WEAPON,
WP_10,
/* precache */ "",
/* sounds */ ""
"", /* precache */
"" /* sounds */
},
/*QUAKED weapon_borg_weapon (.3 .3 1) (-16 -16 -16) (16 16 16) suspended
@ -260,15 +260,15 @@ gitem_t bg_itemlist[] =
{
"weapon_medkit",
"sound/weapons/w_pkup.wav",
"models/weapons2/medkit/medkit_w.md3", //world
"models/weapons2/medkit/medkit.md3", //view
/* icon */ "icons/w_icon_medkit",
/* pickup */ "Medkit",
"models/weapons2/medkit/medkit_w.md3", /* world */
"models/weapons2/medkit/medkit.md3", /* view */
"icons/w_icon_medkit", /* icon */
"Medkit", /* pickup */
AMMO_PHASER_CLIP,
IT_WEAPON,
WP_11,
/* precache */ "",
/* sounds */ ""
"", /* precache */
"" /* sounds */
},
/*QUAKED weapon_voyager_hypo (.3 .3 1) (-16 -16 -16) (16 16 16) suspended
@ -276,15 +276,15 @@ gitem_t bg_itemlist[] =
{
"weapon_voyager_hypo",
"sound/weapons/w_pkup.wav",
"models/weapons2/hypospray/hypospray_w.md3", //world
"models/weapons2/hypospray/hypospray.md3", //view
/* icon */ "icons/w_icon_hypo",
/* pickup */ "Hypo",
"models/weapons2/hypospray/hypospray_w.md3", /* world */
"models/weapons2/hypospray/hypospray.md3", /* view */
"icons/w_icon_hypo", /* icon */
"Hypo", /* pickup */
AMMO_PHASER_CLIP,
IT_WEAPON,
WP_12,
/* precache */ "",
/* sounds */ ""
"", /* precache */
"" /* sounds */
},
/*QUAKED weapon_dreadnought (.3 .3 1) (-16 -16 -16) (16 16 16) suspended
@ -294,13 +294,13 @@ gitem_t bg_itemlist[] =
"sound/weapons/w_pkup.wav",
"models/weapons2/dermal_regen/dermal_regen_w.md3",
"models/weapons2/dermal_regen/dermal_regen.md3",
/* icon */ "icons/w_icon_dermalregen",
/* pickup */ "Dermal Regenerator",
"icons/w_icon_dermalregen",
"Dermal Regenerator",
AMMO_DREADNOUGHT_CLIP,
IT_WEAPON,
WP_13,
/* precache */ "",
/* sounds */ ""
"", /* precache */
"" /* sounds */
},
/*QUAKED weapon_borg_assimilator (.3 .3 1) (-16 -16 -16) (16 16 16) suspended
@ -308,15 +308,15 @@ gitem_t bg_itemlist[] =
{
"weapon_toolkit",
"sound/weapons/w_pkup.wav",
"models/weapons2/toolkit/toolkit_w.md3", //world
"models/weapons2/toolkit/toolkit.md3", //view
/* icon */ "icons/w_icon_toolkit",
/* pickup */ "Toolkit",
"models/weapons2/toolkit/toolkit_w.md3", /* world */
"models/weapons2/toolkit/toolkit.md3", /* view */
"icons/w_icon_toolkit", /* icon */
"Toolkit", /* pickup */
AMMO_PHASER_CLIP,
IT_WEAPON,
WP_14,
/* precache */ "",
/* sounds */ ""
"", /* precache */
"" /* sounds */
},
/*QUAKED weapon_engtool (.3 .3 1) (-16 -16 -16) (16 16 16) suspended
@ -324,15 +324,15 @@ gitem_t bg_itemlist[] =
{
"weapon_hyperspanner",
"sound/weapons/w_pkup.wav",
"models/weapons2/hyperspanner/hyperspanner_w.md3", //world
"models/weapons2/hyperspanner/hyperspanner.md3", //view
/* icon */ "icons/w_icon_hyperspanner",
/* pickup */ "Hyperspanner",
"models/weapons2/hyperspanner/hyperspanner_w.md3", /* world */
"models/weapons2/hyperspanner/hyperspanner.md3", /* view */
"icons/w_icon_hyperspanner", /* icon */
"Hyperspanner", /* pickup */
AMMO_PHASER_CLIP,
IT_WEAPON,
WP_15,
/* precache */ "",
/* sounds */ ""
"", /* precache */
"" /* sounds */
},
//
@ -345,15 +345,15 @@ gitem_t bg_itemlist[] =
{
"ammo_compressionrifle",
"sound/player/pickupenergy.wav",
"models/powerups/trek/prifle_ammo.md3", //world
"models/powerups/trek/prifle_ammo.md3", /* world */
NULL,
/* icon */ "icons/dm_phaser_sm",
/* pickup */ "Phaser Compression Rifle Ammo",
"icons/dm_phaser_sm", /* icon */
"Phaser Compression Rifle Ammo", /* pickup */
AMMO_COMPRESSION_CLIP,
IT_AMMO,
WP_6,
/* precache */ "",
/* sounds */ ""
"", /* precache */
"" /* sounds */
},
/*QUAKED ammo_imod (.3 .3 1) (-16 -16 -16) (16 16 16) suspended
@ -362,15 +362,15 @@ gitem_t bg_itemlist[] =
{
"ammo_imod",
"sound/player/pickupenergy.wav",
"models/powerups/trek/imod_ammo.md3", //world
"models/powerups/trek/imod_ammo.md3", /* world */
NULL,
/* icon */ "icons/dm_imod",
/* pickup */ "I-MOD Ammo",
"icons/dm_imod", /* icon */
"I-MOD Ammo", /* pickup */
AMMO_IMOD_CLIP,
IT_AMMO,
WP_1,
/* precache */ "",
/* sounds */ ""
"", /* precache */
"" /* sounds */
},
/*QUAKED ammo_scavenger (.3 .3 1) (-16 -16 -16) (16 16 16) suspended
@ -379,15 +379,15 @@ gitem_t bg_itemlist[] =
{
"ammo_scavenger",
"sound/player/pickupenergy.wav",
"models/powerups/trek/scavenger_ammo.md3", //world
"models/powerups/trek/scavenger_ammo.md3", /* world */
NULL,
/* icon */ "icons/dm_scav",
/* pickup */ "Scavenger Weapon Ammo",
"icons/dm_scav", /* icon */
"Scavenger Weapon Ammo", /* pickup */
AMMO_SCAVENGER_CLIP,
IT_AMMO,
WP_4,
/* precache */ "",
/* sounds */ ""
"", /* precache */
"" /* sounds */
},
/*QUAKED ammo_stasis (.3 .3 1) (-16 -16 -16) (16 16 16) suspended
@ -396,15 +396,15 @@ gitem_t bg_itemlist[] =
{
"ammo_stasis",
"sound/player/pickupenergy.wav",
"models/powerups/trek/stasis_ammo.md3", //world
"models/powerups/trek/stasis_ammo.md3", /* world */
NULL,
/* icon */ "icons/dm_stasis_sm",
/* pickup */ "Stasis Weapon Ammo",
"icons/dm_stasis_sm", /* sounds */
"Stasis Weapon Ammo", /* pickup */
AMMO_STASIS_CLIP,
IT_AMMO,
WP_10,
/* precache */ "",
/* sounds */ ""
"", /* precache */
"" /* sounds */
},
/*QUAKED ammo_grenades (.3 .3 1) (-16 -16 -16) (16 16 16) suspended
@ -413,15 +413,15 @@ gitem_t bg_itemlist[] =
{
"ammo_grenades",
"sound/player/pickupenergy.wav",
"models/powerups/trek/glauncher_ammo.md3", //world
"models/powerups/trek/glauncher_ammo.md3", /* world */
NULL,
/* icon */ "icons/dm_glauncher_sm",
/* pickup */ "Compound Grenade Launcher Ammo",
"icons/dm_glauncher_sm", /* icon */
"Compound Grenade Launcher Ammo", /* pickup */
AMMO_GRENADE_CLIP,
IT_AMMO,
WP_8,
/* precache */ "",
/* sounds */ ""
"", /* precache */
"" /* sounds */
},
/*QUAKED ammo_tetriondisruptor (.3 .3 1) (-16 -16 -16) (16 16 16) suspended
@ -430,15 +430,15 @@ gitem_t bg_itemlist[] =
{
"ammo_tetriondisruptor",
"sound/player/pickupenergy.wav",
"models/powerups/trek/tetrion_ammo.md3", //world
"models/powerups/trek/tetrion_ammo.md3", /* world */
NULL,
/* icon */ "icons/dm_tetrion_sm",
/* pickup */ "Tetryon Pulse Disruptor Ammo",
"icons/dm_tetrion_sm", /* icon */
"Tetryon Pulse Disruptor Ammo", /* pickup */
AMMO_TETRION_CLIP,
IT_AMMO,
WP_7,
/* precache */ "",
/* sounds */ ""
"", /* precache */
"" /* sounds */
},
/*QUAKED ammo_quantumburst (.3 .3 1) (-16 -16 -16) (16 16 16) suspended
@ -447,15 +447,15 @@ gitem_t bg_itemlist[] =
{
"ammo_quantumburst",
"sound/player/pickupenergy.wav",
"models/powerups/trek/torpedo.md3", //world
NULL,
/* icon */ "icons/dm_torpedo_sm",
/* pickup */ "Photon Burst Ammo",
"models/powerups/trek/torpedo.md3", /* world */
NULL,
"icons/dm_torpedo_sm", /* icon */
"Photon Burst Ammo", /* pickup */
AMMO_QUANTUM_CLIP,
IT_AMMO,
WP_9,
/* precache */ "",
/* sounds */ ""
"", /* precache */
"" /* sounds */
},
/*QUAKED ammo_dreadnought (.3 .3 1) (-16 -16 -16) (16 16 16) suspended
@ -464,15 +464,15 @@ gitem_t bg_itemlist[] =
{
"ammo_dreadnought",
"sound/player/pickupenergy.wav",
"models/powerups/trek/arc_ammo.md3", //world
"models/powerups/trek/arc_ammo.md3", /* world */
NULL,
/* icon */ "icons/dm_a_arc_sm",
/* pickup */ "Dermal Regenerator Ammo",
"icons/dm_a_arc_sm", /* icon */
"Dermal Regenerator Ammo", /* pickup */
AMMO_DREADNOUGHT_CLIP,
IT_AMMO,
WP_13,
/* precache */ "",
/* sounds */ ""
"", /* precache */
"" /* sounds */
},
//
@ -485,15 +485,15 @@ gitem_t bg_itemlist[] =
{
"item_armor_shard",
"sound/player/pickupenergy.wav",
"models/powerups/trek/armor_shard.md3", //world
"models/powerups/trek/armor_shard.md3", /* world */
NULL,
/* icon */ "icons/icon_shards",
/* pickup */ "Incremental Shield Boost",
"icons/icon_shards", /* icon */
"Incremental Shield Boost", /* pickup */
5,
IT_ARMOR,
0,
/* precache */ "",
/* sounds */ ""
"", /* precache */
"" /* sounds */
},
/*QUAKED item_armor_combat (.3 .3 1) (-16 -16 -16) (16 16 16) suspended
@ -502,15 +502,15 @@ gitem_t bg_itemlist[] =
{
"item_armor_combat",
"sound/player/pickupenergy.wav",
"models/powerups/trek/armor.md3", //world
"models/powerups/trek/armor.md3", /* world */
NULL,
/* icon */ "icons/dm_armor_sm",
/* pickup */ "Personal Deflector Screen",
"icons/dm_armor_sm", /* icon */
"Personal Deflector Screen", /* pickup */
50,
IT_ARMOR,
0,
/* precache */ "",
/* sounds */ ""
"", /* precache */
"" /* sounds */
},
/*QUAKED item_armor_body (.3 .3 1) (-16 -16 -16) (16 16 16) suspended
@ -519,15 +519,15 @@ gitem_t bg_itemlist[] =
{
"item_armor_body",
"sound/player/suitenergy.wav",
"models/powerups/trek/armor2.md3", //world
"models/powerups/trek/armor2.md3", /* world */
NULL,
/* icon */ "icons/dm_superarmor_sm",
/* pickup */ "Isokinetic Deflector Screen",
"icons/dm_superarmor_sm", /* icon */
"Isokinetic Deflector Screen", /* pickup */
100,
IT_ARMOR,
0,
/* precache */ "",
/* sounds */ ""
"", /* precache */
"" /* sounds */
},
//
@ -540,15 +540,15 @@ gitem_t bg_itemlist[] =
{
"item_hypo_small",
"sound/player/pickuphealth.wav",
"models/powerups/trek/hypo_single.md3", //world
"models/powerups/trek/hypo_single.md3", /* world */
NULL,
/* icon */ "icons/dm_health_sm",
/* pickup */ "Booster Hypospray",
"icons/dm_health_sm", /* icon */
"Booster Hypospray", /* pickup */
5,
IT_HEALTH,
0,
/* precache */ "",
/* sounds */ ""
"", /* precache */
"" /* sounds */
},
/*QUAKED item_hypo (.3 .3 1) (-16 -16 -16) (16 16 16) suspended
@ -557,15 +557,15 @@ gitem_t bg_itemlist[] =
{
"item_hypo",
"sound/player/suithealth.wav",
"models/powerups/trek/hypo_double.md3", //world
"models/powerups/trek/hypo_double.md3", /* world */
NULL,
/* icon */ "icons/dm_health2_sm",
/* pickup */ "Emergency Hypospray",
"icons/dm_health2_sm", /* icon */
"Emergency Hypospray", /* pickup */
25,
IT_HEALTH,
0,
/* precache */ "",
/* sounds */ ""
"", /* precache */
"" /* sounds */
},
//
@ -579,15 +579,15 @@ kind of resides in your inventory. when you use it _again_ it activates and anyo
{
"holdable_transporter",
"sound/items/holdable.wav",
"models/powerups/trek/transporter.md3", //world
"models/powerups/trek/transporter.md3", /* world */
NULL,
/* icon */ "icons/dm_transport_sm",
/* pickup */ "Personal Transporter Device",
"icons/dm_transport_sm", /* icon */
"Personal Transporter Device", /* pickup */
60,
IT_HOLDABLE,
HI_TRANSPORTER,
/* precache */ "",
/* sounds */ ""
"", /* precache */
"" /* sounds */
},
/*QUAKED holdable_medkit (.3 .3 1) (-16 -16 -16) (16 16 16) suspended
@ -596,15 +596,15 @@ pick it up and it stays in your inventory until used, at which time it sets your
{
"holdable_medkit",
"sound/items/holdable.wav",
"models/powerups/trek/med_kit.md3", //world
"models/powerups/trek/med_kit.md3", /* world */
NULL,
/* icon */ "icons/dm_health3_sm",
/* pickup */ "Portable Medkit",
"icons/dm_health3_sm", /* icon */
"Portable Medkit", /* pickup */
60,
IT_HOLDABLE,
HI_MEDKIT,
/* precache */ "",
/* sounds */ "sound/items/use_medkit.wav"
"", /* precache */
"sound/items/use_medkit.wav" /* sounds */
},
//
@ -617,15 +617,15 @@ for 30 seconds you run at %150 of your normal speed and your firing delays are 3
{
"item_haste",
"sound/items/haste.wav",
"models/powerups/trek/haste.md3", //world
"models/powerups/trek/haste.md3", /* world */
NULL,
/* icon */ "icons/dm_haste",
/* pickup */ "Temporal Accelerator",
"icons/dm_haste", /* icon */
"Temporal Accelerator", /* pickup */
30,
IT_POWERUP,
PW_HASTE,
/* precache */ "",
/* sounds */ ""
"", /* precache */
"" /* sounds */
},
/*QUAKED item_invis (.3 .3 1) (-16 -16 -16) (16 16 16) suspended
@ -634,15 +634,15 @@ for 30 seconds you run at %150 of your normal speed and your firing delays are 3
{
"item_invis",
"sound/items/invisibility.wav",
"models/powerups/trek/invisible.md3", //world
"models/powerups/trek/invisible.md3", /* world */
NULL,
/* icon */ "icons/dm_invisibility",
/* pickup */ "Personal Cloaking Device",
"icons/dm_invisibility", /* icon */
"Personal Cloaking Device", /* pickup */
20,
IT_POWERUP,
PW_INVIS,
/* precache */ "",
/* sounds */ ""
"", /* precache */
"" /* sounds */
},
/*QUAKED item_flight (.3 .3 1) (-16 -16 -16) (16 16 16) suspended
@ -651,15 +651,15 @@ for 30 seconds you run at %150 of your normal speed and your firing delays are 3
{
"item_flight",
"sound/items/flight.wav",
"models/powerups/trek/flight.md3", //world
"models/powerups/trek/flight.md3", /* world */
NULL,
/* icon */ "icons/dm_flight",
/* pickup */ "Anti-Gravity Pack",
"icons/dm_flight", /* icon */
"Anti-Gravity Pack", /* pickup */
30,
IT_POWERUP,
PW_FLIGHT,
/* precache */ "",
/* sounds */ "sound/items/flight.wav"
"", /* precache */
"sound/items/flight.wav" /* sounds */
},
/*QUAKED holdable_detpack (.3 .3 1) (-16 -16 -16) (16 16 16) suspended
@ -668,15 +668,15 @@ BLAMMO!
{
"holdable_detpack",
"sound/player/pickupenergy.wav",
"models/powerups/trek/detpak.md3", //world
"models/powerups/trek/detpak.md3", /* world */
NULL,
/* icon */ "icons/icon_detpack",
/* pickup */ "Ultritium Explosive Charge",
"icons/icon_detpack", /* icon */
"Ultritium Explosive Charge", /* pickup */
1, // 5,
IT_HOLDABLE,
HI_DETPACK,
/* precache */ "",
/* sounds */ "sound/weapons/detpacklatch.wav sound/weapons/explosions/detpakexplode.wav"
"", /* precache */
"sound/weapons/detpacklatch.wav sound/weapons/explosions/detpakexplode.wav" /* sounds */
},
/*QUAKED holdable_shield (.3 .3 1) (-16 -16 -16) (16 16 16) suspended
@ -685,15 +685,15 @@ About 25 seconds or 250 hit points of a portashield.
{
"holdable_shield",
"sound/player/pickupenergy.wav",
"models/powerups/trek/shield_gen.md3", //world
"models/powerups/trek/shield_gen.md3", /* world */
NULL,
/* icon */ "icons/icon_shield",
/* pickup */ "Portable Force Field",
"icons/icon_shield", /* icon */
"Portable Force Field", /* pickup */
1,
IT_HOLDABLE,
HI_SHIELD,
/* precache */ "",
/* sounds */ "sound/weapons/detpacklatch.wav sound/movers/forceup.wav sound/ambience/spark5.wav"
"", /* precache */
"sound/weapons/detpacklatch.wav sound/movers/forceup.wav sound/ambience/spark5.wav" /* sounds */
},
@ -703,22 +703,22 @@ About 1 minute of a holographic decoy.
{
"Holographic_decoy",
"sound/items/holdable.wav",
"models/powerups/trek/decoy.md3", //world
"models/powerups/trek/decoy.md3", /* world */
NULL,
/* icon */ "icons/icon_decoy",
/* pickup */ "Holographic Decoy",
"icons/icon_decoy", /* icon */
"Holographic Decoy", /* pickup */
1,
IT_HOLDABLE,
HI_DECOY,
/* precache */ "",
/* sounds */ ""
"", /* precache */
"" /* sounds */
},
//
// New Weapons
//
/*
* New Weapons
*/
// end of list marker
/* end of list marker */
{NULL}
};
@ -939,21 +939,21 @@ giveItem_t bg_giveItem[] = {
{ "ammo", TYPE_AMMO, 0 },
{ "transporter", TYPE_HOLDABLE, HI_TRANSPORTER },
{ "forcefield", TYPE_HOLDABLE, HI_SHIELD },
{ "phaser", TYPE_WEAPON, WP_5 },
{ "phaser_rifle", TYPE_WEAPON, WP_6 },
{ "coffee", TYPE_WEAPON, WP_4 },
{ "disruptor", TYPE_WEAPON, WP_10 },
{ "coffee", TYPE_WEAPON, WP_4 },
{ "admin_gun", TYPE_WEAPON, WP_8 },
{ "tr-116", TYPE_WEAPON, WP_7 },
{ "photon_burst", TYPE_WEAPON, WP_9 },
{ "dermal_regen", TYPE_WEAPON, WP_13 },
{ "hypospray", TYPE_WEAPON, WP_12 },
{ "toolkit", TYPE_WEAPON, WP_14 },
{ "medkit", TYPE_WEAPON, WP_11 },
{ "tricorder", TYPE_WEAPON, WP_2 },
{ "phaser", TYPE_WEAPON, WP_5 },
{ "phaser_rifle", TYPE_WEAPON, WP_6 },
{ "coffee", TYPE_WEAPON, WP_4 },
{ "disruptor", TYPE_WEAPON, WP_10 },
{ "coffee", TYPE_WEAPON, WP_4 },
{ "admin_gun", TYPE_WEAPON, WP_8 },
{ "tr-116", TYPE_WEAPON, WP_7 },
{ "photon_burst", TYPE_WEAPON, WP_9 },
{ "dermal_regen", TYPE_WEAPON, WP_13 },
{ "hypospray", TYPE_WEAPON, WP_12 },
{ "toolkit", TYPE_WEAPON, WP_14 },
{ "medkit", TYPE_WEAPON, WP_11 },
{ "tricorder", TYPE_WEAPON, WP_2 },
{ "padd", TYPE_WEAPON, WP_3 },
{ "hyperspanner", TYPE_WEAPON, WP_15 },
{ "hyperspanner", TYPE_WEAPON, WP_15 },
{ "cloak", TYPE_POWERUP, 0 },
{ "flight", TYPE_POWERUP, 0 },
{ "god", TYPE_POWERUP, 0 }

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